16GB cartdridge will still be common for Switch sucessor, 32GB cartdridge are still expensive for Nintendo and third parties to use, unless you want to pay $70/100 for the next Legend of Zelda/Mario on Switch sucessorI don't think we'll get to 128 GB carts on Switch 2. I think the use of 62 GB carts will be as rare as 32GB on switch.
All this talk about ff7r.. Makes me curious if a switch release is being considered and how it would look on it. Would it be a "miracle" poet like Doom and Tfw Witcher? We'll see
Digital Foundry confirms they heard rumors about Drake at Gamescom but won't talk about them until they verified them
if the format has changed then so has the pricing structure. so we can't make assumptions how what's more common until we know details about new cards16GB cartdridge will still be common for Switch sucessor, 32GB cartdridge are still expensive for Nintendo and third parties to use, unless you want to pay $70/100 for the next Legend of Zelda/Mario on Switch sucessor
My wallet is ready to pay $70 for switch 2 games.16GB cartdridge will still be common for Switch sucessor, 32GB cartdridge are still expensive for Nintendo and third parties to use, unless you want to pay $70/100 for the next Legend of Zelda/Mario on Switch sucessor
Again, there was recent talk of Macronix introducing a different card format which is supposedly cheaper and higher capacity. It's best not to assume the card pricing will be exactly the same if they're using a new card format.16GB cartdridge will still be common for Switch sucessor, 32GB cartdridge are still expensive for Nintendo and third parties to use, unless you want to pay $70/100 for the next Legend of Zelda/Mario on Switch sucessor
Did we hear anything about the prices of the new cards? Source?Again, there was recent talk of Macronix introducing a different card format which is supposedly cheaper and higher capacity. It's best not to assume the card pricing will be exactly the same if they're using a new card format.
Nintendo will problaby show the finalized dev kit of Switch sucessor to this companies, the VGC report was too vague in regards to Switch sucessor dev kits,never stated closer third parties of Nintendo has the final dev kit,may i ask something speculative regarding TGS?
nintendo is participating there however in compared to Gamescom it's far more private & more business focused so obviously that'd mean they'd give dev kits/showcase the console to partners but the thing here i noticed is that the companies participating most likely own a dev kit at this point
these are the participants for the record:
- Arc System Works
- Bandai Namco
- Capcom
- Hamster
- Inti Creates
- Koei Tecmo
- Konami
- Level-5
- Microsoft Japan
- SEGA/Atlus
- Square Enix
demanding games such as the next 3D Mario/Bayonetta will be unable to run at 60fps, Bayonetta 3 has trouble trying to run at 60fps on Switchone question: speaking of drake, would he be able to get 1080p 60fps most of the time without dlss?
when docked
If the games are made to be run w/o DLSS they will run at 60fps if not they will not. Both these franchises (at least nowadays) are made to run for Nintendo console only so they will target 60fps how well they mantain will depend on the developer. A more powerful console would only change how high the ceiling for the developer is to make these games but they can always go over it no matter the power of the console (see games like Immortals of Aevum)demanding games such as the next 3D Mario/Bayonetta will be unable to run at 60fps, Bayonetta 3 has trouble trying to run at 60fps on Switch
IIRC it was a Macronix press release or interview or something, it wasn't directly tied to Nintendo. It may have just been marketing or PR speak but they said that higher capacities will now be available for cheaper, or something to that effect .Did we hear anything about the prices of the new cards? Source?
demanding games such as the next 3D Mario/Bayonetta will be unable to run at 60fps
The Overton window of hardware speculationSpeculate all you want, I just don't want a sort of "spec inflation" to happen where at some point the wildly optimistic becomes the default, and a new wildly optimistic emerges beyond that.
Oh-noooooooooooooooo. Such a shame. Sucks too that a good chunk of Digital Foundry are based in Germany too.Ah man, that'll take a while given Gamescom is in Germany and our bureaucracy is soooo complex and slow.
;]
depending on the game scope is gonna be hard to maintain a flawless 60fps.Huh? You can safely bet that Nintendo will prioritize the next 3D Super Mario game's performance.
Mario Odyssey runs at 60fps and is excellent because of it. It feels responsive and it's great.Huh? You can safely bet that Nintendo will prioritize the next 3D Super Mario game's performance.
Mario Odyssey runs at 60fps and is excellent because of it. It feels responsive and it's great.
If Nintendo is at all smart, they'll try and keep that up with whatever they make next.
understandable, it's just i thought that based on what we know & heard so far, it is sorta comparable or at least close to something like Series S
PS4+, not Pro+, but it all depends on what you mean. This is the drum I'm beating.The baseline for docked always was PS4 Pro+ with all the hardware features, anyway.
“We don’t need no file compressionI mean... Nier Automata's steam page is listed as 50gb while the Switch version is 11gb total. Compression is possible, it's just that game devs are kinda unwilling to compress.
