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Dark Siders is on the switch already
as far as gaming goes, Nintendo Pictures will be a workhorse for Nintendo's mocap needs. given their location, Monolith Soft might make heavy use of themAs everyone knows, Nintendo has purchased Dynamo. A company that specializes in all sorts of stuff from CG, commercials, mocap, VR stuff and other higher end tech concepts. Full details here:
Nintendo acquires animation studio thatāll become āNintendo Picturesā
The acquisition is expected to complete in October.www.theverge.com
So I wanted everyone here's thoughts on whether this acquisition will be used more for their movie/tv production ambitions or perhaps to create higher fidelity games moving into their next console cycle eventually?
Another random thought I had. Nintendo wants to delve into high end CG movies such as the Mario movie but my thoughts are will this benefit or hurt their gaming efforts. On the plus side this gets their franchises even more in people's minds and helps further promotes their key franchises but one possible negative is the fact that the Switch is old tech and the games won't look nearly as good as these CG movies which I think will further show how much Nintendo could benefit from modern hardware and visuals.
Sony and Microsoft has reached CG quality with stuff like Ratchet & Clank: Rift Apart but Nintendo games look dated by comparison and I'm wondering if that will be even more noticeable when we all start watching CG Mario movies and such.
Of course Nintendo could in theory Nintendo could introduce new hardware next year which will help reduce this large gap. That is unless Kit and Krysta are to be believed as they said they have seen zero evidence of new hardware coming anytime soon before they had left Nintendo earlier this year. Of course some would argue that Nintendo is do vastly compartmentalized that no one at NOA would ever even get a rumor of new hardware being inbound. Still they sounded certain. That a Switch Pro is not coming. They have worked with lots of Nintendo's top developers but who knows. I can only speculate.
So thoughts? Is "Nintendo Pictures" going to be used more for studio ambitions or next gen gaming ambitions? Will CG Nintendo movies and shows make the Switch look even more dated? Is Kit and Krystal right or wrong about next gen thoughts? Sound off below, click "like" and "subscribe and have a sublime day.
Last part is just me being goofy lol.
chill, it's just a discussion. But a lot of your points does rely heavily on past instances and disappointments. That's where I reference PTSD.Long post ahead:
People are grossly over reacting on the third-party support and the Nintendo fan reaction as if thereās this āPTSDā or this āHateā. The reason why people say āitās not that simpleā is that the issue with Nintendo and third-party support is that Nintendo is Nintendo.
In order for Nintendo to get the same level third-party support as the other platforms, they nerd stop being Nintendo and be something else that they are not. Weāve already had developers that would struggle to try to find a slot for their a third party game because Nintendo releases too many games.
You would have someone that would make the excuse that they are unsure if the platform even has the audience for that type of game.
You would have those that even if the system was of equal footing in power level and also was equipped with a competent online infrastructure they would start questioning if they could even fit it on a game card without over filling up the storage of the system.
The issue with Nintendoās platform is that Nintendo is the one is running the platform.
Mind you, even the Xbox doesnāt get every single third-party game, despite being of equal footing to the PlayStation platform. Power is not the only reason for this, and even then Xbox has a superior online infrastructure compared to PlayStation. Letās not try to pretend and re-twist the narrative into the issue being that Nintendo doesnāt release a powerful home console here.
Because we know straight up it is not that whatsoever.
Hell, you should already be expecting some to say that itās a different architecture and itās gonna take a bit more time to work with so thatās why things donāt come day and date.
Power has a factor into this, but thatās not really Nintendoās problem here, Iām going to repeat again what the problem is: Nintendo.
Now this may rustle some feathers, but the issues are all pointing to Nintendo being Nintendo as the problem. And shoving the narrative of āif they had a powerful console and a good online this would be resolvedā is not looking at the forest beyond the trees at all the angles and seeing that at the center of this forest is one word in an open field called āNintendoā
And no, I do not want Nintendo to stop being Nintendo if all theyāll give me is carbon copy number 3 in this monotonous console space if we left it up to the other two.
Only for a few extra third parties they are not guaranteed.
Youāre misunderstanding my post. I never said anything out of malice, Iām pointing that the issue with the third party support is Nintendo being Nintendo.chill, it's just a discussion. But a lot of your points does rely heavily on past instances and disappointments. That's where I reference PTSD.
