Hailinel
Musou Mania!
That's fine.
But really: KH1 (PS2) being the only 'functional' version is a hill I'm willing to die on. Have you seen a comparison of the controls?
PS2 version
Here's the PS3 version:
Notice a difference?
Now, if I know people on the internet, some of them are going to have a stroke when they see that KH1 (PS2) originally had 'tank controls' for the camera. The R-Stick was a secondary option for selecting commands, meant for avoiding have to do claw grips to while fighting.
But here's the thing: While R-stick cameras are normally the accepted "correct" control scheme for modern action games, that doesn't mean you can just incompetently backport conventional control schemes into old games and have them work.
KH1's levels and enemies were designed around shoulder button cameras, similar to Megaman Legends 1. Also, it was designed around a 4:3 camera, instead of a zoomed-in widescreen.
KH1.5HD's R-stick camera is not a true R-stick camera; they just remaped the should buttons to the R-stick, so it doesn't friggen work correctly. It's still a tank camera, but just much harder to use, and it doesn't function correctly because there's like no dead zone on the vertical directions. So the camera tends to veer wildly into the sky like a druken man falling backwards.
And then people make topics about: "WOW KH1 had really bad controls didn't it? I'm so glad they fixed the controls in later games!"
And it's like: No. People just bitched so hard about shoulder button cameras that SE botched the control scheme. And that somehow made people happy. Because they'd rather have a non-functional 'correct' control scheme over an abnormal control scheme that actually works in the game that was designed around it.
Here's my counter:
I played both and the PS1 controls are worse.