I am under the impression that Itoi* needs to approve of releases that include Ness. However, Super Smash Bros. is a particularly interesting case in that the usual Itoi/Ape copyright that's part of every other Smash game doesn't appear in the original. I don't know if this was a weird move to hide Ness (as he was a secret fighter), but I imagine the usual copyright holdups are still there regardless. They similarly need the okay from the Pokemon copyright holders, though that shouldn't be an issue.In terms of 100% Nintendo owned N64 games, Smash 64 and DK64 are by far the biggest omissions.
What's even weirder is that in the news article on the official website. Mario Party 3 still credit Hudson Soft and not Konami for some reason.
PS. Also they got the Pilotwing 64 copyright wrong lol. I wonder what game they mixed that up.
I’d say Ridge Racer 64 has decent odds since it was Nintendo codeveloped and BN has shown a decent amount of NSO support. Also you forgot CRUIS’N exotica.There’s not as many left as NES and SNES so I think it’s pretty easy to break down the remaining first-party N64 games into a few groups of liklihood.
Guaranteed (the remaining titles published worldwide by Nintendo, with no major emulation complications):
Possible (games only released in certain regions or with some emulation difficult that needs to be overcome):
- Banjo-Tooie (planned for Wii U VC)
- Blast Corps (planned for Wii U VC)
- Diddy Kong Racing (planned for Wii U VC)
- Donkey Kong 64 (already on Wii U VC)
- Super Smash Bros. (already on Wii VC)
Unlikely (various reasons):
- Animal Forest (JP; planned for Wii VC; NSO emulator already supports real time clock emulation so this could easily happen eventually).
- Cruis’n USA (US/PAL; already on Wii VC)
- Cruis’n World (US/PAL)
- Hey You, Pikachu! (Worldwide; NSO emulator had microphone text added similar to that from the Famicom app; might be in the works)
- Shigesato Itoi's No. 1 Bass Fishing: Definitive Edition (JP; Norio Hikone owns the game’s character designs, only realistic hurdle)
- Killer Instinct Gold (US/PAL; planned for Wii U VC)
- Shiren the Wanderer 2 (JP; planned for Wii and Wii U VC; music composed by Koichi Sugiyama may be a hurdle in the present)
- The Legend of Zelda: Ocarina of Time Master Quest (could be added as a fun bonus; depends on if Nintendo view it as it’s own N64 title)
- Any Nintendo 64DD titles (Nintendo unfortunately don’t seem interested in rereleasing any of them)
- Any remaining non-video game licensed titles (assume GoldenEye is the exception right now)
- Unreleased titles (it’s always possible for Nintendo to pull out Panel de Pon 64, Mini Racers or potentially 64 Wars as their next Star Fox 2, but that’s not at all guaranteed to happen again)
- Ogre Battle 64 (published by Nintendo in Japan; on Wii and Wii U VC but it’s all up to Square Enix and they’ve remained uncooperative on NSO thus far)
- Pocket Monsters Stadium (JP; the first title of the Stadium sub-series seemingly skipped over for the more complete sequel; planned for Wii U VC tho)
- Ridge Racer 64 / StarCraft 64 (US/PAL; just feels unlikely for the related parties to want these games rereleases; RR64 was developed externally by NST, not by Namco; and Blizzard have StarCraft Remastered available that they’d probably prefer to push)
- Tetrisphere / The New Tetris (US/PAL; The Tetris Company is more protective of the core Tetris mechanics than they were in this era and with special exceptions games that don’t comply aren’t tolerated anymore).
Mario Party 3 would be a leftover from the initial reveal in September, where western sources listed Hudson for all three of them and Japanese sources said Konami. Generally NSO hasn’t be totally consistent between listing original copyright and updated copyright, so it makes some sense.
I’d say Ridge Racer 64 has decent odds since it was Nintendo codeveloped and BN has shown a decent amount of NSO support. Also you forgot CRUIS’N exotica.
This has almost been certainly addressed by you elsewhere as I know you're the primary person keeping up with all this (and a hello from ERA!), but would the Custom Robo games not fit into this list. I've seen some indications you know 38 is not the "upper bound" on this as well, but I'm just checking where that is as well since I'm a little out of the loop. A reality in which we get Banjo-Tooie, Blast Corps, Diddy Kong Racing, and DK64 sounds honestly too good to be true for a N64 service.There’s not as many left as NES and SNES so I think it’s pretty easy to break down the remaining first-party N64 games into a few groups of liklihood.
Guaranteed (the remaining titles published worldwide by Nintendo, with no major emulation complications):
Possible (games only released in certain regions or with some emulation difficult that needs to be overcome):
- Banjo-Tooie (planned for Wii U VC)
- Blast Corps (planned for Wii U VC)
- Diddy Kong Racing (planned for Wii U VC)
- Donkey Kong 64 (already on Wii U VC)
- Super Smash Bros. (already on Wii VC)
Unlikely (various reasons):
- Animal Forest (JP; planned for Wii VC; NSO emulator already supports real time clock emulation so this could easily happen eventually).