Third party relations is, well a relationship. Sometimes devs will just want to put stuff on your device, other times they need to be convinced, sweet talked and their path paved to some extent. That comes down to development tools, engine support, visions /software aligning etc. I think Switch is one of the top places a lot of indies go right now with less effort. The traditional AAA western games have some barriers due to Sony or Microsoft throwing money for exclusivity, kickbacks from their online networks which doesn't yet have an analog on Switch so Nintendo can't divert sub revenues to pay off a publisher, technical limitations of porting and maybe at the bottom of the list, lame of excuses due to non business reasons/
The relationship part is also shephering devs and pubs along to your platform. Nintendo's been largely successful at showing a good business case and building those relationships, but their problem historically is follow through. The last time they had broad support was Wii/DS, it was squandered when 3DS/Wii U struggled. It has less to do with power gaps, lame excuses and more to do withconsistency and aligning visions with their partners. Sometimes a pub will just not align, like EA this gen. It's not out of malice.
Same here. I have more third party games for the Switch than I have Nintendo games, by far. Hell, I bought my Switch for a third-party game.I feel lost in the third party talk.
The vast majority of my switch library is 3rd party, and has been since the day I got it, with 2 third party games and 1 first party, it's been completely beyond any recent nintendo console I have ever owned, full of a third party library I absolutely adore.
I feel switches 3rd party support has been absolutely fantastic, and much better than any Nintendo home console in recent memory.
Funnily enough, based on some things that have been done in private between third-parties and Nintendo, the reason for that is partially because Nintendo is actually reaching out to third parties. In essence place them in a sort of pedestal and center of focus(we call them Directs).I feel lost in the third party talk.
The vast majority of my switch library is 3rd party, and has been since the day I got it, with 2 third party games and 1 first party, it's been completely beyond any recent nintendo console I have ever owned, full of a third party library I absolutely adore.
I feel switches 3rd party support has been absolutely fantastic, and much better than any Nintendo home console in recent memory.
now I need to count how many I even haveā¦Same here. I have more third party games for the Switch than I have Nintendo games, by far.
I think, if I may be so snarky, there's sort of a difference between "third party" in general and "what Geoff shows off at TGA/SGF." One of those has been very friendly to Switch, the other not so much.
Funnily enough, based on some things that have been done in private between third-parties and Nintendo, the reason for that is partially because Nintendo is actually reaching out to third parties.
I think theyāll do it again.
My only āgripeā, if you wanna call it that, is that one size does not fit all, and thatās all Iām gonna say.
now I need to count how many I even haveā¦
Did I claim PS4/XBO ports were not going to come? Cause I know I didnāt. We are in agreement that PS4/XBO ports will appear in some form or fashion. However, 3rd parties still took a spin on excuse bingo. Sufficient power will only net them some support as hardware is not the sole reason 3rd parties continue to spin that wheel.Watch the metric ton of PS4/XBO ports arrive for Drake in its first two years despite having a tiny user base, Why? Because Drake will have the compute power to have those consoles ports without publishers having to spend millions of dollars and up to a year porting it to the platform because of the power disparity.
When Nintendo have sufficient hardware power they will get third party support. Hell the Wii U got the latest Assassinās Creed, Batman, Splinter Cell, Deus Ex, Mass Effect, Darksiders, Need for Speed and Call of Duty all in its first couple of years because hardware wise it was in some regards slightly more advanced than PS360.
Itās not even that, itās literally the value proposition. You buy a console to play games. The point of a āproā is to play current gen games better - charging a monthly fee to get the value out of the hardware you already paid a premium price for, on games you already paid full price for isā¦ I think actively worse than patching zero games.Asking for more money to take advantage of the more expensive hardware that was just purchased is always going to be a bad look, no matter how justified it may be. The best approach is just to treat patches for existing games as an advertising expense.
Cross gen is here to stay for the foreseeable future. If Nintendo keeps a device roughly within the power level and feature set of the loose ācross genā set of consoles, then Switch is likely to get decent 3rd party ports.I wouldn't necessarily assume that the third party situation of Switch will necessarily recreate itself with Drake. As I said, relative power is an important variable, but it's not the only one. The hardware games are actually being built for matters a lot, and I don't think it's obvious that that situation is going to play out quite the same way. Some thoughts on that in no particular order:
- Nintendo is starting from a much stronger position than they did with Switch. For certain categories of games, both Switch and Drake will be strong contenders for lead platform.
- PS4/X1 are taking their time fading away from relevance, and anything made for those will automatically be a good fit for
- Xbox Series S places some notable downward pressure on minimum requirements
- The storage upgrade is not as big a factor as it may initially seem. This is an area where Switch is already broadly superior to PS4/X1. I'm also somewhat skeptical that the storage hardware in XS and especially PS5 will ever be fully taxed, as it seems a bit overbuilt.
