Not to mention that folding Origami King into the SS-CS style, and for that matter SPM into 64-TTYD style, is a gross generalisation, which fails to take into account the unique pros and cons of the games. In Origami King's case, it feels almost malicious, as it refuses to acknowledge how the game diverged from SS-CS.
Regardless of what they do, it need to be different from what they have been doing. Having battles be a waste of time just makes these games so much worse, and the experimental gameplay styles aren’t even fun. Either remove the combat entirely or make it more like traditional JRPG’s
The "main universe" / "Paper universe" distinction seems to be something minor, overall, which only upsets the most hardcore of the fans (and I include myself among them, lol). To the average person, TTYD was an RPG with a Mario made of Paper, even though the game had little to no reference to this and was only esthetic, not diegetic.It's not that weird to categorise them like that tho, the first three had one type of vibe, and the latter three had a different vibe. The first three felt like Mario stories told through a story book art style, the latter are an alternate paper universe of Mario. SPM also diverged from the first 2 games but still feels like it's a part of the first two games.
Now the difference that is battling in TTYD is, you know, not torture to get through. Before I even got the first streamer in origami king I actively avoided fighting because of how annoying it was. Thousand year door on the other hand had a fun and engaging battle system that made me want to fight more. Maybe you are right about the scaled EXP, but at the same time leveling up in the TTYD also offered upgrades to your stats, so at least winning the fights got you something that you couldn’t get just by wandering aboutBattles in TTYD are just a much of a "waste of time" as in OK because of the scaled exp system that makes the statement "you should skip as many battles as possible" just as true of PMTTYD as it is PMOK, because you'll get much more exp per battle that way, but everyone mentioning that as a criticism of OK wants to gloss over that.
Torture is a hyperbolic way to describe something as subjective as how fun a battle system is.Now the difference that is battling in TTYD is, you know, not torture to get through. Before I even got the first streamer in origami king I actively avoided fighting because of how annoying it was. Thousand year door on the other hand had a fun and engaging battle system that made me want to fight more. Maybe you are right about the scaled EXP, but at the same time leveling up in the TTYD also offered upgrades to your stats, so at least winning the fights got you something that you couldn’t get just by wandering about
I found the ring battles in TOK fun and engaging, and I never tried to avoid them. Different tastes I guess.Now the difference that is battling in TTYD is, you know, not torture to get through. Before I even got the first streamer in origami king I actively avoided fighting because of how annoying it was. Thousand year door on the other hand had a fun and engaging battle system that made me want to fight more. Maybe you are right about the scaled EXP, but at the same time leveling up in the TTYD also offered upgrades to your stats, so at least winning the fights got you something that you couldn’t get just by wandering about
I don't think I would describe a puzzle that takes like 10 seconds to complete as "torture". I honestly wonder if the mentality of "not TTYD = bad" makes some people approach the games with negative outlook right from the start, because if anything I'd say it's TTYD that suffers a lot from overuse of battles considering how many of them occur on levels that are just horizontal roads kinda like original 64's Paper Mario prologue. By the time I went through the same road for the 5th time (I've tried counting in my head how many times you actually walk along the same forest, I believe it's 6?) in the Doopliss chapter I was cursing the fact that I can't avoid them.Now the difference that is battling in TTYD is, you know, not torture to get through. Before I even got the first streamer in origami king I actively avoided fighting because of how annoying it was. Thousand year door on the other hand had a fun and engaging battle system that made me want to fight more. Maybe you are right about the scaled EXP, but at the same time leveling up in the TTYD also offered upgrades to your stats, so at least winning the fights got you something that you couldn’t get just by wandering about
Let's be fair, the puzzle is quick and pretty satisfying in its own way. But you still then have to select a weapon from the menu and then see the animation of it killing the enemies in one shot. There wasn't a single time in the game I didn't have the right weapon from the shop to just kill enemies in one shot which just makes the act of upgrading feel more arbitrary.I don't think I would describe a puzzle that takes like 10 seconds to complete as "torture". I honestly wonder if the mentality of "not TTYD = bad" makes some people approach the games with negative outlook right from the start, because if anything I'd say it's TTYD that suffers a lot from overuse of battles considering how many of them occur on levels that are just horizontal roads kinda like original 64's Paper Mario prologue. By the time I went through the same road for the 5th time (I've tried counting in my head how many times you actually walk along the same forest, I believe it's 6?) in the Doopliss chapter I was cursing the fact that I can't avoid them.
Also, battles in Origami King do give out rewards. They might not be straight-up exp, but that's basically splitting hairs over what number should go up.
Origami King has Zelda progression. You incrementally increase your health and power stats through advancing the storyline and exploration, rather than directly through combat, which serves the purposes of either gating a story event or for resource acquisition.
Torture is a hyperbolic way to describe something as subjective as how fun a battle system is.
Okay, they weren’t torture or anything, I just thought they got really boring very fast. I actually kinda enjoyed them at first, but then got pretty bored, to each their own I supposeI don't think I would describe a puzzle that takes like 10 seconds to complete as "torture"
The fights aren’t pointless, either - the coins you get from them can be spent in the shops on items that grant permanent upgrades to your stats.
And this is something the team actively wanted to achieve. Modern Paper Mario is a deconstruction of RPG tropes (why do we have to give the player exp and money?), and a follow-up to their experiments on DS Tingle games.Also, battles in Origami King do give out rewards. They might not be straight-up exp, but that's basically splitting hairs over what number should go up.
Iwata
You purposefully threw out the basic RPG structure.
