Again, this is a game aimed at young audiences. A game that's 8 hours long can be a satisfying amount of time to a kid.
Honestly, the bigger problem seems to be more the case that adults saw Peach get her own game and then got annoyed the moment they realized it was for children instead of being some complex puzzle-platformer with E-for-Everyone Bayonetta combat.
I see your point for sure, and I'm sure there is some of that going on, but unless the performance and gameplay issues in the demo are much better in the final product, I think this game has bigger issues. I also think this is a good opportunity to comment on the "mid-feel" debate. I'm gonna start there.
I really believe Good-Feel's last three games are underrated or that the quality of them has been forgotten over the course of a decade and a half. Epic Yarn reviewed really well but was derided by some for being too easy, and I couldn't get into the game when it first came out, for that same reason, but eventually tried it again and loved it. I genuinely believe this and Yoshi's Woolly World are two of Nintendo's best games this century.
I think Woolly World is significantly underrated with its sub-80 score, no surprise on a system and era that saw Tropical Freeze, one of the agreed upon best platformers of all time, get an 84. I'm not generally hung up on review scores but these seem emblematic of shifting priorities and appreciation in gaming.
I also think Crafted World's first 1/4 or so is much weaker than the rest of the game, which is otherwise just as good as Woolly World gameplay wise, slight knock on music aside.
That all said, I was really disappointed with the Princess Peach demo. I was one of the people really hoping this was a Good-Feel game. I was reading an interview with Nintendo and PaxSofnica about the development of DK '94 (thank you
@TreIII for posting this) and this quote is pertinent:
Miyamoto-san said:
Y'know, I think action games can be broken down into two main elements: one is aiming for the goal, and the other is enjoying all the various things you can do in pursuit of that goal. Above all else, I think it's especially important that simply moving the character with the controller is fun.
I was really disappointed to find the action feels much laggier than Yoshi's Woolly or Crafted World. I can see the visual comparisons to the latter game but YCW ran at a pretty smooth 60 fps and I'm not someone who normally can tell the difference much but Peach is just so slow and almost unresponsive feeling to me, especially in her default moveset. The action was simplistic in a one button way that reminded me of the design philosophy I remember reading about for Baland Wonderworld. I'm sure the tasks/challenge get more complex and the gameplay probably does too, and the presentation, music and new characters are charming for sure, but I'm really disappointed that to me the game just does not feel smooth or enjoyable to play.
Anyway, if the game still feels that way as the final product, which I think is a reasonable expectation given the performance issues noted in some reviews, but I would love to be wrong about, that really diminishes it as a game for me. I'm absolutely in favor of kid-friendly games, but I would much prefer a kid-friendly game that feels great to play no matter your age, like Kirby's Epic Yarn or the recent Yoshi games, or most Kirby games. Heck I thought Star Allies was a step down from the 3DS entries from what I played, but no question it felt better to me than this. I'm okay with simple, I just want it to be engaging, fun and feel enjoyable to play. So I'm hoping to read from impressions that the performance is better than the demo, or for a patch or something. That would definitely make for a more enjoyable game to me.