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The Future of Final Fantasy, discussion thread

I love watching people say the series "lost its way" when that's an argument that's existed since the second 8 came out. Fans all believe they know "what Final Fantasy is" and then stuff gets named on what they think the series is and every game is 99% of what they say and it's just "missing" one thing that really the developers just didn't want to do because it wasn't their aim. It's always been "keep making FF7 again but prettier" and even the FF7 remake itself is "that isn't the real FF7, make it like the old FF7." FF7 Syndrome is Very Very Real.

I also like the suggestions for what to do that are immediately counterpointed in the post that they get suggested in, suggesting that those ideas aren't great in the first place. As though this stuff was just never considered during development for even a moment.
 
Isn’t this close to what Octopath is though?

Speaking of Octopath Traveler, I hope that it continues to forge its own unique identity as a series moving forward.

Personally, I think it would be cool if they keep the same 8 character, 8 story format but continue moving forward through generations. OT3 could be closer to modern day, and OT4 would be set in the distant future.

5, 6, 7 would involve time travel shenanigans, and 8 would use the archetypal characters from the distant past.
 
Speaking of Octopath Traveler, I hope that it continues to forge its own unique identity as a series moving forward.

Personally, I think it would be cool if they keep the same 8 character, 8 story format but continue moving forward through generations. OT3 could be closer to modern day, and OT4 would be set in the distant future.

5, 6, 7 would involve time travel shenanigans, and 8 would use the archetypal characters from the distant past.
Yeah I’d be down for the Industrial Revolution that opened the world up continuing a bit. It helped that OT2 was the very definition of a good, iterative sequel to me. Everything improved across the board.
 
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I think Square should actually have a go at making the next mainline game a fun RPG with ATB combat. Just do a Nintendo, go back to the start of the series, reanalyze what people found fun about the core gameplay loop, and build on that with a new game that jettisons all the weird hybrid action combat stuff it's been dallying with.

ATB combat that rewards strategy and tactical play, and is easy to get into.

A classic, bright and breezy fantasy setting involving a diverse range of characters and locales.

Bring back Nobuo Uematsu to do one last soundtrack for the series. I'm sure he's still got one left in him.

In terms of open world or linear: again, go back to formula. Start the game off linear, then give players the option to open up the world as they progress and find more things to explore. FFIX wasn't a true open world game, but you could still go pretty much anywhere by the time you reached the final act.
 
Isn’t this close to what Octopath is though?
I think this maybe implies something closer to an HD version of what the FF DS remakes were? Or maybe something like Ever Crisis.

TBH, you could argue that’s what Bravely Default basically is.
 
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This is literally FF16 lol
This is how you can tell some come to their conclusions based on a couple trailers or off hand impressions from another source. It's tiring discussing this game with people who haven't played it because it's so abundantly clear they have their perception of the game they're going with rather than the actual product that released. There is no way XVI is any less FF than most mainline FFs.
 
This is how you can tell some come to their conclusions based on a couple trailers or off hand impressions from another source. It's tiring discussing this game with people who haven't played it because it's so abundantly clear they have their perception of the game they're going with rather than the actual product that released. There is no way XVI is any less FF than most mainline FFs.

My biggest complaints about 16 are basically that the game is a bit bleak at times, there's only one playable character, and outside of the Eikon fights the combat gets pretty boring.

I miss the ability to manage specialists as a team, doing really epic abilities where the game slows down to appreciate those moments. The dodge and abilities in 16 feel a bit like a blander Bayonetta.

The game is certainly Final Fantasy, but it's kind of a lackluster entry for those who aren't into making big combos with abilities that have little variety. It makes a lot of the fights very samey.
 
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I don't think open world Final Fantasy is a bad idea, and it was something I was going to posit. I can imagine spells changing how you interact with the environment in some very BOTW ways. Whether or not fans would accept open world FF, I'm not sure. At this rate, it almost feels like Square isn't even trying to appeal to FF fans anymore anyways.
I don't think open world FF is a bad idea either but it's not the best option IMO.

One of the aspects the series has struggled with after the move to more realistic graphics and HD especially is providing the same kind of scope to the adventure as FF 1-9. The issue with open-world games is that the player needs to be able to reach most points of interest in a reasonable amount of time, unless world traversal is the main hook of the gameplay (e.g. Microsoft Flight Simulator). This makes a lot of open-world games feel kinda small, despite objectively being some of the biggest worlds in gaming. Because of this, I feel that it's nearly impossible to make an open-world FF that properly conveys the feeling of journeying across an entire planet without it being prohibitively expensive and tedious to play.

