My favorite part (not here thankfully, on Twitter and other forums) is people having selective memory about how games perform. It's fine to want new hardware, I want new hardware too eventually (to see what kind of new games are possible and what new gimmicks we'll get), but claiming stuff like that even the first party games aren't 720p/1080p is funny.
If you look at the list of first party games on Wikipedia:
https://en.wikipedia.org/wiki/List_of_Nintendo_products#Nintendo_Switch (and you exclude third party games that they publish), they have around 71 games by my count.
In handheld mode, there's only 12 games that are not at least dynamic 720-648p (Xenoblade 2 + Torna, Pokken Tournament, Yoshi's Crafted World, Link's Awakening, Xenoblade DE, Origami King and both Mario + Rabbids games, which are all 3 600p, Pikmin 3 Deluxe, Age of Calamity, Bayonetta 3 and Scarlet and Violet). And those also include the only ones that have framerate issues (at least from my experience). And realistically, stuff like the Mario RPGs and Link's Awakening still look good at their resolutions in handheld mode, especially on the smaller Switch screens, it's only the ones that have really low resolutions that have issues (but this varies from person to person).
What is the acceptable range for resolution docked for people that want a new Switch? Because it feels weird to demand all games be 1080p on the Switch when a lot of PS4/XB1 games had to drop down to 900p or lower, so I'll just assume 1080p-900p is "acceptable". Then, there's only 14 games out of the 71 that don't hit that. (Pokken Tournament, Xenoblade 2, Bayonetta 1, 2, 3, Yoshi's Crafted World, Link's Awakening, Tokyo Mirage Sessions #FE, Mystery Dungeon, Xenoblade DE, Pikmin 3 Deluxe, Bowser's Fury, BDSP, Scarlet Violet). And again, these are the games that also generally have framerate issues. I was also generous and included as many games as possible, even games where the computational powers of the Switch was not the reason the resolution isn't high (like Wii U ports where the resolution wasn't changed, or games like BDSP and Mystery Dungeon that just run the same in both modes).
(I didn't include games that have dynamic resolutions that could theoretically be really low but they are Splatoon 2, 3, Mario Odyssey and BotW docked, handheld they're fine.) Also didn't include XC3 because it runs at 1080p docked and 880p handheld after upscale, which is the effective resolution.
So at most 14/71. I'm not sure if that's acceptable to people or not, but to me that seems fine for a console 6 years into its life.
Also, this is from my experience/analyses on YT/dev talks, there could be games where there are bad framerates or resolutions I'm not aware of.