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StarTopic Retro Handhelds |ST|

Pronouns
She/They
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Hello, and welcome to the Retro Handhelds Star Topic! After seeing the continued discussion in the previous thread about these little devices, it seemed like an obvious choice to make a more dedicated and maintained thread to host discussion about them. If you're interested or just getting started, I hope this serves as a good place to at least get an idea on what is currently popular and well supported in the space. If you're somebody who is already drowning in impulse purchased handhelds, maybe stick around a bit and have some fun talking about what device you're currently digging or what you're looking forward to next. We're all just here to figure out the best way to have all our old favorites on the go. So, let's get started.

So What is a Retro Handheld Anyways?

Simple, a Retro Handheld is any all-in-one(power, screen, controls, etc) device that fits in your hands and can play retro games, right? Well, yeah that pretty much sums it up, but that’s also an extremely wide definition to base an ST around, so let’s be a bit more specific. There’s a particular style of devices that resemble classic handheld consoles, and are primarily designed to play portable game environments as well as emulators. These are nothing new, but in recent years the quality and quantity of these devices have skyrocketed, and as a result a niche community has popped up around them. The main focus of all these little handhelds has been the appeal of having lots of your favorite retro games on the go, and thus the name Retro Handhelds has become a common way to refer to them.

While this thread is going to mainly focus on the onslaught of budget friendly devices surfacing out of China, that doesn’t mean there aren’t other parts of this hobby that shouldn’t be here. Some people keep their old first party handhelds alive with restoration, enhancement mods, and custom software solutions. Some people build their own devices out of small low powered computers and garage kits, and that’s cool. Some people convert their phones into a Retro Handheld using specialized controllers, and that’s cool too. Some people even go the lengths of chop shopping together entire retro consoles to fit into handheld plastic enclosures, which is actually the coolest. Point is, despite the OP focusing on the most popular and accessible handhelds, it’s a pretty wide umbrella hobby outside of that, so go crazy. If it's an all in one handheld playing old games and think it could fit the discussion, feel free to roll with it. Retroids, Gameboys, Analogues, chopped shopped portable Wiis off Aliexpress, go crazy.

Linux vs Android vs “PC”

When looking at the most popular handhelds on the market, they tend to come in 2 distinct flavors, Android or Linux. Once you get to a certain power level, full on handheld PCs enter the picture as well which are their own can of worms. Each of these platforms have their own pros and cons, so let’s learn about those before we get to the popular handheld list.

Linux: A large majority of handhelds, particularly at the lower end, gravitate towards using a Linux based solution for a few good reasons. The most obvious one is that it is extremely easy to get running on just about anything, so relatively budget and low power devices can rely on it as an option. Another is that Retro Arch runs on Linux, which is the most popular application for hosting a large number of emulators. When you combine these two things it makes sense why it would be a common solution. On the user side of things, the main benefit is that Linux devices will run lightweight and friendly interfaces to make set up simple and fast. It tends to turn things into a more “console-like” experience for most people. It’s fast, maintains better performance on lower hardware, and has been mostly streamlined for ease of use.

These lower end Linux systems don’t come without limitations, mostly in that you may find yourself “locked in” with regards to what a system can do. If your device doesn’t have support for a specific system or even settings options out of the box you might just be stuck with that functionality. Many of the more popular devices and chipsets will sidestep this by loading custom firmware or OSes onto the device such as OnionOS, ArkOS, or JELOS. These options will make Linux handhelds really great and come to life, so all of the recommended Linux handhelds will generally have something like this. Linux is a great option for the ease of use, just you’ll be generally at the mercy of whatever Linux build(s) your device supports.

Android: This one is pretty simple since most people have some experience with an Android phone or tablet. It works pretty much just like any Android phone would, which should be fine for anybody already familiar with the OS. You just install whatever emulation solutions you want and start going. Android also has access to, well, all the other Android apps like native games and game streaming. There’s also better support for touch controls, gyro, etc. out of the box on many Android emulation apps. It’s a very popular and well supported OS in general so small benefits like that add up. More powerful chipsets and emulators are also commonly paired with Android, so if you want to play Gamecube/PS2 era or up you’ll find most devices capable of that fall here before reaching PC handheld territory.

The major downside to Android is you will have to set up everything about the system manually in order to have a good time. Some devices come with pre configured Android or some kind of starter app to help, but these tend to end up with subpar results. You will need to manually install and configure each and every application you want to use. If you want to set up a console-like frontend to navigate everything in one app, it will take some extra time and effort. Once you’ve made it through all of that, there are still layers of the Android OS you’ll likely need to interact with on a regular basis. If you’re not set up and tinker friendly, Android may be too large of an ask. Support for emulation on Android is also not as developed in some areas as it is on Linux. This really only matters on the higher end of the things generally, but it is something to keep in mind as you creep up in power level.

Handheld PCs: The Steam Deck, ROG Ally, Legion Go style devices are also their own breed of devices to consider. Full on x86 based machines offer some really powerful performance as well as the widest amount of capability you can find. They just tend to be expensive, and they also require more power and produce more heat. You won’t be finding them in any kind of pocketable form factor either. The Windows based ones also aren’t exactly easy to “console-ize”, it’s just exactly like using Windows on a home PC. It’s great how much they can do, but you should know if that’s the right fit for you. The Steam Deck is a little bit easier to console-ize thanks to Emudeck and tools to integrate games and emulators directly into SteamOS, but that’s also another level of tinkering to consider. It’s worth listing these as their own entity if you happen to be considering a full scale PC solution and Retro Handheld device in one, or just want that raw power.

Popular and Recommended Devices (Expand quotes to see full images and write ups)

$60~ Miyoo Mini Plus:
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This is probably the most talked about and most popular device currently in the space for a number of reasons. The first and most obvious is the size and build quality at a glance are really appealing. It fits in the pocket, looks sleek, comes in nice colors, and feels about as good as you can expect for something of its size. It’s not the most powerful thing you can have even at that price bracket, but it still has enough power to comfortably play all the 16 bit systems, Gameboys, and PS1 games without much issue. The community support for this system is also incredible, with the custom firmware OnionOS being amazing and easy to install. This custom firmware takes the device to a level far above the competition, making it so getting the most out of this system is fast, convenient, and simple. It really is a killer value and a great entry point for anybody interested in trying these out. Do keep in mind the size and limitation of this machine before purchasing. It is still quite small and can become hand crampy for longer sessions, and the smaller screen size may be limiting when trying PS1 games. It’s also still a $60 handheld, so despite feeling premium for the price you may notice rough edges unit to unit. Also the stock speaker is kinda whatever. These downsides are extremely minimal especially for the asking price and form factor they went for, but they are worth mentioning for an informed purchase. There’s a reason these are so insanely popular, and are always the go to recommend the moment anybody walks into the Retro Handheld space.

