PRESS X TO DOUBT
DLSS works well when upscaling from a higher resolution. If you drop the internal resolution too low, DLSS won't help much. If you upscale from 1080p, it will look fabulous. From 720p ? It's getting meh. From 480p ? That's going too far. 360p ? That's probably what would be needed for Fotnite Lumen at 60fps on Drake,
if we are being optimistic.
The next gen consoles also use reconstruction techniques (in this case, TSR, it's like FSR but the "we have x at home" version). They are not rendering at 4K, they are rendering quite lower.
You have to remember that on the Xbox Series X the internal res can drop as low as 864p.
On Series X, not S.
Series S can drop as low as 540p.
In this thread, a common simple guesstimate we have is that Drake can do with DLSS perf what Series S can do native. That's a simplification, but this shows us a problem : ForDrake to run Lumen Fortnite with the same settings as Series S (which already severely cut back from X), we'd have to use 540p DLSS performance mode, which is an internal resolution of
270p.
Obviously this doesn't take into account the TSR overhead, so Series S with no upscale could possibly run consistently higher than 540p; and the settings could be dropped even further. So maybe 360p internal is possible.
Is it possible ? Yes. Is it "ofc" ? No. The sacrifices would be enormous, and just not worth it. So technically Drake can run Fortnite Lumen at 60fps, but...
But we are so preoccupied with whether or not they could that we never stopped to think if they should.
Even if we were to be able to reach 360p internal resolution on Switch... That's ridiculous. I think some games do it on the Switch (I think Wolfenstein ?) But this is new harware, and 360p is already barely tolerable on Switch so on Drake ? And for what anyway ? Cool GI ?
I do forsee Fotnite Lumen on Drake, but NOT at 60fps. Lumen will be reserved to a 30fps mode, with the 60fps mode being the traditional raster.