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StarTopic The 2024 Completed Games Thread

Hey, it's been a while since I posted here. Lots of IRL headaches got in the way and I'm honestly still in a gaming doldrum. I did complete Bloodstained - Curse of the Moon, but I kind of feel like I didn't really give it a proper go and just finished it to finish it. It's definitely a solid spiritual successor to Castlevania, and I dig the branching paths the story can take.
 
1. Unpacking (Switch) - 7.5/10
2. Xenoblade Chronicles 3 (Switch) - 9.5/10
3. Ori and the Blind Forest (Switch) - 8/10
4. Advance Wars (Reboot Camp) (Switch) - 8/10
5. Advance Wars 2: Black Hole Rising (Reboot Camp) (Switch) - 8.5/10
6. Super Mario Sunshine (3D All Stars) (Switch) - 7/10

7. Super Monkey Ball Banana Mania (Switch) - 8/10
Next on up on my journey to extinguish my Switch backlog was the Monkey Ball remake, partly picked because of the new announcement this week. I played the two original games on the GameCube (at least, I think I played the second one...that was a while ago). The game is just worse than the originals in almost every way unfortunately besides visuals. The physics don't always feel quite right for the level design, and the party games are all messed up. However, I still had a ton of fun with this one and the Sega characters are cool additions.
 
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GAME 9: We Love Katamari Reroll + Royal Reverie
PC | Finished 23/02/24 | All Achievements Earned | 11 Hours Played | 8/10


After the relative marathon was getting the FFVII Remake Platinum, this was a really lovely breath of fresh air. Yes, it is very similar to the first game, but in many ways it feels like a fully realised version of it. Where I came away from that game feeling like the concept of Katamari had not met its full potential; with this I 100% feel like it has. The greater variety in levels, objectives, visual humour, and written humour all combine to make what I'd consider to be a perfect example of an 'iterative sequel.' Doesn't hurt that the soundtrack is, once again, brilliant. Whilst I'd have preferred if getting all the achievements was a bit less tedious (having to replay levels 3-4 times to get all the Cousins isn't fun), this was overall just a really pleasant time.
 
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Here’s what I’ve done this month so far

6. Final fantasy 7 remake. My big replay before rebirth with a better understanding of story compared to the first time when it launched. I think it might be my favorite final fantasy. It is just so good and kept me engaged the entire time. The combat is perfect from going from turn based to action, feels fluid in motion. Overall a great game. Hyped for rebirth now.

7. Spider man 2. Gotten this for Christmas last year. This might be on par with Batman Arkham city as my favorite superhero game. It just gets what I like about both spider man and Peter Parker and the inclusion of Miles is great as well. Gameplay is a step up and the story was pretty good as well. I think it’s one of my favorite games of all time and my favorite ps5 game along with my next game.

8. God of war ragnarok. This was a long time coming due to some health issues prevented me from playing games for a while. I started it but couldn’t finish it for a year. I picked it back up last week and couldn’t put ir down. This game is a cinematic masterpiece and is just one of the best story based games I’ve played. Hard to describe it without spoilers but man, it was just a 10/10 game. If I had played it back in 2022, it would be my game of the year then. Easily on either my top ten or top twenty best games of all time list

9. Devil may cry 5. After slowly playing through this series these past couple of years, I finally decided to try this week and was hooked. The twists got me hooked and the gameplay was fun as hell and was left wanting more. Might be my favorite of the genre buy granted I’ve not play3d nier automata or bayonetta 3 (on the backlog list)

My next game is resident evil 7 from the backlog list. This is the year I beat the backlog.
 
#8 - Bug Fables: The Everlasting Sapling

To prepare for the upcoming The Thousand Year Door remake, now felt like an apt time to finally try Bug Fables, a game based on the classic Paper Mario formula. It feels important to start by acknowledging the context in which this released: originally on PC in late 2019, and on (most) consoles in May 2020, just a short while before the (generally) better liked - if still not loved - Paper Mario: The Origami King. It seems influencers who are particularly - in kind terms - fond of the original Paper Mario gamees latched onto this game, awarding it fairly high praise for being... well, a classic Paper Mario game.

Bug Fables takes place in the world of Bugaria, a world where humans have gone extinct and bugs have somehow gained sentience. Our makeshift trio of explorers - Kabbu, Vi, and Leif - set out to assist the Queen on finding the Everlasting Sapling, an artefact which is supposed to grant one eternal youth. After some twists and turns, the Wasp King - an orphan, abandoned as a child - attains the artefact, although this backfires after the final confrontation. Compared to actual Paper Mario, the lore and general worldbuilding is stronger here, however this comes at the cost of the individual chapters being less varied and playing out in a slightly more typical fashion: no wacky subplots here. Nonetheless, the cast of characters are fantastic, with some great character development and backstories: it also helps they're rather adorable to look at.

The game is generally pleasing to look at. The use of flat lighting and simple textures, but at a high resolution, is clearly attempting to mimic the N64 Paper Mario. The issue with this is that it makes depth perception a total nightmare, which is important given the frequent platforming and use of character abilities including Vi's boomerang and Leif's ice magic (similar to partner abilities in Paper Mario). In general, world traversal is a bit clunky - you switch the lead party member using X, and use [lead] character abilities with B; puzzles that involve switching characters quickly become rather cumbersome as a result. However, the addition of proper fast travel does make backtracking nice and painless, an improvement over actual Paper Mario.

The battle system mimics the original Paper Mario rather closely. I was initially surprised to learn there are no partners in the game - something that older Paper Mario fans seem to cling onto the most - but instead you fight as a party of 3. You can swap party positions freely until someone has exhausted their turns, with the character at the front gaining an attack boost - but being more likely to be targeted by enemies. Various badges also take effect based on the placement of characters, which is a neat addition. This was quite nice, as I did tire of constantly having to swap out partners in regular Paper Mario. Otherwise, the battle system is normal Paper Mario fare - action commands, FP (here known as Teamwork Points), badges, blocking, and so forth. The major addition is the Turn Relay, where a party member can pass their turn to someone else: great to min-max damage against certain enemy types (e.g., flying enemies with Vi's boomerang), at the cost of reducing damage on subsequent attacks.

The only complaint I have around the battle system is the first strike mechanic, here implemented as stunning enemies. If done properly, the lead character gets an extra turn to start; the issue is that it ends up being too easy to stun enemies after you unlock Leif's "Bubble Shield" in Chapter 3 (of 7). Probably needed to be better balanced. I also have some thoughts on the badges in the game - while many are shared / similar to those in Paper Mario, the game generally requires more thoughtful combinations of badges... at the cost of some badges being rather useless when not paired with others in their intended "set". Chief among these are the poison badges, which boost attack/defence when poisoned. Badges such as Reverse Toxin, Eternal Venom, and Poison Stomach are great as they can safely trigger these (very powerful!) buffs... but those badges are mostly useless on their own!

Outside of battles, Bug Fables offers a very compelling series of sidequests. Unlike Paper Mario, you can actually do more than one at once - and they're more substantial than just talking to people! These include optional dungeons for extra lore / character development, harder "Bounty Bosses", a very annoying superboss (from what I've seen), and even a fourth extra ally. This makes exploring the world very engaging, knowing there's some new content in existing areas always around the corner. This is helped in part by the solid OST as well, although many songs lack a little bit of oomph to make them stand out.

In all, I rather enjoyed Bug Fables. I find it interesting that some things that Paper Mario fans particularly like aren't present here, such as partners, but when this first released, I suspect fans wanted a game that had simpler things, like EXP and unique characters. In hindsight, I do wonder if a future Paper Mario needs partners, or if it needs to simply focus on giving battles more purpose and having stronger, more unique characters. Bar some minor issues, Bug Fables is a solid

8.5 / 10.

  1. Yooka-Laylee (05/01/2024, 7/10)
  2. Buckshot Roulette (06/01/2024, 8/10)
  3. Another Code: Recollection (19/01/2024, 8.25/10)
  4. Saga of the Moon Priestess (24/01/2024, 7/10)
  5. Super Kiwi 64: Doomsday [Update] (26/01/2024, 7.5/10)
  6. The Legend of Zelda: Oracle of Seasons (03/02/2024, 8/10)
  7. Mario vs. Donkey Kong (15/02/2024, 8/10)
  8. Bug Fables: The Everlasting Sapling (22/02/2024, 8.5/10)
 
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  1. Sea of Stars (4/5)
  2. FFVII Remake (4/5)

3. Mario vs Donkey Kong (NS) - There was a lot of discussion around this remake that mostly started with "why" and likely ended with "bother". I get it! I love Donkey Kong 94! But honestly this is a gem of the GBA that was more in need of a makeover. As it stands, this remake is gorgeous! The bright, primary colors really pop on an OLED screen and help to make this a pleasant portable puzzle platforming experience (PPPPE). The game itself is fun but in a fleeting kind of way that makes me wish they just went nuts with a full-blown sequel. Better to leave me wanting more than leave me exhausted and thankful that it's over, I suppose.

Rating (out of five): ⭐⭐⭐
 
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9. Theatrhythm Final Bar Line

Trying something different really pays off every once in a while. Rhythm games are one of my biggest blind spots, and I wanted to change that. I like Final Fantasy, this game is rather recent and pretty well-acclaimed, and I found it on a decent sale – it was just meant to be.

Credits rolled after 24 hours, and I absolutely love this game. The light RPG mechanics are fun, the gameplay is addicting, and even though I've played through all the base game songs, I reckon I'm absolutely not done with this game. Replaying songs on higher difficulty, and buying all the DLC songs like the sucker I am definitely do sound like things that are bound to happen down the line.

I also really want a Theatrhythm X Nintendo now. Make it happen!

 
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9. Theatrhythm Final Bar Line

Trying something different really pays off every once in a while. Rhythm games are one of my biggest blind spots, and I wanted to change that. I like Final Fantasy, this game is rather recent and pretty well-acclaimed, and I found it on a decent sale – it was just meant to be.

Credits rolled after 24 hours, and I absolutely love this game. The light RPG mechanics are fun, the gameplay is addicting, and even though I've played through all the base game songs, I reckon I'm absolutely not done with this game. Replaying songs on higher difficulty, and buying all the DLC songs like the sucker I am definitely do sound like things that are bound to happen down the line.

I also really want a Theatrhythm X Nintendo now. Make it happen!

my only problem with this game is that not every song appearing in the game is actually playable. In the museum section there's a great new version of Valse Di Fantastica and it's not a playable song 😭😭 Also no On Windy Meadows from XIV 1.0.
 
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9. Theatrhythm Final Bar Line

Trying something different really pays off every once in a while. Rhythm games are one of my biggest blind spots, and I wanted to change that. I like Final Fantasy, this game is rather recent and pretty well-acclaimed, and I found it on a decent sale – it was just meant to be.

Credits rolled after 24 hours, and I absolutely love this game. The light RPG mechanics are fun, the gameplay is addicting, and even though I've played through all the base game songs, I reckon I'm absolutely not done with this game. Replaying songs on higher difficulty, and buying all the DLC songs like the sucker I am definitely do sound like things that are bound to happen down the line.

I also really want a Theatrhythm X Nintendo now. Make it happen!


It's my 2023 GOTY! Literally the perfect rhythm game.
 
9.- Ace Attorney: Spirit of Justice (Replay) [ NS ] - 10 - 3rd playthrough, 1st on Switch.

Everytime I read Phoenix saying that he is proud of Apollo in this game I tear up, 10 outta 10.

If it wasn't for Investigations 2 this would be my favorite Ace Attorney game, how it manages to be basically a celebration of a lot of elements and themes through the series while at the same time serving as a fitting ending to Apollo's journey is incredible, between 6-2's Gramarye themed storyline, and 6-5 juggling the passing of the torch sequence between Wright and Apollo with the civil case, ending the trademark decades old case, giving Apollo his "big scene" like Phoenix did in 3-5. Apollo as a character took a long time to grow on me, 4 did almost nothing for me, DD made me warm up to him and gave him a good push in the climax of the game, SoJ did the rest and made him one of my favorite characters if not my favorite in the series.

