- Pronouns
- He/Him
This is like, actually extremely major news. Somehow nobody is talking about it here or on twitter.
The gist is, three patent applications were published each of which details a mechanic teased in previously seen BOTW2 footage, so it's extremely likely these patents will detail how those mechanics work in the game.
1) Traversal through terrain
As noted we saw this in the trailer at E3. What we didn't know is that this was not a scripted spot, but an actual mechanic that can be used at will to pass through any chunk of terrain above you. There are restrictions though:
2) Rewind function
Again this is something we saw in the E3 trailer:
This mechanic appears to be fairly self explanatory- it will be used like stasis to focus on one object and that object will then rewind its movement exactly opposite to the movement it previously underwent in the allotted time period (i.e. 20 seconds). The patent application didn't really have much new, except I did find one interesting thing:
3) Aerial Bow Combat
Now, this is something we haven't actually seen yet in any footage, so it's not guaranteed to be in. However, considering it follows the same format and timing (and inventorship) as the other patent applications I think it's safe to say this is also in the game.
It's relatively self explanatory. It appears that Link will be able to trade his paraglider for his bow and shoot at stuff at varying angles while free-falling. This includes changes in pose/animation as indicated in the image above and also appears to have changes in camera positioning depending on where he's aiming. Furthermore there are different states of "falling" described, each with their own pose:
There's a lot more in the patent publications that I haven't gotten to yet since I don't have enough time to read them all, so feel free to post more tidbits you find and discuss!
New Nintendo patent unveils more about Zelda: BOTW 2 gameplay
The free fall system for example is much more developed than we think.
www.gamereactor.eu
The gist is, three patent applications were published each of which details a mechanic teased in previously seen BOTW2 footage, so it's extremely likely these patents will detail how those mechanics work in the game.
1) Traversal through terrain
As noted we saw this in the trailer at E3. What we didn't know is that this was not a scripted spot, but an actual mechanic that can be used at will to pass through any chunk of terrain above you. There are restrictions though:
- Cannot be used if the upper surface is slanted beyond a set angle (i.e. 30 degree)
- Cannot be used if the lower surface is slanted beyond a set angle or two overlapping surfaces exist above
- Cannot be used if lower surface of terrain is higher than the ability threshold
- Cannot be used if Link (or his collision box) can't fit into the open area above the terrain
- Cannot be used if the lower surface of the terrain is protected, i.e. by spikes
- If an upper surface is not suitable and there is another suitable upper surface above, the first one will be bypassed
2) Rewind function
Again this is something we saw in the E3 trailer:
It was briefily shown at 0:43-0:46 in the E3 trailer (the start time should be tagged in the video below)
This mechanic appears to be fairly self explanatory- it will be used like stasis to focus on one object and that object will then rewind its movement exactly opposite to the movement it previously underwent in the allotted time period (i.e. 20 seconds). The patent application didn't really have much new, except I did find one interesting thing:
This indicates that only the position will be changed by rewinding the object. So, if an enemy rolls a barrel towards you, you can then set it on fire and rewind it back up the hill to them, only now it's on fire so they'll take fire damage. The amount of mind-bending puzzles possible with changing a state but rewinding the position/movement of an object is staggering.Here, examples of transitionable or changeable states of the movable object OBJm include damage, burning, electricity resistance, leakage, freezing, and disappearance, depending on the material of the object. In the return movement, such transitionable states are not caused to return to a previous state. Even during the return movement, the transition process of changing a state is performed irrespective of previous states.
3) Aerial Bow Combat
Now, this is something we haven't actually seen yet in any footage, so it's not guaranteed to be in. However, considering it follows the same format and timing (and inventorship) as the other patent applications I think it's safe to say this is also in the game.
It's relatively self explanatory. It appears that Link will be able to trade his paraglider for his bow and shoot at stuff at varying angles while free-falling. This includes changes in pose/animation as indicated in the image above and also appears to have changes in camera positioning depending on where he's aiming. Furthermore there are different states of "falling" described, each with their own pose:
- normal falling
- low-velocity falling
- diving falling
- backward falling
- high-velocity falling
There's a lot more in the patent publications that I haven't gotten to yet since I don't have enough time to read them all, so feel free to post more tidbits you find and discuss!