Its closest competitors are the Anbernic RG35XX and RG35XX+. The RG35XX has been around for a bit and is very similar to the Miyoo, but it’s slightly bigger and has slightly worse build quality. It does support its own custom firmware, GarlicOS, which is similar to OnionOS but lacking a couple of things. The RG35XX also has an RTC chip in it, which does make it much more convenient for playing games that rely on this feature (read: Pokemon). The RG35XX+ just released and fixed most of the build quality issues, put in a faster chipset, added WiFi support, and generally brough itself up to standard while maintaining the same price point. The main reason it’s not recommended over the Miyoo is that it’s just too new and doesn’t have the custom firmware support to make it really shine yet. If that support materializes, expect it to share a top spot alongside the Miyoo in the future.

$60-70 Anbernic RG35XX H:
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The RG35XX H is something that has crept up in recommendations as an entry level Linux based handheld that offers something that is a bit neglected around this entry point: horizontal form factor. It’s quite pocketable, has decent controls, solid screen, great battery, and okay power for the pricing. 16 bit games work great, PS1 games run great, N64 is mostly fine, Dreamcast and PSP hit and miss. It’s not a powerful machine, but for the price it will be able to get a bit more done than the comparable Miyoo Mini+. In typical Anbernic tradition the onboard software is not great, but as with most other Linux handhelds there are community OSes that fix this problem. Throw Batocera on this thing and have a good time.

It is worth noting that the typical asking price of closer to $70 USD is a bit steep for this, especially considering for just a bit more the RP2S or RGB30 are right there. That being said, this thing can regularly go on sale for $60 and under, and at that price point it is a good entry point for Linux based handhelds in a bit of a different form factor.


$90~ RGB30:
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Powkiddy’s newest pocket handheld has become a bit of a sensation in the community as of late. The biggest selling point here is the unique screen size and shape that you can’t really miss at a glance. It’s a nice, big 1:1 aspect ratio screen, which may not seem great at first, but actually kicks total ass for accurately scaling and cropping a large number of retro systems. This versatility is the main selling point, making it viable for people who want to play arcade games with vertical and horizontal layouts, Gameboy and other handhelds with weird aspect ratios, and even just retro home consoles in 8:7 format. It also sports a well known and supported chipset, the RK3566. The benefits of that means there are a number of community made Linux based operating systems ready to go for this one, and they are easy to set up and get going. That chipset is also capable of handling all the 16 bit systems and PS1, as well as pushing into working with some (but not all) Dreamcast and N64 games. Pico8 also shines in particular here thanks to that unique screen. All of this while still being able to slide into a pocket or bag is a pretty ideal set up, so this one comes recommended as a low-mid power option that has a strength in versatility. Note: Powkiddy’s QC with regards to the batteries has been somewhat spotty recently, so keep in mind if you get a unit with this issue you may need to RMA or take apart the device and physically reset the battery. This doesn’t appear to be super widespread but I’m gonna mention it.


$90-$110 Retroid Pocket 2S:
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At around this price point, you start to find yourself in the Android handheld space with the most inviting option probably being this guy right here. What makes the Retroid 2S so nice is that it packs a lot more quality of life ergonomics as well as decent power into the correct price point. This is the first device on the list with stacked shoulder and trigger buttons! It also has nice and big Hall Effect joysticks for a comfortable range of motion while still being recessed enough to not get in the way of sliding into a pocket. There’s even a gyro in this guy if you wanna play Warioware Twisted. Sticking to a 4:3 screen also helps keep the size and shape small enough for those pockets without giving up comfort. The bump in performance here over the competition is also apparent, with this chipset much more comfortably playing most of the N64 and Dreamcast catalogs. PSP also works here, but isn’t exactly recommended due to the size of the display. Now, you might be thinking this is where PS2 and GC games enter into the conversation, and that is only somewhat true. The lowest end games on those systems will run, but the majority will not be in a playable state. Maybe half of those libraries at best will be playable and that is optimistic. If a specific lowend game exists that you want to try, that might be a value add to this, but I would not buy it for those systems. That’s just going to the be limit at this price for now. Still, if you’re interested in an Android handheld or just something that checks the boxes for this price point it’s a good place to start. The more expensive SKU comes with more RAM which can matter for the high end systems of this device, but is generally not needed unless you intend to push those games often.


$185 Anbernic RG556:
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Introducing the Anbernic RG556, the current flagship handheld from the Anbernic brand that aims to directly compete in the PS2/Gamecube ready space. This handheld is banking more on the idea of going for an ergonomic approach rather than focusing on raw power, and the general consensus is this gambit pays off. The big draw is a nice and big 5.5” 1080p screen, controls designed around analog sticks and 3D games, and a nice big grip oriented body design. While these decisions all take away from the pocketability aspects, they ultimately feel like the right choice for a console with enough power to dive deep into 3D game libraries. The screen size is also plenty to play most PS2/Gamecube games comfortably, as anything smaller tends to run into issues with text size and general readability. The controls are fine, Ayn and Retroid still seem ahead of the curve in this department, but the general layout and grip design of this makes it one of the most comfortable handhelds you can get. The Odin 2 may just barely edge it out, but in this price bracket the RG556 stands on top for comfort and just being generally enjoyable to hold and play.

As for power and actual emulation, the RG556 is not quite on top for this price bracket but it is no slouch either. It’s an android based device running on a pretty middle of the road chipset that is going to handle everything you’d expect until you hit PS2/Gamecube/Wii. Here things get a bit weird, where there is a wide range of compatibility that doesn’t quite hit the other high marks Retroid will achieve in the same price bracket. Gamecube fares pretty well, it’s pretty easy to recommend this device for that system with the exception of the most demanding games. F-Zero GX seems to be the cut off point, where tweaking and knowing Dolphin magic android nonsense is required to get close to full speed. You can run a PAL ROM of it at full speed, so it’s close, but not quite there. PS2 is fairly similar, where most games will work but more tweaking is required and the most heavyweight games just aren’t going to make it. If you want to have a fully compatible PS2 library this won’t be quite the option, but 90%+ is achievable. Research and tweaking will be mandatory for all of that. This is a more powerful device than you’d find at this point in previous years, but won’t hit the max potential of the RP4 Pro or have the PS2/GC juice to stand up to something like an Odin 2.

Still, I would recommend this over Retroid if comfort and ergonomics matter to you over power and pocketability. The conclusion I’ve come to is if you care about 3D games that go beyond the PS1/N64 era, is that pocketable screen and controller solutions compromise enough of the experience to make it sometimes not worth it. The RG556 is hands down one of the best experiences you will have in this pricing bracket, which makes the trade off in power/pocketability extremely worth it.