Square-Enix needs to figure out how to design environments that 'feel' big and are interesting to explore without actually being massive, and connect them together in a believable way. Is there a way to modernize the classic world map in a more realistic style? Finding solutions to these game design problems is arguably more important for FF than having the best production values.
 
I'd like to see them go all in on VII or VIII like game. With pre-rendered backdrops and the like. But at HD scale. I think it would look beautiful. Amazing cut scenes etc. It might be a way for them to keep up with the graphical horserace without going bankrupt.

But I guess that's also a problem. From VI to 13 these games were amongst the most beautiful looking games on the systems they were on. Just showcases. I remember seeing the renders for VIII and being blown away.

It's just infeasible for it to be that way anymore. How many people where involved in FFX? For how long? The kind of budgets that games require these days mean that you're kind of forced to be in this more action and more generic space that I don't think FF can really compete in long term. Persona and Fire Emblem have carved out identities for themselves, but neither are FF scale.

I don't really know the answer, and as we move to more and more powerful hardware, and games become more and more intensive to make, maybe there just isn't place for a big budget RPG series anymore, and it should scale down to more modest ambitions, with a little more character.
 
Da Graphix
I'm gonna sound like a broken record here, but FF16 is probably the best looking game you can get on a console, so it's already pushing the graphical showcase angle. There's several hours of mindblowing cutscenes on top of that to really sell it.

I really don't think it's a game quality issue that FF isn't big anymore anyways. It's almost assuredly a marketing and brand issue coming out of SE. It's their fault some of y'all don't even know the kinda game that just released, that the trust in the brand has been eroded by 2 decades plus of mismanagement (despite releasing mostly good games), and that they use such terrible platform release schedules. It doesn't help that the genre of RPG that FF belongs to has slid further into niche status since the 90s where they were huge and they've failed to escape that.

It'd take a miracle for a single major game to really turn all of that around, and FF16 just ain't it. It's a pretty good game, it's just not that good to overcome all of the horseshit that is SE as a business. They'd need to go a step farther with their reinventing of the genre and get something totally mindblowing out of left field to do that. I do think FF16 managing to do a lot of different things for the series and not totally bomb is already a good step in the right direction; it's just going to take a lot more than that to undo all this nonsense. I don't think being more conservative or makin small changes is going to be the magic bullet here either.
 
I don't think open world FF is a bad idea either but it's not the best option IMO.

One of the aspects the series has struggled with after the move to more realistic graphics and HD especially is providing the same kind of scope to the adventure as FF 1-9. The issue with open-world games is that the player needs to be able to reach most points of interest in a reasonable amount of time, unless world traversal is the main hook of the gameplay (e.g. Microsoft Flight Simulator). This makes a lot of open-world games feel kinda small, despite objectively being some of the biggest worlds in gaming. Because of this, I feel that it's nearly impossible to make an open-world FF that properly conveys the feeling of journeying across an entire planet without it being prohibitively expensive and tedious to play.

Square-Enix needs to figure out how to design environments that 'feel' big and are interesting to explore without actually being massive, and connect them together in a believable way. Is there a way to modernize the classic world map in a more realistic style? Finding solutions to these game design problems is arguably more important for FF than having the best production values.
World maps need to come back in general. Open worlds can be great for their own reasons but nothing feels as large as a classic JRPG world map.
 
World maps need to come back in general. Open worlds can be great for their own reasons but nothing feels as large as a classic JRPG world map.
It’s an interesting point in rpgs. If I’m fast travelling everywhere because travel on foot or vehicles is dull and time consuming, to me it’s kinda missed something. I like the old rpgs where getting a boat/airship were the big thresholds that suddenly opened up the game. Going from on-foot to flight instantly and travelling across the world map in seconds gave you a real sense of geography. Similarly, I like the change of perspective in TotK, where I’ll often glide in from a long way off as flight is just fun. Where FF games killed the airship (I think I really noticed it in FFXII but it might even have been FFX) it removed one of my favourite parts of the game. It grounded the worlds and made it feel like you couldn’t just zip around the entire planet, that the game world was only a small chunk of that planet, which is fine. But you don’t need to have to be able to do laps over the North Pole to make maps and traversal with vehicles a fun part of an rpg, especially when it’s only very rare that I want to trudge back to early game village A through cave system B more than once. Fast travel just feels like a mechanic that’s there because long-distance backtracking is boring, rather than giving a long-distance travel option that’s fun.
 
