It's finally here - The Legend of Zelda: Tears of the Kingdom sees Nintendo at the very top of its game, delivering a game that builds and expands upon the original Breath of the Wild in many different dimensions... but is the scale of the ambition really 'too big for Switch'...? John Linneman has answers.
The Legend of Zelda: Tears of the Kingdom - the Digital Foundry verdict
Technical analysis, image quality testing and performance numbers on Nintendo's next big game.
www.eurogamer.net
summary forthcoming
- new procedural cloud system, though they are still billboard models
- still one of the best wind systems
- fog in caves react to Link
- 1600x900
- uses FSR1 to reach 1080p
- has edge ringing
- resolution change based on camera speed
- 720p in motion, 900p when stopped
- 1280x720 in handheld
- cutscenes are low bitrate video
- pre-launch performance was bad, constant 20fps
- the day 1 patch greatly improves performance
- patch is not on the cart
- 30fps 99% of the time
- Ultrahand causes framerate to drop, especially in Kakariko Village
- no frame pacing and stutter otherwise
- not many rendering improvements
- sun position is completely different
- shadow quality is very slight improved, still low resolution
- lod pop-in is slightly better
- game is sharper than BotW
- video doesn't highlight the biggest changes to Hyrule
- TotK loads faster (11s vs 17s)
- 5.1 surround sound
- excellent audio once again
- not to big for the switch, but downgraded from the original trailer
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