English name is Splattershot Nova
Color me interested in a spiritual successor to the Dual Squelcher. Only drawback I see is an uninspired design and name. Not that it'll stop me from declaring a new main if range, fire rate, turfing power, ink efficency and time to kill hit the sweet spot.
Color me interested in a spiritual successor to the Dual Squelcher. Only drawback I see is an uninspired design and name. Not that it'll stop me from declaring a new main if range, fire rate, turfing power, ink efficency and time to kill hit the sweet spot.
Ditto. I like playing all shooters with range of L-3 or higher + Heavy/Hydra. Unfortunately for me personally in S3 I have not been gelling with them either due to awful kits (i.e. Jet Squelcher, L3) or the weapons are lacking a bit in certain areas that isnt motivating me to play them consitently (i.e. Pro, .96gal). The new weapon along with the new Pro kit makes me cautiously optimistic that S3 will get more fun for me. I just need some solid patch notes and/or more fun kits they havnt revealed yet .
The Pro or the Jet I see myself crawling back to, begging on my knees, once they have better kits. The .96 I'm not sure what's wrong with it. Everytime I tried the weapon, something feels off. Is it the movement speed? Does it paint worse than it used to? Whatever the cause, I don't remember the good old Gal being this sluggish in Splatoon or Splatoon 2.
Just recently I dipped back into the Sloshing Machine to fill my midrange needs. It's got a little less range than I'd like, but thanks to Fizzy Bomb can still play keep away quite well. And the slower rate of fire forcing me to hurry less and instead think and reappraise between sloshes is honestly doing me a lot of favors because it curbs my bad tendency to tunnel vision in hard on one target.
I wish Salmon Run gave you more catalog points
Sitting at lvl 95, I just want to get this thing wrapped up. I gotta grind ranked for it, but I don't really want to. I wanna play Salmon Run, but that only gives you peanuts
* Hidden text: cannot be quoted. *
yeah, apparently the bot is now under heavy loadI got it to work a day or two ago. Which part do you think is down? The bit you have to do through a discord to generate a .json file?
Yup, worked perfectly for me yesterday* Hidden text: cannot be quoted. *
as far as I know, you need to use discordYou can't check/get your gacha seed without Discord?
This tool was developed by a well trusted player who has been active in and done loads of good for the community since Splatoon 1, your account isn't at any (significant) riskas far as I know, you need to use discord
it also might put your account at risk
any tool that uses this sort of access presents some risk, but I agree that it's unlikely (especially since it's not really cheating)This tool was developed by a well trusted player who has been active in and done loads of good for the community since Splatoon 1, your account isn't at any (significant) risk
I did main the Dual Squelcher in OG Splatoon so something similar returning would be amazing.
I do want to see if we get a Jet Squelcher or Explosher with new kits first, though.
In what way is the complexity of Museum reduced? The only changes I can think of off the top of my head is that the tower path doesn't go over a water drop-off, and a climbable block below the left side of the enemy platform was removed in some modes only.It feels to me that the problem they have is that stages have to be symmetric and small enough to reach the centre in short order, while also being recoverable with a lucky push. It also feels like they're a little scared to have more complex stages (see: how mahi mahi, Hammer head bridge and Museum d'Alfonsino have reduced complexity vs the splatoon 1 incarnations), all of which combine to create somewhat similar stages.
It doesn't help that we're also missing some of the more unique maps from earlier titles that made it to 2 and so hopefully wouldn't be changed much, like Kelp dome or Skatepark, which were presumably prioritised in 2 because they were great picks, while we get some of the lower priority ones from 1 in 3, since we don't actually have any stages appear in all 3 games yet, I think. I get why they're avoiding the stages from 2 early on because the ones we got were basically unchanged though.
But that similarity of maps also makes me wish they'd just put more of them in 3 to pad things out quickly tbh, they've got to compete with the memory of splat2 on the same platform for me, and that game having had a far wider selection of maps makes splatoon 3 feel much more stale at the moment.
You can't check/get your gacha seed without Discord?
In what way is the complexity of Museum reduced? The only changes I can think of off the top of my head is that the tower path doesn't go over a water drop-off, and a climbable block below the left side of the enemy platform was removed in some modes only.
Edit: Had to look up a map to remember that the spawn areas also used to have spinners. I honestly don't remember those ever being important in gameplay in Splatoon 1. Seems like a good thing to get rid of.
There was also a side route that was removed, where there's now just flat space. It's hard to describe, but when you take in mind the middle square of the map, instead of it being this large and flat, there was a lifted alleyway along the sides of each side.In what way is the complexity of Museum reduced? The only changes I can think of off the top of my head is that the tower path doesn't go over a water drop-off, and a climbable block below the left side of the enemy platform was removed in some modes only.
Edit: Had to look up a map to remember that the spawn areas also used to have spinners. I honestly don't remember those ever being important in gameplay in Splatoon 1. Seems like a good thing to get rid of.
Come to think of it, do you think they flattened so many stages to have more room for people to squid roll?
My thoughts: if painting is this thing's only strength, I think it will be a pretty... bad weapon. Flingza already does that, except at a safer distance and it functions as a fighting weapon too. Any shooter would probably outclass this roller.
They already succeeded in the first game by creating brushesAny attempt to introduce a Roller with a playstyle focused on rolling is a worthy one in my book. Even if this one fails, eventually they'll get one right.
They already succeeded in the first game by creating brushes
Soon!
You can only upgrade them with snails.I tried googling but it was inconclusive...
After you scan it does amiibo gear randomly show up in the stores? Or do you have no choice but to upgrade it via snail shells? Because I'm wondering if I should make them the priority for using them on.
This is 100% meMy first couple of games with the Range Blaster were magical. I was hitting directs left and right, every snap a kill, I thought I had found my best weapon or at least Nirvana. Then, in every attempt afterwards, I reverted to form and never reached close to those heights again. Now I know what Al Bundy must feel like, forever talking about those four touchdowns in one game.
10/10 referenceMy first couple of games with the Range Blaster were magical. I was hitting directs left and right, every snap a kill, I thought I had found my best weapon or at least Nirvana. Then, in every attempt afterwards, I reverted to form and never reached close to those heights again. Now I know what Al Bundy must feel like, forever talking about those four touchdowns in one game.
This was easily the worst rotation there's been in Splatoon 3. Dapples are normally top tier, and Dynamo can be when properly supported,, but Bamboo and Ballpoint are not good under the best of circumstances, and the combination of all four is just horrific. Besides Dapples, they're also some of the least freelancer-friendly weapons too.I feel like the weapon mix for Salmon Run has gone from being one of the best balanced I've played with (Luna Blaster etc) to one of the worst (the current stuff). Also noticing more connection issues again - for other players as well as me.
Hi everyone I'm in charge of stage design for Splatoon 3 and looking for input, how do you like this rework of Manta Maria?
Lol this is exactly what I was going to sayShould remove the grates and the masts, too. Those make the stage too unique and aren't E-liter-friendly.