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It’s more like, MetalFX upscaling isn’t great, and yeah the game’s certainly too heavy of a load for a phone. Even a 15 proI think Metal is not a good framework for AAA games nor is having a fanless device. Just guessing here.
It’s more like, MetalFX upscaling isn’t great, and yeah the game’s certainly too heavy of a load for a phone. Even a 15 proI think Metal is not a good framework for AAA games nor is having a fanless device. Just guessing here.
8N meaning a big console wasn't just form DF. It's also from people in this thread who argued that there was no way it wouldn't be 5nm because of how absurdly large the battery would need to be (and/or how inefficiently the SoC would have to be underclocked) for 8N to work.
Easier to fit stuff when you don't have to also fit in the systems for having the controller attach/detach.
it's easier to fit the necessary parts in when you don't have to also fit in some type of joycon rail. Basically that it's easier to fit things in the Steam Deck form than in the Lenovo Legion form.But that would mean Switch 2 is no longer a handheld.
I think this is pretty much a non-starter, not a scenario that's realistic.
Nate suggests in the video that people shouldn't expect performance that is as good as the Gamescom demo privately shown last year because nintendo is going to be concerned about battery life.No I mean to say that DF are the ones dying on the “it’s 8NM” hill, and likewise are putting out the idea (multiple times now) that it’s probably the reason that they chose an 8” screen. I edited my original post because the emphases was meant to be on the screen choice not the console size.
My point was Nate did not make this same statement. He made no comments on the process.
This makes little sense to me. If they weren't targeting that level of hardware, why would they show off to developers that level of hardware?!?Nate suggests in the video that people shouldn't expect performance that is as good as the Gamescom demo privately shown last year because nintendo is going to be concerned about battery life.
This doesn’t even make sense. Obviously the full power will be unlocked in docked mode. That whole podcast was weird.Nate suggests in the video that people shouldn't expect performance that is as good as the Gamescom demo privately shown last year because nintendo is going to be concerned about battery life.
Uh, no, John said that. And it's one the stupidest things anyone has ever said in Nintendo hardware speculation.Nate suggests in the video that people shouldn't expect performance that is as good as the Gamescom demo privately shown last year because nintendo is going to be concerned about battery life.
Nate suggests in the video that people shouldn't expect performance that is as good as the Gamescom demo privately shown last year because nintendo is going to be concerned about battery life.
I think a powerful switch would be extremely interesting in the market. If any multi-platform game could include Switch 2, it would be fantastic.It almost feels like DF doesn’t want a powerful switch….
Yeah, I think battery life is a big concern of Nintendo's. And that's another thing with all those, uh, Gamescom sort of rumors and stuff, the leaks about the performance capabilities. Uh, I think that's something to keep in mind is that even if you're seeing really high-end demo hardware from a partner, doesn't mean Nintendo's gonna go for that level of performance. They can throttle that way back in favor of battery life. So, we'll see what happens there. Even the Tegra in the Switch is, I'd say, more capable than what the Switch itself offers. Some of that was done obviously for battery life.
The “speculations” of the Joy-Con’s demise is probably stemmed from the tunnel vision of core gamers, and/or the dev kit’s exclusion of Joy-Cons (an early dev kit rumor from Spain indicating that only a Pro Controller was provided).Super Mario Bros. Wonder is selling at a faster pace than past titles in the Mario series. In addition to the fact that the game itself has been well received by customers, we believe this is due to the fact that the title can be played by two or more players. About half of our customers play this title in a multiplayer mode, which we believe matches the need for people to play together at the end of the year, when many people gather.
Wow. 8 pages in a day, there must be some bombshells, right? Right?
Here is the actual quote from John Linneman:
I don't fully understand what "high-end demo hardware from a partner" means, but what I'm forced to take away from this quote is: John believes Nintendo may have shown a demo (in private, to selected developers) which is not actually representative of the power of the hardware it was supposed to be demonstrating the target specs for. His reason for believing this is "battery life," which -- if we're generous and extrapolate for him to include heat dissipation and the like so it actually applies to docked mode, which is the target spec that would have been shown at Gamescom during a 4K BotW demo and the like -- suggests that Nintendo put together a demo for a higher target spec than the one they will ultimately clock the hardware for.
