Not sure if its been brought up yet, but they’ve added new pipes within levels too, which might be what the Nintendo rep meant when they told GVG that backtracking was addressed in some capacity but didn’t elaborate on how.
Not sure if its been brought up yet, but they’ve added new pipes within levels too, which might be what the Nintendo rep meant when they told GVG that backtracking was addressed in some capacity but didn’t elaborate on how.
Not sure if its been brought up yet, but they’ve added new pipes within levels too, which might be what the Nintendo rep meant when they told GVG that backtracking was addressed in some capacity but didn’t elaborate on how.
I might actually forgo any pipes in Chapter 4 lol, it's part of the experience for me as this point. Glad for those who want it though, and I'll definitely take anything to streamline the first halves of Chapter 2 and Chapter 5.And there it is.
Told ya they'd apply the modern trilogy level design philosophy. Now I'm like 99% sure there's a pipe to shorten the Chapter 4 backtracking lol.
Chapter 4 is an experience to behold blind, but it sure gets old having to contend with the most annoying enemies in the game (golden flowers putting you in a sleep loop) 3 times. I think what would be best is if you go through it one time, then when backtracking you unlock a pipe that takes you back to the foreground, near the abandoned cabin after Twilight Town.Oh, now they're cooking. Surprised I haven't seen much talk of this, but OTOH these are less in your face.
I might actually forgo any pipes in Chapter 4 lol, it's part of the experience for me as this point. Glad for those who want it though, and I'll definitely take anything to streamline the first halves of Chapter 2 and Chapter 5.
Not sure if its been brought up yet, but they’ve added new pipes within levels too, which might be what the Nintendo rep meant when they told GVG that backtracking was addressed in some capacity but didn’t elaborate on how.
Not sure if its been brought up yet, but they’ve added new pipes within levels too, which might be what the Nintendo rep meant when they told GVG that backtracking was addressed in some capacity but didn’t elaborate on how.
It's also an issue that gets bigger and bigger as the game goes on, but by the looks of things the embargo on previews prevents discussion of anything past Chapter 1 - which itself isn't really much of an offender. Chapters 2 and 5 especially have the potential to flow much better with these pipes; both have a fair amount of backtracking in the "overworld" areas (Boggly Woods and Keelhaul Key) as well as the "dungeons" (the Great Tree and Pirate's Grotto).yeah this is probably more dramatic than people realize. Like when Skyward Sword HD allowed you to skip Fi's dialouge in places you couldn't before
Boggly Woods will always be the biggest obstacle in my playthrough for this game. It's paced so poorly I dread it every playthrough and it's really bad cause I always get excited for Glitzville lol. It's my light at the end of the tunnel but that tunnel is so longIt's also an issue that gets bigger and bigger as the game goes on, but by the looks of things the embargo on previews prevents discussion of anything past Chapter 1 - which itself isn't really much of an offender. Chapters 2 and 5 especially have the potential to flow much better with these pipes; both have a fair amount of backtracking in the "overworld" areas (Boggly Woods and Keelhaul Key) as well as the "dungeons" (the Great Tree and Pirate's Grotto).
I like the second enemy you are talking about. The wizards. I always was hoping one would appear as a partner in a later game. But of course that was the last game they ever even appeared in lolI got a question that should be fun
What is your favorite enemy in this game and why?
I absolutely LOVE the Clefts, they are so dorky and cool
That or the Wizzerds... I remember discovering them back in the day and being MIND BLOWN by how unique they were to fight
Pretty much all the X-Naut variants are great, especially Elite X-Nauts:I got a question that should be fun
What is your favorite enemy in this game and why?
I absolutely LOVE the Clefts, they are so dorky and cool
That or the Wizzerds... I remember discovering them back in the day and being MIND BLOWN by how unique they were to fight
Such is the nature of Paper Mario threads.Who would have thought the Paper Mario thread would get a staff communication before the Palworld thread.