- As returns diminish, scalability will tend to increase
The force on the other side is the install base. If the Proās install base remains small, and the chip-glut that is likely to come brings about a spike in PS5 adoption, that could slow 3rd party support. But even then, the existence of Series S helps considerably
That's a whole different topic, go to that discussion for it.As everyone knows, Nintendo has purchased Dynamo. A company that specializes in all sorts of stuff from CG, commercials, mocap, VR stuff and other higher end tech concepts. Full details here:
Nintendo acquires animation studio thatāll become āNintendo Picturesā
The acquisition is expected to complete in October.www.theverge.com
So I wanted everyone here's thoughts on whether this acquisition will be used more for their movie/tv production ambitions or perhaps to create higher fidelity games moving into their next console cycle eventually?
Another random thought I had. Nintendo wants to delve into high end CG movies such as the Mario movie but my thoughts are will this benefit or hurt their gaming efforts. On the plus side this gets their franchises even more in people's minds and helps further promotes their key franchises but one possible negative is the fact that the Switch is old tech and the games won't look nearly as good as these CG movies which I think will further show how much Nintendo could benefit from modern hardware and visuals.
Sony and Microsoft has reached CG quality with stuff like Ratchet & Clank: Rift Apart but Nintendo games look dated by comparison and I'm wondering if that will be even more noticeable when we all start watching CG Mario movies and such.
Of course Nintendo could in theory Nintendo could introduce new hardware next year which will help reduce this large gap. That is unless Kit and Krysta are to be believed as they said they have seen zero evidence of new hardware coming anytime soon before they had left Nintendo earlier this year. Of course some would argue that Nintendo is do vastly compartmentalized that no one at NOA would ever even get a rumor of new hardware being inbound. Still they sounded certain. That a Switch Pro is not coming. They have worked with lots of Nintendo's top developers but who knows. I can only speculate.
So thoughts? Is "Nintendo Pictures" going to be used more for studio ambitions or next gen gaming ambitions? Will CG Nintendo movies and shows make the Switch look even more dated? Is Kit and Krystal right or wrong about next gen thoughts? Sound off below, click "like" and "subscribe and have a sublime day.
Last part is just me being goofy lol.
The issue isnāt that they donāt have good scriptwriters/writers but more that they donāt feel it is necessary for certain games.
What resident evil game do you think Capcom will port to Drake first?
That's a whole different topic, go to that discussion for it.
That's a whole different topic, go to that discussion for it.
I said what I said.Care to elaborate?
Not off topic at all. Deals with future technology and implementations for future Nintendo hardware and beyond.
You can absolutely bet we're getting Switch 2 XDMonths of disingenuous debating and authoritative takes on speculative topics did everybody in. We either need news or time travel at this point
I thought some of the big companies like Apple, AMD and Nvidia are reducing their demand by like 10% or something? I was thinking this had more to do with TSMC hiking the prices of their chips...Chip giant TSMC warns of 'excessive inventory' at clients
Company's profit soared over 76% to record in April-to-June quarterasia.nikkei.com
more non-graphical usecases for RT. Digital Foundry talked about this earlier this week about how Psychonauts 2 could have used RT for their portals conundrum. that use case is shown in this demonstration
AD102 is lovelace right?
I also think Nintendo's lack of developed online infrastructure (for online multi compatible third party games) /features, size of the game, and cost of carts vs blueray capacity discs also plays a big factor for many games.It's pretty abnormal for ports of these big multiplatform games to be treated as such a distinct project. That tends to only happen for platforms like the Switch, which require large amounts of bespoke work because they are significantly weaker than what the game was designed around or other weird factors (like Wii U Gamepad support).
You mention PS3, but this isn't really a PS3 situation. The PS3 took a bunch of extra work to extract good performance on, but it could broadly handle anything that came to 360 with some fairly minor sacrifices. The Switch, on the other hand, is often significantly below the minimum requirements PS4/X1 games are built to work with. The downgrades required are much heavier, and tend to include areas where it often is quite difficult to scale games down. When you see a game release on everything except Switch, it's much more likely that power is the primary reason and not business concerns.
Nah, it could be improved. By a lot. We're getting a lot more mid budget Japanese developer support, but still lacking bigger and popular games like the most recent Cod, Battlefield, Assassins Creed, Resident Evil, Genhsin Impact, Final Fantasy Destiny 2, Borderlands 3, Marvel's Guardians of the Galaxy,, Kingdom of Hearts,I feel lost in the third party talk.
The vast majority of my switch library is 3rd party, and has been since the day I got it, with 2 third party games and 1 first party, it's been completely beyond any recent nintendo console I have ever owned, full of a third party library I absolutely adore.
I feel switches 3rd party support has been absolutely fantastic, and much better than any Nintendo home console in recent memory.