- Cruis’n USA (US/PAL; already on Wii VC)
- Cruis’n World (US/PAL)
- Hey You, Pikachu! (Worldwide; NSO emulator had microphone text added similar to that from the Famicom app; might be in the works)
- Shigesato Itoi's No. 1 Bass Fishing: Definitive Edition (JP; Norio Hikone owns the game’s character designs, only realistic hurdle)
- Killer Instinct Gold (US/PAL; planned for Wii U VC)
- Shiren the Wanderer 2 (JP; planned for Wii and Wii U VC; music composed by Koichi Sugiyama may be a hurdle in the present)
- The Legend of Zelda: Ocarina of Time Master Quest (could be added as a fun bonus; depends on if Nintendo view it as it’s own N64 title)
- Any Nintendo 64DD titles (Nintendo unfortunately don’t seem interested in rereleasing any of them)
- Any remaining non-video game licensed titles (assume GoldenEye is the exception right now)
- Unreleased titles (it’s always possible for Nintendo to pull out Panel de Pon 64, Mini Racers or potentially 64 Wars as their next Star Fox 2, but that’s not at all guaranteed to happen again)
- Ogre Battle 64 (published by Nintendo in Japan; on Wii and Wii U VC but it’s all up to Square Enix and they’ve remained uncooperative on NSO thus far)
- Pocket Monsters Stadium (JP; the first title of the Stadium sub-series seemingly skipped over for the more complete sequel; planned for Wii U VC tho)
- Ridge Racer 64 / StarCraft 64 (US/PAL; just feels unlikely for the related parties to want these games rereleases; RR64 was developed externally by NST, not by Namco; and Blizzard have StarCraft Remastered available that they’d probably prefer to push)
- Tetrisphere / The New Tetris (US/PAL; The Tetris Company is more protective of the core Tetris mechanics than they were in this era and with special exceptions games that don’t comply aren’t tolerated anymore).
Mario Party 3 would be a leftover from the initial reveal in September, where western sources listed Hudson for all three of them and Japanese sources said Konami. Generally NSO hasn’t be totally consistent between listing original copyright and updated copyright, so it makes some sense.
This has almost been certainly addressed by you elsewhere as I know you're the primary person keeping up with all this (and a hello from ERA!), but would the Custom Robo games not fit into this list. I've seen some indications you know 38 is not the "upper bound" on this as well, but I'm just checking where that is as well since I'm a little out of the loop. A reality in which we get Banjo-Tooie, Blast Corps, Diddy Kong Racing, and DK64 sounds honestly too good to be true for a N64 service.
Also, where would Conker's Bad Fur Day (I know it's extremely unlikely given it's ultra mature content), Jet Force Gemini, and Perfect Dark fit into this list? They are still very much other classic Rare games alongside the others already discussed for the system. Just again being nosy since I haven't super paid attention to all the updates on the service from a speculation standpoint.
Thank you for the welcome and the explanations!Hey, that’s a name I recognize from the smash threads; welcome!
The Custom Robo games both already released in Japan in July, so they’re accounted for. If you mean the datamined list of games from back when the service launched, they would be part of that but since they’ve randomly shuffled the IDs there’s no way to know where they would’ve been with accuracy. 38 was always a bare minimum rather than the maximum (same for the Mega Drive’s 52), and when all of the currently announced games release we’ll be at 30/38; easy enough to pass that in year three of N64 drops.
Conker, Jet Force Gemini and Perfect Dark weren’t actually published by Nintnedo on N64 (Diddy Kong Racing wasn’t either but it’s too associated with Nintnedo for me to exclude, to address people bringing it up above). I think the latter two have a fairly good shot at showing up though; and GoldenEye brings newfound hope for Conker as the Japanese release has been given a Cero Z, and the Japanese NSO site notes it will only be available to users aged 18 and up. Seems like the NSO apps are likely to receive an age restriction feature in the near future (tied to parental controls, or maybe simply reading your account’s date of birth?) which makes Conker a valid possibility worldwide too.
Like you said, I just think Nintendo probably just wants to focus on getting all of their first party titles on the service before anything else. Now there's really not much left outside of like, DK64 and Smash.Do you think that the back-end of the N64 NSO would be so Rare heavy though. It makes sense as Nintendo pushes out the other titles they can easily put on the service, but so far we've gotten Banjo-Kazooie and now Goldeneye coming up in the first year that feels very drip feeding of such classics that makes me wonder how committed Nintendo and Microsoft are to releasing their N64 catalogue. Like if we were going to get Killer Instinct Gold, I would probably expect Killer Instinct SNES to also be around. And with a new Perfect Dark game on Xbox Series X they may end up wanting to keep an IP they see as a valuable Microsoft exclusive a little more in house? Not trying to discredit the possibilities, probably more just a fear more than anything since I'd love for this service to end up the definitive way to play N64 games we've had since Wii with a wider catalogue.
