- Pronouns
- he/him
Ah, thanks, I'll correct it!Minor thing: that big, bastardous bloke is actually Mr. X! Nemesis is a different lad from the next game.
Ah, thanks, I'll correct it!Minor thing: that big, bastardous bloke is actually Mr. X! Nemesis is a different lad from the next game.
Let’s see how long I can hold off on it, lmao. Expecting to start it soonish.Glad you enjoyed RE2R! I’m looking forward to whenever you plan on doing your Claire run.
Yup! 2nd run tunes up the difficulty some. I hated Mr. X being on my tail so early!Enemies are seemingly tougher, nastier ones are already out and about (stupid damn lickers), and Mr. X is also on the prowl pretty much as soon as you enter RPD.
Time to buy OG RE4 AND the remake?Uh-oh, REmake 4 is 55% off on Xbox, you know what that means.
First of all, I was caught off guard with how much harsher the game is in the early stages the second time through.
Just the remake. But yeah, it might be time. Going by my recent track record, I doubt REmake 3 will take me long...Time to buy OG RE4 AND the remake?
If it did not play the OG RE3 especially yes, RE3 R problems becomes pretty major in the light that.....is not a Remake...at allRE3R gets a way worse rep than it deserves. It's good, it's just short. I wouldn't be surprised if you end up liking it more than you're expecting. 1, 2, and 4 are definitely better, though (just like with the original versions).
I mean, it is. Not all remakes are going to be the exact same thing. I get why people had disappointments with it, though. I definitely would have liked more in it.If it did not play the OG RE3 especially yes, RE3 R problems becomes pretty major in the light that.....is not a Remake...at all
Same Story, completly different games in all areasI mean, it is. Not all remakes are going to be the exact same thing.
I had no idea about its rep or it being on the shorter side and was gonna go in without any expectations one way or the other.RE3R gets a way worse rep than it deserves. It's good, it's just short. I wouldn't be surprised if you end up liking it more than you're expecting. 1, 2, and 4 are definitely better, though (just like with the original versions).
Since @Sadist kind of nudged me towards playing the originals of 5 and 6 instead of waiting for remakes, which, as you said as well, would probably be pretty far off if they ever happen in the first place, I might just as well get that 4+5+6 bundle next time it goes on sale and experience 4 remastered as well at some point.Going with RE4R next is definitely a good pick, though please consider playing the remaster of 4 at some point as well. I think the OG was finally surpassed for me thanks to Separate Ways but it's still worth going back to it because of some differences like the combat feeling very different.
No problem on Xbox thanks to BC. Could pick it up next time it goes on sale.If you have the means, look into the Code Veronica remaster.
That sounds like the best plan of action. The more RE4 you play, the better.I might just as well get that 4+5+6 bundle next time it goes on sale and experience 4 remastered as well at some point
You mean when playing as Carlos specifically, right? I managed to do that a couple of times, but couldn't reliably pull it off. Dodging seemed a bit tricky in terms of timing in general when trying to avoid zombies. It always worked fine for me for avoiding stuff like Nemesis' attacks, though.The dodge system is your friend here— nail it and you get to counter-splatter the attacking zombie. It was almost too useful to be honest.
For Carlos you “dodge” towards the enemy so he punches them. It’s pretty funny lolYou mean when playing as Carlos specifically, right? I managed to do that a couple of times, but couldn't reliably pull it off. Dodging seemed a bit tricky in terms of timing in general when trying to avoid zombies. It always worked fine for me for avoiding stuff like Nemesis' attacks, though.
Yeah, that's what I figured you meant, it was funny when it happened.For Carlos you “dodge” towards the enemy so he punches them. It’s pretty funny lol
The dodge is a little finicky but you kinda grasp how the hitboxes work after a while. Granted, I’m not exactly an expert with it, since I’ve only revisited RE3R once I think.Yeah, that's what I figured you meant, it was funny when it happened.
If Capcom ever decides to put classic RE2 and RE3 on modern consoles, I would definitely give them a go! Without that option, I don’t think I'll go out of my way to do it.Wow, congrats MissingNo! You're getting through these way quicker than I could. I did play REmake 2 a few weeks after REmake 1, but had to take a break after that.
As for REmake 3, which I also played for the first time this year, I largely agree with your opinion. I was surprised to see that you didn't think the city was very Metroidvania-y, but that might just be because I had prior experience with the original game. On the PS1 at least, every game gets consecutively more Metroid-like with their opening segments, until by the time you get to RE3 you have to back track several blocks to get necessary items. Even in the original game that element is a shorter portion of the game and also more abstract because it's entire city blocks, but I think it counts.
REmake 3 is interesting, I really like the beginning of the game and the ways they reimagine a lot of the sequences in general. The bug room is way better than in RE3 (though it's kind of unfair in the REmake? I swear I kept getting grabbed by bugs I couldn't see), the streets are more fun because the action actually works this time, and I'd say the hospital is much better too. I don't really mind that they cut out some areas because they weren't that fun to begin with.