Open worlds also simply don't need to be as large as they are. Almost all of them overstay their welcome, even if I skip a lot of side content. I like open world experiences but they have so much fat on the bones, even the best ones, let alone the weaker ones.
 
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It’s an interesting point in rpgs. If I’m fast travelling everywhere because travel on foot or vehicles is dull and time consuming, to me it’s kinda missed something. I like the old rpgs where getting a boat/airship were the big thresholds that suddenly opened up the game. Going from on-foot to flight instantly and travelling across the world map in seconds gave you a real sense of geography. Similarly, I like the change of perspective in TotK, where I’ll often glide in from a long way off as flight is just fun. Where FF games killed the airship (I think I really noticed it in FFXII but it might even have been FFX) it removed one of my favourite parts of the game. It grounded the worlds and made it feel like you couldn’t just zip around the entire planet, that the game world was only a small chunk of that planet, which is fine. But you don’t need to have to be able to do laps over the North Pole to make maps and traversal with vehicles a fun part of an rpg, especially when it’s only very rare that I want to trudge back to early game village A through cave system B more than once. Fast travel just feels like a mechanic that’s there because long-distance backtracking is boring, rather than giving a long-distance travel option that’s fun.
X was the first game to turn the airship into a menu where you just picked where you wanted to go. There was some element of classic "fly around and find cool new areas" with the coordinates system, but that obviously doesn't give the same vibe.
 
X was the first game to turn the airship into a menu where you just picked where you wanted to go. There was some element of classic "fly around and find cool new areas" with the coordinates system, but that obviously doesn't give the same vibe.
Thanks, yeah I thought it probably was X, I played them out of order so often get confused.
 
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I’m not gonna go into a rant about how FF is not what it used to be, because I already made peace with me outgrowing the franchise decades ago. However, I think FF has done a horrible job of remaining relevant, just as the same time as its contemporaries are reaching new heights.
 
I’m not gonna go into a rant about how FF is not what it used to be, because I already made peace with me outgrowing the franchise decades ago. However, I think FF has done a horrible job of remaining relevant, just as the same time as its contemporaries are reaching new heights.
I don't see that at all. Like it or not, each new FF release is still a big moment. XIV is massive, XV had a long and massive hype cycle, and all eyes were on XVI when it released.

Final Fantasy is definitely the most relevant non-Pokemon JRPG series around.
 
I don't see that at all. Like it or not, each new FF release is still a big moment. XIV is massive, XV had a long and massive hype cycle, and all eyes were on XVI when it released.

Final Fantasy is definitely the most relevant non-Pokemon JRPG series around.
I think the very obvious sales decline is difficult to ignore. FF is struggling now to make the same numbers it did in the mid-2000s, which was already a downturn from the peak of the 90s. Meanwhile, franchises like Zelda and Resident Evil consistently sell in the tens of millions, at the same time that new IPs have taken over the fantasy audiences, like MonHun and Souls.
 
I think the very obvious sales decline is difficult to ignore. FF is struggling now to make the same numbers it did in the mid-2000s, which was already a downturn from the peak of the 90s. Meanwhile, franchises like Zelda and Resident Evil consistently sell in the tens of millions, at the same time that new IPs have taken over the fantasy audiences, like MonHun and Souls.
I don't know how you can speak to sales decline when the last numbered Final Fantasy entry sold about on par with "Resident Evil" despite RE being the more casual appealing of the two. XV selling 10-11 million copies is not a sales decline when it is the highest selling release other than VII not counting rereleases. Similarly XIV's total player count is 40 million+ (players =/= sales but the retention is clear with that game).

RE releases more frequently than FF so that "tens of millions" point seems moot. Also seems misguided to compare multiplayer games to single player RPGs. Obviously the former has more of an appeal on a casual level. Not to say MH/DS aren't spectacular for pulling off what they did, it's truly remarkable. But I fail to see how that's an equivalent comparison. Likewise let's not act like Breath of the Wild/Tears of the Kingdom is typical for the series. Prior to Switch Zelda games selling 4-5 million was considered a good thing.
 
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I’m not gonna go into a rant about how FF is not what it used to be, because I already made peace with me outgrowing the franchise decades ago. However, I think FF has done a horrible job of remaining relevant, just as the same time as its contemporaries are reaching new heights.
That would be true if FFXIV wasn't the biggest MMO right now, a game that is becoming more and more popular with each new expansion, TEN YEARS after its release.

