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New phone, who dis?You da best, poop.
New phone, who dis?You da best, poop.
Go into the shop that you see as soon as you turn the game on. There are a bunch of weapons to purchase there. You should also buy gear for buffs.How important are weapon upgrades? I've stuck with the gun you get in the beginning. Not sure where to go to buy upgrades or new weapons
Sorry, I might not be explaining myself well. Let me try again:The problem wasn't it being played too much though, the map was just bad and not fun to play on. Hammerhead is good so it's a shame it's being wasted.
Same. I had lost the first few Tricolours then won one right after I had won a x333 game, so figured that was definitely a good time to stop.Got a win as Team Fun in Tricolor Turf War. I can retire easily now this Splatfest.
I think what people are saying here is "maybe the mode wasn't as unbalanced as we thought, maybe it was a bad map the first time because the one for this Splatfest is better to play. Now I miss it."Sorry, I might not be explaining myself well. Let me try again:
Reducing the rate of Tricolor battles isn't a solution. This isn't the fix to anything. The problem wasn't that Tricolor battles happened too much, yeah. The problem was that the mode is loaded against the defending team, which is something that needs further balancing and adjusting.
Now, the date for this Splatfest was probably already set by the time the Splatfest World Premiere happened, so they didn't have effective dev time to work on those balance patches before it rolled by. So they had to choose between leaving in a mode they already knew was unbalanced, remove it altogether (Which, given it's been in marketing and all, was probably never an option), or what they did: Make it happen less often so it has less influence on the final splatfest results.
This was always meant as a temporary solution, as a stopgap patch, not a fix. The idea is that they're working on balancing the mode behind the scenes, and by next Splatfest they'll roll out changes and set the frequency it happens back to normal.
My point is just that their "solution" made the problem (tricolor is not fun) worse and in hindsight they shouldn't have done anything. Just looking at the maps makes it clear the demo splatfest's problem would not be an issue in this splatfest.Sorry, I might not be explaining myself well. Let me try again:
Reducing the rate of Tricolor battles isn't a solution. This isn't the fix to anything. The problem wasn't that Tricolor battles happened too much, yeah. The problem was that the mode is loaded against the defending team, which is something that needs further balancing and adjusting.
Now, the date for this Splatfest was probably already set by the time the Splatfest World Premiere happened, so they didn't have effective dev time to work on those balance patches before it rolled by. So they had to choose between leaving in a mode they already knew was unbalanced, remove it altogether (Which, given it's been in marketing and all, was probably never an option), or what they did: Make it happen less often so it has less influence on the final splatfest results.
This was always meant as a temporary solution, as a stopgap patch, not a fix. The idea is that they're working on balancing the mode behind the scenes, and by next Splatfest they'll roll out changes and set the frequency it happens back to normal.
there being almost none of it seems like a decent short-term solution to it not being funMy point is just that their "solution" made the problem (tricolor is not fun) worse and in hindsight they shouldn't have done anything. Just looking at the maps makes it clear the demo splatfest's problem would not be an issue in this splatfest.
Which weapons have you all really been enjoying? I've played a bunch of Splatoon 2, so I'm not a stranger to most of them, but I feel like I'm in a rut when it comes to picking a main weapon. I feel like I suck with everything so far in 3.
I thought exactly the same thing. When I first logged into Splatsville I thought Deep Cut playing on the screen in the lobby is going to be great, something to watch, keep everyone hyped up, and it will really add to the atmosphere. Ran in all excited and nope…The festival atmosphere in Splatsville is glorious. Too bad we're still stuck alone in an empty room for the majority of the time we're actually participating in the Spaltfest. They couldn't even decorate the lobby or light up the skybox or put Shiver, Frye and Big Man on the big screen.
