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If I wasn't already drowning in games and life currently I might agree, but I try to keep my gaming budget in check and a 50% cut is two-three more indie games secured!I could not wait for three months just to save $30
If I wasn't already drowning in games and life currently I might agree, but I try to keep my gaming budget in check and a 50% cut is two-three more indie games secured!I could not wait for three months just to save $30
If anything, wouldn't this doing well critically just lead to another M&R game? Not Rayman lolidk if you re being ironic but hell no. Please just either make rabbids 3 or just move on to another ip entirely.
i actually am hoping rabbids 2 does so well critically (because we know its going to do comercially) that ubi allows milan to do a rayman game
obligatory Mario RPG 2Do we think a third game is already being prepped?
Or, think the team will work on something else? Maybe some other Nintendo-related thing?
Well, the developers have said they move onto DLC once the game releases so we won't see another game for a while, considering DLC 3 (Rayman DLC) has a planned release date of 2024. Similar thing happened with the first game where they started work on the DLC when the first game was completed and when the DLC was completed, Sparks of Hope started development a few days later.
I forgot the Rayman DLC is that far out. Damn, that is a long wait. I assume they will still start some new project alongside that tho. I doubt they'd have the entire team work on JUST DLC.
Or well, depends on how huge it is.
Either way, they seem to be great developers and one day, I'd love to see them tackle another Nintendo Franchise.
Oh
Starfox + Rabbids, yess
Its not like they are obliged to make rabbids 3 tho. Soliani already pitched on a rejected rayman project years ago so he certainly would love to work on a rayman game.If anything, wouldn't this doing well critically just lead to another M&R game? Not Rayman lol
I doubt Ubisoft sees it that way. Mario + Rabbids = Guarenteed MoneyIts not like they are obliged to make rabbids 3 tho. Soliani already pitched on a rejected rayman project years ago so he certainly would love to work on a rayman game.
Ubisoft yes, but soliani and maybe skme of the leads no.I doubt Ubisoft sees it that way. Mario + Rabbids = Guarenteed Money
At the end of the day Ubisoft decides what they make. I think Rayman is dead for the time being, unless it's a side project.Ubisoft yes, but soliani and maybe skme of the leads no.
I think ubi is trying to determine if the ip is still valuable with the rabbids dlc, maybe depending how successful it is... Personally im also hoping that rabbids 2's success may open some wiggle room for davide and co tooAt the end of the day Ubisoft decides what they make. I think Rayman is dead for the time being, unless it's a side project.
Have you met Ubisoft? They're the kings of unneccessary sequels lol. There's like four Assassins Creed games in development right now.Mario + Rabbids doesn’t seem like an IP that can continue. I think it ends here. Not everything needs sequel after sequel.
They are not the only ones to decide on this.Have you met Ubisoft? They're the kings of unneccessary sequels lol. There's like four Assassins Creed games in development right now.
Great point.They are not the only ones to decide on this.
idk if you re being ironic but hell no. Please just either make rabbids 3 or just move on to another ip entirely.
i actually am hoping rabbids 2 does so well critically (because we know its going to do comercially) that ubi allows milan to do a rayman game
A bit pessimistic don't you think?I don't think it's a given that Sparks of Hope is going to do well commercially.
The buzz and excitement around this game is far more subdued than it was for the original while at the same time being a much bigger production than the first game with a much bigger development team. Plus,the marketing budget is probably a lot bigger for this title compared to the first (which launched only two and a half months after reveal.)
Unless the more casual audience on the switch, which has grown tremendously since 2017, is going to be big on this game, there is a good chance Ubisoft loses a lot of money on this title at launch, especially with the growing mindset of the "I'll wait until it's $20" group, which seems to dominate every discussion on this game.
I wouldn't expect any more games in this series, which is a shame I feel, because the game looks fantastic and way more interesting than a lot of the Ubisoft design-by-committee feeling games that make up most of their library. Hopefully Soliani and his team are not too negatively affected if the game does not end up meeting sales expectations.
Maybe a little.A bit pessimistic don't you think?
Understatement lolA bit pessimistic don't you think?
Amigo, the people that say they'll wait a few months for a sale is not representative of how the game will perform.Maybe a little.
Forums and online discussion in general is rarely representative of how a game will performAmigo, the people that say they'll wait a few months for a sale is not representative of how the game will perform.
More like a lot. The game will be very successful. That’s a guaranteeMaybe a little.
I don't think it's a given that Sparks of Hope is going to do well commercially.
The buzz and excitement around this game is far more subdued than it was for the original while at the same time being a much bigger production than the first game with a much bigger development team. Plus,the marketing budget is probably a lot bigger for this title compared to the first (which launched only two and a half months after reveal.)
Unless the more casual audience on the switch, which has grown tremendously since 2017, is going to be big on this game, there is a good chance Ubisoft loses a lot of money on this title at launch, especially with the growing mindset of the "I'll wait until it's $20" group, which seems to dominate every discussion on this game.
