It depends on what you expect out of the "genre" I suppose. I came to it from Metroid, so I was pretty shocked by how un-Metroid most Metroidvanias actually are in practice, since the whole definition is usually built on comparisons to how Metroid works.Huh, interesting. I thought Metroid would be more, err, Metroidvania-esque.
Did Fusion get really popular lately due to nostalgia or something? I remember it always being sort of the black sheep of the modern games for its linearity. I like it more than the 8-bit games and Samus Returns (which somehow feels even more linear), but it's kind of a more limited game than the others, more of an okay straight action game carried by interesting level design and a surprisingly engaging plot. Also, it's weird you can get hundreds of missiles when most of the bosses are gimmick fights that only require like ten shots.Finally, some people on here that aren't too hot on Fusion either
It's fine but I would be lying if I said I didn't prefer almost every other 2D Metroids over Fusion.
I dunno if this is a thing on the wider internet, but at least on here (especially in the Metroid thread) I've seen a lot of people praising it and generally holding it in high regard. Of course this might just be nostalgia for the GBA/early 2000s, a resurgence in popularity after Dread, or it being on NSO.Did Fusion get really popular lately due to nostalgia or something? I remember it always being sort of the black sheep of the modern games for its linearity. I like it more than the 8-bit games and Samus Returns (which somehow feels even more linear), but it's kind of a more limited game than the others, more of an okay straight action game carried by interesting level design and a surprisingly engaging plot. Also, it's weird you can get hundreds of missiles when most of the bosses are gimmick fights that only require like ten shots.
I actually agree with you on this, and I think it's really more of an issue of how we define Metroidvanias more than anything else. Or perhaps one could argue that lack of interconnectedness of the map does not disqualify some of these games as Metroidvanias, it just makes them poor representatives of the genre.Ori and the Blind Forest did nothing with the exploration to the point where I wondered why it wasn't just a linear platformer
Oh, yeah, no, I put "genre" in quotes at the beginning because I really don't think most of these games have all that much to do with each other, at least historically. Like, the basic concept of the genre itself is built on a coincidence even, I've said it several times before but Symphony of the Night never had anything to do with Super Metroid despite having a similar-looking map UI. They said it was actually inspired by A Link to the Past, which makes way more sense if you look at the mostly open way the world is actually structured and how it treats items. Meanwhile very few of the indie ones really take a lot from either of them.I actually agree with you on this, and I think it's really more of an issue of how we define Metroidvanias more than anything else. Or perhaps one could argue that lack of interconnectedness of the map does not disqualify some of these games as Metroidvanias, it just makes them poor representatives of the genre.
The "genre" is more of an accident than anything. "Metroidvania" wasn't coined as a term to group games that shared elements with Super Metroid and Symphony of the Night, it was to give a term to separate Symphony of the Night and the games that followed in its footsteps from its predecessors. The "Metroid" in Metroidvania was a descriptor for the Castlevania half of the word, and was contrasted with "Classicvania" to refer to the original Castlevania style.Like, the basic concept of the genre itself is built on a coincidence even,
Oh I definitely support this Exploraction movement.see, this is why "exploraction" is the superior term. but folks aren't ready for that conversation
Interesting stuff! No wonder the parameters of this Metroidvania categorization have been rather ill-defined.it was to give a term to separate Symphony of the Night and the games that followed in its footsteps from its predecessors. The "Metroid" in Metroidvania was a descriptor for the Castlevania half of the word, and was contrasted with "Classicvania" to refer to the original Castlevania style.
That got lost somewhere along the way, and now we're left with an ill-defined 'you know it when you see it' word to define a genre. The fact that the genre leans towards SotN makes some sense, as you can argue that was the definitive take on the original meaning of the word. It doesn't explain why the game industry at large trends towards games that share elements with that instead of Super Metroid
That's actually pretty decent wordplay on 探索アクション, which is the term used to describe the genre in Japan. It's generally translated as "search action", but machine translators also seem to support "explore action".see, this is why "exploraction" is the superior term. but folks aren't ready for that conversation
Well, it does trend that way, but only a little. I would say Hollow Knight for instance does have more SotN in it with how it's structured. Very sprawling and open, much bigger emphasis on combat in the moment to moment gameplay, even starts by sending you all the way across the map like SotN did. But there are a few notable bits from Super Metroid too like the ability to sequence break and the shinespark-esque crystal ability. Ultimately though it has neither Igavania's emphasis on RPG mechanics with a huge variety of different items, equipment, and weapons to try out; nor Metroid's emphasis on a constant stream of new abilities and somewhat more puzzle-like room design where you often need to use bombs or something to find the path forward. It's mostly doing its own thing, and like a lot of modern Metroidvanias makes combat a much more important part of the game.It doesn't explain why the game industry at large trends towards games that share elements with that instead of Super Metroid.
Metroid Prime is 100% a metroidvania. It’s just that 3D metroidvanias are so rare that they usually aren’t even classified as such by most peopleOh, yeah, no, I put "genre" in quotes at the beginning because I really don't think most of these games have all that much to do with each other, at least historically. Like, the basic concept of the genre itself is built on a coincidence even, I've said it several times before but Symphony of the Night never had anything to do with Super Metroid despite having a similar-looking map UI. They said it was actually inspired by A Link to the Past, which makes way more sense if you look at the mostly open way the world is actually structured and how it treats items. Meanwhile very few of the indie ones really take a lot from either of them.
I would say it isn't that all of these games are too different to be in the same category; it's that the category doesn't support them very well. Most definitions I've seen just describe Super Metroid, except for the ones that make a distinction between Metroid-likes and Metroidvanias, which I think is also incorrect because RPG elements are usually cited as the defining factor when those appear pretty minimally outside of Castlevania. Like, does having currency and badges really make Hollow Knight an action RPG? Mario Wonder has those!
The idea of exploring a connected world and gaining new abilities is integral to the definition, but at the same time it's so rare that both of these are actually a focus that you end up with the weird situation where most Metroidvanias are also bad Metroidvanias, including the majority of the most acclaimed and iconic examples of the genre. I don't know what to make of it.
I sometimes wonder if circumstances were different how Zelda might have gotten roped into this too, because a Metroid game is effectively just a sidescrolling Zelda with no overworld/dungeon distinction. It's brought up sometimes, but it's usually considered a separate thing. The line between a sidescrolling Zelda and a Metroidvania is basically invisible though, which is made apparent through the later Wonder Boy games, and conversely the idea some people have that a Metroidvania is inherently a 2D platformer is very strange to me because... How is Metroid Prime not a Metroidvania?
Yeah, anytime I've pointed out to someone that, for instance, Arkham Asylum or Jedi Fallen Order are metroidvanias, there's always this little lightbulb moment of "oh huh, yeah it kinda is, isn't it"Metroid Prime is 100% a metroidvania. It’s just that 3D metroidvanias are so rare that they usually aren’t even classified as such by most people
I would say they definitely are. Metroidvania was coined with SOTN but that doesn’t actually mean that all metroidvanias need to have Metroid and vania elements, even if that sounds counterintuitive at first - it encompasses the full gamut of the genre.Metroid games aren't Metroidvanias, they're just Metroid. They don't have any of the vania elements that SotN introduced. But I get what people are saying when they call them that.