There's also the technical wonder that is Borderlands 3 on Switch, so frankly I don't even know anymore.
Doom and Witcher were designed with much stronger hardware in mind, but FFVII remake was designed to be in the same ball park as switch 2...I. PS4 versions of all those games wee perfect. I don't follow you.Wouldn’t be the same situation as Doom or Witcher since it would be a storage issue only. Those two games were designed with much stronger hardware in mind compared to Switch whereas FFVII Remake was designed for a console which will be in the same ballpark as Switch 2. The obvious solution to storage is that some of the game would be on cartridge and the rest would be a download.
You're not wrong. I'll admit I'm being pretty pessimistic about this. I don't expect cart prices to drop down do drastically. 16GB carts are more expensive than the discs on PS4 and xbone, but I really hope Nintendo helped with 32GB with ToTK.No matter how powerful the Switch 2 is, if Nintendo isn't able to offer affordable 64+ GB cartridges to developers, we won't get big AAA titles like Red Dead Redemption 2, Final Fantasy XVI, Elden Ring or Call of Duty.
Translation: just what the F are Gotham Knights and Baldurs Gate 3 doing on the main CPU thread.Series S?: Assume cuts, if the game can come at all. Some games will look better than expected, or even better than Series S, other games will look much worse, or not come at all - get used to not understanding why just by looking at the game.
In terms of raw power, they will not match.I don't wanna yuck anyone's yum - but a Series S level of performance is likely impossible.
Speculate all you want, I just don't want a sort of "spec inflation" to happen where at some point the wildly optimistic becomes the default, and a new wildly optimistic emerges beyond that.
Starting to realise how dumb my comment was.“We don’t need no file compression
Developers, leave them games alone”
I think Oldpuck was trying to say that it won't be "easily" or "instantly" capable of any Series S level game, rather it will take a lot of special optimizations and work to get a game from this gen running well.In terms of raw power, they will not match.
Factor in DLSS features & such... the possibility of it matching resolution and such exists -- which, to the consumer, is what matters. There are other variables to consider, of course.
Several of them already have devkitmay i ask something speculative regarding TGS?
nintendo is participating there however in compared to Gamescom it's far more private & more business focused so obviously that'd mean they'd give dev kits/showcase the console to partners but the thing here i noticed is that the companies participating most likely own a dev kit at this point
these are the participants for the record:
- Arc System Works
- Bandai Namco
- Capcom
- Hamster
- Inti Creates
- Koei Tecmo
- Konami
- Level-5
- Microsoft Japan
- SEGA/Atlus
- Square Enix
This don't apply to any of their games ever available on Switchdemanding games such as the next 3D Mario/Bayonetta will be unable to run at 60fps, Bayonetta 3 has trouble trying to run at 60fps on Switch
Tensor Core, O Tensor Core, where art thou Tensor Core?Translation: just what the F are Gotham Knights and Baldurs Gate 3 doing in the main CPU thread.
I could see a 3D Mario game running at 60fps, unless they surprise us with something next-level, but I agree with Bayonetta. Platinum games pushed the envelope with Astral Chain and will definitely do it again.demanding games such as the next 3D Mario/Bayonetta will be unable to run at 60fps, Bayonetta 3 has trouble trying to run at 60fps on Switch
Yes I've said this opinion on an earlier post too.16GB cartdridge will still be common for Switch sucessor, 32GB cartdridge are still expensive for Nintendo and third parties to use, unless you want to pay $70/100 for the next Legend of Zelda/Mario on Switch sucessor
whistlesIn terms of raw power, they will not match.
Factor in DLSS features & such... the possibility of it matching resolution and such exists -- which, to the consumer, is what matters. There are other variables to consider, of course.
Be as it may, ARM and x86 still have performance gaps so that's to be expected.I don't wanna yuck anyone's yum - but a Series S level of performance is likely impossible.
Speculate all you want, I just don't want a sort of "spec inflation" to happen where at some point the wildly optimistic becomes the default, and a new wildly optimistic emerges beyond that.
Are you considering docked mode in there? Because I did for this one.PS4+, not Pro+, but it all depends on what you mean. This is the drum I'm beating.
PS4/Xbox One game? Yeah, it's all there, no cuts, boom. Easy port
PS4 Pro, One X experience? This will require work to do, replacing whatever AA/Upscaling solution was in the game before with DLSS 2.0.
Series S?: Assume cuts, if the game can come at all. Some games will look better than expected, or even better than Series S, other games will look much worse, or not come at all - get used to not understanding why just by looking at the game.