Unfortunately, it's biggest problem is just that it feels ... incredibly cheap. Once you hit the second half of the game, it becomes incredibly clear the tight scripting is mostly out the window, at least imo. Which is weird because the hospital section as Jill is great, but the rest isn't. Carlos's sections are expanded which is cool, but they're also kind of repetitive which isn't cool. Some of the boss fights are kind of whatever. The underground laboratory part is just ok. I don't really mind that the game is short like most people, what I do mind is that it feels like they ran out of inspiration.
With that being said, I echo what people are saying about playing the original version of RE4. But also, I'd say that if you're ever bored and don't have anything to do, you should try playing the original RE2. Imo, despite REmake 2 being one of the greatest RE games, REmake 2 --> RE2 is actually the biggest jump in quality of the REmakes to the original. Depending on the day RE3 vs REmake 3 is a coin toss, and I definitely prefer REmake and REmake 4 to their originals, but RE2 is just definitively better than REmake 2 imo. Just a suggestion for the future of course, moving forward with the series now makes total sense. RE4 in both versions is a classic.
Ah that's fairIf Capcom ever decides to put classic RE2 and RE3 on modern consoles, I would definitely give them a go! Without that option, I don’t think I'll go out of my way to do it.
RESIDENT EVIL 3 (REMAKE)
– Streets of Rage –
I can't stop with my wild ride through the Resident Evil series, so, predictably, I couldn't stop myself from playing REmake 3 as well. It's only been two weeks since I've started my journey with RE1, so my memories of the previous games are still fresh. And I've already completed RE3 too, so my thoughts on it won't be split into multiple updates. I realised rather quickly that it would be better if I made one big post on it.
The beginning of the game kind of caught me off guard. Once you are dropped into gameplay, you don't find yourself in a metroidvania-esque setup with lots of exploration and backtracking. Instead, you find yourself in the streets of Raccoon City. And while there is some exploration there, this entire opening segment is over rather quickly. Power up the train station (while having to deal with the nastiest, ickiest enemies in the series so far), re-route the subway. Sounds simple enough. There's not a lot of meat on that bone, and it quickly becomes apparent why that might be the case: Nemesis. The game seems to largely be designed around him being a permanent pain in the ass. Which is fine. He does a much better job with that than Mr. X ever did, too. Being more agile, jumping around instead of just slow-walking menacingly. He got me good, a couple of times, because he knew how to show up at the most inopportune moments while I was trying to clean up the items I missed in various nooks and crannies. Another thing that threw me kinda off guard was the much, much higher density of zombies compared to the first two games. They were a legitimate pain to deal with in larger numbers, which would especially be the case in Carlos' gameplay segments – but more on that later, obviously.
Inevitably, I found myself in the sewers, again. This iteration of it was a lot less harsh than the RE2 version, so I enjoyed having a bit of a breather down there, because Nemesis minded the stink too much to come after me. However, it really was just a tiny breather, because I quickly found myself having a rooftop party with Nemesis instead. Things got a bit too heated, so I decided to dip out, which made him chase me angrily through the streets of RC, again. I noticed RPD to my right on the way back to the train station, but more on that later. And also Kendo's gun shop. Neat!
Anyway, hopped on the train, things went terribly wrong because Nemesis just won't quit, and I found myself controlling Carlos, and being back in RPD all of a sudden. Having played RE2 that recently, I breezed through that part, but it also made me realise that RE3 takes place pretty much simultaneously to RE2, only slightly sooner (at least in that segment). I enjoyed my short trip back here, even though there were way too many zombies in some spots. And just like the sewers, this segment was over rather quickly, so I found myself back in control of Jill again, made my way out the subway tunnels, and had to fight Nemesis again. Only this time he was larger, even more pissed off, and more heavily mutated. I really liked this boss fight, as it was pretty straightforward but fun to execute. Mine rounds made this a cake walk.
After that, it was time to run through the hospital to get Jill vaccinated. This put me back in control of Carlos, and I absolutely hated this part. It was pure agony. Zombies were more plentiful than ever, and once the Hunters started to appear on the upper floor, the pain started to get real. Carlos doesn't have access to high impact weapons. No shotgun, no grenade launcher. Hand grenades are the only viable option in that regard, but their supply is limited. And so, dealing with the Hunters, even though I appreciated seeing them again after they've been absent from RE2, was a lot more painful than it should have been. But complaining didn't help here, so I powered through, got the vaccine, and gave it to Jill. After an agonizing intermission of zombie horde mode, I was back in control of Jill again. And her run through the hospital was much more enjoyable, because shotgun and grenade launcher in hand, the Hunters were laughably tame and the groups of zombies no problem either. It was Carlos' fault all along!
