So how does the emulator add the Xbox controller (image) to the game without changing the source code?
With the same technique as mario 64 and Mario sunshine adds switch controllers without change the source code.
So how does the emulator add the Xbox controller (image) to the game without changing the source code?
just opened mario 64, where do i see switch controllers?With the same technique as mario 64 and Mario sunshine adds switch controllers without change the source
You can see the switch buttons on the tutorials and everything that need the buttons, like Mario sunshine. Im speaking about the 3D All Stars emulator, not the NSO emulatorjust opened mario 64, where do i see switch controllers?
Are you sure they didnt change source code on these games?You can see the switch buttons on the tutorials and everything that need the buttons, like Mario sunshine. Im speaking about the 3D All Stars emulator, not the NSO emulator
You can see this example, with the + Button of the joycons controllers
Yes, they didnt change anything.Are you sure they didnt change source code on these games?
They probably have tools that inject custom code into whatever is running the game without altering the actual game.So how does the emulator add the Xbox controller (image) to the game without changing the source code?
Man, Goldeneye is SO good! It's crazy that this game is more than 25 years old and still has better level and mission design than almost every FPS game released afterwards! (Sans pretty much just Perfect Dark and Timesplitters 2/FP, ironically its own spiritual sequels!)
It’s crazy how to this day no one has really bothered to adapt the “higher difficulty, more objectives” that Rare pioneered. The World is Not Enough imitated it and was a better game for it, but that was it. Most games it just ups the enemy AI and damage input and output, and that’s it.
Hey fam, as someone who's only ever played 4-player split screen golden gun on Goldeneye, is it still worth playing through the single player nowadays? And if I'm primarily going to focus on single player, I should just play on game pass right?
Yeah Xbox version is leagues better
Absolutely. Playing on Xbox GP right now. While there's some unfortunate graphical glitches and blood spots on enemies aren't always consistent, I'm still having a good time with it. Hopefully they'll patch the Xbox version soon.Hey fam, as someone who's only ever played 4-player split screen golden gun on Goldeneye, is it still worth playing through the single player nowadays? And if I'm primarily going to focus on single player, I should just play on game pass right?
I'd been wanting to ask people's thoughts on why they think the Xbox team made changes (widescreen by default and dual stick controls) and NERD didn't (when they were obviously allowed to by all license holders, since the Xbox team did). My thought was just that NERD opted not to add dual stick controls because it was against the principle of how they'd approached all the other ROMs on NSO, and so they wanted to leave it untouched.It's a matter of the Rare replay including an external interpreter that allows them to remap controls
I just think that the purpose of NSO is to get the original experience. It was the same thing with the VC on Wii, Wii U or 3DS.I'd been wanting to ask people's thoughts on why they think the Xbox team made changes (widescreen by default and dual stick controls) and NERD didn't (when they were obviously allowed to by all license holders, since the Xbox team did). My thought was just that NERD opted not to add dual stick controls because it was against the principle of how they'd approached all the other ROMs on NSO, and so they wanted to leave it untouched.
But is this the reason - that Rare Replay's emulator already has the infrastructure for on the fly changes like that?
I agree. The more objectives on higher difficulty system is something I wish a lot more modern games have adopted.Not even a GoldenEye kid since I was born the year of the film's release (I did play it as a teenager but that was obviously after having played way more modern FPS and TPS games. I was playing COD4 around the same time as I was discovering GoldenEye lol), but that game still rocks.
The mission's design with the cool objectives to do, the crazy good gun feeling (those guns go HARD), the most of the time very cool level design...
Don't understand the "it has aged terribly" crowd on Twitter. I get it that not everyone can like it, but come on, beyond the controls, it's timeless. Still as good and fun as it was back then.
But it doesn't control like shit like the Switch version, so that makes it superior.
- No online mode
- Can't play portable (well, there is the cloud option on smartphone I guess?)
- Not playable with the original controller
But it doesn't control like shit like the Switch version, so that makes it superior.
As I said, I play with the N64 controller, which is for me the best way to play N64 games.But it doesn't control like shit like the Switch version, so that makes it superior.
Nerd usually try to bring a experience near to the original console and game-releaseI'd been wanting to ask people's thoughts on why they think the Xbox team made changes (widescreen by default and dual stick controls) and NERD didn't (when they were obviously allowed to by all license holders, since the Xbox team did). My thought was just that NERD opted not to add dual stick controls because it was against the principle of how they'd approached all the other ROMs on NSO, and so they wanted to leave it untouched.
But is this the reason - that Rare Replay's emulator already has the infrastructure for on the fly changes like that?
The Xbox version... is missing the fog!!! We've come full circle on poor N64 emulation lmao. Also seems to be missing certain textures?
Which is fine, but that's a chronically unavailable accessory - and most people probably don't know how to change the button mappings on the system - so most people on Switch will just experience lame controls.As I said, I play with the N64 controller, which is for me the best way to play N64 games.
Where did they say this?Xbox version developer Code Mystics claims 'This is how it was on N64, it's just more obvious now in HD.'
Where did they say this?
The soundtrack is pure gold(eneye)
Regarding the music issue from the official trailer, it seems to be fine ingame?
Maybe that was recorded from an earlier emulator build, or is it only an issue on the Xbox version?
Yes, they didn't change the source code, it's really just hacks on top of the game running in real time using Lua scripts and embedded code in the emulator just for this.Are you sure they didnt change source code on these games?
The fog is seemingly correct to me.And PS1-style popping polygons:
Xbox version developer Code Mystics claims 'This is how it was on N64, it's just more obvious now in HD.' But, I know for a fact that seams like these are caused by poor emulation. When I emulate Perfect Dark, obvious seams show up in places where they simply didn't exist on hardware.
I wish longingly for the Xbox's modern control options. None of the workarounds feel good on Switch. I just can't play this thing like this.
It's more depressing than anything. Really should be the standard approach for a lot of modern, popular games types. But it's easier to just crank the numbers on enemy HP and damage valuesIt’s crazy how to this day no one has really bothered to adapt the “higher difficulty, more objectives” that Rare pioneered. The World is Not Enough imitated it and was a better game for it, but that was it. Most games it just ups the enemy AI and damage input and output, and that’s it.
worth remembering back on Wii VC they updated Star Fox 64, I think, to make it run "worse" again because the emulator made it run smoother at the time. They are all over this "exact original experience" philosophy with retro titles.I just think that the purpose of NSO is to get the original experience. It was the same thing with the VC on Wii, Wii U or 3DS.
worth remembering back on Wii VC they updated Star Fox 64, I think, to make it run "worse" again because the emulator made it run smoother at the time. They are all over this "exact original experience" philosophy with retro titles.