$150~-$200~ Retroid Pocket 4 (Pro):
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Retroid continues to dominate around this price category and for a really simple reason. They just have a design that works well and packs the power at this price point. Once again we have stacked shoulders with analog triggers and a really simple and comfortable design to play with. The major difference this time is the inclusion of a full 16:9 screen as well as notably increased power. With that power and screen size, the RP4 is an extremely comfortable PSP machine in addition to everything the RP2S offered. It’s also better suited for other Android games and applications, again thanks to the 16:9 screen. The screen size is also more accommodating for DS/3DS emulation in a side by side format if that’s your thing. I also like 16:9 screens for the 3:2 aspect ratio of the GBA. For some people the 16:9 screen and increased comfort is going to be a difference maker. The increased overhead in power is also nice to ensure the N64 and Dreamcast games you want to run will be smooth while looking great.

Now, you may be thinking again this is where PS2 and Gamecube enter the conversation. It is much better here, but caveats exist. The standard model RP4 at $150 will handle roughly 80% or so of those libraries smoothly while running at a native resolution. This isn’t a bad deal, but requires a lot of tinkering. I would consider PS2/Gamecube as “bonus” consoles on the base model, that with research and dedication to specific titles can be suitable. The $200 RP4 Pro has a very substantial power boost, allowing it handle probably closer to 90-95% of Gamecube/PS2 games as well as Wii stuff. That’s even pushing 1.5-2x native res in some cases, with widescreen hacks going on. That is a pretty sweet deal if you want to have those systems in your pocket, and not much else is going to come close. The only concern is there are still some games that are going to not be quite smooth enough or work at all due to compatibility issues within the chipset. This is a small percentage, but if it happens to be your favorite you are just out of luck. It’s worth researching in case something you have your heart set on won’t make it on this device. The other thing is, again, the screen size and ergonomics can be somewhat limiting for this generation of games. That comes down to personal taste and isn’t the most common complaint, but keep in mind the kinds of games you’ll be wanting to try out and if they make sense for this form factor.

One last thing, the RP4 line is EXTREMELY new to market at the time of writing, and hasn’t seen widespread adoption. If you’re particularly worried about QC or longevity issues with these things, it may be worth waiting it out a bit before buying. The initial wave of units dealt with screen issues that were fixed via OTA updates, and failed trigger modules popped up in large waves. Retroid seems to have fixed the trigger issues and will offer replacement backplates to affected customers, but if you don't wanna risk that it may be prudent to wait a bit longer.

Now what about the older Pocket Flip that was popular in 2023? Well, internally it’s using the same parts as the previous model RP3+ just in a clamshell form factor. That chipset is one that is powerful enough to handle most things under the PS2, and will have around 70% of the GC/PS2 libraries playable. Think like a powered up Retroid 2S. The only real functional difference is that the joysticks have been replaced with Hall Effect sliders to accommodate the clamshell. Outside of that change, it's just a toned down version of what was written above. I think this one stands out currently for fans of clamshells, so if that’s your jam there aren’t many alternatives at this power level. I do feel the need to mention that early production units had some problems with hinge cracking, however that seems to have been fixed in later batches. The power level here is outclassed by the RP4 in every way, and that device is cheaper. The Flip is also being discontinued, so I wouldn’t rec chasing one down unless you adore the clamshell set up.

A popular alternative to the Flip/RP3+ will be the Anbernic RG405m. The “m” stands for metal! Anbernic sacrificed stacked shoulder buttons and the 16:9 screen to try and maintain a smaller form factor. The RP4/RP3+ are just big enough to be awkward in some pockets, where this one isn’t. The metal case and overall build quality is also just a pretty nice upgrade as well. Under the hood, it actually uses the same chipset of the Flip, so expect similar performance. One advantage the RG405m brings is that it can use a custom operating system called GammaOS. It’s still Android, but it offers some performance and battery enhancements as well as being an overall smoother experience. If you’re willing to tinker it’s a great alternative to a Retroid. The performance is now dated in comparison to the RP4 and it costs even more, but the premium shell and alternative form factor still make it attractive if you're into it.


$220-250 Analogue Pocket:
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Sitting pretty at the premium price tag podium is Analogue’s entry into the handheld niche. The reason this thing is so expensive is the magic letters FPGA. The tl;dr is the hardware inside here offers FPGA hardware emulation, rather than software emulation, which ensures incredible accuracy for all the supported systems. Since this thing is such an accurate hardware emulator, it even fittingly comes with a Gameboy cartridge slot on the back. If you want the truest recreation of the Gameboy experience, this is it. The screen here is even built with this accuracy in mind. It’s exactly 10x the resolution of the original gameboy, and the pixel perfect scaling is gorgeous. Every bit of the hardware included oozes that kind of premium feeling, it’s just a well put together machine. It can also play a lot more than just Gameboy games. Open FGPA support is on here, and does support simply loading games off an SD card. You can play NES, SNES, Megadrive, Neo Geo, and another handful of older systems with FPGA accuracy. If you’re looking for the absolute most premium and accurate way to experience these games in a handheld format, this is the option. That being said, this option isn’t for everybody. The price is just extremely high for the amount of systems supported, so if perfect accuracy isn’t a concern it may be hard to justify. Second, availability is just really bad. Analogue does not produce enough of the base models to meet demand, so be ready for a long waiting list. They do put out batches of the $250 special edition models every so often, so if you stay on top of their social media you might be able to find the more pricey ones. Also if you do want any of the Analogue accessories to go with one, be prepared to swallow more enormous price tags. Still, they are the only ones in the FPGA game in town which will justify the price if you are chasing that, so if you want the nicest of nice for your older games this is where to go. Particularly recommended for collectors who will use the hardware slot or people who want to splurge on premium hardware.


$300+ AYN Odin 2:
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The Odin 2 released recently as an absolute beast that is positioned to be the king of all Android emulation. The chipset inside this thing is the Snapdragon 8 Gen 2, which is used in the Samsung and Google flagship smartphones of 2023. To say it’s powerful compared to the competition is an understatement. This one can fulfill the promise of full Gamecube, Wii, and Playstation 2 playability and then some. It can often run those games at 3-4x native resolution or higher. Widescreen hacks, mods, texture packs, etc are not a problem. The latest Android games and game streaming are all handled exceptionally well. The build quality is also excellent. Analog triggers, Hall Effect sticks, comfortable shape, fingerprint sensor lock button, and a 6” IPS screen are all here. There’s even a whopping 8000mah battery in here to keep it going for long sessions. There are still some negatives. The only one on AYN’s side is that for some reason their built in controller solution has a small amount more latency than competitors. It's still very playable, but will be noticeable for some. The other is scraping against the limits of Android as an OS. Emulators on Android are just not as well supported as elsewhere. Despite AetherSX2 being a very capable PS2 emulator, it is currently abandoned so if something on PS2 has an issue, it may be awhile (or never) for fixes to appear. It will still run 99% of that library well enough through brute force, but still edge cases exist. There are also some systems that just don’t have Android emulators out there right now, like the original Xbox. Switch emulation is a hot topic since the Odin 2 has the specs to run it, but the emulation software is still in early development. There’s enough support for PS2/Wii/GC and earlier for me to be confident in recommending this for people who want those without compromises, but keep in mind where the limits are. Finally, pricing is a limiting factor. $300 is in the territory of x86 based handhelds which are much more capable. The Odin 2 has advantages over those in terms of form factor, heat, and battery, sure, but you can’t compare performance and versatility with those. “Just get a Steam Deck” is a very real thing to consider. Still, if you’re primarily focused on emulation/android this is the top of the ladder for the time being. Note, this thing ships in 3 different models, the base, pro, and max. The differences between all 3 performance wise are tiny, so the base is all you need. If you want it in a pretty color, you have to spend extra on the pro model which also comes with some additional RAM+Storage. It's a nice to have, but the increased cost to $370 hurts. The Max model only has increased RAM+Storage over the pro and is generally considered not worth the asking price.


