AtomicZach
Koopa
Wait, the fist bump isn't emote dependent? Sweet! That kind of makes it even more awesome since you an do it no matter what your victory pose is.
Rapid Deco: Yup, that's me. You're probably wondering how I got herePoints for special
28 new gear pieces total... yay...I'm just in it for the clothes and the music.
It only took nearly 9 monthsSoul has reentered the building.
Still trashHow's Super Chump now?
How's Super Chump now? That feels like the least talked about special compared to the big ones like Stamper's ink consumption increase, Splatana Wiper Deco's 190p, and the Big Bubbler. I really like that special weapon, and the painting increase, minor damage increase, and the ability to aim nearer than before sound like good improvements.
Thank you for reading.
Super Chump isn't bad per say but it's a super that needs someone on your team who knows what you're doing. Super-Chump is a distraction for a charging team. Basically while those baloons are easy to pop, any second firing at those balloons are seconds of them not firing at you. It's definitely not a "use freely" type special. A real obvious use is in Clam Blitz when your teams is pushing with the big Clam.Oh... that's too bad. I personally like Super Chump, but the fact that it's not that good kind of dampens my enjoyment with it. I remembered when in Splatoon 2, Tenta Missiles were the "set killer" and the Kensa Splattershot was considered dead on arrival just for having Tenta Missiles. I remembered the first time I used Tenta Missiles on the regular Slosher, the feeling was great! It was regarded as the worst so it felt like there was the stigma of unviability with Tenta Missiles even though I enjoyed the reward of locking into all four opponents. Funnily it's now considered the most powerful special in Splatoon 3 that competitive players expressed collective dread when it was returning after all. Super Chump seems like it is designed as an exclusive special but it seems like the developers didn't do a good job with it...
I guess it's times like this, one has to wonder if Splatoon 3 is not that great of a sequel, between the weapon viability gap, the maps, and the update cycle...
Thank you for reading.
The way I see it, it creates a bunch of paint (even just from landing) and dummies that will bodyblock for you. Prime fighting conditions for aggressive weapons, but nobody in solo seems to realize that.Super Chump isn't bad per say but it's a super that needs someone on your team who knows what you're doing. Super-Chump is a distraction for a charging team. Basically while those baloons are easy to pop, any second firing at those balloons are seconds of them not firing at you. It's definitely not a "use freely" type special. A real obvious use is in Clam Blitz when your teams is pushing with the big Clam.
Technically they nerfed Vac!They didn't change/buff Vac , but I'm OK with the nerfs.
Technically they nerfed Vac!
Probably a silly/stupid question: how do you measure frames? Is it like something like 1 animation movement/change per second or something?To put some of the changes in absolutes:
Splatana Stamper
Horizontal slashes: 25 -> 19 per ink tank (13 -> 10 after 1 burst bomb | 2 -> 1 after 2 burst bombs)
Charged slashes: 11 -> 8 per ink tank (6 -> 4 after 1 burst bomb | 1 -> 0 after 2 burst bombs)
Sloshing Machine
Fire rate: 33 -> 38 frames
Time to kill with at least 1 direct hit: 52-> 57 frames
Time to kill with indirect hits only: 85 -> 95 frames
Max potential painting speed: 29 -> 25 points per second
Octobrush
Swings: 31 -> 33 per ink tank (9 -> 10 after 1 suction bomb)
Snipewriter 5H
Strafe speed: 60 -> 68 (Splattershot is 72)
Amount of Ink Saver (Main) needed for 3rd charge in 1 ink tank: 1 main 1 sub -> 1 sub
Ultra Stamp
Duration: 9 -> 7.5 seconds
Tacticooler
Boost duration: 15 -> 17 seconds
The game runs at 60 frames per second, so 6 frames is 1/10th of a secondProbably a silly/stupid question: how do you measure frames? Is it like something like 1 animation movement/change per second or something?
The game runs at 60 frames per second, so 6 frames is 1/10th of a second
It's also why they often denote things in the patch notes as "by roughly 5/60 of a second" or similar
This is not OK. It's just not.
I only played it on Turf Wars for like 30 minutes, but fortunately I didn't notice any major drops. What mode were you playing? Was there a specific circumstance that triggered the drops? (like the Slammin' Lids on Spawning Grounds)Barnacle & Dime runs at like 40 fps... what is going on
Will this be the season in which the Side Order will release?
Will this be the season in which the Side Order will release?
Just got my first fist bump, woo! Amazing how something so little can be so exciting.
I haven't played on Humpback yet, but I liked it on S2. How is it sloppier?I already knew they were gonna make Humpback smaller. I didn't expect them to make it slopier.