people are crapping on it, but are ignoring what market its going for, what sony is getting from this, and what strengths they have:
- there is a big market of "play my library on the go" and "streaming devices"
- switch is not the same, but there are many buying specific indies or games on switch first and foremost because portable/handheld play
- they have the numbers of "ps remote play", Its seemingly enough to be interesting.
- people accepted big gaming devices, be it gamepads for smartphones, be it something like the steam deck
What sony brings to the table:
- good hardware division
- gamepad hardware can stay mostly the same (depending on what size they are aiming for)
- eco system (people that have a sizable library on PS and also want the remote play stuff either
- have to move and rebuy stuff on PC or switch, or sony meets them halfway (remoteplay).
- But with them not having full control over the devices you stream to, they can argue if you are playing a lot,
this device has better battery life, and is simply better for sony remote play
- they are way better at mass marketing such a device then most of its competitors in that space
- they dont need to make a profit on the device, since it would lead people to buy games on their store instead of a different platform.
If the idea is to keep some people that want a dedicated streaming/portable gaming device away from
moving to other platforms it can be a win, since they then keep buying the games on sonys platform instead of steam.
Having a Hardware Unit in stores is less of a problem then having to argue for shelf space for physical games, especially if its positioned as an PS5 accessory.
This all hinges on 2 thing: them not expecting it to be a huge seller, but a solid selling accessory, and the price. If they get it <=199$, then this can work. higher, and the value proposition compared to the competitors is bad.
At 150 i could see people that are looking at the steamdeck or a switch and think: eh, ill just buy it, im only needing something for my lunch break or when i visit my girlfriend. thats better suited then my phone.
Is this realistic? YES. The gamepad is 80$, thats already with a margin. Add to that a solid 1080p screen (dosen't need to be the best),
a lightweight OS without much bloat (not an android device), 2GB of ram should be enough, basic storage (say 32GB) for screenshots, os, configuration, maybe some downloaded media), a basic soc that has the right media encoder for their exactly solution (dont know which off the shelf one would be good), and a battery.
Just look at the motorola G31, currently i can find it for 140€, and it has way more then they would need (but lacks the gamepads elements), si a price of 150-200$ seems realistic to me.