But... they're the ones who made the demo. To show off their own hardware. With the comparison to the TX1 not maxing its rated clock on the Switch, it almost sounds like he thinks the demo was made by Nvidia based on T239 running at its max rated clocks, with no consideration given to the Nintendo hardware it was actually going to be used in, but that's obviously not true. This isn't Nvidia demoing T239. It's Nintendo demoing their hardware.
I find this bafflingly dumb. The correct thing to say regarding the demos -- which has been said here many times already -- is that we don't actually know firsthand how they ran, or how it would stack up in practice to other consoles, or really anything beyond the fact that it sounded encouraging and certain technologies (ray tracing, fast loading) were present. No one reacted to the news of those demos by thinking we're getting a portable PS5. Going all the way overboard in the opposite direction, and saying that the demos don't necessarily have any relation to the hardware's performance, comes across as woefully uninformed contrarianism. It's not like this is a cleaned up promotional screenshot on Twitter! It was a target spec briefing for developers that Nintendo wants to make games for their hardware! I can't wrap my head around this take at all.
Here’s the new chip powering Nintendo’s hardware. It’s pretty slick isn’t it? Oh by the way it can’t run these things were showing you in practice, but it sure is pretty right?
Btw when I was at Nintendo NY after they updated the gaming screen, the demo of Mario Wonder was set up with two individual joy con set up in 2 player modeJudging from these rumors, and the latest Furukawa comment on the importance of multiplayer experience (quote below), it’s hard to believe that Nintendo would abandon the Joy-Con concept.
I quite like this. I also have no idea what the cost delta is for a 6.2-inch screen vs a 7.91-inch screen of similar properties otherwise.We've already left the realm of pocketability, might as well go for a reasonable level of comfort.
My sight is deteriorating and my hands hurt. I prefer to play on a TV with a pro controller. I'd say I play handheld about 1% of the time. Basically only if I'm into a game instead of a book and I'm on an airplane or a boat.Do the joycon haters not play in handheld mode? That's the main way I use the switch.
So what about the screen resolution? Is it in 1080p or am I putting to much thought into it?Btw when I was at Nintendo NY after they updated the gaming screen, the demo of Mario Wonder was set up with two individual joy con set up in 2 player mode
Joy-Cons are about the best free marketing Nintendo can get. Not sure why Nintendo would give that up for essentially nothing.
I use a Retroflag controller: https://retroflag.com/handheld_controller_for_switch.htmlDo the joycon haters not play in handheld mode? That's the main way I use the switch.
I almost always play in handheld mode, the joycons are shit:Do the joycon haters not play in handheld mode? That's the main way I use the switch.
Why do you paint these situations as nightmares when getting just about any other Nintendo device repaired before Switch required sending in the whole console? Nintendo has been known for decades as the company that puts out indestructible hardware. Frankly, the joy-cons are the sole reason this image of Nintendo has changed in recent memory.Same, I hope they have the drifting issue adequately addressed this round (no touching parts which will wear out over time). I was just using drifting as a well known example orig Switch went through but the same nightmare scenario will occur if there happens to be a non-rare issue with Switch 2 non-detachable joycons in general. Or just about any support issue requiring user to send in the whole unit.
That's not what they're saying.But that would mean Switch 2 is no longer a handheld.
I think this is pretty much a non-starter, not a scenario that's realistic.
The DS Lite had notoriously poor hinges.Nintendo has been known for decades as the company that puts out indestructible hardware. Frankly, the joy-cons are the sole reason this image of Nintendo has changed in recent memory.
Mario Wonder seemed to have blurry interpolation, it's a native 1080p game so it should look better on a 1080p screen. It's possible the screen is higher res, like 1440p or 4K, and there's basic upscaling done by the display. There was a Tweet earlier in the thread about the screen possibly being higher res. But I didn't get a great look.So what about the screen resolution? Is it in 1080p or am I putting to much thought into it?
