- Pronouns
- he/him
exactlyWhat recent track record?
exactlyWhat recent track record?
Square going their own way with Nier, going as far as to build their own development team, only to rely on Platinum to make parts of FFXVI (which, if fan speculation is correct were pretty meaty parts of the game) is such a weird move. Wonder what was going through their heads to rely on Platinum for FF but not Nier. I can imagine what it was, but it ... made the next Nier game take too long.Platinum has had most of it's recent sucess with Nintedo outside of Automata (and Square is now doing that on their own). They would be fools to stop that
Mega Man was only on ice for like 3 years. Mega Man 11 started preproduction in early 2016. It is largely the fault of Mega Man fans being whiny babies that made the gap seem so long, as if Mega Man didn't have enough milked series already.I just hope Bayonetta doesn't get Megamand in response to this (essentially shuttered for years because the creator/head of franchise left)
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What part of FFXVI do we think Platinum was involved in? I can see 1 eikon fight for sure.Square going their own way with Nier, going as far as to build their own development team, only to rely on Platinum to make parts of FFXVI (which, if fan speculation is correct were pretty meaty parts of the game) is such a weird move. Wonder what was going through their heads to rely on Platinum for FF but not Nier. I can imagine what it was, but it ... made the next Nier game take too long.
Honestly, the speculation I saw was always that they helped develop all the Eikon parts in general. The wording of their announcement in the Final Fantasy XVI development video seemed to imply they worked on "a part" of Final Fantasy XVI, so I wouldn't be surprised if they were heavily involved in Eikons in general since they are specifically their own part of gameplay in XVI.What part of FFXVI do we think Platinum was involved in? I can see 1 eikon fight for sure.
Considering Nier, I think it makes sense that SquareEnix wouldn't rely on external developers for a series with sales potential as strong as Nier. This could potentially allow them to release games more often in the long run if they have a dedicated team.
I think both companies still have a good relationship and I can't see Platinum not helping on the next Nier, even if they are no longer the main developers. Taura supervised the combat system of the Nier Replicant remake, meaning they consider him the main game designer of the Nier series' combat system from now on.
I’m still shrouded Nintendo hasn’t gone for full ownership.I allow myself to go out a bit on this and say: Bayonetta being dead again now or not is Nintendo's decision.
SEGA own the IP, but i don't think there's any plan to ever use it on their own motivation again.
And P* won't say no in case Nintendo and SEGA approach them for a new one.
One of the Vice Presidentswhat was Kamiya current position in the company ? As I understand it was more and more business related rather than game development.
Really curious to see where he goes or if he attempts to start another studio again. He has history with a lot of developers, some who have their own studios now so there might be opportunities there.
You can say a lot about Platinum, but they’re really good at nurturing talent. It’s very much not a “the auteur in total control” situation.He seems to have had a few rough years. I wonder what this means for Bayonetta?
makes me think it's supposed to be a P-swear wordthe nickname "P*" just makes me think of my time with C++
it would probably be the best place to go for them since Nintendo has an interest in still making Bayonetta, and Nintendo now owns Astral Chain.If Ninty buys Platinum (which i can't see them doing), they'd probably be an assisting developer for Nintendo while developing their own games, kinda like Monolith Soft.
I really doubt Kamiya goes to Ninty though, his track record hasn't been the best lately, they wouldn't just hire him and let him direct a new game - which is what he likely wants to do
the nickname "P*" just makes me think of my time with C++
you're so real for this oneI spent years writing scientific code in C and I still don't think I ever really understood pointers. Spent a longer amount of time than I'd care to admit Just trying *s and &s until it does what I want without segfault and returns a proper number answer
Kamiya wasn't directing either bayo 2 or 3 (even if he was still involved) so it's not like the franchise can't exist without him. It's more of a question whether or not it's something Nintendo and PG wants to keep pursuing.Really worried about what this means for Platinum and Bayonetta.
I feel like there's even more moving parts required to make Bayo 4 now that Kamiya won't be at Platinum, I hope Nintendo can make it work.
Also hoping Kamiya gets to finish the superhero trilogy.
Trying to imagine what could be going on or what's about to happen to Platinum gives me some serious anxiety so I'll just choose to remain positive, will continue to support Kamiya and Platinum in the future.
Outside of Sol Cresta, his last directed game was Wonderful 101 a decade ago.I wonder when/if we're going to hear about the fate of Project G.G.
It's probably as simple as the game being cancelled but imagine having to wait another ~5 years for the next Kamiya-directed game. The most cursed timeline.
Exactly, and if he has to start his next game from scratch it's going to be ~15 years before we can play it, at best.Outside of Sol Cresta, his last directed game was Wonderful 101 a decade ago.
noSo Bayo4 is impossible ?
Kamiya only directed the first Bayonetta so noSo Bayo4 is impossible ?
Same possibility as Astral Chain 2So Bayo4 is impossible ?
maybe with kamiya gone bayo 4 can have a more coherent story?
So I'm definitely being a bit too semantical with this, but honestly I find saying that Platinum is good at nurturing talent, let alone really good at it, a bit of a weird foregone conclusion. I have no doubt that they've nurtured the talent of their employees (which is just how jobs work in general, the more you do something the better you get at it), but usually when you say a company is good at "nurturing talent" it's because they're distinguished at it, they've produced consistent results and the talent they've honed has produced consistent results. And that ... hasn't really panned through. Platinum putting a different director on each game in the Bayonetta trilogy isn't really an example of "nurturing talent" by itself, it would be an example if that talent ended up going on to make other things people love, but we haven't seen that pan through yet. Bayonetta 2's director was already an industry veteran who worked at Capcom from 1998-2006, he directed Star Fox Zero after Bayonetta 2, and then left the company to work as a game designer for Street Fighter. That's not really an example of "nurturing talent", because he was already prolific in the industry at Capcom, and didn't even produce consistent results under Platinum.You can say a lot about Platinum, but they’re really good at nurturing talent. It’s very much not a “the auteur in total control” situation.
Some people do everything for money, but I think Kamiya is better than that.Even "freethinkers" need money to burn to make their thoughts and ideas into reality and make a profit out of them.
someone ask what will happened to Project GG, Kamiya say go ask PG
someone ask what will happened to Project GG, Kamiya say go ask PG
Kind of baffled why people think Bayonetta will still be a thing going forward. That series was clearly Kamiya's baby even if he didn't direct 2 or 3. With him gone, I'm not sure why Nintendo would care to continue licensing it from Sega when they fully own the more commercially successful Astral Chain. It's not like Sega cares about Bayo.