It is also kind of funny how this game is sandwiched in terms of difficulty between the Great Ace Attorney games plus as a sequel to DD, from the first case the game requires you to adapt to more complex cross examinations (the kind that needs you to press different or even multiple statements to get enough context to present evidence, to ones that give you up to 3 or 4 new statements to work with, the level of back and forth there is really good), the divination seance is a completely open challenge with no guidance from other characters like when you finish cycling through a cross examination, it's just you, Rayfa's Insights and the memories of the victim, and finding some of the inconsistencies can get quite tricky.

Overall the trilogy release was really nice, besides featuring the DLC cases, imagine getting away with selling DLC for remasters or collections from years/decades old games artwork (plus the really cool guest art), and a decently extensive music library featuring the OSTs of each game and orchestral arrangements, the work put in the UI and consistency across the games is something I appreciate, the text boxes match the original titles style, they feature the icons and pointers from the 3DS games and have been retroactively put into 4, while still keeping its own design for moving between locations for example.

Now Capcom, where is 7, like sure Spirit of Justice in a lot of ways is a fitting end to everything, similar to Trials and Tribulations, but also I want Athena to get her big moment.



And we got it boys, our first 202X track in an Ace Attorney game.​
 
Plants Vs Zombies (ios)

Well this is an odd one, the youtube algorithm recommending me some PvZ speed run videos, and after watching a bunch I ended up downloading the game and before I knew it I rolled credits. It was MISERABLE until world 2 when I could buy the "remove all ads" option, because oh my goodness the amount of long, intrusive ads after every level was exhausting. Ended up being pretty easy since I knew which plants to not waste time with. It's a solid tower defense game though I highly recommend you play a version you buy upfront so you don't have to do a world of ads.

I get that the in game shop opens in world 2, but ffs there should be an option to buy the remove ads from the menu asap.
 
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13 - Animal Crossing: Amiibo Festival
Holy hell this game is terrible. I was daydreaming about doing chores around the house to get through it. I played with a group of bright-eyed, optimistic children who both love Amiibo and have yet to be thoroughly crushed by the weight of the world. They weren’t having a fucking good time either. The oldest kid started going on her phone when it wasn’t her turn, and I absolutely do not blame her. A single round of Amiibo Festival dampened the spirits of children. Unforgivable.
 
8. F-Zero 99 - I finally won a race! Won't stop playing but I figure that's a good place to consider this beaten. This has been a pleasant way to get into the series and I hope it shows Nintendo that folks would totally buy and support a new F-Zero game.

9. Another Code: Recollection - Woof where do I start? This is an example of a game's story I could pick apart for how silly and contrived it is (especially the climax of the second game), but I really don't want to! At the heart of this is a game filled heart and empathy. Ashley goes through a believable change from the first to second games; she's a new favorite character of mine for sure. The characters interact with such an earnestness that it's hard to fault any "anime nonsense" in the plot. I was just happy to be along for the ride with Ashley and her friends, then sad when it all ended. I hope this isn't the end of the road for this series. Now that the gang is back together at Atlus maybe we can get a third game?

I looked all over that damn lake to say goodbye to Matthew but he was nowhere to be found. That was upsetting to the max (even though I knew he was away with his dad.) Getting to say goodbye to everyone was a great way to end the game. It made my heart flutter a bit, not gonna lie.
 
I HAVE RETUUUUUUUUUURNED
  • Portal 2 (Multiplayer): Played at a friends house, very fun time messing around here. My friend was the brains of the group, I was the guy trying to stop him at all times. Some of the puzzles really accommodated my chaotic play style, plenty of opportunities to screw with your partner. And the backseat chatting from Glados was very much appreciated. 8.5/10
  • Penny’s Big Breakaway: A lovely game. Definitely has many issues common with a “first of it’s kind“ sort of game, but still so fun. The core gameplay takes a couple of worlds to click, but once it does the game just has such an amazing movement and flow to it. This entire game feels like it takes elements from almost every major platformer and combines them with its own unique things. Glitches weren’t anywhere near as bad as many made them out to be, really only had a handful in my time playing. The soundtrack was a tad hit or miss, but mostly hits (bless Tee Lopes, what a talent). 9/10, Penny sure did big breakaway
 
1. Unpacking (Switch) - 7.5/10
2. Xenoblade Chronicles 3 (Switch) - 9.5/10
3. Ori and the Blind Forest (Switch) - 8/10
4. Advance Wars (Reboot Camp) (Switch) - 8/10
5. Advance Wars 2: Black Hole Rising (Reboot Camp) (Switch) - 8.5/10
6. Super Mario Sunshine (3D All Stars) (Switch) - 7/10
7. Super Monkey Ball Banana Mania (Switch) - 8/10

8. Xenoblade Chronicles 2 (Switch) - 9.5/10
Looking back on this game is weird, since it took me over six years to beat. I played a chapter or two when it launched in 2017, another few chapters in 2019 when I picked it back up again, and after beating XC3 I decided to finish the back half of this game (after catching up on the cutscenes). Most things are less advanced and less polished than 3, but the game is still a lot of fun. The story and characters here are wonderful (although I'm not a big fan of some of the character design choices) and combat feels great. The environments aren't as interesting compared to the sequel, and some of the dialogue is over the top. I'm still a huge fan overall though, and this makes me want to try out the first game at some point.
 
7. Super Kiwi 64: Doomsday update (Switch): Don't have a ton to say here. As a refresher I replayed the base game before getting into the update levels after not having touched it since whenever it first came out, and I still think this is one of the few modern Mario 64-likes that really nailed the running around; the basic movement in these kind of games is so important and needs to be immediately fun, and it's a surprisingly hard thing to get right, but Super Kiwi 64 hits it out of the park on that front

Moving onto the new content, I think it sorta suffers a little from "less was more", at least in terms of presentation. The base game tapped into that mysterious and dream-like tone that some N64 games sometimes had where, because you had so little overt lore/backstory/context to go off of, your imagination would fill in the blanks and conjure up explanations for all the weird little environmental details scattered here and there. The Doomsday update's set of levels themselves are still really fun to explore, but interspersed with them is a more upfront story that, while obviously deliberately nonsensical and silly, imo kinda skewed a bit too far towards an early 2000s' Newgrounds flash animation-esque "lol, isn't this so random" energy that I didn't really vibe with and could have done without

Story quibbles aside though, the base game was imo already one of the better retro-styled 3D platformers out there and the update's new levels maintain that quality
8. Bowser's Fury replay (Switch): Felt the itch to give this a revisit, having not played it since it first came out. Pretty fun time, but without that "new game shine", some of the cracks and shortcomings felt a little more at the forefront. For example, all the various islands are really light on "theming" for lack of a better word and are kinda just generic objects lacking a sense of purpose beyond being obstacle courses for Mario, and I think that sticks out more because Lake Lapcat is meant to be a single cohesive area rather than the disposable levels of 3D World proper where "just some contextless geometry strewn about" is easier to let slide

Still a pretty good time for what it is, but I don't think it'll hold up long-term to more regular replays in the way that most of the standalone 3D Mario games have for me

9. Tomb Raider 2013 (PC): So I went in knowing very little about the modern Tomb Raider games beyond people comparing them to Uncharted, so I went in expecting something vaguely Raiders of the Lost Ark; that's always been the vibe I've gotten from the Tomb Raider games, pulp-y "that's not how archaeology works" kinda fare. However, as it turns out the reboot seems to lean decidedly more Temple of Doom. That's not a fault with the game, but it definitely took a bit for me to adjust to what it is versus what it isn't, and even then there were still some Resident Evil-esque "I kinda don't wanna keep going forward because I know there's a jumpscare there, but that's also where the rest of the game is so I kinda have to" moments

Getting to the actual game, it's a weird mix of "very of its time" and "this could come out today as is and be a solid 8 out of 10". On PC it looks and controls just about as well as any modern game (the PS360 era really is where we figured out and standardized a lot of things), but it also has lore being told piecemeal via half a dozen kinds of collectibles, tons of quick time events, a couple environmental puzzles that feel more like a developer's obligation rather than something they really wanted to include, and I have to assume the decision to make a bow Lara's primary weapon was influenced by how big the Hunger Games movies were in 2013

The story is... fine, passable. Allows for some nice set pieces, doesn't try to be too ambitious but could maybe have done with another draft. It does the thing I always find annoying in movies/games where sometimes the protagonist, who not 15 minutes ago was a remorseless killer loaded for bear, doesn't shoot someone because... well, because the plot hinges on that person not getting shot just yet and so our heroine needs to momentarily forget she's got a loaded pistol that could end all this nonsense right now. And imo they also play the "person heroically sacrifices their life so Lara Croft can live" card a few too many times for it to maintain any kind of impact (the first time it happens, it feels meaningful; by the second or third time, you just kinda roll your eyes and stop caring). I also get the distinct sense there was a case of "characters are written as gay, execs tell the writers to take it out" going on here, because nothing can convince me that this game wasn't originally written with Lara and Sam as girlfriends

Finally, it is genuinely hilarious just how often Lara Croft falls in this game. Into pits, into rivers, off bridges, down mountainsides. Again, an instance of "once is drama, but by the 5th or 6th time it's comedy"
 
Moonscars

Moonscars
is Unworthy but done by 3 people instead of one: The game reminded me a lot of Unworthy, but everything is done a little better, with a bigger scope and improved result. It's a 2D soulsvania with heavy emphasis on combat a high difficulty.

The artstyle is amazing, using pixel art in a way that makes it look like a painting, using dull colors to provide a somber atmosphere with very well used highlights of red here and there in important elements. It meshes incredibly well with gameplay, using blue and red FX for the enemy tells so it's always easy to know what's happening in the middle of a brawl with several enemies. The animations and composition are SUPERB, I mean just look at this:


Music plays a secondary role by providing an ambient layer and coming to the front in boss fights. There are some neat tricks like the music dying rising in volume as you approach the peak of the castle, but overall it's just there in a subtle way.

Combat is amazing: Very deliberate and relying a lot on parries. I guess you could do without them, but I found it much harder to beat, or just survive to, certain enemies by dashing. You can attack, use a special weapon, a charged attack, magic, dash, block, parry, jump and air dash. The whole combat is balanced so all these elements require the others: Attacking refills your special meter, which you can use for magic or to heal. The special weapons are very slow to come out, so you can cancel the start up with a dash and have the attack come out directly after the dash (the game makes a special point of this). Combat uses this moveset to the fullest with the enemy design: Some require magic to make them vulnerable to your attacks, others use attacks that can't be blocked nor parried, other use ranged attacks or fly to stay out of your weapons' range.. .And the level design adds the missing piece, with environmental hazards on walls, ceilings and floors that deal massive damage, but that you can use to your favour if you manage to position the enemies in the right place, which is achieved by a combination of dashing, parries and specially the charged attack, that is amazing to push enemies into a spiked wall and impale them. There will be times where you will do some cool stuff, like using a wall to jump over a charging enemy, air dashing to kill a flying one and then landing with a stomp attack to kill another, just recovering on time to parry the charging enemy again, or dash through it so that it crashes into a spiked wall. Unfortunately, the enemy variety is a bit lacking: It won't be too long until you've seen all enemy types and after that the game will just reuse them time and time again. Even the simplest enemies in the starting areas stay relevant and can kill you if you mess up. The parry windows are expertly tuned, being easy to consistently land parries on all enemies once you learn their timings, but being very easy to miss if you screw your concentration, which the game tries to cause by mixing different enemy types constantly. Still, enemy variety remains a weak point, I think each biome should have introduced a couple of new enemy types to keep things fresh and keep o expanding the combat posibbilities.

There are only a handful of bosses and I found most of them somewhat easy thanks to how easy you can refill your magic meter and heal in the middle of the fight. When you die repeatedly, "moonhunger" will be afflicted and all enemies will become much harder. I think I spent most of the game in this state (you can lift it at save points) and I can only remember one late-game boss which gave me so much trouble that I had to lift moonhunger to beat it, it was a huge difficulty spike in an already hard game.