You can absolutely bet we're getting Switch 2 XD
Imma say 8, thatās getting a native Mac version for crying out loud.
I think they will drop RE2, RE3 and RE7 first alongside a DLSS patch for the PC versions whilst they work on a port of VIII for the switch.It doesn't really make sense to port 8 before porting 7 considering it's a direct sequel.
AD102 is lovelace right?
Nintendo stockpiled a ton of Mariko both standard and OLED for this winter to avoid chip issues (which is also why their materials spend is so large for this quarter). Theyāre also not going to sell the new model with one of the most niche selling game series ever either*I think many big games like Bayonetta 3 coming this October because a new Switch model will launch also in October
Switch is to the point where it's hard to find historical counterparts to try to predict from. At this point it's basically PS2 and DS, and those two had VERY different patterns in late year sales, Switch and DS are the only ones to pass 100m while still selling 20+ million a year. DS started dropping pretty fast once it reached about 130 million, but that's also when they started talking about 3DS.The big factor that led Nintendo to release the SNES was market saturation. NES had like 87% of the market. I'm wondering if Switch is getting to that point? Don't enough people have the console so that it might slow sales? Just wondering because it might highlight that a new system is on the horizon. Also, there was a chip shortage around the time of the SNES launch. Also, the USA was in a recession too when SNES hit shelves. Crazy how things are so similar.
7 already has a cloud version on the Switch, IIRC it's the first(?) Switch Cloud game. And you could play 8llage without prior knowledge, "kid abducted, dad find" plot.It doesn't really make sense to port 8 before porting 7 considering it's a direct sequel.
Capcom's business model will make it certain that games will be available natively eventually7 already has a cloud version on the Switch, IIRC it's the first(?) Switch Cloud game. And you could play 8llage without prior knowledge, "kid abducted, dad find" plot.
I'm betting on REmake 2 and 3 to come too, IF they do.
I do wonder if FP16 operations have been tweaked for Drake, especially if Nintendo Switch games do make heavy use of FP16 operations. (I don't know.)Edit: to bring this back to a more tech focused discussion, something I remember is that Drake has CUDA version 8.8.
Ampere is 8.6 and the Orin version of Ampere is 8.7. Lovelace is CUDA version 8.9. So these fall within the same generation of CUDA it seems.
This is only speculation, but I think that being right before Lovelace thereās probably some tweaking to the code path that makes the ray tracing more efficient than the Ampere version. And by efficient here, I mean a bit more, er, āforgivingā than what it would have been if on the 8.6 version of Ampere.
Again only speculation!
Any AAA JP support outside DQ and MH will be harder to get than Western one if the hardware is there to support AAA games, if the hardware isn't there JP support will always be better just because DQ/MH will always have new entries in Switch.When AAA Western third party support (and some AAA Japanese third party support) for Nintendo's new hardware is concerned, I have to see to believe.
I agree. Nintendo will do what's best for them and their games. Which means 3rd parties may not align or feel like their games is in competition.Youāre misunderstanding my post. I never said anything out of malice, Iām pointing that the issue with the third party support is Nintendo being Nintendo.
All Nintendo needs is to capture enough of the support, and arguably more is better. Less bespoke work is better etc. But arguing in the margins over this franchise or that franchise not coming to Nintendo is tiring, and defeatist. I don't mind not having certain games, as I know Nintendo will make sure other platforms won't have certain other games either. Remember the Sega/Nintendo console wars when the consoles were highly differentiated? That wasn't such a bad thing.
the most obvious areas of improvement is a compute/hardware geometry rendering and real time lightingI can't wait to see Monolith Soft get their hands on the next gen switch.
They're able to produce something like this on a system with 393.2 Gflops.
Nah, it could be improved. By a lot. We're getting a lot more mid budget Japanese developer support, but still lacking bigger and popular games like the most recent Cod, Battlefield, Assassins Creed, Resident Evil, Genhsin Impact, Final Fantasy Destiny 2, Borderlands 3, Marvel's Guardians of the Galaxy,, Kingdom of Hearts,
When AAA Western third party support (and some AAA Japanese third party support) for Nintendo's new hardware is concerned, I have to see to believe.
I do wonder if FP16 operations have been tweaked for Drake, especially if Nintendo Switch games do make heavy use of FP16 operations. (I don't know.)
I was talking primarily about FP16 operations on the CUDA cores. I'm sorry I didn't make that clear.Well, tensor cores?
But as for the half/mixed precision being used by cuda shaders, I think there is something similar to double precision going on, where there is only so much point where you benefit from having it, before having more of it just goes to waste, too much of the time.
