still working on its review.
codes are out, but have been pretty late, so this could be the reason for so few reviews out there.
I gave to DioField Chronicle a 8/10, higher that average score the game got from other outlets (I can't understand why on Metacritic the Switch version has only a 6.8/10, with Xbox version being 7.8/10 honestly) while I think that Harvestella will score lower, on my website
I think the game is very nice, but suffers from some issues.
especially in terms of "QoL" structure: it's not relaxing, but stressing due to the bigger/tougher dungeons, the crops diyng each season, the need to sleep at home to save/rest/keep your progresses and so on
I still need to play it more, before making a definitive judgment but I think DioField did a better job at its own game, or maybe it's just me being more "invested" in strategic rpg than farm sim
Hope this can be useful for people to better understand the game, but let's be realistic: the demo set the general tone/game loop pretty weel so I totally suggest everyone to download it
I don't think this meant to be a "relaxing" game at all. What I played in demo screamed Ys, it felt like Square's attempt to have a traditional action RPG, a Diablo/Ys like but with some farming elements added. Farming feels like an after thought because Harvestella at core is still a pure dungeon crawler. Very old school, traditional but satisfying dungeon crawler.I think the game is very nice, but suffers from some issues.
especially in terms of "QoL" structure: it's not relaxing, but stressing due to the bigger/tougher dungeons, the crops diyng each season, the need to sleep at home to save/rest/keep your progresses and so on
There aren’t a whole lot of farming RPGs I’ve played where your crops don’t die at the end of the season. Rune Factory has always been the notable exception for this, but only since 3 iirc.still working on its review.
codes are out, but have been pretty late, so this could be the reason for so few reviews out there.
I gave to DioField Chronicle a 8/10, higher that average score the game got from other outlets (I can't understand why on Metacritic the Switch version has only a 6.8/10, with Xbox version being 7.8/10 honestly) while I think that Harvestella will score lower, on my website
I think the game is very nice, but suffers from some issues.
especially in terms of "QoL" structure: it's not relaxing, but stressing due to the bigger/tougher dungeons, the crops diyng each season, the need to sleep at home to save/rest/keep your progresses and so on
I still need to play it more, before making a definitive judgment but I think DioField did a better job at its own game, or maybe it's just me being more "invested" in strategic rpg than farm sim
Hope this can be useful for people to better understand the game, but let's be realistic: the demo set the general tone/game loop pretty weel so I totally suggest everyone to download it
Fwiw Harvestella has by far the most "complex" combat in any of these farming sims with combat. I get the feeling Harvestella's combat will expand a lot more then say Rune Factory 4 where the most combat evolves is you get a charge attack, a dash attack, and a combo ender with your one button combo.Absolutely loving what I'm playing so far. I did already hugely enjoy the demo, so no surprises there.
The vibes are just so incredibly cosy. You can spend half of an in-game day just chilling, doing a quest and some fishing and some shopping done, and just take it all in. I keep returning to Final Fantasy: Crystal Chronicles in my mind. The OST and art direction just reeks of it. And I actually think the "AA quality" of the game works in its favour - the segmented world, the stiff animations, the lack of voice-acting.. they all bring this sort of GameCube feel to it that makes me incredibly nostalgic.
Bear in mind, though, that this is the first farm sim game that I've ever played, so it might just be me going "oh, this is a very cool genre". But I really like the farming and the rhythm to the game loop it brings. Sowing, sleeping, reaping and selling through the box, or cook it.. even watering the crops before bedtime feels so chill.
On the contrary, I actually think combat is the weaker element of the game. The job system, skills and stamina elements works for me, but the execution of combat feels iffy as heck, there's no sound cues or general "oomph" in anything, so it's hard to tell if you've been hit or if you've killed an enemy, leading to a lot of confusion, and the button placements feels super unintuitive. I don't actively dislike it, but it's a part of the game where there's maybe too much lack of polish.
And I do think time moves maybe a little too fast. Some preview mentioned it as an "overbearing parent", and I think that's a somewhat accurate description, there's definitely a little feeling of having to rush things in the areas.
But overall, really into it. Now, let's hope that this feeling lasts for tens of hours..
I feel like Sakuna has it beat on the combat front but Sakuna is a more unique case in the genre (and even then you could argue that Harvestella has more combat progression with its job system)Fwiw Harvestella has by far the most "complex" combat in any of these farming sims with combat. I get the feeling Harvestella's combat will expand a lot more then say Rune Factory 4 where the most combat evolves is you get a charge attack, a dash attack, and a combo ender with your one button combo.
