Sparkling Hootle
Moblin
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Star Fox, 3D Donkey Kong and Kid Icarus are my most wanted! Would be so ecstatic if all three got new entries.
I don't know if having an easter egg in the movie with an insane amount of easter eggs from a bunch of series means much of anything. You could go to the Mario Wiki's "references to other media page" and find most series Nintendo has ever made, there's a reference to Shaberu! DS Oryōri Navi of all things in that.Wave Race (there is a Easter egg on Mario Movie)
By following this logic, no other FPS will sell because of Call of Duty and Battlefield, or no other open world title can sell because of GTA. Sorry, but this is a silly assumption.F-Zero would be a hard sell with the success of Mario Kart 8, I'd feel. And I think people forget how much of a massive undertaking F-Zero GX was, it's hard to see a follow-up to it being anything less than masterful.
The simple fact that Nintendo themselves have never reported it (or GP Legend and Climax, for that matter) to actually have sold over a million.I never got where this "F-Zero GX was a failure" myth came from. There isn't a reliable source indicating this as a fact and actually, according to Nagoshi, sold above 1M.
Neither these numbers show exactly how much it sold, either. Calling a failure just because didn't sold 1M sounds naive at best.The simple fact that Nintendo themselves have never reported it (or GP Legend and Climax, for that matter) to actually have sold over a million.
Nintendo software and hardware sales data from 1983 to present
I'm going to keep this thread updated with new, more up to date info whenever is possible. UPDATED WITH DATA UNTIL DECEMBER 2023 独創 What does the following data represent? The data here presented is either financial data or shipment data provided by Nintendo itself directly from Nintendo's...www.installbaseforum.com
Nagoshi is either mistaken or dare I say, lying.
GX probably just shipped 1.5 mil to retailers, and sold less than that. Don't think either were necessarily "lies". Probably wasn't a failure for not making it through all of that, especially in the Gamecube era when many series didn't make it through that. What probably caused a lot of F-Zero's financial troubles was more so Nintendo and Namco making EXPENSIVE arcade hardware and probably failing to sell those worldwide with the arcade market dying outside of Japan in the early 2000s (seen especially clearly by the map of all AX machine locations)."After it released, I got a call from Nintendo. They said they wanted to see all the source code for the game, and wanted me to explain how we'd made that game, in that timeframe and with that budget, in detail. They were wondering how we'd done it - they couldn't figure it out."
starfy?Donkey and Stary for sure.
yeah.Nagoshi once implied that GX was not given a major budget, saying
GX probably just shipped 1.5 mil to retailers, and sold less than that. Don't think either were necessarily "lies". Probably wasn't a failure for not making it through all of that, especially in the Gamecube era when many series didn't make it through that. What probably caused a lot of F-Zero's financial troubles was more so Nintendo and Namco making EXPENSIVE arcade hardware and probably failing to sell those worldwide with the arcade market dying outside of Japan in the early 2000s (seen especially clearly by the map of all AX machine locations).
If anything, the anime was probably the biggest nail in the coffin, constantly having low views due to being confused about what they wanted it's audience to be, unlike the more popular video game animes at the time with Sonic X and Kirby Right Back At Ya. Making animation ain't cheap, and I'll honestly never understand why Nintendo put as much faith into F-Zero as they were putting into Pokemon at the time.
F-Zero's largely underperformed because it's been the first testing grounds for some of Nintendo's weirdest (and presumably more expensive) ideas. Satellite games, the N64DD, late Arcade hardware with functionality with a home release, a reboot with a heavy anime tie in, and then died on a Japan only game that used a lot of the same assets as the game that came out a year before performing terribly (but still performed better in it's first 3 days than the first week of Everybody 1-2 Switch in Japan at least, I just think that's funny).
But I think Nintendo's learned from that finally. 20 years ago was a lifetime ago for a lot of people. F-Zero doesn't have to take over Mario Kart, it will always have it's audience, however small. A lot of people who've never touched the series before have gotten into it from F-Zero 99, and that's great to see. A free title with mostly reused assets was the low budget testing ground for this series. For the problems I have with 99, I think it's actually shown Nintendo that a full on new game would not be a financially terrible decision, as long as it's released at the correct time and they don't flood the market with 4 new games in like 2 years and order another 51 episodes of an anime. (Though honestly I wouldn't mind that, personally)
I wouldn't exactly say GX spawned them per se, cause they were being developed alongside GX and released only a couple of months afterwards. GX sold far better than GP Legend at least, and the GBA had a much bigger install base.yeah.
F zero Gx wasnt where the franchise dead.
Nintnedo still kept doing stuff with it, the stuff that came after killed it, and you can tell because no one talks about it and barely anyone knows f zero exists after gx.
if gx sold so bad it killed the franchise it wouldn't have spawned an anime and two gameboy advance games.