Like, seriously. It's been 1 year and a half since the release of Endwalker and... People are still playing it, people are still subbing, tons of new players join the game each day. This game is crazy popular, don't dismiss it because it's "just" a MMO. FFXIV is fucking huge. Like, WoW at its prime era huge.

(And like it was already said, FFXV was huge too.)
 
I don't know how you can speak to sales decline when the last numbered Final Fantasy entry sold about on par with "Resident Evil" despite RE being the more casual appealing of the two.
On the contrary, Resident Evil being "more casual appealing" (if you could even say that?) has everything to do with being a better managed franchise. Final Fantasy used to be bigger than Zelda and a more consistent snd bigger seller than RE (which prior to 5, was absolutely terrible in terms of consistency, 4 was basically saved by ports).

Saying that isn't the case now is ... kind of the point?
XV selling 10-11 million copies is not a sales decline when it is the highest selling release other than VII not counting rereleases.
People are saying the mainline games are declining because of 7R and XVI, not because of an almost 10 year old game. But even then, Final Fantasy barely meeting the sales of a PS1 game from 1997 on more platforms than ever before and with digital distribution is not really franchise growth.

RE releases more frequently than FF so that "tens of millions" point seems moot.
Every Resident Evil game since 7 will end up being a 10m + seller, except maybe REmake 3. They keep selling faster than the previous mainline games since 7, and they have much better legs than FF games. It's not as if people are pooling together the sales of RE games to come up with that figure. RE already has 2 more 10m+ sellers in the time since XV launched, and they're only selling faster.

There is really no world where FF singleplayer sales numbers look impressive post XV. Especially given the software boom of last gen. FF is no doubt still strong thanks in large part to XIV, but we're talking about its singleplayer relevance which is definitely crumbling.
 
On the contrary, Resident Evil being "more casual appealing" (if you could even say that?) has everything to do with being a better managed franchise. Final Fantasy used to be bigger than Zelda and a more consistent snd bigger seller than RE (which prior to 5, was absolutely terrible in terms of consistency, 4 was basically saved by ports).

Saying that isn't the case now is ... kind of the point?

People are saying the mainline games are declining because of 7R and XVI, not because of an almost 10 year old game. But even then, Final Fantasy barely meeting the sales of a PS1 game from 1997 on more platforms than ever before and with digital distribution is not really franchise growth.


Every Resident Evil game since 7 will end up being a 10m + seller, except maybe REmake 3. They keep selling faster than the previous mainline games since 7, and they have much better legs than FF games. It's not as if people are pooling together the sales of RE games to come up with that figure. RE already has 2 more 10m+ sellers in the time since XV launched, and they're only selling faster.

There is really no world where FF singleplayer sales numbers look impressive post XV. Especially given the software boom of last gen. FF is no doubt still strong thanks in large part to XIV, but we're talking about its singleplayer relevance which is definitely crumbling.
We don't have updated sales on 7R, and XVI isn't even two weeks old. So if those two games are your sole argument it's not a good one. I can easily counter by saying the two releases prior to those are massive successes between XIV having tens of millions of people play each month and XV selling just under the best selling RE. Also it's ironic that XVI is your example of an apparent 'bad selling entry' when Resident Evil Village and Resident Evil 4 Remake both emphasized how much of a milestone it was to sell 3 million copies in the first week. Makes this measuring contest you're making this out to be seem even more silly.

You say "almost a 10 year old game" and "2 more 10m+ sellers since XV" like XV isn't the last mainline entry. That speaks to the infrequent release schedule of numbered entries and doesn't sound nearly like the strong punctuation you were seemingly attempting. And then you ignore XIV entirely for reasons...?

Also RE games have crazy legs, there's no denying that. But every RE since 7 have released on 6 platforms.
 
We don't have updated sales on 7R
Do ... do ... do you think it's generally a good sign when a company doesn't update their sales? Square Enix recently reiterated the 5m+ milestone for 7R ... 3 years after the game's release and almost 3 years after the milestone was achieved. Lmao. And even though it's obviously above 5 million at this point, having nothing to boast about is the definition of not good. It could be at 6-6.5m and that would still be pretty bad legs.

Also it's ironic that XVI is your example of an apparent 'bad selling entry'
Why are you even quoting something I never said? I didn't say that XVI sold bad. XVI sales will be fine. The topic was the loss of popularity of singleplayer FF, which is relevant whether or not they continue to get ok-but-not-mindblowing sales.