Level design is pure souls, with a reduced number of savepoints reused with shortcuts. The game causes a lot of dread by forcing you to keep going further and further before unlocking a new shortcut, constantly causing a lot of tension and the corresponding relief when you finally unlock a shortcut. There are often small shortcuts you can unlock along the way, or special combat encounters you only need to clear once, so even if you die before reaching a savepoint you're always making progress. There are no Estus Flasks here, you rely on your magic meter to heal, so it's really easy to recover from a dire situation and find yourself with full HP and magic, which always encourages you to keep pushing forward. A weak spot is how similar all biomes are: The same enemy cast is used in all of them and the areas do very little to differentiate form each other. There is one area that uses big cog wheels to move around as a main mechanic, making you switch their direction to unlock the way forward, but apart of that the rest of the areas fall into a blur as they're mostly a castle-like setting with the same enemies over and over. Even in the "cog level" the cogs are sparse and one-off things and the moment-to-moment gameplay remains the same as in the other levels. It doesn't help either that your moveset remains unchanged for most of the game: You can unlock new magic spells and special weapons, but they're always available since the beginning of the game. The only real upgrades to your basic moveset (air dash and super dash) come either very early or very late in the game, and the special dash is very situational and can't be used properly in combat encounters. I think it should have taken a page from Unworthy, with how it introduced a new exclusive level mechanic, player weapon and related enemies in every area.

There is a bit of clunkyness in the normal movement, specially because there is a bit of cooldown after every dash by design so you can't spam dashes in combat (that's why parrying is a better option, trying to dash through everything will get you killed most times). There are also some glitches specially when going through moving platforms, or when trying to climb some walls. Also, you can climb to some platforms that look waaaay out of reach by pressing up and there is no coyote time at all. In fact, the platform borders end sooner than you expect, so it's very easy to fall down when you're trying to jump form the border of a platform, something which is required some times through the game. The special dash takes some time to come out, a bit to react to a jump input and a lot to stop, so it's a bit unwieldy and completely useless in combat. At least it's an option to quickly backtrack through empty horizontal corridors, which is something I think all Metroidvanias MUST provide: It's really frustrating to just sit down and watch your character slowly walking through the same corridor for the 10th time. At times, the game reminded me of Dead Cells and I was repeating a lot of the same inputs: Downward stomps to fall through holes quickly, followed by dashes and air dashes to traverse horizontally...but it reminded me of Dead Cells because in that game movement is incredibly fluid, but in Moonscars there's this constant clunkyness which makes it a bit rough.

Also, there were a couple of instances where the fps went down HARD. It's not something usual and I'd say it was restricted to a couple specific encounters, but there was one which caused the worst dips I've ever seen, and I've been gaming since before the NES era, when game-slowdown was sometimes a mechanic you used when there were too many bullets on screen for example. In one encounter, the game froze for a full second repeatedly: It was the first time I've really felt like I was watching a slideshow. I had to cheese that encounter badly to be able to get through, as it seemed to be caused by having several of one enemy type on screen at the same time. It's a bit weird as I think this same enemy combination is also present in other parts of the game without showing any problems at all, so there must be something else. Still, just some isolated episodes so nothing too bad.

The story is cryptic like in all soul-likes, using the trope of the "amnesiac" protagonist, but in this case it's easy to understand the better part of it (you will probably still need a wiki to get all the details, though). There are a couple of VERY cool twists in the story, this is probably one of the souls-like stories I've enjoyed the most. The game has some side quests that, in the style of souls, are very obtuse and can lock you out of some for a playthrough or force to chose between 2. I've never liked this staple of the Souls games, I prefer if I can just go back and complete everything I miss in a single playthrough, rather than having to fully replay the game again to complete a missable sidequest....sometimes you even end up missing stuff that you don't even know is there, or you forget to do a step in a quest and, bad luck, you need to start a new game from the start. In any way, the story as a whole was well told and it's a rare instance where a souls-game gets a good balance between keeping the mistery and giving you enough information to follow along the story. This balance is what allows the game to pull these couple of plot-twists which, again, were very cool.

At the same time, some of the basic mechanics are incredibly convoluted: Well, they're not too complex once you understand them, but the game does everything on it's hand to make them much harder to get with the way it presents them. Clay rites, moonhunger, pendants, items, special weapons and their buffs, spite buffs...there are a lot of original mechanics that could've been presented in a much better way to grasp. This is the part of souls-likes that I dislike, how game design is often impacted negatively because being cryptic and mysterious and putting the lore before everything is a priority for these types of games. You will get them as you play, or ignore them for most of the game like I did and by the time you want to get into them they may have run out of real usefulness.

Overall, I enjoyed the game A LOT. I was tempted to start a new playthrough right away, but in the end it was missing some little details for me to jump the gun and I already have a couple of games in my list. Highly recommended if you like challenging games with great artstyle and hard combat.


Main post
 
I actually beat a few games/DLCs I just uh forgot to list them down, so a quick shortened version of what I usually type

2. Captain Tsubasa: Rise of New Champions- I love soccer and I have an Inazuma Eleven craving that I was hoping this would kill. Unfortunately, I did not realize how heavy the online game mode was for this game. I very much liked the story mode even though it was a glorified tutorial. Also thought it was very cool how during that story mode if you made certain plays, it would reenact a moment from the anime. ( I'm guessing manga here too) But after you went through that you had to create your character for the other "side character stories". I did a few of them, but I do not really enjoy create your character modes and yes it was my fault for thinking this game was something else for the most part. I still did a few of them and they even had this mini visual novel choice thing during the stories for that. It didn't feel like it did much overall, but was still very neat. I got enough enjoyment out of it for the price I paid, but I honestly just want Inazuma Eleven to come back. Not too sure I trust Level 5 with that for now, but I will most likely try it out. Overall, this Captain Tsubasa game just made me really want to watch the show.

3. Pokemon Scarlett DLC-Like most people I thought the first half of the DLC was pretty boring , the second half did pick up for me for a bit. I did like seeing the outcome for two characters from the previous half and I really did like the new extra little things they added. Like controlling a pokemon of your choice lol Seems to be Unova references and acknowledgement here and there, which I'm a big fan of. The game didn't seem to run any better with this drop, but I don't think anyone was really surprised. Looking semi forward to Pokemon Day soon.

4. Another Code Recollection - Very hype for this announcement from last year's direct, I never played the second game and never thought I would ever have the chance to play it. Now when the first game came out, I was around Ashley's age in the game, and I thought that was a super cool thing so it might have clicked on me a bit more back then. I noticed in this version that certain rooms were completely redone, and I think certain story beats were introduced sooner. I won't lie I like the DS puzzles more, but the presentation in this one is just so nice for what it is. Having so much voice acted was nice and I did like finding origami birds for the journal entries. The camera moved sort of clunky and slow, but once I changed it there was no complains. The system you use to see everything in the game did chug for 2-3 seconds at some part for me. I know the ratio of doing puzzles vs visual novel was not balance well even in the OG but it seems more blatant here. It was a nice refresher overall and there was a very cool easter egg sort of thing for another game in here.( the second game gets its own cool easter egg too)

The second game in the collection did seem to move a little slower to me at the start, but I really like the camp like setting in which most of the game took part in. Again, I never played the OG, but I could tell which certain puzzles used the wiimote and was sort of bummed I wasn't able to do it in the same motion as those games most likely played out those puzzles. It was nice seeing Ashley grow a bit from the previous game, but still act like a very real teenager. Well during the more down to earth moments in the game, because this game really does seem like it drops large amounts of information at like midway point of the game. Some of the reveals happen so fast the characters barely had time to react/ the story wrapped them up fast enough that it seems almost comical. With some of the bigger reveals it still sort of amazes me how Ashley handled it all. I know there were some changes to how the ending was handled here and after looking up the OG ending, I can see how it's an improvement. Also really liked how Ashley interacts with a character from the previous game in a very believable way. I think I would have enjoyed this game more when if I played it when it first came out, but I liked it enough and don't regret it. Very glad this made it over.
 
Feb 2024 - Bear and Breakfast

I put down some of my initial thoughts in the Weekend thread but now that I've completed the game, I stand by my opinions. The game has an interesting premise but it is let down by the confusing UX, many bugs and inconclusive end. At the end, I managed to clear all the achievements but one. The very first one that you are supposed to get from the start of the game BUT it was bugged. Not a great start.

When I first saw the trailer for B&B in a Nintendo Indie World, I was intrigued. Since I prefer my games physical, I only managed to get around to playing the game when I finally bought the game from iam8bit. Like Hank's bouncing bottom, my opinion of the game fluctuate up and down while I progress through the game. Waddling around the forest as Hank the landlord is a cute concept and the animation for that was lovely. However, the gameplay itself can get really tedious with micromanaging. Especially once the cooking mechanic comes into play. Thank goodness for the option to hire Julia later. Once that option presents itself, I gave up on cooking immediately.

Most of the time, you control Hank going around the forest and picking up resources. The almost-final goal of 50,000 coins was not hard to achieve but it took so much time. You can fast-forward at night but in the day, you are stuck just waiting for night to come.

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Become the worst possible person ever. Embrace landlordism

The game crashed on me numerous times. The auto-save is quite generous so I didn't lose much progress. But that was still annoying. This didn't look like a game that the Switch couldn't handle.

And finally... the ending. If not for me checking IGN's guide to figure out how far I am in the game, I would not have known about the end game. And maybe it wasn't worth it. It was literally a trudge across the forest for a lore dump that doesn't fundamentally change the game.

Kudos to the social media presence for B&B though. Their meme game is strong and that plushie looks great.


Not enough

Ok game. I had some fun even. But can really afford to let it cook longer.

 
Octodad: Dadliest Catch

I've had this for ages and started it half a dozen times without ever finishing, even though it's quite short. It's a goofy game with weird controls and you could leave it at that. I however choose to believe it's a story about the struggle to fit in, and getting love and support from your family (despite not always fitting in with them either). Not a masterpiece or anything, but gave me a few good chuckles, and the theme song is super catchy.
 
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Now that I got a PS5 and I'm playing with power or something I can go through my non/half-finished PS4 games while I wait for PS5 games to go on sale. First "big" game was Ghost of Tsushima, specifically the Director's Cut with the Iki Island expansion.

There's basically two games here: A visually breathtaking and cinematic tale with some of the highest production values I've ever seen. Seriously, the vistas in this game are downright gorgeous, it really flies in the face of this idea that "realistic" games all look the same. The combat system isn't Souls-level but definitely better than most open-world games. It gets a bit repetitive towards the end, especially because the stance system is kind of a glorified game of Simon says but pulling off perfect parries and dodges is pretty satisfying and never gets old. I also appreciated the lack of bullshit loot. And then there's the tragic story with characters that I got surprisingly attached to. It definitely has a "Westerners made this for Western audiences" feel to it (my girlfriend who grew up with a Japanese dad laughed out loud when she saw me compose a haiku for the first time). But by the end we were anxious to see what the fates of these characters were and with the credits rolled I'm curious to see where they go next.

And then there's the extremely dull open-world design and the excessive handholding. This is basically just a pretty canvas for the player to follow map markers from A to B to C with zero compelling exploration and smoke being the only thing resembling natural landmarks to guide you towards points of interest. Exploration in this game is basically: Follow a fox to find a shrine, follow a golden bird to find something, put on the traveler's gear to widen the area you uncover on your map and hope that a question mark pops up. Calling this a classic Assassin's Creed game (which I have also done in the past) is a bit misleading because it doesn't really do anything with the open format aside from having enemy outposts to liberate. And with stealth being kind of shallow it's not like it matters anyway. It really makes me wonder why this was open-world to begin with because it continually fails to justify itself while being detrimental to the narrative pacing. This is the second Sony-published open-world game that I liked a good deal barring its open-world and I really wish they looked more towards TLOU2 or the new God of War when it comes to structure and level-design.

