Woo
Meteos was the full package.
Tons of single-player content, would get really fast and frantic, all wrapped up in now-signature Sakurai presentation and flair. Replayable in spades and super fun in 2-4 player multi.
It's easy to see his "game directorship dna" across otherwise disparate genres with Smash, Meteos, and Kid Icarus.
With him, it's a weird conflicted feeling btwn loving and appreciating his work shaping the Smash series and pleasing millions of players ... While also pining for him to try his hand in other series and genres.
Because it's like:
- 2d platformer ... Nailed it
- party fighting game .... Nailed (Smashed) it
- Unique puzzle game ... Nailed it
- Third person adventure/shooter ... Nailed it (depending on hand dexterity and stamina!)
What else can this man achieve?
A Starfox game from him? Or, in light of the NSO N64 update, what if he was like "I'm gonna make Waverace cool again".
Of course a new IP from Sakurai would light gaming internet on fire. What would a Sakurai FPS be like? Or a Sakurai tactical-espionage game (I've had Metal gear on the brain recently). Would I buy a Sakurai-directed visual novel? YES.
Dannnng, the possibilities with this dude