$300+ Steam Deck:
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This thing goes far beyond the Retro Handheld world, but it’s so popular and capable it has to be listed. Not only do you get the entire Steam ecosystem to play with, you also get an insanely well supported emulation machine as well. Many of the best emulators are well supported on Linux, and the community installer Emudeck makes it trivial to set up. The Steam Deck is also just so powerful it will crush every system throw at it until around the level of the Playstation 3. There’s not much else that needs to be said about what it can do power wise, and it even has a great suite of additional controls to match. The touchpads and paddles make a world of difference for additional macros and functionality. So why not just get a Steam Deck for all your needs? Well, three things. It’s still a larger investment than most other handhelds particularly if you want an OLED model. Second, the heat and battery limitations may not be ideal for some. Finally, the Deck is so huge it almost needs its own dedicated case/bag to carry around. Those limitations are fairly minor in the face of what all the Deck offers, but they do add up to make it so some people will prefer to reach to other devices instead. If those minor caveats are fine with you, this would be the top recommendation for a fully powered emulation device these days. The Steam Deck is also not the only handheld PC in town, the ROG Ally offers a very similar experience in the flavor of Windows. The Deck’s added controls/support make it a better emulation device specifically, but that doesn’t mean the others aren’t capable and good alternatives. Used decks can also be found as low as $200-$250, so really do consider scoping out places for these.


$70~ Micro Consoles:
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I’m leaving these for the end in their own category because they are less practical to play on. The TrimUI Smart is the most practical thing of this size thanks to the Gameboy Micro style layout, but the tiny screen is very limiting. Still, if you want to maximize portability for 16bit games, it’s right there for you. In the microspace there are 2 other notable handhelds to see as well. The Funkey S and RG Nano are small enough you can basically slap them on a keychain and get them around. They are a lot more cramped to play and also have a tiny screen, all while being quite expensive compared to their larger brothers. I’m still putting them here because they are so adorable and cute, and you could get away with 5 minute Pokemon sessions here and there while barely noticing you’re carrying a handheld around. These aren’t very serious game players with the exception of the TrimUI Smart, but I do want to mention them if you’re just looking for something cute that you can throw your own game library onto.

FAQ:

Where do you buy these things?


Typically the manufacturers of the more popular devices will have their own storefronts that ship directly from their country of origin. Some of the Chinese brands will even have official Aliexpress stores. These are the cheapest and most reliable ways to buy, but the shipping might be a little slow. Shipping from China to the US typically takes 2-3 weeks with the cheaper options. There are secondary sites and resellers who will also ship out of Asia, like KeepRetro, who sometimes have good deals on shipping. You may find some of these things on Amazon with faster shipping. What’s happening there is dropshippers will bulk buy for cheap, mark them up some, and sell them directly on the American/European marketplace. You’ll typically overpay, but may save some shipping time. I also cannot vouch for what an Amazon dropshipper will actually send you, so that’s between you and their customer protections. It’s usually fine.

What about storage?

Grab a micro SD card from a brand like Sandisk, Samsung, Toshiba etc. and slap it in there. These are relatively cheap these days and reliable. Some devices will ship with sd cards of varying sizes or full of “preloaded” garbage. Throw those away as soon as you get them. They tend to be unreliable junk, and in the worst case scenario can fail in a way that bricks your handheld. If an option exists to buy without an included SD card, always do that and just provide your own.

Are these things reliable?

For the most part. There wouldn't be so many people into them if they weren’t, just keep expectations in check for what they are capable of as far as power goes. In the recommended device section I tried to be as realistic as possible, but some sources tend to get hyped up and overstate things. As far as build quality and QA goes, it’s about what I’d expect from most budget electronics. Most of the time it’s fine, but if you’re not okay with any risk maybe stick with more reputable brands. Wait for reviews on new units and keep your eyes out. I will say dealing with customer support on the other side of the world and through a language barrier is rough with these small companies, so be wary about that upfront. I’ve had mostly good experiences personally but keep it in mind it’s not as risk free as buying from a large brand.

Where is a good place to go and learn more?

I’d highly recommend checking out Retro Game Corps Youtube channel and website. They’ve become somewhat of a central pillar of information for these things thanks to their extensive and comprehensive review format of almost every device that tastes even a hint of popularity. They also make extensive video guides on how to get started with the most popular devices, and they will have even more in depth written guides on their website. They are not always the perfect final opinion for everybody’s taste on reviews, so it’s always up to the viewer to look around at their own discretion, but they often are in depth enough to help you reach your own conclusion.

If you’re looking for other community hubs, there’s always the SBCGaming subreddit. It’s mostly people just posting their collections, but news for upcoming releases is often posted there. The community is also always over eager to try and answer any questions, so it wouldn’t hurt to ask around.

I found this community spreadsheet of game compatibility, can I trust it?

If you come across a google spreadsheet for your device that lists a bunch of games and how well they run, that’s awesome! A word of caution however, is that for the harder to emulate systems like Gamecube, PS2, Wii, etc. people tend to get overly optimistic. Take everything you see with a grain of salt, but you can get a general idea of what to expect. The good thing about these spreadsheets is the better ones will have notes next to the games with a list of settings to make them run well. More often than not those notes are pretty accurate, so it wouldn’t hurt to take a peek at those to try for yourself.

Why didn’t you mention Saturn emulation at all?