  1. The Legend of Zelda: A Link to the Past
  2. Alan Wake II
  3. Rytmos
  4. Pizza Tower
  5. Hi-Fi Rush
  6. Humanity
  7. Star Wars Jedi: Survivor
  8. Jusant
  9. Momodora: Moonlit Farewell
  10. Panzer Dragoon (Remake)
  11. Bayonetta Origins: Cereza and the Lost Demon
  12. Kingdom Hearts: Final Mix
  13. Astro's Playroom
  14. Ghost of Tsushima
 
Main Post

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GAME 10: Sonic The Hedgehog
PS5 | Finished 25/02/24 | 1 Hours 30 Minutes Played | 5/10


Whilst I can't deny the game's appeal and obvious success, I feel that - when playing it today - it's let down by multiple, fairly major, factors. Its incredibly short length being a big one, which would be OK if it weren't combined with multiple levels that simply aren't as fun as they should be. Labyrinth Zone is just pure frustration (and its music just as jarring), and Marble Zone is such a major momentum-stopper after the timeless fun that is Green Hill. Even outside of those two, none of the remaining 3 levels really live up to what's set out in the first.

However, it's here that I can really see some of the 'fundamentals' that made the Sonic franchise so beloved. Its ingenious health system, the layered level designs with plenty of unique gimmicks, and the joy that is gaining momentum. In levels such as Star Light or the aforementioned Green Hill, I got a real sense of what this franchise is all about, and what it was 'about' was quite enjoyable. It's just a shame that a whole 3rd of the experience (I did not attempt the special stages) just wasn't that fun.

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GAME 11: Sonic CD
PS5 | Finished 25/02/24 | Good Ending | 4 Hours Played | 6/10


This one was... weird. It takes the mostly-linear style seen in Sonic 1, and replaces it with something far more 'exploratory'. One of taller, thinner stages full of multiple paths. For me this is where the game shined the brightest, as the mini-puzzles of trying to time travel alongside the level-by-level search for the robot generators made each stage feel far more 'unique' than they might've been had I simply rushed through them. Yet, it still feels like it doesn't fully realise its own potential, as many levels are filled with these weird repeating elements that simply aren't that fun to explore or to blast through. Elements such as the annoyingly-linear finale to the final main act, or the equally-as-annoying electricity hazards in Wacky Workshop. Any which way, the game was definitely a lot more fun to actually play through than its predecessor, with nothing nearly as bad as Labyrinth Zone taking up a grand chunk of its playtime. Doesn't hurt that the soundtrack is just... so damn good. Then I realised I could switch to the Japanese soundtrack and I realised that that was even better. Just incredible stuff there.

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GAME 12: Sonic The Hedgehog 2
PS5 | Finished 26/02/24 | 3 Hours Played | 8/10


Now I'm starting to get it. Sonic 2 is everything that made the first game great, but better in practically every way. Its levels are both more varied, whilst simultaneously avoiding the pitfalls of Labyrinth and Marble Zones. Its visuals are a noticeable improvement. The gimmicks it has are far more fleshed out and, more importantly, less frustrating overall (its approach to water being a major example of this). Its pacing is better, its music more refined, and so on. I'm hard-pressed to find anything that this game does, that Sonic 1 did better, outside of maybe their very first levels. As such there's really not much more for me to say.

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GAME 13: Sonic The Hedgehog 3 & Knuckles
PS5 | Finished 27/02/24 | 4 Hours Played | 9/10


This is easily my favourite of the main trilogy. It feels like a full culmination of every pitfall and triumph that came before it, with very little to actually keep it down. As such there's not really much else to say; I'm honestly very, very surprised to see the trajectory of these games go so consistently up every single time. The art design is spectacular, the stages are so much more dynamic and surprising, the story is actually a 'thing' now (with really cute little transitions between stages), and its bosses are both numerous and genuinely fun to fight. The very few things I can point to as being 'negatives' would be Sandopolis Zone 2, some elements of Carnival Night, that one time I got trapped underground with no escape, and the slightly-off pacing due to its status as two 'separate' titles. However, none of those stop me from seeing how this is considered such a classic. If I was starting to get it with Sonic 2, now is where I actually get the love for these old games.

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ADDENDUM: Sonic Origins Plus
Platinum Achieved


The collection 'Sonic Origins Plus' is how I chose to play these games. Why? Cause wide-screen's great, I could not care less about live systems, and it's simply the most 'complete' way to play these games at the moment. Whilst I'm sure there are many flaws that I, a complete casual, can't see, actually playing these games was fine. I didn't run into any bugs or weird moments, and the games felt perfectly fine to play whilst looking super-sharp at 4K. Similarly, the added Mission Mode (and the trophies tied to it) was a nice extra, and the overall presentation - including the animated cutscenes - was genuinely great. So whilst I won't give this a score, I'll just say that I'm not 'disappointed' to have experienced these games for the first time this way.
 
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7. A Highland Song (Switch)
I arrived at the lighthouse at 9am on Beltane.

This was a really mixed one for me. On the one hand, I felt it achieved its purpose wonderfully; it really does feel as if you're lost in the wilderness and are somewhat under prepared as a child running away from home. That's mixed with real wonder and curiosity at the environments and what it contains. The visuals and music and atmosphere are lovely, the use of local dialect, slang and folklore is also something I really enjoyed. At its best, your fumbling and probing and roaming melds into eureka moments as you piece together scraps of maps with your own observations and curiosity and you find a way forward. It really came together for me in the final stretch, where cutting away at a bush led me to a shortcut to the last stretch of the map and to the lighthouse in time for sunrise.

Despite that, there was also a lot that frequently didn't land. The game obviously aims to evoke frustration and aimlessness, to really get its themes across, but that frustration is frequently caused by mechanical and visual issues: terrain you can't parse, a camera you can barely control, the lack of any save other than auto-save. I found it particularly frustrating that you could find routes forward, only for Moira to announce she wouldn't go that way without a map, forcing me to backtrack to find a random glint somewhere else in the area before I could move forwards. For a game that wants to evoke organic exploration of a wilderness, these kinds of locked door moments felt very discordant. Moira was willing to run away unprepared, but isn't willing to continue at key moments just because the game wants you to follow its own logic? That felt very at odds with the game frequently denying traditional videogame logic of orderly progression.

Finally, the game's Beltane ending (I assume there are multiple endings for that) really didn't land with me either, but I won't spoil that. I don't think A Highland Song is as successful overall as its most positive advocates suggest, but there were moments when it came it together brilliantly.
1. Super Mario RPG (Switch)
2. Metroid Fusion (NSO)
3. Super Mario 64 (3D All-Stars, Switch)
4. Dredge (Switch)
5. Baten Kaitos I (Switch)
6. The Legend Of Zelda: Oracle of Ages (NSO)
7. A Highland Song (Switch)

I've also started Baldur's Gate 3, so will presumably be playing that for a while. I've also just preordered Unicorn Overlord, so I'll probably try to get in a few more of my shorter Switch games soon.
• A Highland Song
• Baldur's Gate 3
• Baten Kaitos I
• Baten Kaitos II
• Dredge
• EarthBound
• Final Fantasy II
• Final Fantasy III
• The Legend of Zelda: Oracle of Ages
• Metroid Fusion

• Star Ocean The Second Story R
• Super Mario 64
• Super Mario Sunshine
• Super Mario Galaxy
• Super Mario 3D World (+ Bowser's Fury)
• Super Mario Odyssey
• Chants of Sennaar
• Prince of Persia: The Lost Crown
• Ristar
• Crusader of Centy
• Bayonetta Origins
• Unicorn Overlord
 
Main Post

7b9d31aa17b849b238ab79cef0733041.jpg

GAME 10: Sonic The Hedgehog
PS5 | Finished 25/02/24 | 1 Hours 30 Minutes Played | 5/10


Whilst I can't deny the game's appeal and obvious success, I feel that - when playing it today - it's let down by multiple, fairly major, factors. Its incredibly short length being a big one, which would be OK if it weren't combined with multiple levels that simply aren't as fun as they should be. Labyrinth Zone is just pure frustration (and its music just as jarring), and Marble Zone is such a major momentum-stopper after the timeless fun that is Green Hill. Even outside of those two, none of the remaining 3 levels really live up to what's set out in the first.

However, it's here that I can really see some of the 'fundamentals' that made the Sonic franchise so beloved. Its ingenious health system, the layered level designs with plenty of unique gimmicks, and the joy that is gaining momentum. In levels such as Star Light or the aforementioned Green Hill, I got a real sense of what this franchise is all about, and what it was 'about' was quite enjoyable. It's just a shame that a whole 3rd of the experience (I did not attempt the special stages) just wasn't that fun.

header.jpg

GAME 11: Sonic CD
PS5 | Finished 25/02/24 | Good Ending | 4 Hours Played | 6/10


This one was... weird. It takes the mostly-linear style seen in Sonic 1, and replaces it with something far more 'exploratory'. One of taller, thinner stages full of multiple paths. For me this is where the game shined the brightest, as the mini-puzzles of trying to time travel alongside the level-by-level search for the robot generators made each stage feel far more 'unique' than they might've been had I simply rushed through them. Yet, it still feels like it doesn't fully realise its own potential, as many levels are filled with these weird repeating elements that simply aren't that fun to explore or to blast through. Elements such as the annoyingly-linear finale to the final main act, or the equally-as-annoying electricity hazards in Wacky Workshop. Any which way, the game was definitely a lot more fun to actually play through than its predecessor, with nothing nearly as bad as Labyrinth Zone taking up a grand chunk of its playtime. Doesn't hurt that the soundtrack is just... so damn good. Then I realised I could switch to the Japanese soundtrack and I realised that that was even better. Just incredible stuff there.

3ca44a5497b137af783e6e40f63e5213.jpg

GAME 12: Sonic The Hedgehog 2
PS5 | Finished 26/02/24 | 3 Hours Played | 8/10


Now I'm starting to get it. Sonic 2 is everything that made the first game great, but better in practically every way. Its levels are both more varied, whilst simultaneously avoiding the pitfalls of Labyrinth and Marble Zones. Its visuals are a noticeable improvement. The gimmicks it has are far more fleshed out and, more importantly, less frustrating overall (its approach to water being a major example of this). Its pacing is better, its music more refined, and so on. I'm hard-pressed to find anything that this game does, that Sonic 1 did better, outside of maybe their very first levels. As such there's really not much more for me to say.

069d2af491159fb79fdd4971688a446b.jpg

GAME 13: Sonic The Hedgehog 3 & Knuckles
PS5 | Finished 27/02/24 | 4 Hours Played | 9/10


This is easily my favourite of the main trilogy. It feels like a full culmination of every pitfall and triumph that came before it, with very little to actually keep it down. As such there's not really much else to say; I'm honestly very, very surprised to see the trajectory of these games go so consistently up every single time. The art design is spectacular, the stages are so much more dynamic and surprising, the story is actually a 'thing' now (with really cute little transitions between stages), and its bosses are both numerous and genuinely fun to fight. The very few things I can point to as being 'negatives' would be Sandopolis Zone 2, some elements of Carnival Night, that one time I got trapped underground with no escape, and the slightly-off pacing due to its status as two 'separate' titles. However, none of those stop me from seeing how this is considered such a classic. If I was starting to get it with Sonic 2, now is where I actually get the love for these old games.

538571994b8124e5ff74ff4bf6536b5f.jpg

ADDENDUM: Sonic Origins Plus
Platinum Achieved


The collection 'Sonic Origins Plus' is how I chose to play these games. Why? Cause wide-screen's great, I could not care less about live systems, and it's simply the most 'complete' way to play these games at the moment. Whilst I'm sure there are many flaws that I, a complete casual, can't see, actually playing these games was fine. I didn't run into any bugs or weird moments, and the games felt perfectly fine to play whilst looking super-sharp at 4K. Similarly, the added Mission Mode (and the trophies tied to it) was a nice extra, and the overall presentation - including the animated cutscenes - was genuinely great. So whilst I won't give this a score, I'll just say that I'm not 'disappointed' to have experienced these games for the first time this way.
I hate to drive-by this very well stated post but I really just want to pile on and say Labyrinth Zone is a nightmare and everyone who worked on it should probably be incarcerated.
 