Zelda's already $70 even if you don't get a physical card. It ain't getting cheaper.16GB cartdridge will still be common for Switch sucessor, 32GB cartdridge are still expensive for Nintendo and third parties to use, unless you want to pay $70/100 for the next Legend of Zelda/Mario on Switch sucessor
Right, if it's truly new/changed then everything we currently know about game cards gets thrown in the air. Over the last decade standard rewriteable cards seem to have dropped a lot in price (or gained in capacity at the same price) more than Nintendo's game cards have--hopefully something new would help them move beyond whatever wall they've run into.if the format has changed then so has the pricing structure. so we can't make assumptions how what's more common until we know details about new cards
True today, true tomorrow, true for the last 30 years. Nothing particular about what we know about the next Switch that will make it harder for them to achieve with a Mario game than it was on Wii, Wii U, or Switch.depending on the game scope is gonna be hard to maintain a flawless 60fps.
Every Bayonetta game targets 60FPS, with the hardware on hand with NG Switch, I think it would be absurd for them to lower those standards.I could see a 3D Mario game running at 60fps, unless they surprise us with something next-level, but I agree with Bayonetta. Platinum games pushed the envelope with Astral Chain and will definitely do it again.
Right, and I'd agree on that assessment.I think Oldpuck was trying to say that it won't be "easily" or "instantly" capable of any Series S level game, rather it will take a lot of special optimizations and work to get a game from this gen running well.
After which yeah it might wind up being DLSS'd to a better or similar resolution. I'm guessing overall CPU capability will be the main issue with ports from current gen but it should be a much lower gap than we saw with Switch 1 and last gen.
Nah they definitely could run at 60fps. It's up to the developers as they set the limitations and their visions.Mario games aren't gonna be CPU heavy, so we don't have to worry about that bottleneck thankfully. Nintendo does value high framerates for some of their fames.Odyssey is 60fps, so I see no reason why not the next 3d one won't be. I think wonder is 60fps, but I could be wrong.demanding games such as the next 3D Mario/Bayonetta will be unable to run at 60fps, Bayonetta 3 has trouble trying to run at 60fps on Switch
No hardware will ever fullfil a certain resolution/framerate target... It all depends on the visual prowess of the game, Nintendo has always prioritized 60 fps for the Mario franchise however.depending on the game scope is gonna be hard to maintain a flawless 60fps.
No hardware will ever fullfil a certain resolution/framerate target... It all depends on the visual prowess of the game, Nintendo has always prioritized 60 fps for the Mario franchise however.
With the exception of Bowsers Fury in handheld mode.No hardware will ever fullfil a certain resolution/framerate target... It all depends on the visual prowess of the game, Nintendo has always prioritized 60 fps for the Mario franchise however.
I would rather ere on it being closer or maybe even trading blows with Series S...assuming the game isn't CPU bound.PS4+, not Pro+, but it all depends on what you mean. This is the drum I'm beating.
PS4/Xbox One game? Yeah, it's all there, no cuts, boom. Easy port
PS4 Pro, One X experience? This will require work to do, replacing whatever AA/Upscaling solution was in the game before with DLSS 2.0.
Series S?: Assume cuts, if the game can come at all. Some games will look better than expected, or even better than Series S, other games will look much worse, or not come at all - get used to not understanding why just by looking at the game.
To be fair Mario Sunshine was 60fps in all prerelease footage, From the first trailer to the last right before release.
and there we goIn terms of raw power, they will not match.
Factor in DLSS features & such... the possibility of it matching resolution and such exists -- which, to the consumer, is what matters. There are other variables to consider, of course.
I know you mean file size, but for a second I thought you were talking about the physical carts themselves, and I imagined a Switch 2 with a giant neo-geo style cartridge slot in the back.I do hope there's a big increase in game card and storage sizes. I know people talk about how great Nintendo is at keeping their game sizes smaller, but I really hate how compressed the audio is in their games. Xenoblade 3's OST sounds massively different between the game and stand alone release for example.
In terms of raw power, they will not match.
Factor in DLSS features & such... the possibility of it matching resolution and such exists -- which, to the consumer, is what matters. There are other variables to consider, of course.
no, I want all Drake games to use as much ray tracing as possible. set the system on fire if you have to!All this talk of Series S is neat, but I just want slightly less ambitious releases that consistently target > 1080p docked resolution. I hope that’s the bulk of releases on the platform - Nintendo’s own titles at the very least.
Well with DLSS, you can hit higher upscaling outputs more consistently as it's the Tensor Cores doing the work rather than the Shader Cores (Which is what limits FSR2 on Series S/Lower end hardware).All this talk of Series S is neat, but I just want slightly less ambitious releases that consistently target > 1080p docked resolution. I hope that’s the bulk of releases on the platform - Nintendo’s own titles at the very least.
no, I want all Drake games to use as much ray tracing as possible. set the system on fire if you have to!
Well with DLSS, you can hit higher upscaling outputs more consistently as it's the Tensor Cores doing the work rather than the Shader Cores (Which is what limits FSR2 on Series S/Lower end hardware).
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So I do think Switch 2 docked should be able to out-resolution Series S in most scenarios