Excellent post. This needs to be thrown at the face of the brainwashed fanboys repeating this for decades in order to damage control how bad Nintendo mismanaged the franchise.Nagoshi once implied that GX was not given a major budget, saying
GX probably just shipped 1.5 mil to retailers, and sold less than that. Don't think either were necessarily "lies". Probably wasn't a failure for not making it through all of that, especially in the Gamecube era when many series didn't make it through that. What probably caused a lot of F-Zero's financial troubles was more so Nintendo and Namco making EXPENSIVE arcade hardware and probably failing to sell those worldwide with the arcade market dying outside of Japan in the early 2000s (seen especially clearly by the map of all AX machine locations).
If anything, the anime was probably the biggest nail in the coffin, constantly having low views due to being confused about what they wanted it's audience to be, unlike the more popular video game animes at the time with Sonic X and Kirby Right Back At Ya. Making animation ain't cheap, and I'll honestly never understand why Nintendo put as much faith into F-Zero as they were putting into Pokemon at the time.
F-Zero's largely underperformed because it's been the first testing grounds for some of Nintendo's weirdest (and presumably more expensive) ideas. Satellite games, the N64DD, late Arcade hardware with functionality with a home release, a reboot with a heavy anime tie in, and then died on a Japan only game that used a lot of the same assets as the game that came out a year before performing terribly (but still performed better in it's first 3 days than the first week of Everybody 1-2 Switch in Japan at least, I just think that's funny).
But I think Nintendo's learned from that finally. 20 years ago was a lifetime ago for a lot of people. F-Zero doesn't have to take over Mario Kart, it will always have it's audience, however small. A lot of people who've never touched the series before have gotten into it from F-Zero 99, and that's great to see. A free title with mostly reused assets was the low budget testing ground for this series. For the problems I have with 99, I think it's actually shown Nintendo that a full on new game would not be a financially terrible decision, as long as it's released at the correct time and they don't flood the market with 4 new games in like 2 years and order another 51 episodes of an anime. (Though honestly I wouldn't mind that, personally)
"After it released, I got a call from Nintendo. They said they wanted to see all the source code for the game, and wanted me to explain how we'd made that game, in that timeframe and with that budget, in detail. They were wondering how we'd done it - they couldn't figure it out."
Absolutely love Starfy! Would also like to see new Fossil Fighters and Sin& Punishment sequels.Donkey and Stary for sure.
Imamura himself implied this very sentiment. Whether you disagree with it or not, it's damning that somebody who used to be heavily involved with the franchise would say such a thing. Or we can look at MK8's success and see it as a demonstration that there's a market for racers among Nintendo games.By following this logic, no other FPS will sell because of Call of Duty and Battlefield, or no other open world title can sell because of GTA. Sorry, but this is a silly assumption.
I never got where this "F-Zero GX was a failure" myth came from. There isn't a reliable source indicating this as a fact and actually, according to Nagoshi, sold above 1M.
I mainly want this to happen solely to put an end to the years of rumors that Nintendo is reviving the franchise. (Retro Studios is most commonly suggested as the developer)I want but will never happen: StarTropics reimagined as a fully open world action adventure game. Two dozen islands, hidden dungeons you have to uncover through observation and experimentation, and TotK physics with an even broader set of tools to play with it.
LOL, this comes from the same company who allowed stuff like Advance Wars, Famicom Detective Club, Another Code and Cruis'n Blast to come back to life on Switch, makes absolute zero sense to claim such a thing about F-Zero. It's very disappointing the bad faith Nintendo have with the franchise.Imamura himself implied this very sentiment. Whether you disagree with it or not, it's damning that somebody who used to be heavily involved with the franchise would say such a thing. Or we can look at MK8's success and see it as a demonstration that there's a market for racers among Nintendo games.
And I never implied that GX was a failure, if anything I said the exact opposite and think a modern F-Zero would have a hard time living up to its legacy. Even after GX/AX Imamura said that he was at a loss of where the franchise could be taken next, which I think plays into more why we haven't seen a new F-Zero outside of a novel new idea like 99.
Hell no, cause it's keeping their old games from being scattered to the wind of unknown licensing.Sin and Punishment will never happen because Treasure is still a physical entity, meaning Nintendo will go directly to Treasure for that game. Treasure does not have an active development crew, so it will go no further than that.
If you want to see Sin and Punishment again, Treasure must perish.
Are you willing to sacrifice Treasure for your own material gain?
In my eyes, Kid Icarus Uprising is basically Sin & Punishment 3 anyways. I'll just take another entry of that if I want similar gameplay
Listen, Sin & Punishment is one of my favourite series from Treasure, but Uprising takes so much from Sin & Punishment that it's almost comical that it started out as a Star Fox game. Sakurai really knew where to look for inspirations in rail shooters.
And Pikmin 4 has the Glinty Circular Disc (Heh, the GC Disc):Wave Race (there is a Easter egg on Mario Movie)
look at me
Only hope if they true revive this series, it's as good as the N64 game, not like the GCN that kill the franchise.