So far…

XBOX
  1. Prince of Persia: The Lost Crown
NINTENDO
  1. Donkey Kong Country 2 (SNES version)
  2. Golden Sun
  3. Mario vs. Donkey Kong (2024)
UPCOMING
  1. Golden Sun: The Lost Age
  2. Final Fantasy VII: Rebirth
  3. Princess Peach Showtime!
 
7. Q.U.B.E. 10th Anniversary - 2/13/24

Dipped into the indie side of my backlog and got to the remake to the first Q.U.B.E. I forgot when this originally came out, but since I took a leap of faith with Q.U.B.E. 2 on the Switch almost four years (and enjoyed it) I figured I'd get the physical for this one last year.

Another solid first person puzzler akin to Portal, except there cubes to manipulate and solve puzzles to move from room to room. There is a plot but it is very much an indirect narrative that doesn't really put itself into the forefront ever. The sequel did this a little more but it is what it is. I don't mind it really.

The puzzles have a slow ramp up overall, about 70% the way in is where you're going to be sitting there thinking and trying things way more than before. Game isn't that long, 3-4 hours I think.

The one thing that is a bit disappointing with this port compared to Q.U.B.E. 2 is that while the aesthetic is a little simpler it seems to have a more aggressive dynamic resolution and one time in the last few puzzles it dropped to a very low fps for some reason. Memory leak? Maybe! Not sure really, but again the sequel which released before this one looks and runs more consistently. In some later puzzle areas where it can get a bit darker visually the resolution sometimes looks like that filter that Lethal Company on Steam has for its entire look. I don't know what it is called, but anyway....

Even though we have the Portal Companion Collection on the Switch I would recommend these if you want something a bit different to scratch that puzzle itch that may come and go at times (or...you could get it anywhere else where it runs better overall lol)

1. Star Ocean The Second Story R (Nintendo Switch) - 1/1/24
2. Sonic Superstars (PC - Steam) - 1/4/24
3. Shantae (Nintendo Switch) - 1/5/24
4. Shantae Risky's Revenge Director's Cut (Nintendo Switch) - 1/8/24
5. Deathloop (PS5) - 1/18/24
6. Kirby and the Forgotten Land (Nintendo Switch) - 2/1/24
7. Q.U.B.E. 10th Anniversary - 2/13/24

Penny's Big Breakaway (Nintendo Switch) - 2/26/24

Ze0HYg0.png


It slaps. Love this game. Evening Star (you know...Evening Star?) did their thing as their first original IP and game.

My only view of flaws in this game are some bugs, where I think you can get stuck between a small place and a pipe for traversing and one instance where the camera jumped off and on in the first real boss. Initially the bosses are a little hard to read, but after some seconds they're all very easy to understand and mostly easy to defeat. Bugs can get ironed out.

Music is amazing, with some of Tee Lopes' best work being World 2, World 4 and World 6 songs being highlights for me. Sean Bialo and even Christian "The Taxman" Whitehead himself contributed some tunes here as well - all really catchy.

This one will be brief: If you like 3D platformers where the idea of physics-based momentum with a yo-yo weapon then check this out. To me, it pulls aspects from (of course) Sonic the Hedgehog, Ristar, Tony Hawk, and even the OG Jet Set Radio at times. If any of those sound great then highly recommend it. There is a learning curve though! Jump into time attack for level 1-1 and do a little practice and once it clicks it feels incredible to navigate the levels with a high combo score.

1. Star Ocean The Second Story R (Nintendo Switch) - 1/1/24
2. Sonic Superstars (PC - Steam) - 1/4/24
3. Shantae (Nintendo Switch) - 1/5/24
4. Shantae Risky's Revenge Director's Cut (Nintendo Switch) - 1/8/24
5. Deathloop (PS5) - 1/18/24
6. Kirby and the Forgotten Land (Nintendo Switch) - 2/1/24
7. Q.U.B.E. 10th Anniversary (Nintendo Switch) - 2/13/24
8. Penny's Big Breakaway (Nintendo Switch) - 2/26/24
 
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5. Splatoon 3 DLC- I absolutely love this DLC. Already completed the DLC with all weapon types and I still want to continue playing. Once I unlocked a few perks the DLC just really clicked with me. Now playing so much of this in a short time did leave me wanting more types of missions each floor has to offer, but I think if you take it at a slower pace, it wouldn't cause an issue for most people. It's really fun seeing the loadout build you want to come to life and seeing how you can improve some rooms with a different strategy. I never really had a run that was similar to another, and this is one of the more friendly rouge lite giving you options such as continues and such. I did like what happened on the last run for the final weapon you unlock I just wished there was a different
final fight for it
It was just a thrilling feeling seeing yourself really improve over each run and I quickly became a monster. Will keep this in a rotation for when I don't know what to play.

6. Shovel Knight Dig- I been playing this off and on for a while and I was getting stuck just after beating the third world. Since I was hooked on the Splatoon 3 DLC I decided to give this more of a focus with an attention on actually finishing it. I really enjoyed the actual digging aspect of the game, it just felt so satisfying especially in the final world and during the final boss fight. Now with these types of games I usually make the WRONG choice in what to pick up or buy, and it honestly wasn't really different with this game. This just forced me to actually become better at playing the game and although I wasn't super focused on it as I was with some other games, I was still able to see the improvements I made. The game has plenty of secrets to find in each world, and lots of things to buy and equipped. I finally found a set up that worked for me for my winning run, but holy hell I was lucky to beat it. In the last world I honestly did not do a very good job at buying, collecting the golden cogs and finding secrets, so because of that I was struggling hard just to make it to the next level. Doing so cause the choices in routes to be very limited. I was pretty much only given the "worst" option. In the last world there was so much going off at once that I felt some slowdown and that really did cause me to panic. lol Had a very photo finish nail biting fight with the final boss, very unsure I will do another run/s of this, but I did enjoy my time with it. Although I think I am tired of seeing the Shovel Knight world and cast at this point, even if I like them very much.

7. Grapple Dog- I love a lot of the ideas in here and when you get the flow of swinging right it just feels so good. However, I became very frustrated as there's moments in the game where you need to be precise. This normally isn't an issue for me, but the Switch version does have framerate drops and it always seemed to be in sections where you needed to be precise. (At least I felt like it) They also appeared when there was a lot of stuff moving at once or if you got hit in certain places. Another problem I had with this game was some of the new obstacles they introduce really felt like it went against the grapple, and they weren't fun to overcome. The ones made with the grapple in mind really made this game shine for me. The game does introduce new concepts at a good pace, and I did enjoy that, as it made the game not feel stale. I was looking forward to whenever the next new idea was introduced. The more I played the more drops I noticed, and it really did mess with my flow and enjoyment of the game. If those were not present, I probably would have enjoyed this more, but for now it left me a bit on the downer side for this game. Also, the soundtrack for this game is very small so you will hear a lot of the same songs. If you like goofy dialogue the cast here does a great job at delivering those types of lines, Pablo has most of the best ones. Unsure if I will go for the second one, whenever that releases, but I hope it does well enough.
 
Akane
I got this on the eshop for less than 1€ and at that price it's a no-brainer. It's a top-down 2D action roguelike in which you're trapped in a square arena and you must kill the enemies that are constantly spawning. The whole game revolves around the combat system, which is simple but has some layers to master:
  • Your main method of attack is with your katana, this fills the special meter, grants you ammo for your gun but also consumes stamina.
  • You can also use a firearm, but you can't move while aiming and it consumes ammo.
  • You can use special moves to kill many enemies at once and dash to the other side of the arena, but they consume the special meter.
There are other moves like dashing, blocking...but the core of the system is switching from using your katana to your firearm so you control your stamina and remaining ammo at every moment, while filling in your special meter. There is a combo counter with very strict timing that is always pushing you to stay active and jump from kill to kill to keep your combo alive (the special meter will also deplete with time, so the only way to keep it growing is to keep your combo going). Oh and everything, including yourself, dies in 1-hit. The action will soon become frenetic as you try to survive while mixing in all your techniques, it's a very well balanced system and works amazingly well.

There are some special enemies like snipers, big enemies with lots of HP (I think it's the only one who takes more than 1 hit to kill) and a cyber ninja. There is also one boss that appears every 100 kills and every time he adds a new move to his arsenal. I think the run ends when you kill him 3 times, but I haven't managed to do so yet.

There are also permanent upgrades like special charged moves, different firearms...And the way to unlock them is by completing optional missions like killing 3 tanks in a single game, reaching a +50 combo, killing X enemies with your firearm...

All of these pieces will keep you going back for "one more try" time and time again. This is one of those games that it's very hard to put down.

The music is awesome, I think there are like 8 tracks and all of them are good enough to listen to them even outside of the game.

The game is lots of fun, but it has very little content. The optional missions will soon skyrocket from beginner to expert difficulty, requiring you stuff like killing 100 enemies with 100% katana accuracy. There aren't many upgrades either, and I think that the first firearm and katanas that you unlock are the best ones by far, making the already light content seem even lighter. There aren't any other biomes, bosses or special enemies apart from the basic 3, so you will soon see "everything" the game has to offer.

Overall, this is a very fun and addictive game, but I think it would've been even better with some more content and specially with some more optional missions to bridge the gap between a beginner and someone who has completely mastered the game. Still, for just 1€ it's an instant buy!


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January:
1) Trails to Azure (NSW, 8.5/10)

February:
2) Red Dead Redemption II (PS4 on PS5, 9/10)

I’m only basing my impressions off the main story of the game, since I don’t really have time to play the epilogue at the moment (I intend to later, though).

That said, I was constantly impressed by this game. It might be the absolute most impressive world I’ve ever seen in any game I played, and the seemingly large variety of towns/cities and landscapes were just incredible to witness. That’s not even mentioning all the little systems the game had that really helped add to everything.

I’m a sucker for revisionist Westerns, so I also really enjoyed the story, with it getting consistently good around the end of Chapter 3/the Braithwaite Manor raid, and especially great with Chapter 6. I’d even go as far as to say it had a better story than most Westerns outright, lol.

That said, the gameplay was not the best at times, with specifically traversal (even if realistic) being pretty bad.

With all that said, I really enjoyed my time with RDR2, with it now standing among my all time favorite game stories. I definitely need to get to RDR1 when I have the time, whenever that will be.
 
Finally, I can join this thread!

1) Fire Emblem Warriors: Three Hopes - 9.25/10 - approx. 35 hours played

I’d been avoiding this game for some time because I wasn’t too big on Hyrule Warriors AoC, but man am I glad that I finally tried it! I took the Scarlet Blaze route since I just did a Black Eagles run of Three Houses after Christmas. At first I wasn’t sure, but it definitely got fantastic and ultimately felt like a really satisfying alternate version of FE3H’s story. The gameplay is addictive and, while I overleveled my team making most of the game very easy, it was so satisfying to slash through hordes of enemies and aim for S-rank on tons of stages. I am very impressed that this game retained so much of the gameplay feel from traditional FE despite being a hack-and-slash. I just got the original FE Warriors, so I’m sure I’ll be playing that soon too. I’m interested to see how it compares. I also have a newfound appreciation for Hubert and I’m excited to see him from a new perspective when I eventually play FE3H on the Golden Deer route. All in all, this is the fifth Fire Emblem game I’ve played (I know it’s not mainline but I’ll count it as general “FE” anyway) and my love of the series has only grown stronger.