Sure it is. They choose what to target.The hardware is Switch for crying out loud. It's not the developer's fault.
If a remake or sequel improves some things, but makes another thing worse to help pay for those improvements... yeah, the thing that's being made worse is going to be criticized. It would also be criticized if it was a game with equivalent new visuals, but presented in 360p120. Or if it was a 1080p60 game, with textures half the resolution of the original.The visuals are completely redone. Some seem to never care about discussing the fidelity/visuals. Why is it only the FPS.
This ain't Normalboards.a lot of arguing for something normal people don't give a shit about
Everything humans create ends up the way it does because different things have different priorities and different amounts of effort put into it. To say they chose not to prioritize frame rate isn't saying they're lazy.You're basically implying the game isn't 60fps because the devs didn't put in the effort.
I mean, it's Paper Mario.Who would have thought the Paper Mario thread would get a staff communication before the Palworld thread.
Who would have thought the Paper Mario thread would get a staff communication before the Palworld thread.
Only one source(IGN) said it was a bit iffy and that was only during one scene with the X-Naut ambush.Nice, keen to see what the DF analysis is! I've read conflicting reports in previews on how stable the framerate is, so will be good to get DF's expertise on it.
Crazy to think we're a few weeks away from a full on remake of TTYD... I really doubted it would ever happen. I would've been ecstatic if we'd received just a super basic remaster!
Switch had already become my favourite console ever (last year's line-up sealed the deal on that!), but this is just the perfect cherry on top for me.
I don't keep up with Palworld, did it end up just being a fad?Staff are also just people responding to reports and such.
Less people as invested in Palword I suppose lol.
No, there was another thread recently because a new Pal/AI-generated Pokémon edit was added to the game, and discussion of Palworld in any large group turns into a bizarre shouting match.I don't keep up with Palworld, did it end up just being a fad?
Maybe just not relevant in our circle.
In hopes that this will allow everyone to move on on the 30 / 60 FPS front :
Director of Bayonetta Origins shares insight on technical development and how it relates to Paper Mario’s 30fps framerate
Abebe Tinari, who is the director behind the charming Bayonetta Origins: Cereza and the Lost Demon, has posted on X to share insights on the technical development of the game and how it relates to…mynintendonews.com
In hopes that this will allow everyone to move on on the 30 / 60 FPS front :
Director of Bayonetta Origins shares insight on technical development and how it relates to Paper Mario’s 30fps framerate
Abebe Tinari, who is the director behind the charming Bayonetta Origins: Cereza and the Lost Demon, has posted on X to share insights on the technical development of the game and how it relates to…mynintendonews.com
Nintendo should just stop releasing games on Switch and hold them all back for the Switch 2.That's basically saying they made a deliberate choice to choose visuals over frames.
Players are free to disagree with that choice, no? With how close the Switch 2 release is, maybe they should have just released it on that and not have had to make a choice at all...
Honestly, as a fan of the original, the more I am seeing of the game the more things that are bugging me (changed dialogue, the framerate, etc.) that I'm leaning towards not buying anymore. Might just pick up a used copy down the line, but doubt I'll be buying new now. I didn't want a TTYD that slowly pushes towards the design of TOK. I just wanted TTYD.
This really shouldn't come as a revelation to what is ostensibly an enthusiast forum, yet here we are. People can feel free to disagree about what compromises get made for sure, but it is what is with how games get made.In hopes that this will allow everyone to move on on the 30 / 60 FPS front :
Director of Bayonetta Origins shares insight on technical development and how it relates to Paper Mario’s 30fps framerate
Abebe Tinari, who is the director behind the charming Bayonetta Origins: Cereza and the Lost Demon, has posted on X to share insights on the technical development of the game and how it relates to…mynintendonews.com
Nintendo should just stop releasing games on Switch and hold them all back for the Switch 2.
That is an actual sentiment I'm hearing from people.
