I’m tying my brain in knots trying to figure out what the hell this game’s stage selection and structure will be like. I’m gonna assume that every stage (not necessary each act of every stage, though) is going to have a segment where Doom’s Eye comes in transports Shadow to a warped version of a stage from the same game, since that’s already confirmed for Space Colony ARK and seems to be the case for Rail Canyon, too. Now that we figured out the mystery of the multiple Radical Highway songs, I don’t think Radical Highway is going to get its own normal stage since, since that’d probably be redundant and require a lot of reworked assets (since they’d have to make both warped and normal versions). However, that either means that Adventure 2 only gets one stage (with both Final Rush/Chase and Radical Highway represented in it), or it has two and the second is White Jungle mixed with Sky Rail. However, I’d be surprised if Sky Rail is used at all since it’s pretty similar to Rail Canyon, though I suppose a warped version focusing more on Pumpkin Hill-like elements could work… Also, I’m worried that Rail Canyon being picked as a Sonic Heroes stage means Egg Fleet may not show up, since they’re both largely rail-focused stages set in the sky…
Following up on these thoughts, I’m getting increasingly worried that there will only be one proper stage (with a second, warped version mixed in) per game. I think it’s likely that they’re going to focus on the more plot-relevant stages for Shadow—Space Colony ARK (with a warped Radical Highway) obviously makes the most sense of any SA2 stage; Rail Canyon (and Bullet Station) is where Shadow first discovers a Shadow android and begins to question his reality post-revival; and Kingdom Valley, well…okay, this one is a bit of a head scratcher because it’s not the most plot-relevant stage for Shadow in ’06, but I believe it’s supposed to be the area in which the Solaris Project happened in the past so I guess there’s that.
Anyway, what really worries me is that after Final Chase and Radical Highway, there are only two Shadow stages left in SA2—White Jungle and Sky Rail, either of which are particularly important stages for Shadow compared to the other two that are already represented. This has me worried that we’ll only be getting the one SA2 stage, and if SA2 of all games only gets
one stage, I can’t imagine Heroes, Shadow, or ’06 getting more than one, either. If they do have every stage be mixed with a warped version of another stage from the same game, that would at least be a way of representing 8 stages overall…but it’s more like 8 half stages to make just 4 full stages. Yet if each game gets
two stages instead of one, while still mixing in warped stage for each one as well, that would be
16 half stages to make 8 full stages…which would kind of be more than we got in Sonic Generations, so I’m not sure that would really happen, either…
The other possibility would be for something in between, like each game getting two stages, but only one of those two stages is a two-for-one deal with an extra warped stage mixed in; this would make a total of 8 full stages but with 12 stages represented overall, 3 from each game. However, if that was going to be the case…I can’t imagine why they would choose White Jungle (or Sky Rail, I guess, but I doubt they’d choose that over White Jungle) to be the one stage from SA2 that gets to be fully itself when you think that honor would have gone to Radical Highway or the ARK stage… I dunno, I just can’t make sense of what they’re gonna do with the stages here, but I
really hope that we’re gonna get more than just four full stages (one per game)… The fact that there’s already a DLC stage confirmed also contributes to my worries that the number of stages in the base game may be more on the lower side, too…