Screw it, I'm counting DLC with the games this year. Separating them is too much of an effort! Lol

2) Fire Emblem: Three Houses - Cindered Shadows - 8/10 - approx. 6 hours played

I'd been putting off this DLC for a while, but since I want to do a third run of 3H, I decided to do the DLC to make use of all the benefits. It took a while to get into, but I ended up really enjoying it! I initially tried playing on Hard, but since nothing transferred from the main game, I found it incredibly difficult and it wasn't much fun, so I turned it down to Normal and instantly had a much better time. The story was alright, albeit somewhat predictable. I figured out right at the start that Aelfric was the villain, and since that was the main twist, most of the surprise factor was gone. I did enjoy learning a bit more about Byleth's mother and I felt that was a good thing to include in the DLC side story. Unfortunately, the voice acting for the new quartet was pretty bad compared to the characters from the main game... I found Hapi in particular to have very poor voice acting, but Yuri and Constance weren't much better. In fact, Constance's writing and voice acting just ended up quite annoying and I found the character fairly unlikable. Regardless, the battles were a bit longer and meatier than many from the main game, and the additional benefits you get in the main story as well as exploring Abyss (and that amazing music in Abyss!) still made this well worth the money. I love Three Houses, and while this DLC wasn't quite up to the same quality as the main game, it's still definitely worth playing for those who really enjoyed the main game.
 
Mid february update!

11. Little Nightmares (NEW) | 6/10 | + DLCs (The Depths 6/10 ; The Hideaway 5/10 ; The Residence 6.5/10)
12. Demon Turf (NEW) | 6/10
13. Demon Turf: Neon Splash (NEW) | 8/10
14. Very Little Nightmares (NEW) | 4.5/10
15. Prince of Persia: The Lost Crown (NEW) | 9/10
16. Banjo-Kazooie (NEW) | 6.5/10 | (100%)
17. Macbat 64 (NEW) | 4/10 | (every levels completed)
18. Kiwi 64 (NEW) | 5/10

Strange month so far. PoP Lost Crown and Demon Turf Neon Splash were great but I ended being disappointed in almost everything else.

Macbat 64 was a bit disappointing despite having such a soul and intentions, and Kiwi 64 was a bit difficult to judge because of its status, but they made me want to play Super Kiwi 64 even more since it seems to be a step forward in the right direction, from what I saw. Also I liked Toree 3D and Toree 2 a lot (and waiting for Saturn!) and really like Siactro's approach soooooo. I will play it tomorrow.

Tomorrow might be the day I also start Rollerdrome. Only heard about it a few times ago, a friend of mine have been playing it these days and made me want to try it.

And finally, Yakuza 4, which might be imminent. I still wait for the perfect time to start it but it very much could be in the next days. Was planning to play Mario vs Donkey Kong but I'm afraid I won't be able to pay for it so I think I'll wait for my sister to complete the game with her own copy and borrow it when that's done.

  1. Bayonetta Origins: Cereza and the Lost Demon (NEW) | 7.5/10
  2. Otxo (NEW) | 8/10 | (one run completed)
  3. Dead Cells (NEW) | 8.5/10 | (one run completed ; without DLCs)
  4. Portal Stories: Mel (NEW) | 7/10
  5. Golden Sun (NEW) | 5.5/10 | (this one's going to give me problems lol)
  6. Prince of Persia: Sands of Time (NEW) | 7/10
  7. Donkey Kong (1994/GB) (NEW) | 8/10
  8. DARQ (NEW) | 7.5/10 | (+ DLCs "The Tower" (7/10) and "The Crypt" (7/10))
  9. Celeste 64: Fragments of the Mountain (NEW) | 7/10 | (every strawberries)
  10. Golf Peaks (NEW) | 7/10 | (every levels completed)
  11. Little Nightmares (NEW) | 6/10 | + DLCs (The Depths 6/10 ; The Hideaway 5/10 ; The Residence 6.5/10)
  12. Demon Turf (NEW) | 6/10
  13. Demon Turf: Neon Splash (NEW) | 8/10
  14. Very Little Nightmares (NEW) | 4.5/10
  15. Prince of Persia: The Lost Crown (NEW) | 9/10
  16. Banjo-Kazooie (NEW) | 6.5/10 | (100%)
  17. Macbat 64 (NEW) | 4/10 | (every levels completed)
  18. Kiwi 64 (NEW) | 5/10
Since I doubt I will complete any other game before the month ends, here is an update!

19. Super Kiwi 64 (NEW) | 6/10
20. Rollerdrome (NEW) | 6.5/10 ❤ | (Main campaign + Hard campaign)
21. Donkey Kong Country (NEW) | 8/10
22. Donkey Kong Country 2: Diddy's Kong Quest (NEW) | 9/10
23. Donkey Kong Country 3: Dixie Kong's Double Trouble! (NEW) | 7/10
24. Tinykin (REPLAY) | 10/10
25. Donkey Kong Land (NEW) | 7.5/10
26. Donkey Kong Country Returns (NEW) | 8.5/10

So much great games for this second half of february. Been through a DKC arc and it was so fucking cool. Been replaying Tinykin, one of my favorite games of all time, and even came back to speedrun it. And now I'm playing Yakuza 4, which is as cool as every other Yakuza games so far.

I - as always - have a lot of game I want to play right now, but I think the one I want to play the most is... actually it's a game I already spent a lot of time in, because it's Pokemon Legends: Arceus! Yep, today's announcement was the last think I needed to boot it up again. So I might start a fresh playthrough right after Y4... Unless I have a new whim in the meantime eheh.

  1. Bayonetta Origins: Cereza and the Lost Demon (NEW) | 7.5/10
  2. Otxo (NEW) | 8/10 | (one run completed)
  3. Dead Cells (NEW) | 8.5/10 | (one run completed ; without DLCs)
  4. Portal Stories: Mel (NEW) | 7/10
  5. Golden Sun (NEW) | 5.5/10 | (this one's going to give me problems lol)
  6. Prince of Persia: Sands of Time (NEW) | 7/10
  7. Donkey Kong (1994/GB) (NEW) | 8/10
  8. DARQ (NEW) | 7.5/10 | (+ DLCs "The Tower" (7/10) and "The Crypt" (7/10))
  9. Celeste 64: Fragments of the Mountain (NEW) | 7/10 | (every strawberries)
  10. Golf Peaks (NEW) | 7/10 | (every levels completed)
  11. Little Nightmares (NEW) | 6/10 | + DLCs (The Depths 6/10 ; The Hideaway 5/10 ; The Residence 6.5/10)
  12. Demon Turf (NEW) | 6/10
  13. Demon Turf: Neon Splash (NEW) | 8/10
  14. Very Little Nightmares (NEW) | 4.5/10
  15. Prince of Persia: The Lost Crown (NEW) | 9/10
  16. Banjo-Kazooie (NEW) | 6.5/10 | (100%)
  17. Macbat 64 (NEW) | 4/10 | (every levels completed)
  18. Kiwi 64 (NEW) | 5/10
  19. Super Kiwi 64 (NEW) | 6/10
  20. Rollerdrome (NEW) | 6.5/10 ❤ | (Main campaign + Hard campaign)
  21. Donkey Kong Country (NEW) | 8/10
  22. Donkey Kong Country 2: Diddy's Kong Quest (NEW) | 9/10
  23. Donkey Kong Country 3: Dixie Kong's Double Trouble! (NEW) | 7/10
  24. Tinykin (REPLAY) | 10/10
  25. Donkey Kong Land (NEW) | 7.5/10
  26. Donkey Kong Country Returns (NEW) | 8.5/10
 
#9 - And Yet It Moves

Thanks to the recent Steam code giveaway thread, I managed to finally try a cult-classic WiiWare game: And Yet It Moves. I remember playing the demo for this one as a kid, but could never afford to buy it!

And Yet It Moves is a puzzle-platformer. The gameplay is simple: you can walk, jump, and rotate the world either 90 or 180 degrees. Getting hit by certain obstacles, fast moving objects (e.g., rocks) or falling into the ground too fast restarts you at the last checkpoint. While fairly simple, these mechanics work fine... until they don't. The game emphasises that falling into steep terrain will save you from most falls, but even the tutorial for this mechanic fails to work every time! There's also a lot of inconsistency in the fall speed required to kill the player; at times, falls that felt fairly minor ended up killing me, which got a little annoying from time-to-time. Rotating the world takes about half a second, which isn't a problem until some obstacles demand you rotate the world fast, which was also a tad bothersome at times.

The levels themselves were enjoyable... for the most part. The game sports a beautiful artstyle, where levels are constructed like collages, with bits of paper torn and ripped apart to create terrain within levels. There's a good visual variety too, from caves, to jungles, to some kind of trippy kaleidoscope-esque world. And indeed, the main game levels present a good variety of challenges, with some impressive momentum-based platforming, although the middle part of the game suffers from a few repetitive setups occasionally. Unfortunately, a few levels also rely on "blind" obstacles; setups that you're almost expected to fail on your first attempt, mostly in the third chapter. The main problem lies with the post-game bonus levels, which are brutally hard - for the wrong reasons. Most consist of awkward setups, hard to track obstacles (the camera could be pulled further out in some areas across the whole game), and push the physics just a little too hard - emphasising the flaws mentioned earlier.

The game is pretty short; I managed to get through all levels in around 3 hours. There is an impressive amount of replayability, with four different modes to replay stages, such as "Limited Rotations" and "Time Attack". The general inconsistency in game mechanics and "blind" obstacles dissuaded me from playing such modes, though. Lastly, the music is fine - if repetitive. It has a strange, almost dissonant style, which matches the tone of the rest of the game.

In all, while a cult-classic, at times the gameplay lets down the impressive creative vision behind And Yet It Moves. In all, I'd give this a

6.5/10.


  1. Yooka-Laylee (05/01/2024, 7/10)
  2. Buckshot Roulette (06/01/2024, 8/10)
  3. Another Code: Recollection (19/01/2024, 8.25/10)
  4. Saga of the Moon Priestess (24/01/2024, 7/10)
  5. Super Kiwi 64: Doomsday [Update] (26/01/2024, 7.5/10)
  6. The Legend of Zelda: Oracle of Seasons (03/02/2024, 8/10)
  7. Mario vs. Donkey Kong (15/02/2024, 8/10)
  8. Bug Fables: The Everlasting Sapling (22/02/2024, 8.5/10)
  9. And Yet It Moves (27/02/2024, 6.5/10)
 
For something cobbled together in like a couple of weeks, Celeste 64 is an astonishingly enjoyable platformer and an admirable attempt to translate Celeste's sublime mechanics into 3D. I would shell out huge bucks for a full-fat game. Give me triple the strawberries to find.
 
8. Monomals- This game sort of reminds me of the early wiiware days, where you have a wacky game idea, and they just ran with it. I would play a level or two every now and then of this game and I finally "finished" it. There's like four worlds with 7 levels and at the end of each level you collect a monomal which is a fish to make music with. Each one has their own sound and people actually made really cool songs with it (and recent at that which surprised me). To be honest I had no interest in creating music, but I was interested in the actual levels in which you had to collect the fish in.

Monomals you control this fishing line underwater to complete little obstacles, for the most part it works pretty well. However, it can still be a bit finnicky at times. You have a spin dash, can double jump and the more you play the more things your line can become. Like there's a jetpack one, one that crawls around walls, spikey ball thing, which really help the levels stand out a bit and gave more reasons to put in puzzles in. There's also hazards like lava, gravity shifts, slime blobs that slow you down, and again I really like how this stuff added on to the game. I liked the way they did lives here which was just using money, but the money respawned so it was never really an issue, they also had these red coins to collect but that was primary use to decorate your DJ. I had no interested in doing that, but collected the coins anyway since they oftentimes were behind a puzzle of some kind. There's nothing really brand new here, but I liked it for the sale price I got it at. I do think it's a harder sell if you don't partake in the making music aspect of the game.
 
5. Phoenix Wright: Ace Attorney – Trials and Tribulations

First time I've played this one since the original release, so didn't have much memories of it. I know it's often seen as the best game in the series, and even if it was very good, I don't know if I'd agree. For me, Ace Attorney games live and die by their last cases, and this one was too paranormal-based for me to really enjoy (all the character moments were awesome, don’t get me wrong, but the actual mystery was a bit too long and convoluted).

