Spoiler Metroid Dread | Sequence Breaking Thread

bellydrum

Moblin
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I'm on playthrough #2 for Dread, having already completed my first run to 100%. Thought I'd spend this run messing around and seeing what I can do that early.

So far I haven't found anything before the Varia Suit, but it looks like pretty much immediately afterwards you can get the Grapple and the Bombs early.

Has anybody else been trying to break the critical sequence of Metroid Dread with any luck?

What cool tutorial videos have you found?
 
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bellydrum

bellydrum

Moblin
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And as soon as I posted this, I successfully pulled off unlocking the Yellow Teleportal right after getting the Varia suit. Let's see what this can lead to.
 

Timefire

Doilus Stage
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I've done the early grapple beam/early bombs skip and one-shotted Kraid! It was incredibly satisfying. I'm working into a hard sub-4h run now and I'll see if I can manage to do early Gravity Suit/Super Missiles. It's just way too fun to sequence break.
 
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bellydrum

bellydrum

Moblin
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Here's a great video on how to get the Grapple and the Bombs early, and how to get the OHKO on Kraid's second phase.

Just pulled it off myself. The only tricky part is one room that requires two pretty technical jumps, but it wasn't hard.
 

MissingNo.

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Early Grapple + Bombs is rather easy to pull of and implement into a run.

Once you get Ice Missiles you can go for early Grav Suit, but this is a rather major sequence break as it changes your route through the remainder of the game quite significantly. It forces you towards frozen Artaria/Cataris, meaning you have to fight the Experiment early. However, this means you also get to pick up Screw Attack early. It is fun, but shuffles things around a lot.
 

Jimmy Joe

Good ol' Jimmy Joe
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I'm waiting for people to come up with an easy, consistent under 4 hour route before I do another run.
I've heard tell that you can just do the standard route and get under 4 hours pretty consistently if you're quick with your boss fights and efficient with your movement

...and don't spend too long on shine spark puzzles
 

Jersh

Tektite
Developer
I'm waiting for people to come up with an easy, consistent under 4 hour route before I do another run.
I've heard tell that you can just do the standard route and get under 4 hours pretty consistently if you're quick with your boss fights and efficient with your movement

...and don't spend too long on shine spark puzzles
This is accurate. I did it on my second overall playthrough and first hard mode run with about 20 minutes to spare. I only grabbed energy tanks and missile expansions that were on the way and quick, but that turned out to be a surprising number.

Making use of the restart from checkpoint option was also useful when I realized I spent several minutes going the wrong way. Reloading resets the timer to where it was at the checkpoint.
 

Timefire

Doilus Stage
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I cannot master that slide jump you need to get the grapple and bomb early.

Edit: got it. That's a tricky trick.

It took me a while too. I didn't know it was pretty much like DKC roll jumps (in which you can just jump in midair and the game won't care lol) and kept trying to time it with Samus still on the floor
 

GJ

Banana Maniac
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This is an odd one. More of a glitch than a real sequence break, but maybe it could lead to a skip in the future.
 

Stu Benedict

[Screaming Internally]
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not a sequence break in the normal sense, but a glitch that can be used for speedrunning



the top speedrun is down to 94.5 minutes right now and it's only been a week (about 20 minutes have been shaved off since runs done this weekend). looking forward to the first sub-90, sub-80, etc.
 
I tried sequence breaking in my second run and somehow managed to make the game take longer. Still managed a sub 4 hour run, but man did it set me back.

Probably need to start reading guides from the beginning.
 

kimbo99

Cappy
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I've seen some of the videos that sequence break in Dread, and I have to say these players are super creative and sneaky in their attempts. You can kind of see where you can potentially sequence break(slanted morph ball ramps, hidden walls etc.), but the timing needed and button skills is immense. I'm going to try some of them out in my second attempt at the game.
 

HylianHero12

Rattata
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It took me a while too. I didn't know it was pretty much like DKC roll jumps (in which you can just jump in midair and the game won't care lol) and kept trying to time it with Samus still on the floor
Exactly how I kept messing it up, at least the second jump with a ceiling in the way. I like that they place the Energy Part in the prior room that you can practice the technique.
 

MissingNo.

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Even better than a full spread of storm missiles?
It's hard to say without doing the actual math, but I think so. I guess it depends on how consistently you are able to unload all 5 of them. Then there's the fact that you have to recharge it in between and lose charge if you are hit during charging makes it less consistent, imo.

Storm Missiles are good burst damage, but for DPS my gut says simply spamming beam should be better.
 