Sukuna's combat is also a 2d side scrolling perspective so it's going for something very different then what Rune Factory or Harvestella is going for.I feel like Sakuna has it beat on the combat front but Sakuna is a more unique case in the genre (and even then you could argue that Harvestella has more combat progression with its job system)
Great work on the ST @Irene ! Really like the early magazine spread to give it some extra cozy vibesDid a little different ST for this game, to sort of evoke an early 00's game magazine feel to it.
That was the impression I got from the TGS presentation with the very clear indication you're going to be returning to the dungeons multiple times over the course of the game. Plus the towns with the crystals as a centerpiece (ok, not that unique to CC since XIV does that too). The game really looks like it may have originated as a Final Fantasy spin-off but they opted to cut it loose to stand on its own.I keep returning to Final Fantasy: Crystal Chronicles in my mind.
Wonderful ST, Irene
But how the f do you pronounce "Lethe"
Hm haven't played Stardew but RF 4 at least felt more like the farming existed to make the dungeon crawling easier, or maybe that's just how I played it. But Harvestella does seem to go even further in the dungeon crawling directionI’ve put around 5-6 hours in and I don’t think comparing it to other farming sims really makes sense.
In something like Rune Factory or Stardew, the dungeon crawling seems to exist to make the farming aspect easier. In Harvestella, the opposite seems to be true, the farming/base building/crafting exists to make the dungeon crawling easier. This might change as the game drags on, but the story/dungeons seem more centered than the farm/life sim aspects.
I think this is why Harvestella is clicking with me more than those other games.
Have you decided yet on where to get it eventually? Steam or Switch? Still torn myself, tbh.Hm haven't played Stardew but RF 4 at least felt more like the farming existed to make the dungeon crawling easier, or maybe that's just how I played it. But Harvestella does seem to go even further in the dungeon crawling direction
Seeing impressions of this game does kinda make me feel like impulse buying, but I'm still playing Bayo 3 and Pokemon is right around the corner...
Hm Switch has my demo save data and I honestly think the low resolution/blurriness adds something to the visuals for this game for some odd reason. But Steam is cheaper (and should have better performance but that's kinda whatever for me)Have you decided yet on where to get it eventually? Steam or Switch? Still torn myself, tbh.
I like what I'm reading there! Sounds like it might just be right up my alley after all. Demo impressions holding true, then.Reviews are starting to pop up:
Review: Harvestella (Switch) - A Promising Genre Hybrid That Needs Some Watering
Sowing seedswww.nintendolife.com
But overall, really into it. Now, let's hope that this feeling lasts for tens of hours..
Not sure if Eurogamer is working on a proper review but their Guides Editor had some nice things to say in a feature that went up today:
Harvestella is a deliciously dark blend of farming sim and fantasy RPG
Harvestella is the latest take on the marriage of the farming simulator and fantasy RPG genres. Developed by Live Wire …www.eurogamer.net
Is there any pressure to complete dungeons before a certain season or X days as in a Persona game? Or do the farming sim and dungeon crawling elements exist independently of each other in this regard?
Sweet. I still need to play the demo but I’ll definitely be picking this up since it really sounds like they didn’t swing for the fences on this but I would love to see what a sequel looks like.Not at all, I was well into Summer before tackling dungeon 3.
It's just been exponential growth for nearly a decade now. I could be misremembering but I think Dark Souls coming to Steam was kind of a watershed moment, coupled with the fact that so much of the Japanese industry has shifted to Unreal 4 which makes it easy to publish games to many platforms. Capcom recently confirmed that PC makes up half of their revenue.Another review!
Harvestella review: a traditional JRPG with a farming twist
Harvestella is an engrossing JRPG that uses the framing of a life sim to ground its twisty and overblown story.www.rockpapershotgun.com
Seeing PC sites covering JRPGs is still weird to me
Oh yea, I remember when RPS started leaning heavier into RPG games because there was a resurgance of dungeon crawlers and CRPGs coming out of the indie space and it clicked for me that stuff like SMT/Persona would do very well on the platform because JRPGs have always been closer to Wizardry than trying to recreate the tabletop experience like BioWare. And well, I'm glad that realization was spot on.It's just been exponential growth for nearly a decade now. I could be misremembering but I think Dark Souls coming to Steam was kind of a watershed moment, coupled with the fact that so much of the Japanese industry has shifted to Unreal 4 which makes it easy to publish games to many platforms.
If someone can answer without spoiling too much, how many seasons / years are there? I’m still in Spring, year 1. And wondering if the game will just suddenly end after X years