I feel like Diofield is a prime candidate for ‘original rpg that released but I won’t remember that it did the next time I complain about a lack of new IP in a years time’I started valkyrie elysium yesterday. I have played so many great jrpgs lately. Diofield, Soul Hackers 2, Star Ocean 6 and now valkyrie elysium.
I guess I'll have something to watch after the show is over!I was suspecting Final Fantasy XVI would be at the Game Awards since its release date was rumored to be announced next week. The game will be at the show.
I haven't played Celceta, only Ys 8 and 9, but at what point does Ys transition into being 'modern Ys'? I don't know enough about the older games.Currently playing Ys Memories of Celceta and...yeah... I don't like this "modern Ys" at all. The plot is basically non existant and music is very repetitive so far. Apparently it gets better after visiting the 2 towns and I just got to that point so I'm still interested in the game, but yeah kinda rough so far.
IMO it started with Ys 7 but that game is so much better than Celceta despite being released after 7.I haven't played Celceta, only Ys 8 and 9, but at what point does Ys transition into being 'modern Ys'? I don't know enough about the older games.
Oh this is cool, looks like Forspoken gets a demo announcement at the Game Awards. I’ve been on the fence about this game so getting to actually try it out will be welcome.
cc @SammyJ9 since we just talked about this game in the Game Awards thread earlier today!
New FFXVI details dropped!
Final Fantasy XVI releases June 22, 2023
New gameplay details revealed as pre-orders go live.blog.playstation.com
Some highlights:
First full fledged action RPG for mainline FF. (Yay!)
They have an action mode (full control) and story mode.
Cidolfus is this game’s Cid.
You have a dog! You can command your dog to help you in battle and heal you up. Working together is key!
There are party members who join you, but you do not control or direct them.
…
For me committing fully to being an action game is the big one. Splitting the difference in FFXV was a mistake even if I loved that game anyway.
Should add the trailer:
And the Gematsu article / press release.
Final Fantasy XVI launches June 22, 2023
Final Fantasy XVI will launch for PlayStation 5 on June 22, 2023, Square Enix announced.www.gematsu.com
New FFXVI details dropped!
Final Fantasy XVI releases June 22, 2023
New gameplay details revealed as pre-orders go live.blog.playstation.com
Some highlights:
First full fledged action RPG for mainline FF. (Yay!)
They have an action mode (full control) and story mode.
Cidolfus is this game’s Cid.
You have a dog! You can command your dog to help you in battle and heal you up. Working together is key!
There are party members who join you, but you do not control or direct them.
…
For me committing fully to being an action game is the big one. Splitting the difference in FFXV was a mistake even if I loved that game anyway.
Should add the trailer:
And the Gematsu article / press release.
Final Fantasy XVI launches June 22, 2023
Final Fantasy XVI will launch for PlayStation 5 on June 22, 2023, Square Enix announced.www.gematsu.com
See you all in December!New FFXVI details dropped!
I don’t think this one is getting delayed. All the behind the scenes stuff, rumors and public statements, we have heard is development went very well and they largely didn’t talk about it until it was mostly done.See you all in December!
I don't think it's getting delayed any further. But I am planning on getting it on PC and the expectation is there's a 6 month exclusivity period unless shenanigans happen like with FF7RI don’t think this one is getting delayed. All the behind the scenes stuff, rumors and public statements, we have heard is development went very well and they largely didn’t talk about it until it was mostly done.
Compare this to FFXV where it felt like they were flying by the seat of their pants the entire time.
Ah gotcha!I don't think it's getting delayed any further. But I am getting it on PC and the expectation is there's a 6 month exclusivity period unless shenanigans happen like with FF7R
While I agree that 2 was bad, I loved 3 and 4. I wish we got another.I picked up Valkyria Chronicles in the sale. Had enough gold coins saved up from purchases that it was effectively ‘free’. I haven’t played it since release about 13 years ago, and just played through the opening hour. It’s so good and reminded me why I love the series and really wanted to love the sequels. The characters are rounded and believable with talents that ground them in a fantasy-1930s world. Their motivations are clear, their dreams put on hold as they cling to core values that make you want them to survive and succeed (a gentle observed wisdom from the natural world in the case of Welkin, pushed-to-defiance vs the Empire in the case of Alicia). The opening is just sweet rather than a list of tired tropes, as two normal people communicate in tense circumstances, rather than some ludicrous skit. The story of three factions in a continent-wide war is explained concisely but effectively, and the stakes for the characters outlined as the focus is on the small town in a neutral country caught up in it. Core gameplay is explained clearly and by 3 missions in you’re in battles with armour and infantry on both sides.
