I usually have higher expectations for games produced by EPD. This is mainly about what level the things played in the trailer will reach in the game.Why does it worry you?
What? I don't get itI usually have higher expectations for games produced by EPD. This is mainly about what level the things played in the trailer will reach in the game.
Where are they dead-eyed, they are clearly making multiple facial expressions in the trailer.The dead-eye characters just make it look really cheap. I hope this is the last game with this artstyle.
Like I'm exciting for the game and the gameplay will probably be good, but man the artstyle is rough.
I'm assuming it's a EPD and Grezzo collaboration like TFH. The game directors and lead designers will be coming from Nintendo.Have the best trailer for this Direct. The only thing that worries me is who made this game.
โThe pen is mightier than the sword, but both can be smashed by rock.โโI hold the Triforce of wisdom, and the pen is mightier than the swordโ, thought Zelda. โBut do you know what smashes up moblins even better? A honking great big boulderโ.
What I am concerned about is the content that was not shown in the trailer.Imagine the possibilities for secrets and little easter eggs in this game with the mechanics.
What? I don't get it
This is the kind of stuff that reminds me of why I'm so invested in gaming in the first place. To have a new entry in a franchise you've been invested in since childhood, and constantly see it evolve, it's such a special feeling.
I've been digesting this for a while and definitely need to rewatch but this hits all the notes of both what I personally would want out of a new 2D Zelda and also more objectively what I think it should have in order for the series to remain fresh. Zelda as a playable character, a complex and flexible core mechanic, my favourite artstyle in the series and what looks like your usual plethora of tons of nice environments and tricky puzzles.
The Echo ability opens up so many cool and perhaps borderline ridiculous possibilities, but I also can't wait to explore that world. It looks so cosy, yet alluring.
But most of all, a freaking September date.
Can't! Wait!
I'm guessing they recycled the Funko Pops to save on money and development time, which is fucked because Zelda is so popular nowThe dead-eye characters just make it look really cheap. I hope this is the last game with this artstyle.
Like I'm exciting for the game and the gameplay will probably be good, but man the artstyle is rough.
You know there are loads of other Zelda games that look like another Zelda game, right? LolI'm guessing they recycled the Funko Pops to save on money and development time, which is fucked because Zelda is so popular now
time to update that signatureI'm sorry FF& Rebirth, but your hold on GOTY is being challenged.
Yes but all of those have been closely related to each otherYou know there are loads of other Zelda games that look like another Zelda game, right? Lol
Ah, got it, so that arbitrary distinction means Nintendo is just being lazy and greedy for this one.Yes but all of those have been closely related to each other
This doesn't look like a Link's Awakening sequel or anything
The Oracle games reuse Link's Awakening's sprites. Minish Cap uses the Wind Waker art style.Yes but all of those have been closely related to each other
This doesn't look like a Link's Awakening sequel or anything
It's certainly not something worthy of celebration for a franchise that has taken pride in radically changing its artstyle as it sees fit throughout the years according to the themes and tone of the gameAh, got it, so that arbitrary distinction means Nintendo is just being lazy and greedy for this one.![]()
Have the best trailer for this Direct. The only thing that worries me is who made this game.
I'm waiting for good box art photos, but absolutely!time to update that signature![]()
It certainly is for people who loved the art style and wanted to see it again. That you're suggesting this game is so tonally and thematically different from Awakening that it demands a new art style comes across as disingenuous.It's certainly not something worthy of celebration for a franchise that has taken pride in radically changing its artstyle as it sees fit throughout the years according to the themes and tone of the game
It's not like there was much else you could do with GB/GBC hardwareThe Oracle games reuse Link's Awakening's sprites.
Barely, you really wouldn't be able to tell if it weren't for the promotional artworkMinish Cap uses the Wind Waker art style.
I was wondering if it'd be a completely different Hyrule but I thought it seemed really familiar, I guess it'd be nice to revisit ALTTP and ALBW's Hyrule
You brought up the point about games being closely related. And there are numerous top down action RPGs on GB, so the Oracle games could've looked more different. They didn't bother, because it's a waste of time, and it looked good already.It's not like there was much else you could do with GB/GBC hardware
Barely, you really wouldn't be able to tell if it weren't for the promotional artwork
Yep - you can clearly see a huge volcano and Zelda traversing a lava area and that's definitely not in Link to the Past or LBW. You also get glimpses of different types of forest, huts in a swamp, a version of the Deku Tree and Gerudo Town, all of which are new locations for this version of Hyrule.I think it is the 'same' Hyrule but not 1:1.
I'm hoping we'll get some echo items that are exclusive to certain dungeons. That would feel just as satisfying imo.But the idea of a 'dungeon item' will most likely not exist (you'll just be echoing whatever's in the dungeon) and linearity can most likely be broken by summoning various objects at will.