Tanabe
Yes. We decided to make it so that players would face stronger opponents by throwing out the whole concept of experience points and levels in favor of gradually gathering stronger stickers.
I had actually been thinking for a long time that I wanted to get rid of the RPG experience points. In the Freshly-Picked Tingle's Rosy Rupeeland game, which Kudo-san and I worked on together, the player-character didn't develop at all. We adopted a system whereby they solved everything with money.
I've said it before but I think Super Paper Mario already did what the PM team is trying to do with the series nowadays lmao. It feels like they are going to end up at making a game similar to SPM gameplay wise. And honestly, I loved SPM. Give me more of it.Super Paper Mario is always funny in these discussions because it’s a clear series outlier both in terms of style and commercial success, but if you want to prop up the success of the first two games, you basically have to try and associate it with them, despite it being the definitive start of the series trend to step away from the RPG battle system and basically ditching all Mario elements altogether aside from a few token references. And it RULES. It’s not better than Thousand Year Door or Origami King to me, but it’s a game that I love exists, and shows such wild ambition that doesn’t always work, but it is certainly memorable.
The irony of all this is that a lot of the criticism levied at the later games is seen as a lack of creative ambition, when supposedly the feedback on Super Paper Mario was that it went too far and Sticker Star would be a return to basics.
Hopefully the TTYD remake will be a success and SPM will get a remake as well.I've said it before but I think Super Paper Mario already did what the PM team is trying to do with the series nowadays lmao. It feels like they are going to end up at making a game similar to SPM gameplay wise. And honestly, I loved SPM. Give me more of it.
I've said it before but I think Super Paper Mario already did what the PM team is trying to do with the series nowadays lmao. It feels like they are going to end up at making a game similar to SPM gameplay wise. And honestly, I loved SPM. Give me more of it.
To be fair, they also introduced the feature to turn back time in Shadows of Valentia, which became a new staple quality of life feature that carried on to Three Houses and Engage, too. But yeah, I wouldn’t expect much of anything to be carried forward from this to future Paper Mario games except maybe some quality of life updates like that, if this remake introduces anything like that.For everyone theorycrafting that TTYD remake will mean the next new PM will be more like it, this is not IS's first rodeo with remakes.
IS has to this point remade three FE games. The most influence any of those remakes had on newer FE games to date was the introduction of Avatar units, which were a brand new feature to New Mystery of the Emblem (they were not in the original).
Genuinely, unless TTYD sales are beyond unprecedented for the PM franchise, I would not expect this game to be anything more than a one-off revisit, with maybe new features not in the original making their way into the next new PM.
there is no geno or mallow merch........It means that they're going to make Vivian and Birdo's adventure next
Also it means that I'm finally going to get Vivian merch. ...please?
there is no geno or mallow merch........
I don't think any Nintendo producer is on Cipher. And Mario will always have a Nintendo producer.From what I understand one of the lead producers of TTYD was busy for a while with leading FE Cipher, with that wrapped up he can come back and take the reigns from Tenabe.
I might be wrong with that info I may of misheard part of it.
You’re thinking of the director, Ryota KawadeFrom what I understand one of the lead producers of TTYD was busy for a while with leading FE Cipher, with that wrapped up he can come back and take the reigns from Tenabe.
I might be wrong with that info I may of misheard part of it.
From what I understand one of the lead producers of TTYD was busy for a while with leading FE Cipher, with that wrapped up he can come back and take the reigns from Tenabe.
I might be wrong with that info I may of misheard part of it.
I want them to go back to making Mario RPGs, but this is the correct take. We've been told, especially via interviews, time and time again that this is basically the Nintendo way of making games. Particularly when it comes to franchises that (unlike say, mainline Mario and Zelda) are not constantly being worked on.I think more than sales or critical reception (unless it’s a massive success or an absolute disaster disaster) the team will return to the RPG style if they feel like they can bring something new to the table.
Partners In Time remake by ArtePiazza.If rpg mario comes back, it won't be through Paper Mario, but a new spin-off. Or Matio RPG but without SE (unless they want to come back or something, idunno)
Delete thisPartners In Time remake by ArtePiazza.
it's likely due to budget reasons, some original designs in mario & luigi stayed while others didn'tHere's a thought, why does this remake and Super Mario RPG get the luxury of unique Toad designs again when Mario and Luigi didn't get that luxury back on 3DS. That should have benefited from the Grandfather clause but instead most of what made it visually unique got stripped away.
30fps for Paper Mario games going forward, what else?/s
Most Nintendo franchises will get 60fps on the Switch 2. Paper Mario is one of them.30fps for Paper Mario games going forward, what else?/s
Yea I know people liked them, but they were remakes made within 1 year of each other from a studio going through financial trouble. It very much could have been an issue of time and money.it's likely due to budget reasons, some original designs in mario & luigi stayed while others didn't
I don't know mayne, Intelligent Systems really worked them visuals on Switch. who's to say they won't do the same on DrakeMost Nintendo franchises will get 60fps on the Switch 2. Paper Mario is one of them.
Here's a thought, why does this remake and Super Mario RPG get the luxury of unique Toad designs again when Mario and Luigi didn't get that luxury back on 3DS. That should have benefited from the Grandfather clause but instead most of what made it visually unique got stripped away.
Origami King did not have any graphical upgrades from Color Splash, and since IntSys is a small developer, I would guess that they will prioritize frame rate over graphics in Switch 2.I don't know mayne, Intelligent Systems really worked them visuals on Switch. who's to say they won't do the same on Drake