....It's not a revelation though, how does it really respond to people who care about frame rate in any meaningful way? I'm pretty sure the people complaining were aware it was a developer decision to prioritize graphics, that's kinda the point.This really shouldn't come as a revelation to what is ostensibly an enthusiast forum, yet here we are. People can feel free to disagree about what compromises get made for sure, but it is what is with how games get made.
In hopes that this will allow everyone to move on on the 30 / 60 FPS front :
Director of Bayonetta Origins shares insight on technical development and how it relates to Paper Mario’s 30fps framerate
Abebe Tinari, who is the director behind the charming Bayonetta Origins: Cereza and the Lost Demon, has posted on X to share insights on the technical development of the game and how it relates to…mynintendonews.com
This is literally what I'm saying.....It's not a revelation though, how does it really respond to people who care about frame rate in any meaningful way? I'm pretty sure the people complaining were aware it was a developer decision to prioritize graphics, that's kinda the point.
The part where you're acting like it was a revelation to people complaining is what confuses me. I don't see how you drew that conclusion when the point was people criticizing the priorities in the first place. Unless I'm misreading but that's what your comment sounds like when you say "it shouldn't be a revelation yet here we are " and "people have the right to complain but". I'm just not sure how you drew criticizing priorities = not knowing they exist.This is literally what I'm saying.
There were at least a few people saying the game is a downright downgrade because remake necessarily denotes improved frame rate. I think it's not as common sense as it should be that what gets upgraded in a remaster ultimately has more to do with priorities than incompetence.....It's not a revelation though, how does it really respond to people who care about frame rate in any meaningful way? I'm pretty sure the people complaining were aware it was a developer decision to prioritize graphics, that's kinda the point.
That's basically saying they made a deliberate choice to choose visuals over frames.
Players are free to disagree with that choice, no? With how close the Switch 2 release is, maybe they should have just released it on that and not have had to make a choice at all...
Honestly, as a fan of the original, the more I am seeing of the game the more things that are bugging me (changed dialogue, the framerate, etc.) that I'm leaning towards not buying anymore. Might just pick up a used copy down the line, but doubt I'll be buying new now. I didn't want a TTYD that slowly pushes towards the design of TOK. I just wanted TTYD.
Agreed completely. I'm stilling buying the game to support the original series. But this is the definition of graphics over gameplay.That's basically saying they made a deliberate choice to choose visuals over frames.
Players are free to disagree with that choice, no? With how close the Switch 2 release is, maybe they should have just released it on that and not have had to make a choice at all...
Honestly, as a fan of the original, the more I am seeing of the game the more things that are bugging me (changed dialogue, the framerate, etc.) that I'm leaning towards not buying anymore. Might just pick up a used copy down the line, but doubt I'll be buying new now. I didn't want a TTYD that slowly pushes towards the design of TOK. I just wanted TTYD.
Can you explain what you mean by this? Did they take away XP, partners, etc???That's basically saying they made a deliberate choice to choose visuals over frames.
Players are free to disagree with that choice, no? With how close the Switch 2 release is, maybe they should have just released it on that and not have had to make a choice at all...
Honestly, as a fan of the original, the more I am seeing of the game the more things that are bugging me (changed dialogue, the framerate, etc.) that I'm leaning towards not buying anymore. Might just pick up a used copy down the line, but doubt I'll be buying new now. I didn't want a TTYD that slowly pushes towards the design of TOK. I just wanted TTYD.
what dialogue changes?That's basically saying they made a deliberate choice to choose visuals over frames.
Players are free to disagree with that choice, no? With how close the Switch 2 release is, maybe they should have just released it on that and not have had to make a choice at all...
Honestly, as a fan of the original, the more I am seeing of the game the more things that are bugging me (changed dialogue, the framerate, etc.) that I'm leaning towards not buying anymore. Might just pick up a used copy down the line, but doubt I'll be buying new now. I didn't want a TTYD that slowly pushes towards the design of TOK. I just wanted TTYD.