Hero of Legend
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I feel they should've done Switch-specific versions, ala Sonic Unleashed on Wii or their own Tekken 5 and 6 on PSP.In their defense, both Scarlet Nexus and Arise started development way before Switch's massive success happened. Especially the Arise Dev team didn't know that the Vesperia remaster sales would be the best on Switch and it was too late to make a change.
Moving on Namco's target platform of focus needs to change, they need to be where money is at. They should reveal their next projects this year and if any of them doesn't involve Switch, they're doing it wrong. Especially when ps5 is having supply problems.
Yeah Wii and PSP development was a hell of a lot cheaper then, but still, they have assets that should scale easily, just make the core game and engine (via UE4) from the ground-up on Switch. I'd bet it'd a lot easier than some would think, plus the HUGE install base and many times proven software successes would make that investment easily profitable.
And resources won't be an issue; just get 8ing back (who have much Switch experience with Zoids, Pikmin 3 Deluxe, etc.) to make Tekken 7 Switch Edition or something.
Scarlet Nexus might be tricky depending on how they can reconstruct the overworld. TOSE have done a lot on Switch (were they not the ones who did the impossible and did the BOTW port at launch themselves in such a short time?). Plus they had a hand in many RE titles over the years (like Revelations on 3DS, and even Dead Rising on Wii) and on Switch IIRC.
QLOC did the Vesperia remaster (plus Zesteria on PS4) and have done crazy Switch downports like Hellblade and recently Plants vs. Zombies: Battle for Neightborville, the first ever Frostbite title on a Nintendo platform. Surely Arise on Switch is well within their capabilities.
On paper a lot can be done IMO.