It’s just such a beautiful game, it focuses entirely on the essential stuff you need to know and story vignettes in the brief cut scenes, it doesn’t tediously pad things out with bloated scenes where people talk endlessly but say nothing or repeat themselves, and the game isn’t weighed down by lists of sub-mechanics either. It’s like, an hour in and you’ve fought three battles, met 3 of the main cast, learned about all of them, defended a small town, learned about infantry, tanks, grenades, healing, sandbags, overwatch, all of the main mechanics. It’s just so tight in narrative, characterisation and combat without skimping on any of them.
I wasnt overly impressed with VC2 or VC4 for various reasons, but I’m going to enjoy playing this again. Can’t really go wrong for £4 or whatever it was, one of my favourite games on PS3.
Chained Echoes is definitely next on my list to pick up. I bounced hard off DQ Treasures after a couple of hours play, will give that another go too.While I agree that 2 was bad, I loved 3 and 4. I wish we got another.
I am loving Chained Echoes. Such a great game in every way.
Going back to VC1 after playing 4 as my first one was interesting, because all the pieces are there that led to what I loved about 4 - and the characters are more realistic and grounded (as is the plot). But I actually found it felt a bit small, pared-down, and lacking in a lot of areas. Combat is so much better in 4 with grenadiers, pairing up to move, the APC, and lots of other improvements, for one thing (and nerfing scout rush at least a little bit). I also really liked the Squad Stories to flesh out the side characters and add some fun more focused challenge maps. And while there are certainly more tropes in 4, I really liked the bigger, higher-stakes plot especially in the second half, and I’m a sucker for snowy levels and it delivered those in spades.I picked up Valkyria Chronicles in the sale. Had enough gold coins saved up from purchases that it was effectively ‘free’. I haven’t played it since release about 13 years ago, and just played through the opening hour. It’s so good and reminded me why I love the series and really wanted to love the sequels. The characters are rounded and believable with talents that ground them in a fantasy-1930s world. Their motivations are clear, their dreams put on hold as they cling to core values that make you want them to survive and succeed (a gentle observed wisdom from the natural world in the case of Welkin, pushed-to-defiance vs the Empire in the case of Alicia). The opening is just sweet rather than a list of tired tropes, as two normal people communicate in tense circumstances, rather than some ludicrous skit. The story of three factions in a continent-wide war is explained concisely but effectively, and the stakes for the characters outlined as the focus is on the small town in a neutral country caught up in it. Core gameplay is explained clearly and by 3 missions in you’re in battles with armour and infantry on both sides.
It’s just such a beautiful game, it focuses entirely on the essential stuff you need to know and story vignettes in the brief cut scenes, it doesn’t tediously pad things out with bloated scenes where people talk endlessly but say nothing or repeat themselves, and the game isn’t weighed down by lists of sub-mechanics either. It’s like, an hour in and you’ve fought three battles, met 3 of the main cast, learned about all of them, defended a small town, learned about infantry, tanks, grenades, healing, sandbags, overwatch, all of the main mechanics. It’s just so tight in narrative, characterisation and combat without skimping on any of them.
I wasnt overly impressed with VC2 or VC4 for various reasons, but I’m going to enjoy playing this again. Can’t really go wrong for £4 or whatever it was, one of my favourite games on PS3.
I have to admit, I liked a lot of aspects of VC4. In particular, yeah the APC was great so that slower infantry didn’t just have to run everywhere. I found grenadiers to be overpowered and wrecked the class balance a bit, both for the PC force and the enemy. I really don’t think mortars should be able to do pinpoint-accurate overwatch fire when enemy units are moving, plus their long range and not needing line-of-sight and having anti-armour options made the risk/reward of the short-range lancers redundant. Given that lancers can’t do overwatch fire and need to get close to hurt tanks and even then can still miss. It pretty much meant that a single grenadier on the field was always a major thing to be considered in the way other units weren’t, especially when they could hide in places both hard to get to and out of line of sight but somehow still relentlessly bombard moving infantry! Also, other units, once deployed, don’t do much until you take control of them, but there’s little reason not to always deploy a grenadier in your bases as they’ll keep notching up kills.Going back to VC1 after playing 4 as my first one was interesting, because all the pieces are there that led to what I loved about 4 - and the characters are more realistic and grounded (as is the plot). But I actually found it felt a bit small, pared-down, and lacking in a lot of areas. Combat is so much better in 4 with grenadiers, pairing up to move, the APC, and lots of other improvements, for one thing (and nerfing scout rush at least a little bit). I also really liked the Squad Stories to flesh out the side characters and add some fun more focused challenge maps. And while there are certainly more tropes in 4, I really liked the bigger, higher-stakes plot especially in the second half, and I’m a sucker for snowy levels and it delivered those in spades.