IRRC there is a rough consensus on about 20-30% of average runtime game code which doesn't need full precision, and can use half precision, so if they are tweaking drake's fp16 config ratio compared to normal ampere, I'd think that would be a focal point.
I was talking primarily about FP16 operations on the CUDA cores. I'm sorry I didn't make that clear.
You really think they would release those Zelda games only a few months before botw 2? Unless they came out in October and botw 2 came out in April.Nintendo stockpiled a ton of Mariko both standard and OLED for this winter to avoid chip issues (which is also why their materials spend is so large for this quarter). Theyāre also not going to sell the new model with one of the most niche selling game series ever either*
*I love both Bayonetta games but itās not a title to launch a new console off the back of imo.
Nintendo love to launch new hardware with a Zelda game and BotW 2 is next Spring. If for some reason the new Swith arrived this year then Iām betting theyād launch the Wind Waker + Twilight Princess ā4k editionā on the same day it released.
Itās not even that, itās literally the value proposition. You buy a console to play games. The point of a āproā is to play current gen games better - charging a monthly fee to get the value out of the hardware you already paid a premium price for, on games you already paid full price for isā¦ I think actively worse than patching zero games.
Weāve talked about PlayStationās boost mode - itās not even a patch, itās just a white list of games that run well with higher clocks. The only cost to the dev is QA time.
Cross gen is here to stay for the foreseeable future. If Nintendo keeps a device roughly within the power level and feature set of the loose ācross genā set of consoles, then Switch is likely to get decent 3rd party ports.
Drake continues the Switch trend of easy to develop for architectures, one of the advantages of not trying to push the power envelope, but meet it, which will also help considerably.
The force on the other side is the install base. If the Proās install base remains small, and the chip-glut that is likely to come brings about a spike in PS5 adoption, that could slow 3rd party support. But even then, the existence of Series S helps considerably
When AAA Western third party support (and some AAA Japanese third party support) for Nintendo's new hardware is concerned, I have to see to believe.
I do wonder if FP16 operations have been tweaked for Drake, especially if Nintendo Switch games do make heavy use of FP16 operations. (I don't know.)
Room for improvement compared to other platforms isn't really an aspect of my statement, since it is a direct comparison to the 3rd party state of other Nintendo consoles, and as such, whether or not Nintendo is getting ALL the third party games other platforms has, has no effect or impact whatsoever on my statement of it is by far the best third party support of any recent Nintendo system, with recent being used very generously.
That being said, I certainly dont want it to stop there.
Well, tensor cores?
But as for the half/mixed precision being used by cuda shaders, I think there is something similar to double precision going on, where there is only so much point where you benefit from having it, before having more of it just goes to waste, too much of the time.
IRRC there is a rough consensus on about 20-30% of average runtime game code which doesn't need full precision, and can use half precision, so if they are tweaking drake's fp16 config ratio compared to normal ampere, I'd think that would be a focal point.
I was talking primarily about FP16 operations on the CUDA cores. I'm sorry I didn't make that clear.
Itās hard to give a straight answer, since the SD isnāt an actual console while the Switch 2 has the console environment.Will the Switch 2/Pro's DLSS capabilities be able to get these kinds of more modern games up to 4K? 4K/60? They seem to be really struggling on the Steam Deck without DLSS capabilities so what can we expect on the next Switch hardware? Will we keep getting a lot of 720-900p games from Nintendo or will the DLSS finally give us a better picture quality? Should we expect PS4 quality visuals at 4K or 4K/60 from first party titles using DLSS or would that be wishful thinking? I don't have a DLSS capable graphics card so I don't know how much juice DLSS actually adds to the equation and what not. I'm just curious as to what are some rough estimations in terms of performance/resolution of the next hardware.
For example, if a game on Steam Deck runs at 1080p/30 in docked mode, what resolution/fps do we think the Drake chip (in theory) could run it at with DLSS?
With my 2060Will the Switch 2/Pro's DLSS capabilities be able to get these kinds of more modern games up to 4K? 4K/60? They seem to be really struggling on the Steam Deck without DLSS capabilities so what can we expect on the next Switch hardware? Will we keep getting a lot of 720-900p games from Nintendo or will the DLSS finally give us a better picture quality? Should we expect PS4 quality visuals at 4K or 4K/60 from first party titles using DLSS or would that be wishful thinking? I don't have a DLSS capable graphics card so I don't know how much juice DLSS actually adds to the equation and what not. I'm just curious as to what are some rough estimations in terms of performance/resolution of the next hardware.
For example, if a game on Steam Deck runs at 1080p/30 in docked mode, what resolution/fps do we think the Drake chip (in theory) could run it at with DLSS?