I have something like that. I think I would have liked it better if turned the USB-C port 90-degrees. Would have made it more compatible with a bluetooth module.I use a Retroflag controller: https://retroflag.com/handheld_controller_for_switch.html
fucking love it
In the end the dock is just a fancy USB attachment. As long as it fits and can handle the video out and power in, reusing it wouldn't be much different than how they reused the Wii U GameCube controller adapter for Switch.wait, why would such a dramatic departure use the same dock??
True, I remember the first time I discovered my launch day baby's hinge crack. We all started discovering them together after someone noticed theirs and posted on the Nsider forums. I ran to go check mine and found a hairline fracture.The DS Lite had notoriously poor hinges.
Mario Wonder seemed to have blurry interpolation, it's a native 1080p game so it should look better on a 1080p screen. It's possible the screen is higher res, like 1440p or 4K, and there's basic upscaling done by the display. There was a Tweet earlier in the thread about the screen possibly being higher res. But I didn't get a great look.
Look, if we’re lucky, we’re only a month away from many of these odd or bad takes being shut down.
Or we’ll be baffled at Nintendo’s decision making.
This is very true.In the end the dock is just a fancy USB attachment. As long as it fits and can handle the video out and power in, reusing it wouldn't be much different than how they reused the Wii U GameCube controller adapter for Switch.
Pos | Man | CPU | Core | Year | ISA | GB5 Score | GHz | PPC (score/GHz) | Relative to 9900K | Relative to Zen3 |
1 | Nuvia | (Est.) | Phoenix (Est.) | 2021 | ARMv9.0 | 2001 | 3.00 | 667.00 | 241.0% | 194.1% |
2 | Apple | A15 (est.) | (Est.) | 2021 | ARMv9.0 | 1925 | 3.00 | 641.70 | 231.8% | 186.8% |
3 | Apple | A14 (est.) | Firestorm | 2020 | ARMv8.6 | 1562 | 2.80 | 558.00 | 201.6% | 162.4% |
4 | Apple | A13 | Lightning | 2019 | ARMv8.4 | 1332 | 2.65 | 502.64 | 181.6% | 146.3% |
5 | Apple | A12 | Vortex | 2018 | ARMv8.3 | 1116 | 2.53 | 441.11 | 159.4% | 128.4% |
6 | ARM Cortex | V1 (est.) | Zeus | 2020 | ARMv8.6 | 1287 | 3.00 | 428.87 | 154.9% | 124.8% |
7 | ARM Cortex | N2 (est.) | Perseus | 2021 | ARMv9.0 | 1201 | 3.00 | 400.28 | 144.6% | 116.5% |
8 | Apple | A11 | Monsoon | 2017 | ARMv8.2 | 933 | 2.39 | 390.38 | 141.0% | 113.6% |
9 | Intel | (Est.) | Golden Cove (Est.) | 2021 | x86-64 | 1780 | 4.60 | 386.98 | 139.8% | 112.6% |
10 | ARM Cortex | X1 | Hera | 2020 | ARMv8.2 | 1115 | 3.00 | 371.69 | 134.3% | 108.2% |
11 | AMD | 5900X (Est.) | Zen 3 (Est.) | 2020 | x86-64 | 1683 | 4.90 | 343.57 | 124.1% | 100.0% |
12 | Apple | A10 | Hurricane | 2016 | ARMv8.1 | 770 | 2.34 | 329.06 | 118.9% | 95.8% |
13 | Intel | 1065G7 | Icelake | 2019 | x86-64 | 1252 | 3.90 | 321.03 | 116.0% | 93.4% |
14 | ARM Cortex | A78 | Hercules | 2020 | ARMv8.2 | 918 | 3.00 | 305.93 | 110.5% | 89.0% |
15 | Apple | A9 | Twister | 2015 | ARMv8.0 | 564 | 1.85 | 304.86 | 110.1% | 88.7% |
16 | AMD | 3950X | Zen 2 | 2019 | x86-64 | 1317 | 4.60 | 286.30 | 103.4% | 83.3% |