It was nice to have a thread running through the whole game, and the ending brings a lot of welcome character development, it's just a shame it had to be done that way. It might have been better to make it two cases. With that said, the rest of the cases are pretty neat, even if I could have done without the dated stereotypes of Recipe for Turnabout. I'm going to take a little break from the series now, and will come back to episodes 4/5/6 after the big releases of the next few days!

1. Hentai Golf
2. Hitman: Blood Money – Reprisal
3. Phoenix Wright: Ace Attorney – Justice For All
4. Like a Dragon: Infinite Wealth
5. Phoenix Wright: Ace Attorney – Trials and Tribulations
 
1) Moon RPG. Finally took the time to get this finished! Great Game (it's honestly better in some ways compared to Chulip...there's no dumb factory here)
2) Persona 4 Golden Man, fuck the epilogue and fuck the transphobia and homophobia ruining a great game
3) Mega Man Legacy Collection Counting this as one
4) Mega Man Legacy Collection 2 Ditto

Not a bad start so far!
5) Fire Emblem Three Houses - All Four Routes - 7th time playing
6) Fire Emblem Three Hopes - All Three Routes - 3rd time playing

I CAN QUIT ANYTIME I WANT!
7) Warhammer: Dawn of War + Expansions (Counting this as one): Replayed this after watching Josh Strife Hayes talk about it. Still a great campaign.
8) Splatoon 3: Side Order: This was fun! I like the shorter format because it allows me to be down in about 30-60 minutes.
9) ...Fire Emblem Three Hopes - Look, I needed the information for a fanfic and it's easier to just replay the game again.
 
10. Baldur's Gate III [ PS5 ] - 10

Honestly don't have much to add to all the praise and accolades Baldur's Gate has recieved already. Fucking phenomenal game, definitely lived up to the hype, the narrative and its branches, the incredible cast of companions, the strategic combat that I suck at, the production values in terms of all the cutscenes with the great voice acting, some that I'll probably never see on multiple playthroughs, every act kind of feel like complete games by themselves even if the first two do work towards a destination, but it doesn't take away from the huge sense of accomplishment that hits finishing those first two acts in the way you saw fit (Act 2's climax is amazing), and that ending, peak fiction, what a unnaturally good journey, must be the mind flayer tadpole in my head forcing me to love this game. Worth the 70 dollars.
 
#5. F-Zero X (N64 NSO)

Sequel to the original SNES classic, F-Zero X is, IMO, a major improvement and a pretty good game. From what I can tell, the mechanics and gameplay are similar between both titles, but the move to 3D let the developers go crazy with track design. Other than that, races only feature racers now, unlike the SNES entry which also had additional vehicles acting as hazards. Difficulty is also more organic now and feels much fairer than in the original game.

F-Zero X is a tough game, for my playthrough I managed to beat all the cups in Standard Mode and stopped there, since beating Expert would probably require way too much time of practice and I don't feel like it. Still, I really enjoyed my time with the game and think it's a recommended experience!
 
Penny's Big Breakaway (Nintendo Switch) - 2/26/24

It slaps. Love this game. Evening Star (you know...Evening Star?) did their thing as their first original IP and game.

My only view of flaws in this game are some bugs, where I think you can get stuck between a small place and a pipe for traversing and one instance where the camera jumped off and on in the first real boss. Initially the bosses are a little hard to read, but after some seconds they're all very easy to understand and mostly easy to defeat. Bugs can get ironed out.

Music is amazing, with some of Tee Lopes' best work being World 2, World 4 and World 6 songs being highlights for me. Sean Bialo and even Christian "The Taxman" Whitehead himself contributed some tunes here as well - all really catchy.

This one will be brief: If you like 3D platformers where the idea of physics-based momentum with a yo-yo weapon then check this out. To me, it pulls aspects from (of course) Sonic the Hedgehog, Ristar, Tony Hawk, and even the OG Jet Set Radio at times. If any of those sound great then highly recommend it. There is a learning curve though! Jump into time attack for level 1-1 and do a little practice and once it clicks it feels incredible to navigate the levels with a high combo score.

1. Star Ocean The Second Story R (Nintendo Switch) - 1/1/24
2. Sonic Superstars (PC - Steam) - 1/4/24
3. Shantae (Nintendo Switch) - 1/5/24
4. Shantae Risky's Revenge Director's Cut (Nintendo Switch) - 1/8/24
5. Deathloop (PS5) - 1/18/24
6. Kirby and the Forgotten Land (Nintendo Switch) - 2/1/24
7. Q.U.B.E. 10th Anniversary (Nintendo Switch) - 2/13/24
8. Penny's Big Breakaway (Nintendo Switch)

Splatoon 3: Side Order (Nintendo Switch) - 2/29/24

Happy Leap Day! Took me over a dozen runs with over half of them being with the Splat Brella...but my first run was completed and the credits rolled. Roguelite as a side mode works really well with Splatoon. EPD5 definitely has some Hades fans because some mechanics to adjust your runs exist here, though it is the opposite of Hades' where it can actually make it easier and more customizable for those that just want to go through runs as quick as possible and bring the rewards to the main turf war and other ranked modes.

All about replayability. Splatoon lore enthusiasts will get a kick outta this too. I'll definitely finish this with all weapons over time.


1. Star Ocean The Second Story R (Nintendo Switch) - 1/1/24
2. Sonic Superstars (PC - Steam) - 1/4/24
3. Shantae (Nintendo Switch) - 1/5/24
4. Shantae Risky's Revenge Director's Cut (Nintendo Switch) - 1/8/24
5. Deathloop (PS5) - 1/18/24
6. Kirby and the Forgotten Land (Nintendo Switch) - 2/1/24
7. Q.U.B.E. 10th Anniversary (Nintendo Switch) - 2/13/24
8. Penny's Big Breakaway (Nintendo Switch) - 2/26/24
9. Splatoon 3: Side Order (Nintendo Switch) - 2/29/24
 
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Two very short ones this time.

Dead Names

This is a short kinetic visual novel made for Game Boy. It will only take you a few minutes to complete. Read the content warnings beforehand.

Are you loved for who you really are, or who others would rather you be? An unrecognizable, empty version of yourself? Short and bleak, but quite well written.

And for something much, much lighter...

2/29

An adventure that arrives once every four years is here! If you don't play this on February 29th, you'll have to wait another 4 years for your next chance, so you must do it as soon as you can!

This is very very cute and healing. Not very long either! But a very cute journey with a satisfying ending... as long as you play on February 29th!
 
1. Octopath Traveler II - 9/10 - 100% in 110 Hours
2. Metroid Prime Remastered - 8/10 - 100% in 45 Hours
3. Fire Emblem Warriors: Three Hopes - 7.5/10 - 64% in 102 Hours

3. Fire Emblem Warriors: Three Hopes | Platform: Switch | ~64% Completion (All Routes) in 102 Hours | 7.5/10
I picked this up when it came out in 2022, beat the Scarlet Blaze route, and dropped it until just a few weeks ago. I wanted to go back and at least finish the other routes before checking it off my backlog. I usually like to go for 100% completion, but even I'm not enough of a masochist to do that in these Warrior games. Oh, and the 64% comes from 288/450 achievements completed. Next up will be something else from my backlog: Xenoblade 1, Ni no Kuni 2, or Triangle Strategy most likely.

I don't feel like writing a longer review for this so I'll keep it brief: this game is a strange rehash of Three Houses and there are really only three reasons to pick it up.
  • You LOVE Musou/Warrior games.
  • You liked the Three Houses cast and want to see a new set of supports.
  • You enjoyed the lore/world-building in Three Houses and want to see it expanded upon.
7.5/10 - They should have made a proper sequel instead or made this game just one route that was very different from Three Houses. Three slightly different routes feel like a missed opportunity to me. That said, there is just enough new stuff here that I don't feel like I completely wasted my time, and all of the content they did reuse is still great, so it's not like I wasn't enjoying the experience. Honestly, I think most people would get 90% of what they wanted out of this game by just watching a cutscene/support compilation on YouTube.
 
12. Ufouria: The Saga 2

Ufouria 2 priomises at once to be a remake and a sequel to a cute not well-known Metroidvania from 1991. And... It's neither, actually.
I'm a little confused about what this game is trying to be, but I believe the answer to its strange nature is simple: developers had basically no budget.

Ufouria 2 feels like a sequel to Kirby's Dream Land 3 with incrimental gameplay. You have a hub which leads into multiple levels, some splitting into a few more, and throughout you basically just collect coins and cans. Doing that will stock vending machines allowing you to buy more collectibles and upgrades.

This game is short if you beeline the story and grindy otherwise, asking you to go through the same levels again and again. Granted, levels are somewhat random: taking pre-made chunks and rearranging them, but that doesn't make them feel that different on each time you enter.

What saves this game is its absolutely amazing atmosphere: cute graphics mixed with a lot of 4koma-like dialogue really make this game better than its gameplay would.

It's a cute title, but I wouldn't recommend buying it at asking price. My adventure was over at around 3 hours, and even if I were to grind out the last things I doubt I haven't seen much. Even going through the game normally it falls apart in the last 20% or so by reusing levels and for whatever reason presenting them as new.

It's charming, and I've enjoyed my time with it, but it is a mess.

3/5
 
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9. Warioware Move It- Completed a quick run through of the story mode. I don't play all the Warioware games, but I was able to play Get It Together and did not like that one at all. For Move It I felt the mini games were for the most part more interesting and I think I do prefer when the series is more on the motion/touch control style. This game is just stupidly silly, and I will try to make this game become a standard party game whenever I have guests over. Probably like 9-volt's games the most which I'm sure is no surprise to most people. The stances are fun even if you look like a big goof doing them. You do need a lot of space for this game and in classic Warioware style some mini games are a bit confusing in how you actually control them. I did really like how there are a few that uses the IR sensor, but I was not able to complete those mini games during the actual story. lmao Still very cool that it's in there and they do let you practice mini games on their own. I unlocked some two player modes but weren't able to try them at this time. Hopefully that situation will pop up soon, because I do want to play this with others. Like I said earlier I will drag this game out as a party guest game and I'm glad I was able to try this game as I wouldn't have gotten it on my own.
 
I didn't get to complete my 2023 list, but I'll try my best to register every single game I complete in 2024 here!!

1. Outlast II(Nintendo Switch)

I actually finished the game story a week or two ago but only got to post now. It was a great experience, the graphics are impressive, I love the reflections. It had some real jumpscares and creepy moments, as well as some very heavy topics. While the last chapter was insanely fast paced and super intense, I kinda think they could've done a better ending to the overall good story.
 
Finally, finally finished 13 Sentinels: Aegis Rim and what a beautiful mess it was.

There's no way to talk about the story without going into spoiler territory. The best way I can describe it is that it's like unraveling 13 gloves and trying to knit a sweater at the same time. It's confusing, sometimes needlessly convoluted (how many rugpulls can you fit in one game?) and somehow still manages to come together in a coherent package. For the writers to make something that starts so disjointed and like a mishmash of sci-fi tropes and bring all these storylines and concepts together, despite some stumbles (in particular with the characterization and relationships)... very impressive.

The strategy gameplay isn't to deep and I settled into some basic weapons per character fairly early on but it's good at making you feel on the ropes, like you're constantly putting out fires, managing up to six mechs while hundreds if not thousands of kaiju pop up and relentlessly approach your point of defense. A nice touch is that if you want to play the game mostly as an adventure game you can still unlock everything in casual mode.

On the audiovisual presentation side it's obviously top notch. Despite the very muted palette this might actually be my favourite Vanillaware game in terms of looks. Has this really nice, washed out look reminiscent of 80s style sci-fi movies and anime, coupled with the evocative soundtrack by Basiscape.

Either way, loved it and was glad I went in knowing practically nothing about it.

