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The 3DS was the last mainstream console that wasn't restrained by HD development, which meant that reaching return in investment was easier for publishers. The lower development costs was the reason why the PS2, Wii, Dreamcast, etc. had a vast library of 3D games, a lot of them were what we consider nowadays as middle-shelf / AA games. Because the bar for graphics and production values wasn't as high as HD systems and there was a new game almost every week, games had to be creative and quirky to distinguish themselves of the competition, thus classics like Katamari Damacy were born.
The 3DS must have been, in theory, the true successor to the 6th generation home consoles (PS2, GCN and XBOX), but despite that publishers were pushing for brave and interesting concepts, a lot of these games ended up disappointing.
Here is an overview of some of the 3DS games that didn't exactly lived up to the hype:
"Oh boy, we are getting a brand new 3D Mario in the first year, this console is off to a good start"
It was okay.
"Professor Layton vs Phoenix Wright!?, this is going to be amazing!"
It was okay.
"A full 3D Pokémon RPG with over 700 models, this is a dream come true!"
It was okay.
"Pokemon HGSS was awesome, I can't wait to see how GameFreak remakes Gen 3!"
"A new strategy game by Intelligent Systems featuring american heroes fighting lovecraftian monsters. What could possibly go wrong?"
Definitely not great.
"Looks like Chibi-Robo is back baby!"
One of the worst Nintendo-published titles. (ok not a "high-concept" game by any means, but its weird how not even platformers can be done right)
"Look at this: a massive crossover between Namco, Sega, Capcom and Nintendo properties developed by Monolith Soft. Who needs Smash when I can make Kiryu fight Dante!"
I'll stick to Smash, thanks.
"Persona on a Nintendo system? This could turn out really good!"
ehh
"One of the best Wii U games ported to the system? Wow Nintendo really cares about 3DS owners!"
Nintendo: "You can only create levels tho..."
"Please Yoshitaka Murayama, I maybe not be a huge Suikoden fan, but I'm so tired of eating low budget Chibi job-based RPGs for 6 years. Only you can give this console a refreshing game for once!"
Fuck this console.
What was the cause of the 3DS producing so much underwhelming game after underwhelming game? The ideas were there, but the execution left a little bit to be desired.
The 3DS must have been, in theory, the true successor to the 6th generation home consoles (PS2, GCN and XBOX), but despite that publishers were pushing for brave and interesting concepts, a lot of these games ended up disappointing.
Here is an overview of some of the 3DS games that didn't exactly lived up to the hype:
"Oh boy, we are getting a brand new 3D Mario in the first year, this console is off to a good start"
It was okay.
"Professor Layton vs Phoenix Wright!?, this is going to be amazing!"
It was okay.
"A full 3D Pokémon RPG with over 700 models, this is a dream come true!"
It was okay.
"Pokemon HGSS was awesome, I can't wait to see how GameFreak remakes Gen 3!"
"A new strategy game by Intelligent Systems featuring american heroes fighting lovecraftian monsters. What could possibly go wrong?"
Definitely not great.
"Looks like Chibi-Robo is back baby!"
One of the worst Nintendo-published titles. (ok not a "high-concept" game by any means, but its weird how not even platformers can be done right)
"Look at this: a massive crossover between Namco, Sega, Capcom and Nintendo properties developed by Monolith Soft. Who needs Smash when I can make Kiryu fight Dante!"
I'll stick to Smash, thanks.
"Persona on a Nintendo system? This could turn out really good!"
ehh
"One of the best Wii U games ported to the system? Wow Nintendo really cares about 3DS owners!"
Nintendo: "You can only create levels tho..."
"Please Yoshitaka Murayama, I maybe not be a huge Suikoden fan, but I'm so tired of eating low budget Chibi job-based RPGs for 6 years. Only you can give this console a refreshing game for once!"
Fuck this console.
What was the cause of the 3DS producing so much underwhelming game after underwhelming game? The ideas were there, but the execution left a little bit to be desired.
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