Because Saturn emulation is kind of a huge pain in the ass. To keep it brief, Saturn emulation requires a huge amount of power to run well in comparison to the other 90s game consoles, and that will lead to a lot of compromises. You’ll see several reviews using some form of the Yaba Sanshiro emulator to run Saturn games, and it looks pretty swell. Yaba Sanshiro is a great emulator to have access to Saturn games on lower power devices, however it is not accurate enough to always have a good experience or run specific games at acceptable levels at all. The next alternative emulator is the Beetle Saturn core within Retro Arch, which is built off Mednafen and capable of an acceptable level of accuracy for all games. Unfortunately, this requires so much more power that the only handhelds that currently run it at full speed are the Odin 2, Steam Deck, and other handheld PCs. If you’re looking to buy with the specific idea of enjoying a wide Saturn library, you’ll need to aim relatively high spec wise for now.

My favorite device isn’t in the recommended list!

Then make a post about it! There’s lots of other cool stuff than what’s listed here, I just stuck to what is popular and well supported. If something gains a lot of traction and I have room (oh god I don’t know the character limit but I think I’m not close) it can get thrown up here. That also goes for expanding the community content list as well. If there’s a great place to discuss things, or a content creator who is doing well in this space you think should be linked in the OP just yell at me I’m fairly agreeable.
 
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I'm gonna go ahead and steal the first reply in old forum tradition(in case I need to edit the OP into 2 posts later or whatever), lemme know if there's any typos or updates that need to be addressed.
 
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Automatic Yeah! but also an informative read.

While this thread is going to mainly focus on the onslaught of budget friendly devices surfacing out of China, that doesn’t mean there aren’t other parts of this hobby that shouldn’t be here.
Is it okay to bring up Analogue Pocket and/or the OG handhelds? The previous thread became this one-stop-shop for any handheld that played old games. Just want to be respectful to this thread and the work you put into it/not hijack it with devices or topics you didn’t want in here.
 
Is it okay to bring up Analogue Pocket and/or the OG handhelds? The previous thread became this one-stop-shop for any handheld that played old games. Just want to be respectful to this thread and the work you put into it/not hijack it with devices or topics you didn’t want in here.
Yeah, I tried to kinda say that in the second paragraph. Old handheld hardware that people still use or the FPGA solutions or whatever go nuts. If it's a handheld device that plays old games you're good. Basically this is the old thread but with a maintained OP, as the previous OP is now inactive. I'll edit it to be more clear.
 
Great ST @BotenAnna!

I want to add that you might already own a retro handheld... without knowing it.

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Once homebrewed, Switch, 3DS and PSVita are quite good for retrogames, and at this point, hacking a 3DS or a Vita is quite trivial.

On Switch, you basically have access to everything up to N64/PS1 thanks to RetroArch, with all of its bells and whistles (filters, multiple cores and options, ability to remap everything, and run-ahead -- though not every emulator supports it) and incredibly dumb design choices. N64 could be a bit hit or miss, but PS1 is fine. With DarkAkuma's CaVE, you can also inject your games into the official NSO apps, or the Saturn emulator used for the Cotton collection. Performance is stellar for everything 2D, and you can even play GB/C/A games multiplayer if you have two hacked Switch, acceptable for Saturn and hit or miss for N64 (as the official releases). Honestly, if the limits of the NSO apps or having to deal with RetroArch is not an issue for you, Switch is a fine retro-console, although hacking a later model might be a hassle.

Then we have 3DS. The secret best thing about 3DS is that it can play every DS and GBA game without emulation. Twilight is the go-to option for DS games, while for GBA you can either use Injection (the tool is a bit broken nowadays, unfortunately) to have them on your home screen, or try Open AGB Firm. The latter allows you to adjust the game colourspace to mimic an original GBA display, whereas if you go the Injection route, you'll need another tool. With Injection, you can use the official VC emulators for NES, SNES and GB/C. In SNES' case, the emulator is the same one used for SNES Mini and NSO, so you apply the various community-made patches, which make most of the library work really well. However, between injecting a game, adjusting the colors of GBA games (and mind you, only GBA -- you cannot apply any filter or adjustment to GB/C games), and patching SNES games, playing retrogames on 3DS might feel a bit overwhelming. For a more plug-and-play experience, the console has its own RetroArch port, but it is not really polished IMHO (crackling audio, crashes with sleep mode, etc.), though I haven't used it for years. Lastly, if you don't have an XL variant, the 3DS screen might feel a bit too small. 3DS is still a great option, but you have to accept some compromises or tinkering a lot to get the best results.

I'm not very familiar with Vita, but from what I heard, it has a quite functional RetroArch port. Maybe it's less versatile than Switch, but it exists. PSP used to be great back in the day (a retro-handheld before retro-handhelds were a thing), but in 2024 I don't think there is any reason to go back to it. Both on Vita and PSP you can inject your own games into the quite good official PS1 emulator.
 
Excellent OP, @BotenAnna!

I got into this hobby a year and a half ago. I got myself a Miyoo Mini and I loved the thing.

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I spent a full summer playing retro games and Super Mario World hacks on that thing. It might be a bit small for a truly comfortable experience, but I dig my little guy a lot.

With the Retroid Pocket 4 Pro, I finally took the plunge on a more powerful Android handheld. And so far, so good!

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I'm still setting things up here and there, but it's great to have solid portable GameCube and PS2 in such a small form factor. The first game I plan on playing through is Pac-Man World 2, but this will be my go-to emulation device for nearly everything - barring the urge to dig out the Miyoo Mini instead. Getting the grip is highly recommended for playing games with dual analog, though!
 
How good is the Vita for emulation? I kept reading about how GBA and SNES were not full speed, which was crazy to me. Otherwise, I just use it for PS1 and PSP games via Adrenaline.

What about DSi as well? I think injecting GBA games into that could probably work real well. The D-Pad placement and more fitting screen makes that more lucrative to me than the 3DS.

Otherwise, I would love to look into an Analogue Pocket but I can't spare the money for that. But portable GBA, Neo Geo, and SNES games in my pocket sounds so enticing...
 
How good is the Vita for emulation? I kept reading about how GBA and SNES were not full speed, which was crazy to me. Otherwise, I just use it for PS1 and PSP games via Adrenaline.

What about DSi as well? I think injecting GBA games into that could probably work real well. The D-Pad placement and more fitting screen makes that more lucrative to me than the 3DS.

Otherwise, I would love to look into an Analogue Pocket but I can't spare the money for that. But portable GBA, Neo Geo, and SNES games in my pocket sounds so enticing...
The Vita is...okay. If you already have one it's not too hard to mess around with. Otherwise I generally say buy that console for PSP/Vita/PSX mostly. If you want anything else better options exist, but you can tinker and have okay-ish results. DSi for GBA runs around 90% of the library, and there are some hiccups. Unlucky.

If you want portable GBA, Neo Geo, SNES etc. everything in the OP will run those just fine really, and there are other options. It's possible to have all that relatively cheaply. If you just want a super nice screen or the cart/FPGA stuff then yeah, but you don't need to go that hard otherwise.
 
