4 is easily the worst of the GC Mario Parties. The mini mechanic was completely trash and so were the board lay outs. The only positive MP4 had was it's minigames were excellent with like 3 of the top 5 in the series premiering in it.All of them; that's why getting individual remasters over GC NSO is kind of a loss; we lose out on the niche classics
like Mario Party 4
and Mario Party 6
and Mario Party 7
but not Mario Party 5; true Mario Party competitive players know that one sucks.
Post was a joke but I can answer seriously.4 is easily the worst of the GC Mario Parties. The mini mechanic was completely trash and so were the board lay outs. The only positive MP4 had was it's minigames were excellent with like 3 of the top 5 in the series premiering in it.
I can’t speak to it from a competitive perspective, but the odd numbered Mario Parties through eight (the last one I played) were my favorites. So in this case 5 and 7 were my favorites on the Gamecube, but I remember liking six a lot too. I think that’s the one that had that very cool basketball side mode.Post was a joke but I can answer seriously.
I'm not personally fond of 5's board and minigame selections (some standouts but a lot of duds, real mixed bag); but I could look past that if it didn't have some of the slowest board movement speed in the series and if everything wasn't reliant on the terrible capsule mechanics that 6 and 7 (thankfully) refined with orbs. I think the highlights are probably the side modes, but those can't carry it.
I'd put 6 and 7 above 4 anyway; board design is really weak as clearly the game was a transitional one for Hudson from a development perspective. I think the risk vs reward nature of mini and mega mushrooms is interesting on paper but in practice you aren't guaranteed to have the opportunity to utlise them well. Incredible minigame lineup though.
I'm not disagreeing with your issues with 5, and I agree that 6 & 7 are vastly superior to 4 & 5. MP4 has better minigames but worse boards and core mechanics, MP5 had worse minigames but better boards and core mechanics. For me the boards and core mechanics are far more important to a MP's staying power then it's minigames.Post was a joke but I can answer seriously.
I'm not personally fond of 5's board and minigame selections (some standouts but a lot of duds, real mixed bag); but I could look past that if it didn't have some of the slowest board movement speed in the series and if everything wasn't reliant on the terrible capsule mechanics that 6 and 7 (thankfully) refined with orbs. I think the highlights are probably the side modes, but those can't carry it.
I'd put 6 and 7 above 4 anyway. Board design is really weak as clearly the game was a transitional one for Hudson from a development perspective; not quite comfortable making full 3D environments for boards after relying on pre-rendered backgrounds for three games, so they went with the weird floating platforms above the actual setting. I think the risk vs reward nature of mini and mega mushrooms is interesting on paper but in practice you aren't guaranteed to have the opportunity to utlise them well; maybe a bit too situational for what is pushed as a core mechanic. Incredible minigame lineup though.
It’s one of the few horror games I enjoyed but I have no desire to play it again, especially in its current form. I also think it deserves more than a remaster, and that doesn’t seem like something Nintendo would be interested in.To people who are not listing Eternal Darkness, is that you haven't played the game? It is one of the system's best and am surprised it is not getting more mentions. I know if did not sell very well, but assumed more people on a dedicated Nintendo forum would have played it.