Do you think that the back-end of the N64 NSO would be so Rare heavy though. It makes sense as Nintendo pushes out the other titles they can easily put on the service, but so far we've gotten Banjo-Kazooie and now Goldeneye coming up in the first year that feels very drip feeding of such classics that makes me wonder how committed Nintendo and Microsoft are to releasing their N64 catalogue. Like if we were going to get Killer Instinct Gold, I would probably expect Killer Instinct SNES to also be around. And with a new Perfect Dark game on Xbox Series X they may end up wanting to keep an IP they see as a valuable Microsoft exclusive a little more in house? Not trying to discredit the possibilities, probably more just a fear more than anything since I'd love for this service to end up the definitive way to play N64 games we've had since Wii with a wider catalogue.
Really kills me the NES and SNES have dropped so completely off their radar and that Genesis is seemingly updated at random too. Wish the service had any sort of consistency beyond the N64 releases at this point.I think from around the next renewal period it’ll be more third-party heavy in general, not just Rare content. That’s how NES and SNES adapted when they started running low on the obvious first-party titles (though even there they’ve avoided fully exhausting everything; the drip feed must go on). I think the original Perfect Dark and Killer Instincts being available on the service would just be seen as good promo for the newer projects available on Microsoft’s own platforms.
I do hope we get some NES and SNES Rare titles eventually too. No reason to not drop the original Battletoads if they’ve sorted out Banjo-Kazooie and GoldenEye already.
This past year since Expansion Pack launched is the most consistent they’ve had since the first year of NES honestly. Unless you've been obsessing over it like I have it's probably difficult to notice, but they've almost consistantly alternated like N64 - MD - N64 - NES/SNES.Really kills me the NES and SNES have dropped so completely off their radar and that Genesis is seemingly updated at random too. Wish the service had any sort of consistency beyond the N64 releases at this point.
Fingers crossed they can introduce GB/GBC games sooner rather than later to prop up the service a little with more consistent releases.
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so when exactly is this dropping?
I don't think they've done anything for Mario Party 1 aside from putting up that banner.Didn't they introduce a setting that turns off all the control stick games?
Didn't they introduce a setting that turns off all the control stick games?
No one in their sane mind will rotate with the palm of the hand.
No one in their sane mind will rotate with the palm of the hand.
Please, you can't get my hopes up about Snowboard Kids. Is SEGA confirmed to own all of it? Atlus published it but the original dev was Racdym/Racjin (who I'm not even sure is still a game dev anymore?).I’d say Ridge Racer 64 has decent odds since it was Nintendo codeveloped and BN has shown a decent amount of NSO support. Also you forgot CRUIS’N exotica.
Konami games have decent odds, there were multiple Bomberman games on VC, the Goemon series is pretty low value and with the genesis games we can’t rule out the Castlevanias. Plus deadly arts and Hybrid Heaven are just sitting there.
Snowboard kids 1/2 are likely as Atlus green lit SMT in Japan and do I need to say more on Sega.
Perhaps they’re planning a third party heavy wave? They think that it would be better received/TP would prefer it if they got the spotlight?
I really liked the Super Mario-style single-player mode with its stage progression and world map. It’s a shame it hasn’t been back since.
Please, you can't get my hopes up about Snowboard Kids. Is SEGA confirmed to own all of it? Atlus published it but the original dev was Racdym/Racjin (who I'm not even sure is still a game dev anymore?).
This is the most mind blowing thing to me. You'd think over the past 20 years someone would have made a "mash A instead of stick spin" hack for MP1. There are tools to make your own custom board for MP1-3 but nothing to disable control stick spinning in MP1.Honestly curious where you would've heard this because there's been like multiple instances now of Nintendo just... not doing anything about the control stick spinning in recent releases like Mario Party Island Tour, Top 100, and Superstars
There isn't even a ROM hack that fixes it as far as I know
Patch notes? I just want to know if they have made any improvements to other games?
oh my god
oh my god
They’re just 2 completely different vibes and styleI'm not actually that familiar with music genres, is big band jazz a weird request? The Mario Party soundtrack is completely perfect for what it is, seems like it was worth it in the end
It's not a weird request at all, 3D World is full of big band jazz after all. It's that they didn't ask for it until much later, leading to Mitsuda scrapping 200ish songs. Unless specified, I assume most composers would think of more traditional, New Orleans style if a client requested "jazz".I'm not actually that familiar with music genres, is big band jazz a weird request? The Mario Party soundtrack is completely perfect for what it is, seems like it was worth it in the end
oh my god
oh my god