That’s fair, they are very powerful. But I liked the dynamic they added to the game, making you have to be much more careful about being in the open and use your APC. And also snipers, since them taking out the grenadier was usually a key objective, and I LOVE snipers. They feel way more useful in 4 compared to 1.I have to admit, I liked a lot of aspects of VC4. In particular, yeah the APC was great so that slower infantry didn’t just have to run everywhere. I found grenadiers to be overpowered and wrecked the class balance a bit, both for the PC force and the enemy. I really don’t think mortars should be able to do pinpoint-accurate overwatch fire when enemy units are moving, plus their long range and not needing line-of-sight and having anti-armour options made the risk/reward of the short-range lancers redundant. Given that lancers can’t do overwatch fire and need to get close to hurt tanks and even then can still miss. It pretty much meant that a single grenadier on the field was always a major thing to be considered in the way other units weren’t, especially when they could hide in places both hard to get to and out of line of sight but somehow still relentlessly bombard moving infantry! Also, other units, once deployed, don’t do much until you take control of them, but there’s little reason not to always deploy a grenadier in your bases as they’ll keep notching up kills.
I believe the first three Dragon Quests games are still on iOS and all work one handed. I can first hand vouch for Dragon Quest II being that way. It’s a very straightforward game and turn based which makes it more ideal if you need to pause.Hello rpg thread! I wonder if I might draw on your expertise.
Ideally I’d do all my gaming on switch, but that is not possible at the moment. See, my wee little son is a little fussy and needs a lot of rocking to get and sometimes stay asleep. This leaves me with one hand free! I’ve never done any gaming on my phone but figured I might use some of the time he spends napping to make progress in some rpg or other.
Are there any games available on iOS that could be comfortably played one handed and that you would recommend ? As I mentioned, I’ve never done any mobile gaming so I’m not too sure what the controls would be like. I’m looking for anything to keep me awake during those late night shifts! Thanks for any guidance!
Hello rpg thread! I wonder if I might draw on your expertise.
Ideally I’d do all my gaming on switch, but that is not possible at the moment. See, my wee little son is a little fussy and needs a lot of rocking to get and sometimes stay asleep. This leaves me with one hand free! I’ve never done any gaming on my phone but figured I might use some of the time he spends napping to make progress in some rpg or other.
Are there any games available on iOS that could be comfortably played one handed and that you would recommend ? As I mentioned, I’ve never done any mobile gaming so I’m not too sure what the controls would be like. I’m looking for anything to keep me awake during those late night shifts! Thanks for any guidance!
Just to confirm, all the DQ ports for mobile are really good for one handed mode as they were designed with portrait mode as base, and as @xghost777 mentions all of them are turn based, so you can pick whichever you want ( I recommend 3, 5 and 8)I believe the first three Dragon Quests games are still on iOS and all work one handed. I can first hand vouch for Dragon Quest II being that way. It’s a very straightforward game and turn based which makes it more ideal if you need to pause.
Fire Emblem Heroes is another good choice and it’s F2P. I didn’t keep up with it after the first year / season, but it’s pretty laid back and also turn based.
I'm not super familiar with mobile games unfortunately, but are Switch games an option for you if they have a one-handed mode? Some give you the option to play with only one joycon without having to manually reconfigure anything. Bravely Default II is the first one that comes to mind, but I could swear I've seen some others too.Hello rpg thread! I wonder if I might draw on your expertise.
Ideally I’d do all my gaming on switch, but that is not possible at the moment. See, my wee little son is a little fussy and needs a lot of rocking to get and sometimes stay asleep. This leaves me with one hand free! I’ve never done any gaming on my phone but figured I might use some of the time he spends napping to make progress in some rpg or other.
Are there any games available on iOS that could be comfortably played one handed and that you would recommend ? As I mentioned, I’ve never done any mobile gaming so I’m not too sure what the controls would be like. I’m looking for anything to keep me awake during those late night shifts! Thanks for any guidance!
I have a ten-month-old and have been problem solving the same thing! Lol.Hello rpg thread! I wonder if I might draw on your expertise.
Ideally I’d do all my gaming on switch, but that is not possible at the moment. See, my wee little son is a little fussy and needs a lot of rocking to get and sometimes stay asleep. This leaves me with one hand free! I’ve never done any gaming on my phone but figured I might use some of the time he spends napping to make progress in some rpg or other.
Are there any games available on iOS that could be comfortably played one handed and that you would recommend ? As I mentioned, I’ve never done any mobile gaming so I’m not too sure what the controls would be like. I’m looking for anything to keep me awake during those late night shifts! Thanks for any guidance!
Falcom is ramping up their development output.
There will certainly be no shortage of games for their fans in the coming years.
Yeah this is my main concern, good for them to be working on more titles per year, but I hope they also expand on the localization efforts.I hope they also expand their workforce. But the question now is, will we ever see a ww release? Until we catch up, I dont think so.
Falcom is ramping up their development output.
There will certainly be no shortage of games for their fans in the coming years.
Falcom is ramping up their development output.
There will certainly be no shortage of games for their fans in the coming years.