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Glad it’s reviewing well, I’ll have to check it out soon
Haven't read yet in reviews but I heard in a couple posts 8-12+ hours for the main game and 20ish for completionist.I'm still watching the ID showcase - do the reviews make mention of length?
I had to search it on the Microsoft store. The page there lets you download for free if you have GP. Must be in the middle of updating the Game Pass libraryWhy is it not on gamepass for me? Its tunic right? I am searching for it but nothing pops up.
this is a weirdly aggressive statement for a 2-3gb game (depending on platform) lolI like the old school manual stuff but the game itself doesn't look worth the hard drive space. Been sick of these types of games for years
that's like 3 360 games!! lolthis is a weirdly aggressive statement for a 2-3gb game (depending on platform) lol
lmao you know what I'll give you that one thanks to MS' backwards compat wizardrythat's like 3 360 games!! lol
One kinda nice thing with this one is the difficulty modifier.I liked the look of this but hearing about it's difficulty today has put me off. I struggled and quit Deaths Door about half way through
Delighted for the dev though, and it sounds like most folk interested are in for a good time
That's wild. I've never heard of that. I kinda steered clear of reviews apart from blurbs to avoid spoilers. What did you think about it? Artificial experience for the reviewers? Or reasonable assistance that they failed to mention?Reviewers who don’t mention that the developers set up a private discord to provide help with the game’s puzzles and mechanics are super sus. Polygon’s review goes into this (although the reviewer claims they would have figured everything out on their own eventually).
I think it’s just reasonable assistance that some reviewers failed to mention.That's wild. I've never heard of that. I kinda steered clear of reviews apart from blurbs to avoid spoilers. What did you think about it? Artificial experience for the reviewers? Or reasonable assistance that they failed to mention?
I see what you mean, for sure. Thinking on it, it's not dissimilar from how non-reviewers will experience the game if they seek online assistance. But yeah it's odd that some didn't mention that.I think it’s just reasonable assistance that some reviewers failed to mention.
But when one reviewer is saying they saw tons of people posting about being stuck on the discord, and a few reviewers are saying that they enjoyed the community aspect of the discovery process, the reviews that don’t disclose the assist while discussing the difficulty of discovery seem less trustworthy.
Very similar. It's available on Game Pass.how similar is it to gamepass?
From a thread online about the demo, it looks like widescreen isn't supported, or at least it wasn't at that time, and someone mentioned that the lack of widescreen meant they couldn't see part of the HUD. But I think that can probably be worked around. Regardless I think I read in an interview that the game intentionally doesn't offer widescreen because the camera curates exactly how much of the surroundings you see. It makes sense when you play it because seeing too much would spoil puzzles and hidden areas.If it has widescreen support, I'll be very tempted to get it and play it tonight lol
From a thread online about the demo, it looks like widescreen isn't supported, or at least it wasn't at that time, and someone mentioned that the lack of widescreen meant they couldn't see part of the HUD. But I think that can probably be worked around. Regardless I think I read in an interview that the game intentionally doesn't offer widescreen because the camera curates exactly how much of the surroundings you see. It makes sense when you play it because seeing too much would spoil puzzles and hidden areas.
Yeah I actually ended up getting it and it's kinda meh that I have to play with 2 giant black bars lol. I wish they could offer widescreen, even if it meant playing with a decorated border, but at least I could see the whole manual zoomed in
Everything I'm hearing about this being a very hands off experience that you need to intuit has bumped it right up my list. I was already in because cute, but all this stuff sounds great. Also the manual thing really gets the good stuff going in my brain for some reason.
I agree, it's not super hard but it's engaging, and the manual does a good job at showing you what's to come and keeping the interest up, and explaining stuff you found that is unclear.The intuiting has been really enjoyable so far. In at least one of the interviews I read, the dev talked about how they came up with the idea to use a fictitious language in the game and manual to replicate the experience of playing a game as a child before you can read your native language well, or trying a game out in a foreign language, and the comfy struggle of parsing your way through that to enjoy the game. In my time with the game so far, I've really found they've captured that experience well.
So far the intuiting feels like a harder Link's Awakening Remake with few instructions and clever isometric trickery. I mean that in a good way, lol.
I feel you, some of the areas are super zoomed out. I'd like manual camera control. But yeah I'm always excited about Zelda-likes. This game is giving me some Elliot Quest vibes in particular.I was going to playing Tunic off til tomorrow, but I put in an hour or so tonight (rang the first bell). I still don’t particularly like how slow movement is in the game and how difficult it is to see pathways/changes in elevation (I guess I’ll have to move closer to the screen), but otherwise Tunic seems alright so far. Zelda-likes/lites are so rare that I can overlook some drawbacks.
is this a joke that is going over my head lolhow similar is it to gamepass?
Same here about the demo being harder. It's a relief honestly.I’m playing it, and it seems easier than the demo was. I got the sword. I love these graphics.
I meant to say deaths door lolis this a joke that is going over my head lol
That's about as far as we've gotten so far, too! Looking forward to playing more on my lunch break today.Played far enough to ring the first 'bell'. I love it, it's delightful.
I really love the manual. It captures the charm of the best NES manuals so well.