The Vita is...okay. If you already have one it's not too hard to mess around with. Otherwise I generally say buy that console for PSP/Vita/PSX mostly. If you want anything else better options exist, but you can tinker and have okay-ish results. DSi for GBA runs around 90% of the library, and there are some hiccups. Unlucky.

If you want portable GBA, Neo Geo, SNES etc. everything in the OP will run those just fine really, and there are other options. It's possible to have all that relatively cheaply. If you just want a super nice screen or the cart/FPGA stuff then yeah, but you don't need to go that hard otherwise.
Yeah, I own a Vita already. It's a shame that it doesn't seem like it does GBA/SNES the best because of its really good form factor, but oh well.

Since I own a MiSTer FPGA though, that's largely why I'm super interested in the Analogue Pocket in particular. I also have some GBC/GBA carts lying around that I'd like to use, since our GBA SP went missing.
 
How good is the Vita for emulation? I kept reading about how GBA and SNES were not full speed, which was crazy to me. Otherwise, I just use it for PS1 and PSP games via Adrenaline.

What about DSi as well? I think injecting GBA games into that could probably work real well. The D-Pad placement and more fitting screen makes that more lucrative to me than the 3DS.

Otherwise, I would love to look into an Analogue Pocket but I can't spare the money for that. But portable GBA, Neo Geo, and SNES games in my pocket sounds so enticing...
Use Twilight with DSi, it has a built-in compatibility layer for GBA games.

I can't vouch for Vita, but PSP really struggled with SNES. It had a good GBA emulator in gPSP, but still, you had to deal with frameskips.

The Analogue Pocket is great! Excellent compatibility and the combo of high-resolution screen + filters gives that retro Game Boy feel.
 
When it comes to GBA/NeoGeo and below? There's the Analogue Pocket and then there's everything else.

If that's what you're wanting to play? Then there's no point even considering any other portable device. Just an incredible piece of kit. The only real problem is availabilty, especially if you want the Dock to go with it.

As for emulation-based systems? Honestly? I don't think the emulation quality is good enough to justify paying anything substantial. If you've got a Steam Deck, sure, you may as well look into running some emulators on it; but I don't think it's worth buying it just for running emulators. Think of it more as a bonus on top of its intended function for playing PC games on the go. Sure, some games may run well, and PS1 is pretty well represented these days, but homebrew N64 emulation is still in a universally terrible state (no matter the hardware), Dreamcast still has problems with many games not running correctly, PS2 is a compatibility minefield and Gamecube is shader compilation stuttering hell.

If I were in the market for an emulation-based system, it'd only be as a cheap & nasty solution...

... however, there is an alternative that is worth looking into... The New3DS and Playstation Vita. Both consoles have extensive native hardware backwards compatibilty with their respective lineages (GBA/DS/3DS on the N3DS and PS1/PSP on the Vita; yes, PS1 games actually partially run natively on PSP/Vita hardware, it's not pure software emulation), and as such, their compatibility is far higher than emulation-based solutions. You also have a pretty nice library of near flawless official Virtual Console releases on both consoles. On the New 3DS, you have official support for the NES, SNES and GB/GBC VC libraries; but you can also inject other ROMs into those official releases to expand the games available to you (compatibility can vary, but tends to be pretty high quality across the board). There's also support for Mega Drive and Game Gear titles via the official M2 VC/3D Classics emulator too.

Both systems are ubiquious, cheap and much better built than most of these emulation-based handhelds too. The downside is that the New3DS is perhaps not the ideal way to play GBA & DS games (owing to a mis-matched screen resolution, requiring either tiny letterboxing or nasty looking scaling; as well as no link-cable/gyro support for GBA), and that hacking these systems requires a bit of work (also, you have to deal with a 300 install title limit). But generally speaking? You're gonna be getting a much better quality experience than most unofficial portable emulation solutions, and probably for a cheaper price too.
 
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Since I own a MiSTer FPGA though, that's largely why I'm super interested in the Analogue Pocket in particular. I also have some GBC/GBA carts lying around that I'd like to use, since our GBA SP went missing.

Worth noting that the Update All function on MiSTer now supports cross-save and cross-update functionality with the Analogue Pocket! Awesome little feature for owners of both systems :D
 
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It looks like Anerbic's new competitor to the RP4 is currently being tested by some of the youtube reviewers. Seems like more of a departure from their usual than I was expecting, with the move to stacked analog triggers, larger screens, etc. Shame the new chipset can't really match the RP4 Pro it seems, but I do think they are onto something with aiming for more of a premium console design.

RGC Impressions
 
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Been eyeing up an Analogue Pocket for quite some time. I know it’s not the best option overall, but for GB/C/A I can’t see any better.

Just a shame it doesn’t do DS too… and that it’s an additional $100 to get one over to the UK
 
Been eyeing up an Analogue Pocket for quite some time. I know it’s not the best option overall, but for GB/C/A I can’t see any better.

Just a shame it doesn’t do DS too… and that it’s an additional $100 to get one over to the UK
I think it is also the best option for GameGear, WonderSwan and soon Neo Geo Pocket. For everything else 2D, it's still serviceable (for SNES and MegaDrive you have to accept a trade-off -- perfect FPGA emulation, but no save states).

Keep in mind you'll probably have to pay some customs. I had to pay 65€ on top of the shipping fees when it arrived in Europe.
 
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Use Twilight with DSi, it has a built-in compatibility layer for GBA games.
Worth mentioning Gbarunner2 (the GBA compatibility layer) hasn't been worked on for 4 years, but the Twilight Menu team recently started work on a successor called Gbarunner3 so likely it'll get better in due time
 
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I've been envious of a lot of these retro handhelds that people have been getting their hands on for a while now, but since I don't have the best financial situation currently I haven't been able to pick up any for myself yet; hoping I will be able to change that this year.

However, I can easily recommend the OG 2DS as one of the best "retro" handhelds for anyone working with a tight budget - having original hardware is still easily the best way to play 3DS and DS games, even ahead of any of the more modern systems that cost hundreds of pounds, and the best part is you can pick them up easily for about £60 from CEX. If you look up some of the guides online, you'll also be able to natively emulate/inject GBA games, plus the form factor is still my favourite out of any of the 3DS systems, especially for stuff like gameboy play - I'd go as far to say that picking up a used OG 2DS is still the best use of money in gaming right now.

I also have a PS Vita which is still one of my favourite looking devices around, and to me is the perfect way for playing PS1 and PSP games, not to mention the Vita's own library still has some amazing stuff on it too; playing through Odin Sphere with the OLED screen was one of my favourite gaming experiences of last year.

Pics - the custom themes that you can install for both of these systems is one of favourite things about owning them:

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While I think this solution is inadequate for DS games, realistically, it's "good enough" for most 3DS games (and you get a nice resolution bump), but above all... it is arguably better than the real hardware for single-player Wii U games. Playing Star Fox Zero on a DS-like handheld might redeem the game.
 