Jimmy Joe

Good ol' Jimmy Joe
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My understanding, from trawling the speedrunning discord and the speedrun dot com forum for the game, is that the final Beam does 80 damage per shot and the Ice Missiles do 400, so you'd need to tap Beam shots 5 times faster than Ice Missiles can fire in order to match DPS

This is definitely possible, but for most players I don't think it's practical

Storm Missiles apparently hit 3 times for 150 each, per lock-on, so 450 per lock-on, which can be better than Ice Missiles (and they're better at stripping armor or destroying shields) but in a lot of cases you're probably better off using Ice Missiles

For me it's going to be dependent on the boss you're fighting. But, generally, I think Ice Missiles will do me just fine. My old joints can't take the kind of rapidfire tapping you'd need to out-DPS them with a Beam
 

Dragoncaine

Octorok
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Alright fam, I just did my first sequence break and now I'm lost. I got bombs early using a newer method (slide-wall jumping in an EMMI zone in Dairon after acquiring Varia Suit linearly) but seemingly can't backtrack to Cataris because of grapple beam walls (this strat doesn't require you to get grapple beam early). I got to Burenia and acquired Flash Shift, so do I play through the game linearly now to acquire Speed Booster, or do I have to pull off another sequence break first?
 

Dragoncaine

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Holy shit, sequence breaking in this game is so fun. I got bombs early as I mentioned before, then grapple beam, then kicked Kraid's ass with the one-shot trick for diffusion beam, then played linearly until I unlocked speed booster, then pulled off a crazy shinespark slope trick in the icy room top left of Dairon to head to Ghavoran and get super missiles early. Just entered Ferenia for the first time, killed the Chozo Warrior, found the new route back to Dairon, and called it a day for now.
 

Dragoncaine

Octorok
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Holy crap, I'm on Z-57 in my sequence break run on Hard mode without space jump or storm missiles and it's just nightmarish. Does anyone have any pointers? Should I actually sacrifice time to get storm missiles or what? Because this seems ridiculous
 

Jersh

Tektite
Developer
Holy crap, I'm on Z-57 in my sequence break run on Hard mode without space jump or storm missiles and it's just nightmarish. Does anyone have any pointers? Should I actually sacrifice time to get storm missiles or what? Because this seems ridiculous
I'm assuming you at least have the spin boost?

The first phase is easy enough with ice missiles. Nothing's really different about this part, just keep hitting him when he's doing the beam attack and counter if he gives the opportunity.

The second phase, get used to aiming missiles on the run. You can take out a few legs pretty easily this way when it does that thing where it grabs the wall at 4 points (always the first attack of this phase I think) which should end the attack early. You can also anticipate the attack since it always leads with it, get to one of the walls, and shoot three missiles straight up to quickly take out your first leg.

In my experience, 4/5 times the second attack in the second phase will be the wind with the stuff to jump through. The pattern is always the same, so you should be relatively okay after learning it even with just the spin boost. You can charge a shine spark near the end of this attack and end it with one hit (look up a video if you need the timing).
 

Dragoncaine

Octorok
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I'm assuming you at least have the spin boost?

The first phase is easy enough with ice missiles. Nothing's really different about this part, just keep hitting him when he's doing the beam attack and counter if he gives the opportunity.

The second phase, get used to aiming missiles on the run. You can take out a few legs pretty easily this way when it does that thing where it grabs the wall at 4 points (always the first attack of this phase I think) which should end the attack early. You can also anticipate the attack since it always leads with it, get to one of the walls, and shoot three missiles straight up to quickly take out your first leg.

In my experience, 4/5 times the second attack in the second phase will be the wind with the stuff to jump through. The pattern is always the same, so you should be relatively okay after learning it even with just the spin boost. You can charge a shine spark near the end of this attack and end it with one hit (look up a video if you need the timing).
Haha, I actually ended up doing the shinespark and beat him. Well past that point now, but man, it's tough to beat this in under 4 hours on hard! I'm already over 4 with some sequence breaking, but I got lost. I'll have to look up a guide for the optimized route if I want to try again sometime in the future. Thanks!
 

Jersh

Tektite
Developer
Haha, I actually ended up doing the shinespark and beat him. Well past that point now, but man, it's tough to beat this in under 4 hours on hard! I'm already over 4 with some sequence breaking, but I got lost. I'll have to look up a guide for the optimized route if I want to try again sometime in the future. Thanks!
I don't think deaths add to the timer, and enemies don't have extra health on hard, so beating it under 4 hours shouldn't be very different from normal.
 

Koren Lesthe

Turrican & Metroid lover. Also Terranigma.
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Still can’t believe I managed to do it (and also the next trick for early Screw Attack) ^^
 
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