Ain't got time for TGA anymore. It feels like a parallel universe, it's ridiculous how they think of themselves as the biggest gaming celebration while bluntly ignoring a huge part of the community and basically the market leaders for the most part.
Well they are. And they are exactly what they want to be: an equivalent to the Oscars, big hollywood people celebrating themselves and sometimes aknowleging a contribution thats not from them if it gets to big to ignore.
I mean we have the equivalent category to the "best animated movie" that was usually disney/pixars stuff:
best family game, for nintendo stuff.
Award shows are not about nuance, inovation, appealing to everyone. They always are apealing to the least common denominator, and to pay for this celebration and all they need a lot of sponsoring.
Im honestly pretty shure that this mindset kinda grew out of an inferiority complex to the movie industry.
The TGA categories are the perfect example of the focus of the industry right now: You have categories for best actor/actress performance, best narrative, best art direction, best audio design, best score and music...and I mean, there's nothing wrong with that. Except that there's no award at all that focus on that little aspect all games feature which is gameplay. There should be categories for MOST FUN GAME, best implementation of mechanics, best level design, best new mechanics, best gameplay innovations, best level, best encounter, best boss...You could come up with a hundred different awards that focus on the game-y part of games, but these awards, like a lot of the industry and critics, seem to be ashamed to call themselves videogames and instead try to hide this shameful core component that is gameplay behind all the other arts-y components of the game.
As a side-note, this is also how you can have situations where a voice actress who contributed to less than 0.01% of the game feels entitled to more retribution and recognition than all the people who did 99.99% of the work...and many people support her.
well then you are definitely into categories for people that need to have more of an understanding how games are made and what the aspects are that make them good or bad, or simply: having (aspiring) game devs as an audience. GMTK kinda has that.
The generall audience of just consumers and big industry developers (mainly sony and microsoft) are okay with the way they are showing it, because a) the studios are trying to make the games cinematic, so having comparable categories makes sense, and the mass of fans also dont really care about the finer details but want their favorite of the 5 games they played that year to win.
interesting read. it explains a lot but also makes the whole concept seem so childish frankly stupid, to where it becomes ridiculous when the awards are touted as some big deal by companies when they promote their games as "TGA winner" later.
in the end i know i shouldn't care but it bums me out slightly that this dumb show is touted as something important for the industry and hobby i care about.
I mean, yeah.
Also one of the worst aspects for games compared to movies here is time of investment (the article talks about that).
a movie is 3 hours at best, take 3 into account for searching it, researchign stuff, thinking about it. So at most a movie is 6 h of investment, at least 1-1:30h. The maximum time investmentfor movie with thinking about it or writing a review is on paar with a "short game". While there are shorter experiences, the average will be way higher, and mainstream experiences are 25-40h i think.
In other words: people will only have played so many games, and when a group of 5 decides for a GotY or somethign like that, ... there is not much of a discourse about the contestants, because many will not have played the same games.
I usually only watch the first 20 minutes for the big anouncements out of the gate, and have a ticker in the background for the rest if something big gets anounced. otherwise, i find the concept of such awards generally boring, in every medium.