The air combat portion has the potential to be absolutely genre-defining, depending on how developed the mechanics end up being explored.
Still, I can't help but feel people will end up dissappointed if none of the patents make it to the game.
Of all the three, the rewind option seems to be the most straightforward and somewhat of an expansion from the stasis ability from the original, quite confident it will be in.
I will happily eat crow here, but I can't imagine the upwards teleport working on a seamless basis. I think going to and back to the sky will only work on certain points, like the water drop mechanic from the trailer.
The aircombat is the one which intrigues me the most. If they manage to allow full control and add in some kind of hook/clawshot, the possibilities are limitless.