While I think this solution is inadequate for DS games, realistically, it's "good enough" for most 3DS games (and you get a nice resolution bump), but above all... it is arguably better than the real hardware for single-player Wii U games. Playing Star Fox Zero on a DS-like handheld might redeem the game.

Russ specifically says that Star Fox Zero is a better experience played this way than it was on Wii U, lol

I think this thing is wicked cool, but it’s heckin’ expensive. It’s way too expensive even if it is a wicked cool Wii U machine.
 
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I'm finding the Odin 2's face buttons to be a little uncomfortable. They're kinda rounded, instead of flatter like a lot of face buttons, and that doesn't feel great. Especially playing something like a racing game where the gas and the brake are on the face buttons.

I know there's replacement buttons you can get. Anyone done that? Do they typically feel similar to OEM buttons? Is this a stupid problem to have?
 
I know there's replacement buttons you can get. Anyone done that? Do they typically feel similar to OEM buttons? Is this a stupid problem to have?
I have Playstation style buttons in mine. I feel like the most comfort change you can find with these buttons is adjusting the travel by using spacers or different pads. Spacer mods are really common and easy, and most people who make buttons just include spacers with them for this reason.
 
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Well, I ended up selling my RP3+ finally....and ordered a RP4 Pro. I ended up going back to my RP3+ and it grew on me quite a bit because it was just so comfy and efficient for the size. All the incremental improvements of the RP4 Pro seemed worth it to me if I could flip the RP3+ to get $100+ of my money back off it, and that was surprisingly still easy to do. I also have an Anerbnic 556 available to test but I'm kind of putting it off cause I'm not super feeling that one.

I think once emudeck and emustation get completely sorted on android it'll be a much more fun time to own one of these though, so having a ton of options floating around is nice. Should I attempt to set up my RP4 Pro with those 2 things and pop them into the OP when I get it?
 
Sorry to keep self bumping. I got to go check out the newest waves of Anbernic devices and added the RG35XX H and RG556 to the recommended devices list. Also added the current state of QC issues with the RP4 line as well. Once my RP4 Pro arrives I plan to add some tips about emudeck and emulation station with android devices. Might just do a frontend round up if I build up the motivation.
 
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I appreciate the bumps. I'm still playing my RG350M but I like to keep up with the new stuff. At least as much as I can, since there's a new device every 18 hours.
 
So, my RP4 Pro finally arrived and I got to mess around with the Android version of Emulation Station. I also attempted to play around with Emudeck for Android, and I'm not gonna bother going into detail on that bullshit. It is nowhere near a state where it saves time or is remotely easier than manual android set up. It's promising but not quite user friendly or accurate enough out the box right now. I will talk about ES-DE for Android, because I like it quite a bit. I am going to bitch about some things for a little bit, but I am aware this is a really early version with things likely to change and improve quickly. Still I'm going to talk about the current experience with it as is right now.

Emulation Station on the other hand is something I would probably recommend using if you can. You have to be willing to put up with a decent amount of crap and tinkering where it is in the current state however. The first annoyance is that it expects to have a specific file path and folder set up ready to go in order for anything to work correctly. If you are trying to migrate over from an already set up device, this turns into hell very quickly. If you are starting a new set up from scratch this is actually pretty nice, since you'll just have folders set up and organized for the various systems all ready for you to dump games into. I was migrating my RP3+ SD card over, and very quickly decided to just format it and start over as if I'm on an entirely new device. It wasn't so bad to just pour the correct files into the correct folders for systems to recognize it. The next thing that comes up is if your CD games are in .bin+.cue format, the library completely breaks and lists each entry as an entity for the game. I couldn't figure out a way to hide specific file types as a filter, so my solution was to just use the compressed CHD format for my library. It's a pretty painless thing to do and works well enough for what I wanna do on Android devices anyways. The next pain point is figuring out how to format multidisc games in a way to only take up a single entry in the library list. I'm already used to making nested folders with .m3u playlists ready to go, but I would like to let those appear as a single entry within the library list instead of as a folder that still lists everything individually. You can do this in ES-DE, but it requires doing some arcane manual folder formatting as far as I can tell. I know there some tools out there to help make this process easier, but not for Android AFAIK so I just did it manually. It only took a few minutes but still. After I did that my library appeared to mostly be in order.

This feels quite bad coming from other Android front ends. Daijisho is popular for a reason, and one of those reasons is it will handle nested folders, playlists, and the .bin/.cue format very gracefully when creating your library. It also has easy options for hiding and editing different things you don't want/need to see in the library tabs. You don't need very specific formats to get it to work. Daijisho also has good touchscreen controls for navigating your library, another thing ES-DE lacks. ES-DE's solution is to just throw up a virtual gamepad and have you navigate it that way, which is kinda laughably bad. If you're not going to have a controller solution already, it's going to look and feel like total ass in a way that isn't acceptable for an Android device. This is probably the biggest thing I would like to see change, actual touch controls so I can swipe and tap through things if I'm feeling like it. I can handle the file formatting goofiness for the most part, but that strikes me as "yeah this is some early software kinda thing huh". The next growing pain with ES-DE in compared to other apps is it can be kind of janky with selecting standalone emulators. Testing on my Odin 2 this feature just actually breaks, but I guess the Odin 2 specifically is currently not fully compatible with this frontend. On the RP4 Pro this went relatively smoothly, except I had to mess with some directory settings within the emulators themselves and a couple times I did that things just crashed when launching afterwards? After a couple tries that got sorted out and things seemed okay, so I was able to launch all my games no problem. I threw everything in list view and then tossed up a popular theme to a decent result.

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So now I had something that was resembling a nice frontend, but the big draw of ES-DE on Android isn't just having a functioning game list. Scraping with this app in particular is extremely powerful thanks to integration with Screenscraper. I went and made an account, set everything up for it run my whole library, than let it run overnight cause boy does that take awhile. The end result is pretty worth it and the best reason to be using ES-DE though. The accuracy of that scraping is absolutely nuts, and now on the same SD card as my library is all of the metadata, images, blurbs, demo videos, 3D boxarts, etc. ready to integrate on any device I throw this frontend onto. It's actually really crazy how I can just install ES-DE on a different device, point it to the relevant folders on this SD Card, and it just works. ES-DE also has some pretty great themes already set up on here and ready to go. I decided to go with the NSO knockoff for now because I think it looks pretty good. I also really appreciate the screensaver, which just flips through a demo reel of little video clips from games I have scraped and installed. I know this isn't anything new for Emulation Station, but being able to have it work this well on an early Android build is pretty great.