  1. The Legend of Zelda: A Link to the Past
  2. Alan Wake II
  3. Rytmos
  4. Pizza Tower
  5. Hi-Fi Rush
  6. Humanity
  7. Star Wars Jedi: Survivor
  8. Jusant
  9. Momodora: Moonlit Farewell
  10. Panzer Dragoon (Remake)
  11. Bayonetta Origins: Cereza and the Lost Demon
  12. Kingdom Hearts: Final Mix
  13. Astro's Playroom
  14. Ghost of Tsushima
  15. 13 Sentinels: Aegis Rim
 
I will update this with thoughts on the game when life is less stressful (April, hopefully). Right now I can only do short posts that don't require a lot of thinking lol. But I did best my first game of the year about a week ago, a verx short one:

1) Minit

Cute and fun! Unfortunately had to look up 2 things because I was running around in circles, but other than that a smooth time. Reminds me of Half-Minute Hero, anyone remember that?
 
For the writers to make something that starts so disjointed and like a mishmash of sci-fi tropes and bring all these storylines and concepts together, despite some stumbles (in particular with the characterization and relationships)...
Had pretty much the same impressions! The writing for the romances was less than good, but the sci-fi mystery aspect is top notch.

Baldur's Gate III
I can feel his game staring a hole into me from my backlog pile…
 
8. Bowser's Fury replay (Switch): Felt the itch to give this a revisit, having not played it since it first came out. Pretty fun time, but without that "new game shine", some of the cracks and shortcomings felt a little more at the forefront. For example, all the various islands are really light on "theming" for lack of a better word and are kinda just generic objects lacking a sense of purpose beyond being obstacle courses for Mario, and I think that sticks out more because Lake Lapcat is meant to be a single cohesive area rather than the disposable levels of 3D World proper where "just some contextless geometry strewn about" is easier to let slide

Still a pretty good time for what it is, but I don't think it'll hold up long-term to more regular replays in the way that most of the standalone 3D Mario games have for me

9. Tomb Raider 2013 (PC): So I went in knowing very little about the modern Tomb Raider games beyond people comparing them to Uncharted, so I went in expecting something vaguely Raiders of the Lost Ark; that's always been the vibe I've gotten from the Tomb Raider games, pulp-y "that's not how archaeology works" kinda fare. However, as it turns out the reboot seems to lean decidedly more Temple of Doom. That's not a fault with the game, but it definitely took a bit for me to adjust to what it is versus what it isn't, and even then there were still some Resident Evil-esque "I kinda don't wanna keep going forward because I know there's a jumpscare there, but that's also where the rest of the game is so I kinda have to" moments

Getting to the actual game, it's a weird mix of "very of its time" and "this could come out today as is and be a solid 8 out of 10". On PC it looks and controls just about as well as any modern game (the PS360 era really is where we figured out and standardized a lot of things), but it also has lore being told piecemeal via half a dozen kinds of collectibles, tons of quick time events, a couple environmental puzzles that feel more like a developer's obligation rather than something they really wanted to include, and I have to assume the decision to make a bow Lara's primary weapon was influenced by how big the Hunger Games movies were in 2013

The story is... fine, passable. Allows for some nice set pieces, doesn't try to be too ambitious but could maybe have done with another draft. It does the thing I always find annoying in movies/games where sometimes the protagonist, who not 15 minutes ago was a remorseless killer loaded for bear, doesn't shoot someone because... well, because the plot hinges on that person not getting shot just yet and so our heroine needs to momentarily forget she's got a loaded pistol that could end all this nonsense right now. And imo they also play the "person heroically sacrifices their life so Lara Croft can live" card a few too many times for it to maintain any kind of impact (the first time it happens, it feels meaningful; by the second or third time, you just kinda roll your eyes and stop caring). I also get the distinct sense there was a case of "characters are written as gay, execs tell the writers to take it out" going on here, because nothing can convince me that this game wasn't originally written with Lara and Sam as girlfriends

Finally, it is genuinely hilarious just how often Lara Croft falls in this game. Into pits, into rivers, off bridges, down mountainsides. Again, an instance of "once is drama, but by the 5th or 6th time it's comedy"
10. Celeste 64: Fragments of the Mountain (PC): I'll admit I didn't love the original Celeste the way most people did (I thought it was fine, but the constant praise/hype always felt a little exaggerated imo), so I wasn't really in a rush to give this a go. However, we got a huge dumping of snow a while back that put me in the right mood to give this a go, and I'm glad I did. Definitely grading on a bit of a curve here since it's a free game that was made in like a week, but it's pretty dang good. It's not quite all the way there yet, but it's a lot closer than it has any right to be. I've got some nitpicks about finer details like the camera, readability, and the stiffness/responsiveness of the controls, but tbh I've also had similar complaints about some other 3D platformers that I paid actual money for. I think if the Celeste team wanted to they could probably work out the kinks and turn this into the basis for a very solid full game some day

11. Splatoon 3: Side Order dlc (Switch): Splatoon 2's Octo Expansion was imo one of the best DLCs Nintendo's put ever put out, so that was always gonna be a tough act to follow. Side Order didn't quite reach those heights for me, but it's still really damn good. Probably my biggest gripe with the Splatoon series as a whole is it's played things a lot safer than most Nintendo franchises do by their 3rd installment, and so I really appreciate that Side Order is trying something so different from previous Splatoon campaigns. It took a bit for me to warm up to it, but once I got in the groove I ended up clearing runs with every single weapon; I don't know if it's the kind of mode I'll come back to very frequently, but I really enjoyed my time with it

While I think Octo Expansion still stands as the best individual Splatoon experience, I think Side Order pairs well with Splat 3's Return of the Mammalians campaign and multiplayer offerings to make this latest game the best overall package so far

(Also between this and Hitman Freelancer, I'm officially "roguelike mode in non-roguelike games"-pilled. More of this please, ideally starting with Pikmin)
 
Mario + Rabbids: Sparks of Hope - 8.5/10

For some reason this game didn't really grab me until a few weeks ago. I had got it for Christmas 2022, but had only played it for around nine hours. After finishing Baldur's Gate III I decided to give this one a proper shake.

Seeing the credits at the 30 hour mark, I'm glad I did. This is a fantastic experience that I'd recommend to anyone who is a fan of the characters or strategy games in general.

Kingdom Battle was a fantastic achievement in taking what was a ludicrous premise and actually make it work. Sparks of Hope is therefore surprising in that, while its roots are clearly derived from that game, a clear and conscious effort has been made to push things forward as opposed to going for a more iterative approach. I have no issues with iterative sequels - in fact, I think the industry has this weirdly cynical view towards them - but I applaud the dev team for trying to evolve things.

The battle system is the most obvious indicator. Giving your characters free movement in a specific area doesn't feel like a massive change on paper, but the freedom it provides you makes it feel less restrictive than Kingdom Battle. Your mileage may vary on whether or not it's a change for the better, but I liked it a lot.

Having come off Baldur's Gate III, where you have to click on where you want your character to move in battle in a stop-start manner, it was a refreshing change to have full analog control of your character. It gives the game a fluidity you don't see often in these sorts of games.

Having Mario slide tackle an enemy, use a team jump to then stomp on said enemy three times before then finishing them off by shooting them in midair is something that never got old. You could technically do that some of that in Kingdom Battle, but I dunno, it just feels better here.

That being said, it is still a strategy game at heart. Positioning, clever use of combos and exploiting enemy weaknesses are still key to success. Team composition is important too, and I'm glad this game mostly avoids placing silly restrictions on you like Kingdom Battle did. If you want to be a basic bitch like me and run Mario/Luigi/Peach, you can. All of the characters have utility though, and are distinct enough to bring something new to any encounter with their unique techniques and playstyles.

Sparks are the other major addition to the combat, and I enjoyed using them. I appreciate that the Super Effects are guaranteed to happen this time around, which provides an actual incentive to use them frequently. Some of the endgame Sparks provide some pretty crazy effects as well, so it's well worth experimenting.

Even with all of this at your disposal, you will get hurt if you are not careful and aware of your surroundings. I actually played the game on the easiest difficulty, so never suffered a full team loss, but I'm pretty sure I would have done had I been playing on a harder setting.

Actually, I want to give the devs praise for the difficulty options available here. There is freedom with which to tailor your experience, and I hope more games take this approach when coming from genres which may not necessarily come off as accessible.

Freedom is actually a major theme of this game - not only in the combat, character picks and difficulty options, but also the levels themselves. Kingdom Battle saw you railroaded into a mostly linear path which mimicked the level structure of classic 2D Mario. Sparks of Hope instead provides you with fully explorable areas filled with optional battles, side quests and puzzles.

I don't think one approach is necessarily better than the other, but I found traversing these levels to be enjoyable. There are nooks and crannies abound, and the areas themselves are relatively digestible in terms of exploration. Each planet also has its own little story that contributes to the main narrative, along with some breezy side stories involving some of the NPCs littered about the world.

The open areas also benefit from the generally great presentation across the board. The first four planets, representing each of the four seasons, are all very pleasant to look at and each have their own vibe. Terra Flora was probably my favourite of the bunch, though the fifth planet, Barrendale Mesa also stands out in eschewing the seasonal theme and going for a tone not too dissimilar to a Xenoblade game.

That being said, I don't think the game looks quite as nice as Kingdom Battle. It would appear the more open areas necessitated some drawbacks which, while nothing awful, are a little noticeable when comparing the two games.

On the other hand, the character models and animations are generally excellent. It's clear at this point that Ubisoft Milan have a real grasp on what makes the Mario characters tick. From Luigi's slightly awkward running animation to Peach holding up her dress when sneaking up against certain walls, this team just get it. The animations for the enemies are also fun to watch, with their reactions to their impending deaths and the different Super Effects standing out.

All being said, the Rabbids themselves are probably the main highlight when it comes to character animation. Rabbid Peach is a highlight with her wannabe pop-star influencer shenanigans, though Rabbid Rosalina also stands out with her lethargic disposition. The way these characters move and react to the world around them leads to them being a lot more charming than Rabbids are usually given credit for.

In terms of audio, the soundtrack is generally good. I do think that, given the talent involved, it is a shame that there weren't more ear-worms. Fight Songs from the Flower Planet is probably my favourite from the entirety of the OST.

One new aspect of the audio design is the inclusion of full voice acting...sort of. The main playable Rabbids are all given distinct voices which separate them from the regular "BWAAAH!" shouts you usually associate with them. They all have their own voice lines as well, and this is actually a change I really like.

However, they also have full lines of dialogue which is either partially voiced or not voiced at all. That in itself isn't an issue, but Beep-O and JEANIE are fully and completely voiced. It's a bizarre piecemeal approach which does leads to some awkward moments and can undercut some scenes in terms of what they're aiming for.

Also, personal bugbear, but the voice line reuse of the Mario characters is as noticeable as ever. It's one of those things which I really hope Nintendo address in Mario spinoffs over the next few years, especially now there is some new talent lending their voices following Wonder.

It's also very noticeable that Laura Faye Smith hasn't provided any lines which fit the more stoic interpretation of Rosalina we see in this game. She sounded far too happy when she was delivering the final blow to Cursa lmao.

There are other issues aside from the odd presentation choices and slight graphical downgrade. The game does struggle to maintain a consistent frame-rate at points in the exploration areas. It's nothing awful, and the battles generally go without a hitch, but it is noticeable. Oddly enough, the frame rate issues also seem to affect some of the more intensive cutscenes, with some scenes noticeably chugging.

All in all though, Sparks of Hope is a fantastic time. I hope the disappointment with the sales of this game doesn't deter another collaboration between Ubisoft Milan and Nintendo from happening, as I think Davide Soliani and his team have proven themselves more than capable of taking care of Nintendo's biggest franchise. I'd be very interesting in seeing this odd part of the wider Mario franchise continue, or perhaps even giving Ubisoft Milan a crack at another property.

1. Tekken 8 Story Mode
2. Baldur's Gate III
3. Mario + Rabbids: Sparks of Hope
 


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