I wouldn't expect any more games in this series, which is a shame I feel, because the game looks fantastic and way more interesting than a lot of the Ubisoft design-by-committee feeling games that make up most of their library. Hopefully Soliani and his team are not too negatively affected if the game does not end up meeting sales expectations.
It does seem like Ubisoft as a whole are banking on this game being successful. I remember Imran Khan on a podcast (I think the MinnMax one) said that people at Ubisoft said to him that they actively need this game to be a success critically.the chances of the game not doing great both critically and commercially are very slim. i think this will be a huge release for ubi.
I'd be very surprised if this flopped.
i dont doubt it at all. With over 400 people working on it, it def is the game that had a huge budget lolIt does seem like Ubisoft as a whole are banking on this game being successful. I remember Imran Khan on a podcast (I think the MinnMax one) said that people at Ubisoft said to him that they actively need this game to be a success critically.
That last part sounds interesting.Wardens are both essential to the story, but also offer up sidequests and reasons to revisit the planets. We were shown Captain Orion, a pirate warden who looks after the snowy planet of Pristine Peaks. Sailing the seas of the starry ocean, he’s big, bulky, and has a booming voice and personality to match. Augie, Beacon Beach’s Warden, tries his best to look like a Greek emperor, but his cardboard accessories and goofy grin betray him. Their stories are told in unique visual styles – Greek vase paintings, street art, and stained glass panels were just a few examples we saw. They even acknowledge your actions and change how they speak to you throughout the game.
Having seen more of the game, the title of this movement-focused segment – “Designing a tactical game for all” – resonated. Sparks of Hope is positioned as an extremely accessible jump into the turn-based tactical genre, which is something the team is extremely proud of. Difficulty options are present; for each planet, you can select its initial difficulty and change it whenever you want. Additionally, you can also adjust parameters within that difficulty option. Soliani used Celeste’s ‘Assist Mode’ as an example, saying “you can basically create your own recipe with the level of difficulty”. Enemy health, weapon potency, regen – all sorts of things can be tweaked.
Legendary Nintendo composer Koji Kondo and Super Mario Galaxy co-composer Mahito Yokota supervised the soundtrack, which would be enough to make anyone nervous – even Kirkhope!
The last paragraph especially sounds really interesting... I think Mario Odyssey took a similar approach with the kingdoms.Using the same orchestra and instruments and recording all of the music in Tokyo helped Brillaud maintain harmony. That made things quite tough for scheduling, with all three composers working in different timezones, and all three also had different personalities and approaches. “Grant really likes to pitch tons of ideas and has a lot of things, and Mrs. Shimomura thinks about the piece, and then when she sends a piece, it's usually spot on, and then there's more reflection,” Brillaud shares, whereas with Coker, “it's not just the brief and what you tell him. He wants to have his hands on the game and feel the pace himself.”
To help with musical consistency, Brillaud often paired composers together per planet, so one planet would have Kirkhope and Shimomura, but the next might be Coker and Shimomura. Brillaud wanted them to get their hands on the game, understand the vision, and he says it was his job to “grab the ideas that they bring and mix them together.”
The note in particular about using the same orchestra and instrumentation for consistency is extremely important. To use another Yoko Shimomura collaboration as an example, Kingdom Hearts III had a weaker OST in part because the composers' unique choice of instruments clashed so hard. It is extremely obvious when there's a Shimomura song and when a song is by, say Takeharu Ishimoto, and not in that "we're going for an eclectic soundtrack" kinda way like in Super Mario Odyssey. Shimomura's good orchestral instrumentation (whether it was live recorded or just used very good midi instrumentation I'm not sure, but it has a particularly rich style) stands in start contrast to Ishimoto's very...lacking midi-esque instrumentation. Yes, Shimomura is one of the best composers around and has largely defined the KH sound thanks to her work on the first three games, but that gap didn't need to be as large as it the instrumentation was more similar, at the least for when they use the same instrument.More soundtrack info:
The last paragraph especially sounds really interesting... I think Mario Odyssey took a similar approach with the kingdoms.
Yeah the soundtrack is shaping up to be something special!The note in particular about using the same orchestra and instrumentation for consistency is extremely important. To use another Yoko Shimomura collaboration as an example, Kingdom Hearts III had a weaker OST in part because the composers' unique choice of instruments clashed so hard. It is extremely obvious when there's a Shimomura song and when a song is by, say Takeharu Ishimoto, and not in that "we're going for an eclectic soundtrack" kinda way like in Super Mario Odyssey. Shimomura's good orchestral instrumentation (whether it was live recorded or just used very good midi instrumentation I'm not sure, but it has a particularly rich style) stands in start contrast to Ishimoto's very...lacking midi-esque instrumentation. Yes, Shimomura is one of the best composers around and has largely defined the KH sound thanks to her work on the first three games, but that gap didn't need to be as large as it the instrumentation was more similar, at the least for when they use the same instrument.
Having that united sense of sound will benefit Sparks of Hope and its three unique composers very heavily.
Didn't recognize you with the new pic lolgame
Is that a furry thingNow you are really pur daddy.