Resident Evil Village and Resident Evil 4 Remake both emphasized how much of a milestone it was to sell 3 million copies in the first week.
Also RE games have crazy legs, there's no denying that.
It's almost like RE games are less frontloaded or something.

Makes this measuring contest you're making this out to be seem even more silly.
Its not a measuring contest, the topic was literally about the relevancy of FF compared to series it used to be as / more popular than. Calm down.


You say "almost a 10 year old game" and "2 more 10m+ sellers since XV" like XV isn't the last mainline entry. That speaks to the infrequent release schedule of numbered entries and doesn't sound nearly like the strong punctuation you were seemingly attempting. And then you ignore XIV entirely for reasons...?

I don't really care for semantics over what is mainline or not, I consider 7R mainline and there's no reason to believe that XVI's somewhat tepid launch will buck trends for legs. I'm not even sure why you're bringing up XIV. If you just want reassurance that Final Fantasy as a multimedia franchise is popular, no one is denying that. I said so a few pages ago. The discussion seemed to be about the franchise as a singleplayer entity, that's why RE and Zelda were discussed. Everyone knows XIV and XV were / are popular.

But every RE since 7 have released on 6 platforms.
PS / XB / PC ... ? Not sure if you're including Cloud / PS5 / XBS. That would be a weird argument if so, since that would mean 7R is on 4 "platforms" and it still didn't have great legs (that also wouldn't be true for every RE game since 7).

I assumed this would be more like an actual installbase level sales discussion, maybe with some talk about what Square Enix could do in the future to turn the ship around. Really not interested in some fanboyism about how everyone is out to say XIV isn't popular or whatever.
 
It would be interesting to see how many of XVs sales were at full price compared to something like X. I think I got it for £20 on PSN.
 
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It's amazing how many of the current discussion points about the current state of FF are the same as the discussion points about Halo: another genre defying franchise that still gets lots of coverage and attention, but that I think everyone can agree is underperforming as a franchise compared to where it should be.
 
No matter where it ends up sales or popularity-wise, I just hope FF never loses its experimental factor

Every FF, no matter how messy it can end up being, is just filled with a lot of heart and unique and inspiring ideas. You can tell it was the game the devs wanted to make, trends be damned. And that’ll always be respectable and inspiring to me. There’s just not another AAA franchise that just reinvents itself to this degree, and I find it refreshing to go into every numbered FF with no expectations and just see the ride it takes me on.

Like even XVI, which doesn’t look that crazy on the surface, is a 50 hour character action RPG hybrid set in a grounded GOT-style world yet with its biggest moments being shonen inspired, flashy, over the top kaiju fights. Like.. just a crazy combination of ideas lmfao
 
It will be interesting after the 9 and 10 remake will do well(and 99% they will be turne based according to rumors aniway) I think those selling well will kickstarter a new Turn based FF

That or Team Asano being the most successful team in square

I have nothing against actio based gameplay(in fact the problem with XV is that of being not a complete game) and XVI looks great

But I think they should do an operation similar to the 2000: FF18 is a new game that change everything, FF19 is trpwback to the past(but the past is FFX and not VI now) a 2DHD FF that can be numbered or not
 
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So a turn-based RPG just won Game of the Year, in addition to racking up sales on every platform its available on.

Only one logical conclusion from this: the next Final Fantasy needs to be a battle royale game if it wants more western sales.
 
So a turn-based RPG just won Game of the Year, in addition to racking up sales on every platform its available on.

Only one logical conclusion from this: the next Final Fantasy needs to be a battle royale game if it wants more western sales.
Nah man. Needs to be an extraction shooter. Get in, get as many crystals as you can, and GTFO.
 
they already tried that. shut down after less than a year
Ah well, nothing to be done then.

I mean it goes without saying that they couldn't just make a Final Fantasy game that updates the classic gameplay while staying true to its roots, with a modernized presentation, and a full and diverse party of interesting and fun characters who all have their own stories and arcs, with romance, drama, and a sense of adventure. There's no way that would work.
 
Ah well, nothing to be done then.

I mean it goes without saying that they couldn't just make a Final Fantasy game that updates the classic gameplay while staying true to its roots, with a modernized presentation, and a full and diverse party of interesting and fun characters who all have their own stories and arcs, with romance, drama, and a sense of adventure. There's no way that would work.
You’ve just described FFXIII
 
The only problem FFXIII had was the departure from classic FF lore and the fact that the game was originally developed to be a PS3/BluRay exclusive, but after deciding to go Multiplatform (Xbox 360/DVD), they had to make a loooooot of sacrifices.
 
