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News Report: 87% of all video games released prior to 2010 are no longer commercially available. (up: the ESA is fighting VGHF over this study)

The ESA isn’t happy New
  • During the call, multiple solutions to address the ESA's concerns over remote academic access to older games were proposed, but all shot down by Englund. He was not satisfied with either proposals to restrict access to those with academic credentials (implying many institutions would set up simple rubber-stamping checks to allow wide access), and derided the idea that limiting the exemption to collections with physical offices would be a satisfactory requirement.

    On the latter topic, he said that any online-based library could set up a physical office to meet that standard, and allow for the creation of what is effectively a free-to-play arcade hosting a huge library of classic game titles.

    To him, the worst thing for a non-profit organization (or anywhere with an online archive) would be to put a preserved game with "few restrictions" online. That kind of remote access would be "insufficient progress" when it comes to preservation.
    this is part of a legal briefing about potentially allowing libraries to provide digital lending of video games, which is probably the best solution to the problem raised in the study.
    Kendra Albert, one of the lawyers siding with the Video Game History Foundation on the matter. put it best….
    Harming scholarship and teaching because there might be an interest in recreational play...doesn't feel fair to them which put a lot of effort into making these works available.
     


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