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I'm pretty pleased with the look/feel of this and how well the scraper included managed to get everything looking. There are a couple of oddities that popped up on more niche things, but overall nothing too bad to handle. If you're willing to tinker and learn some of the formatting that's required in the app at the moment, I'd really recommend giving it a shot. Especially if you have multiple devices and wanna clone/share an SD card for them, it's really easy to transfer everything around and have it "just work". It's easily one of the best looking and feeling frontends once you have it all together too. Unfortunately, it's not quite ready to go as a "simple" or "console-ized solution" on Android though, but I think overtime it'll start to be the most recommended one to use. If you can put up with the negatives and are tinker friendly the end result is just as good as using it on any other platform.

Here's a list of my Android specific negatives right now:
  • Can't use as home launcher, can't access other Android apps within it. There are some pretty hacky workarounds to this, and I don't think they are particularly great. This isn't quite the "one launcher" to fully console-ize a device (for now).
  • No swiping or tapping on an Android app is laughable
  • File formatting isn't handled as easily as on other frontends
  • Still a bit buggy with standalone emulator set up
  • Clunky to manage individual game settings compared to other frontends
 
Funnily, even though I have Daijisho fully set up (on an Odin 2) with all relevant consoles I use, as well as an enabled hidden Android section, I still find myself opening the emulators apps directly instead of going to the platform's section and opening the games.

This may be due to the fact that my brain keeps thinking I'm using an Android device (which is what it is) and so the way to access the games is through opening their apps, instead of going through the individual games like on Switch.

After realizing this I figured I can just stay with Daijisho since it's adapted to my use case, but if my mind could get over the Android hurdle I could see myself using Emu Station, it looks more gamey!
 
Funnily, even though I have Daijisho fully set up (on an Odin 2) with all relevant consoles I use, as well as an enabled hidden Android section, I still find myself opening the emulators apps directly instead of going to the platform's section and opening the games.

This may be due to the fact that my brain keeps thinking I'm using an Android device (which is what it is) and so the way to access the games is through opening their apps, instead of going through the individual games like on Switch.

After realizing this I figured I can just stay with Daijisho since it's adapted to my use case, but if my mind could get over the Android hurdle I could see myself using Emu Station, it looks more gamey!
I have my Odin 2 set to go to Daijisho when I press the home button instead of the Android home screen. It functions like a console now, pretty much.
 
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So I did some digging and it turns out there was more file directory bullshit happening on my Odin 2 SD card that needed to be sorted out for standalone emulators to launch off ES-DE. So I can pretty confidently say it does work on that device well with the exception of a weird audio bug. There are specific standalone emulators that still don't play well on that device, none that are super commonly used except for Redream (Dreamcast). You could just use Flycast or that same core in RA to get around this if you aren't married to Redream.

Who knew reading the actual documentation is worth doing? I cannot stress enough if you intend to use this front end to start from a blank SD card and be prepared to do some library formatting or else it turns into a nightmare. Oh well, lesson learned. It all looks gorgeous when everything is set up correctly at least. I think I'll set up Nova Launcher or something else simple as my Odin 2 home and just have ES-DE and a couple other shortcuts to Android/Streaming apps to flip between. I can just sleep from ES-DE 99% of the time and have it as a "home" and everything be fine.

Hell I might just re-set up my Odin 2 entirely at this point. I basically only use it for PS2/GC/Wii and other android apps, and there's been some updates on that front as well as everything being omega cluttered right now.
 
I’m finding it hard to resist buying a 35XXH even though it doesn’t do anything my other handhelds don’t already do. It’s just the horizontal form factor, really, that’s drawing me in. But what’s holding me back is the lack of an Onion/Garlic level custom OS. There are several OSs available for the H, but they all seem to have drawbacks.

Anyone here have an H? What OS are you running? Did you already have a 35XX or an MM+ before you got it?
 
I’m finding it hard to resist buying a 35XXH even though it doesn’t do anything my other handhelds don’t already do. It’s just the horizontal form factor, really, that’s drawing me in. But what’s holding me back is the lack of an Onion/Garlic level custom OS. There are several OSs available for the H, but they all seem to have drawbacks.

Anyone here have an H? What OS are you running? Did you already have a 35XX or an MM+ before you got it?
So I haven't daily driven the RG35XXH or anything, but I try to put hands on every handheld I put in the OP, so I did spend a day trying out the H and 556 a couple weekends ago just to see. We tried out Batocera and Mustard. Batocera is Batocera but it's not quite on mainline yet. The boot times and sleep draining battery are the only drawbacks I really care about, and it's not so bad. We flashed MuOS onto the thing and I like that one enough for a stop and go sort of style, but it is a bit more lacking.

I would say either of those options are good enough. OnionOS still stands leagues above either, is what it is. I quite like the H myself and prefer the form factor and controls over the MM+, so I'd daily drive it for sure. It's not my favorite small horizontal in the under $100 range, that would be the RP2S by a mile, but $60 shipped is a compelling argument to just be a MM+ replacement. I haven't quite made the jump to doing that or retiring my MM+ yet because the thing is so darn cute, but I think Anbernic has the best value handheld now because form factor and controls > OnionOS for me personally.
 
I’ve wanted to share my handheld collection for a while, but haven’t gotten around to it until now! Here’s all my handhelds that currently get used. Not pictured are my retired handhelds.

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So here we’ve got:
  • Switch OLED
  • Logitech G Cloud
  • Steam Deck OLED
  • DSi
  • 3DS XL
  • AYN Odin 2
  • PS Vita 1000
  • Miyoo Mini Plus

The 3DS and MM+ are throwing off my white and black vibe and it annoys me.

I’d love to see other folks’ handhelds, if anyone feels like sharing!
 
I had a V90, a 35XX, and an X55, but wasn't really satisfied by any of them (the 35XX was the best of those). Now I'm using a Retroid Pocket 3, which despite its flaws (start/select button placement, Android UI), is quite pleasant to play on.

The games I use these devices for are limited, though -- pretty much just romhacks and a handful of major titles that haven't yet made it to NSO.
 
I only have a Miyoo Mini Plus and a Steam Deck though I hesitate to call that a retro handheld. (not counting any 'official' Nintendo/Sony/etc handhelds)

I use the Miyoo for puzzle games, rpgs, arcade style games, and some platformers. The Steam Deck, on the emulation side, I've done N64 romhacks/translations, and some Saturn games.

Tempted to get another handheld but I'm so indecisive.
 
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Well. I bought another one of these. AliExpress has the 35XXH for $54 and free shipping. I’ve wanted an H for a while so I pulled the trigger. I definitely don’t need it, and the CFW situation is less than ideal, but ehh. Who cares!
 
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Heads up, the Miyoo A30 is live on the official Miyoo Aliexpress store for $50 USD, if you use the coupons and all that can get it closer to 40.

The Anbernic RG28XX also went up on the official Anbernic store today for $44 USD. I think both of these are gonna get a lot of hype over the next little bit on the community so if you wanna get in on it early there ya go.
 
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