The RETVRN stuff online about FF and turn-based is a bit much when the period most think of as the golden age (6-10) had two games with incredibly buggy combat systems (6 and 7), one combat system that was balanced horrifically (8), one that was so slow that it's nearly unplayable without speedup today (9), and one that had extremely slow and thoughtless random encounters (10).

FF7R's real-time with pause system is definitely the best combat system in the series.

It's.... Weird that Final Fantasy tried to copy Bayonetta and DMC instead of Dark Souls or God of War 2018 in having a more simplistic combat system though.

The only problem FFXIII had was the departure from classic FF lore and the fact that the game was originally developed to be a PS3/BluRay exclusive, but after deciding to go Multiplatform (Xbox 360/DVD), they had to make a loooooot of sacrifices.

The problem FF13 had was that it was the last major game of the 2007-2010 era of developers thinking that players were incompetent. Dark Souls and the rise of competitive multiplayer games killed this notion, but FF13 started development well before then.

(Also, FF13's story is extremely bad and literally makes no sense. Nojima has had only misses since 2002)

Square's biggest issue is Nojima, much more than their gameplay systems. He's just... genuinely horrible at writing now and has been for over two decades.
 
Ah well, nothing to be done then.

I mean it goes without saying that they couldn't just make a Final Fantasy game that updates the classic gameplay while staying true to its roots, with a modernized presentation, and a full and diverse party of interesting and fun characters who all have their own stories and arcs, with romance, drama, and a sense of adventure. There's no way that would work.
Well there's apparently an FF9 remake in the works...
 
I'm surprised we haven't seen that or the tactics remaster yet. We know they exist.

They could have gotten cancelled (the FF9 remake at least).

Or rebooted while Square tries to free up resources for FF9.

It's one of their most important games so it wouldn't be surprising.

I think people noticed that they seemingly replaced the DQ3 Remake developer (the developer name vanished like a year or two ago from the video description) and, of course, they replaced CC2 with an internal team for FF7R.

Wouldn't be out of character for them to outsource FF9R, get mad at the results, and then do it themselves.
 
Going into 2024, Square has three Final Fantasy things coming up.
  • Final Fantasy VII: Rebirth (Feb 29th)
  • Final Fantasy XVI DLC (Spring)
  • Final Fantasy XIV: Dawntrail (Summer)
After that, it is completely wide open. XVII is probably the end of the decade at best (2028/9). I don't play XIV MMO but I'm guessing that Square will continue to support it while working on the next MMO. That is probably another project that is several years out. The last part of the VII Remake trilogy is probably a late 2027 game or early 2028.

So, beyond those games, it comes down to more re-releases and spin-offs. IX and Tactics are out there, but their timeline doesn't seem to be soonish. After that, maybe they do something with VIII, but I'm not holding my breath. I'm guessing that there will be a spin-off or two that isn't on our radar. Either way, the franchise is in a really good place right now.

I'm surprised we haven't seen that or the tactics remaster yet. We know they exist.
I'm convinced that those projects were greenlit on a Monday and leaked the very next day. IIRC those were part of the Nvidia pre-COVID leak.
 
The problem FF13 had was that it was the last major game of the 2007-2010 era of developers thinking that players were incompetent. Dark Souls and the rise of competitive multiplayer games killed this notion, but FF13 started development well before then.

(Also, FF13's story is extremely bad and literally makes no sense. Nojima has had only misses since 2002)

Square's biggest issue is Nojima, much more than their gameplay systems. He's just... genuinely horrible at writing now and has been for over two decades.
The world/level design was also bad, I'd argue worse than the story
 
The world/level design was also bad, I'd argue worse than the story

Sure, but the level design was so bad in large part because Square viewed players as too incompetent to do anything but follow a straight line.

Square's level designers have been... pretty bad in general post FF9 though.

KH3's level design is pretty good and FF12's was good for the time, but stuff like FF15 is just... Terrible. And FF13 was a joke, of course. And KH2 might have the worst level design of a major game released.
 
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So, beyond those games, it comes down to more re-releases and spin-offs. IX and Tactics are out there, but their timeline doesn't seem to be soonish. After that, maybe they do something with VIII, but I'm not holding my breath. I'm guessing that there will be a spin-off or two that isn't on our radar. Either way, the franchise is in a really good place right now.
I'm not sure I'd call this a good place. Theirs a distinct lack of new and varied games that grow the audience. All the new games are far in-between and what fills the gaps are remakes.
 


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