The underground warehouse section was over rather quickly, and so was the lab section. I still disliked how there were spots that were just crawling with zombies, but Jill's arsenal at least makes those congregations easier to deal with. Vaccine in hand, I made my way out, only to get stopped in my tracks by Nemesis. Again.
This boss fight was a lot harder on me than it should have been. It was basically a redo of the last Nemesis boss fight, with the twist of having to shoot the corresponding panels Carlos points out to you within a given window. The trouble I faced was that I was too slow to spot the panels because I got disoriented disposing of the zombies that drop into the arena mid fight, but I did it nonetheless, and Nemesis dissolved into acid, being done for good this time. Right?
Riiight. Nemesis is back as an even further mutated, massive blob, but this iteration of him made for the easiest boss fight yet. And the most satisfying as well, because you get to shoot him with a big zapper. Until he dies. For good this time. Good.
Overall, my thoughts on REmake 3 are kind of split. I like some aspects of it a lot. Nemesis, despite being a pain in the ass, was great to have around as a constantly looming threat in the early stages of the game. I like the introduction of an evasive move in this one, which is something I haven't even touched on yet. And I also like how the game ties into REmake 2, and brings the storyline of 1-3 together.
However, I'm not a fan of Carlos' segments. It wouldn't be that big of a deal he had access to a shotgun as well, but when spraying and praying with your AR is the only option you have when facing 5-6 zombies simultaneously, it makes things harder than they should be, when taking limited ammo into account. I will concede that this might actually just be me being bad at it.
The game being way more linear than the first two is something that makes sense in the context of Nemesis for the introductory stages of the game, but the game never really opened up later, either. I can live with it, however, as I feel it still all connected together well enough. Though the lack of a 2nd run equivalent means the replayability value of this one is going to be a lot lower for me when compared to its predecessors as well.
The one thing I really disliked was the infuriatingly high zombie density. Again, this does make sense in terms of the story/setting, especially in the streets segments, so I understand why they did it. But putting them in groups of ~5 very frequently got old for me fast. REmake 2 did this as well, but only occasionally, which also gave it more impact when it happened. Another thing I wasn't too fond of was how fast-paced the game was in general. Pretty much all segments were over as quickly as they started, with the possible exception of the hospital – and even then, that was more down to me being bad with Carlos' arsenal, so it took me longer than it should have. I also died a lot more in this game, in attempts to preserve as many healing items as possible. But in the end, this was entirely unnecessary, and I ended with a sizable surplus of them, due to just how quickly it was all over.
Overall, while I still had a good time, this one left me with a couple of gripes. Out of the now three RE games I've played, I liked this one the least, which isn't to say that I think it's a bad game. On the contrary, it's still been mostly enjoyable, with both its strengths and its weaknesses rather closely related to Nemesis being the focal point of the game. It's just the previous ones set the bar extremely high, and you naturally can't always hit those same highs.
So, what's next?
I want to say probably a bit of a break from the series for now, but I don't know how long that will hold. REmake 4 being currently on sale makes me want to grab it so I won't have to wait until the next time it goes on sale once the mood strikes me. And I also still have RE0 to go through, which I already own.
Looking further ahead, I'm unsure how to continue past that. RE5 and 6 might get remakes later on as well, so I'm not sure what to do here. I'm interested in Village, but from what I understand, it's a direct sequel to RE7 – which is first person only and I'm not sure I want to play a first person survival horror game.
So in that regard, I'd appreciate any input I can get.
I can't overstate how much I'm enjoying your efficient metamorphosis into an RE superfan. Now you own Code Veronica; once you play through it you know you're in deep.No progress to report, busy times for me. However, I got RE4+5+6 for a tenner on sale, and Code: Veronica X for the price of a cup of coffee at a restaurant. So that's nice!
I might also bite on RE7 Gold Edition + RE8 Gold Edition for 30€.
New short video for the upcoming ports. Forgot this was out soon.
I can't overstate how much I'm enjoying your efficient metamorphosis into an RE superfan. Now you own Code Veronica; once you play through it you know you're in deep.
There is literally no reason for me to get this, but uh...I kind of want to get this. Was really impressed with the RE: Village Demo, and the Death Stranding port that I really want seems to be delayed to next year now.
Oh, wow! That’s generous. I wonder why they didn’t do it with Village. I wonder if they’re selling Separate Ways for this release or if it’s included?I checked the store and trailer, and it seems like this will be free to try as well. This one is a bit more tempting than Village because the purchase includes mac also it seems?
Oh, wow! That’s generous. I wonder why they didn’t do it with Village. I wonder if they’re selling Separate Ways for this release or if it’s included?
No worries, I mean to get to them eventually! I just want to do the numbered ones first, is all.OP, I see you don’t have Revelations 1 & 2 on your list of future playthroughs! Please do not skip out on these games! Especially Revelations 2, which is basically a sequel to Code Veronica X.