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Whelp. The question is, did it only hit 1-2 because of Nintendo's marketing and meager physical supply, or was this as good as it ever would have done?
I'm leaning towards the former, but we'll never know.
After actually playing the game, I think it definitely had a low ceiling from the go. I think the game is much less appealing to nowdays sensibilities than Metroid Dread, even if it's 3D. It feels more like an enthusiast kind of game than something that could resonate with a wider audience like 2D Metroidvanias do.
That said, I think the launch strategy definitely hurt it a bit.