I thought exactly the same thing. When I first logged into Splatsville I thought Deep Cut playing on the screen in the lobby is going to be great, something to watch, keep everyone hyped up, and it will really add to the atmosphere. Ran in all excited and nope…
Lowering it makes sense but they lowered it by such a drastic amount, I've encountered it three times across 5 hours of playing, when that is the advertised mode that's horrible, I think it would have been better had they straight up removed it and tweaked it for the next splatfest cause right now the stage is better for it but the rate at which people get it is so abysmal, I think they made the right decision they just over-corrected too hard and now we are at the other end of the extreme, no one can even play tricolour.Sorry, I might not be explaining myself well. Let me try again:
Reducing the rate of Tricolor battles isn't a solution. This isn't the fix to anything. The problem wasn't that Tricolor battles happened too much, yeah. The problem was that the mode is loaded against the defending team, which is something that needs further balancing and adjusting.
Now, the date for this Splatfest was probably already set by the time the Splatfest World Premiere happened, so they didn't have effective dev time to work on those balance patches before it rolled by. So they had to choose between leaving in a mode they already knew was unbalanced, remove it altogether (Which, given it's been in marketing and all, was probably never an option), or what they did: Make it happen less often so it has less influence on the final splatfest results.
This was always meant as a temporary solution, as a stopgap patch, not a fix. The idea is that they're working on balancing the mode behind the scenes, and by next Splatfest they'll roll out changes and set the frequency it happens back to normal.
Yeah. I’ve wondered about that too. Also, if we’re stuck in the lobby I wish I could at least have a look in people’s lockers while I wait.I'm also wondering if there's a technical reason to keep us from queueing up for games outside the lobby. Would be nice to be able to do it from the Splatfest stand, for example, if not anywhere.
The defending team has a lot of say on who wins. If a side gets both rockets, I’ll do everything to make sure that side then loses.You know how they say it's impossible to win a Tricolor battle if one of the attacking teams gets one or two signals? Well, I just won a game where one of the attacking got both signals.
I was in the other attacking team.
The defending team has a lot of say on who wins. If a side gets both rockets, I’ll do everything to make sure that side then loses.
It’s not a well thought out mode.
both of the attacking teams win if one of them wins
you forgot about the matchmaking.tricolor is pretty much the only remnant of the chaos theme
I don't know if Turf War has any real matchmaking but the title has little to do with skill, so if it is matchmaking it's not based on that.why do I keep getting put up against rulers +whatever when I'm only a defender and my team I'm matched with are similar to me.
Nah lol. It's not just a mechanics deal - it's the whole aesthetic of the game that follows the theme. Discounting Splatoon's worldbuilding, especially when the devs put a lot of attention onto it, does a disservice to the game.tricolor is pretty much the only remnant of the chaos theme
Nah,tricolor is pretty much the only remnant of the chaos theme
both of the attacking teams win if one of them wins, making it overtly harder for the defenders as pretty much 40% of the map is fully off limits for you unless you wanna lose control of mid. though it is really fun I wish it felt more like a 2v2v4 than a 4v4 with friendly fire on. in the end I don't think too drastic a change is needed to make it work, maybe give more incentive for the losing teams to go after each other or something
the number 1 team is supposed to be the disadvantaged one in tricolor, it was just they were too disadvantaged, its essentially a comeback mechanic. I believe, Nintendo may have said otherwiseIsn't there any advantage to be the #1 team? Maybe slightly more clout?
I meant in the actual Tricolor matchesthe number 1 team is supposed to be the disadvantaged one in tricolor, it was just they were too disadvantaged, its essentially a comeback mechanic. I believe, Nintendo may have said otherwise
both of the atacking teasm will gain clout if either wins I beleive.I meant in the actual Tricolor matches
Technically both attacking teams win, but only one of them is #1 in the match
I still didn't play any Tricolor match in this Splatfest, but in the Rock, Paper, Scissors one I started painting the other team's turf when it was unguarded maybe not worth it?
75 for me so farUp to 30 hours playtime, and that is more time than I had in Splatoon 2.
Salmon Run is an absolute blast and we should play together.Salmon Run remains the best Splatoon mode. Having a blast with this so far.