Gotdatmoneyy
Boo
Yeah, I'm expected something between 1.5-1.8. 2.5GHz is not happening lol. 2GHz is the absolute limit and I doubt that too.I would be very surprised if Switch 2 CPU clock isn't below 2GHz.
Yeah, I'm expected something between 1.5-1.8. 2.5GHz is not happening lol. 2GHz is the absolute limit and I doubt that too.I would be very surprised if Switch 2 CPU clock isn't below 2GHz.
Yeah. Even if the frame is only 1ms late, it will only be displayed in the next display refresh, so 16.6ms delay for a 60Hz display. The good part is not having to wait full 33.3ms for 30fps games.If I understand what you're getting at properly, I think you're right. So if it was a 30fps game but the concurrent DLSS (and whatever further post-processing) action took less than 16.6ms, the output wouldn't need be 33.3ms behind just because that's what each frame has been given.
30fps frame output (on 60hz screen) could go from
BBCCDDEE
to
ABBCCDDE
Maybe they don't even need VRR. If DLSS cost is constant enough... maybe they could start the frame later to reduce input delay.and maybe the difference could be even less on a variable refresh rate screen? Though I don't feel I have a solid enough understanding of how all the timing stuff works there to say with certainty.
This is correct! But sure, let's do nuance.This is my understanding of it, at least. If my understanding was wrong or someone wants to add additional nuance to it, please reply (it helps the discussion and everyone's understanding of the process)!
I did a bit of testing with a certain game that was compatible with DLSSTweaks. All combinations of input resolution 360, 480, 600, 720 and output resolution 1080, 1440, 2160. Being still images of one location of one game with one version of DLSS and no playing with the lettered presets there's only so much you can read into this, though I did try to note where it was distractingly unstable in motion. At least in this case I thought an input resolution of 853x480 was at the edge of acceptable for 1440p or even 4K. Less than that and it became unstable enough that limiting to a lower output resolution might be easier to look at.Though I'm tempted to play with DLSSTweaks and see what some stuff like 360p->1440p comes out like.
GoT is interesting with it's gpu-generated grass. it's pretty much what Mesh Shaders is intended to accelerate via hardware supportPlaying Ghosts of Tsushima on Steam Deck has only increased my appetite for Switch 2's potential. Maybe it's odd that I'm thinking about Switch 2 while playing a Sony exclusive title on a handheld PC... but I can't help myself. Comparison is inevitable.
Some thoughts:
I've enjoyed using my Steam Deck as a mini console and have finished up recent games like Lies of P on it, I'm willing to accept all the cutbacks to have a portable device. It's not a very seamless hybrid device though, so the Switch 2 will end up being my go-to for recent releases if third parties step up their game.
- This is one of the prettiest games I've ever played, and it is a 'mere' PS4 game running at PS4 equivalent settings (dynamic 1080p with FSR2, 30 FPS, medium-low settings). Asset quality is what you'd expect - but the art direction - the way light bounces, how grass is shaded, how the world presents itself - stunning. And this is despite me cranking the settings way down - it's very scalable.
- HDR is a must for Switch 2. It just looks stunning and gives an immediate upgrade to visuals regardless of resolution. I expect it in both modes.
- I'm playing with a 4K framebuffer, so the Deck is always outputting a 2160p 60 Hz HDR signal to the TV. This is what I expect for Switch 2. The game is running at a dynamic upscaled 1080p, and the image quality is outstanding. Increasing the resolution past this point results in noticeable but negligible differences in sharpness. The distinction between 1440p and 4K is especially not noticeable when I'm 8 feet away from my 65'' TV.
- 30 FPS should be serviceable for most people, yes even on an OLED TV, as long as the game is responsive, the FPS is locked, and/or there is a good motion blur solution. I've had no issues playing this game for hours this way. (I know that some people physically cannot handle 30 frames, this is where I hope developers offer performance modes or support for 40 FPS in some way)
- I expect many demanding multiplatform ports to target 1080p 30 FPS after DLSS And that would be a fantastic outcome. Aiming for higher is good of course. I don't expect the same degree of diminished visuals with the Switch's 'impossible ports', which sacrificed resolution/framerate/detail all at once.
- Fuck it, if some games need to get 720p/900p docked after DLSS just to make it onto the Switch 2, I'll take it, as long as the image itself is still well anti-aliased and packed with detail.
- At living room distance (which is what Nintendo would care about most for docked mode) - the Switch 2 should provide consistently high quality visuals in docked mode, to the point where many complaints about image quality and performance should disappear. We'll see the inevitable complaints about '1080p in 2025' but there will be disinterest in the spec wars, considering how good games should look.
for the laymen: was this to see how low you can take resolutions before getting (hopefully stable) 1440k and 4k? and 853 x 480 was the edge (although still somewhat unstable), but 900 x 600 would probably work better for output to 1440k/4k?I did a bit of testing with a certain game that was compatible with DLSSTweaks. All combinations of input resolution 360, 480, 600, 720 and output resolution 1080, 1440, 2160. Being still images of one location of one game with one version of DLSS and no playing with the lettered presets there's only so much you can read into this, though I did try to note where it was distractingly unstable in motion. At least in this case I thought an input resolution of 853x480 was at the edge of acceptable for 1440p or even 4K. Less than that and it became unstable enough that limiting to a lower output resolution might be easier to look at.
Makes me wonder if Nintendo still have some games that are ready for the Switch 2 pipeline, but the Delays was mostly because of 3D Mario.
Like I’m quite impressed that Nintendo now has the capability of withholding games, compare to the Wii U era in which we waited for so long for games to arrive.
I've seen this complaint a lot, but I never understood it. Who do these extra moons hurt? It's a beautiful way for Nintendo to make the game fun for low skill players and kids without hurting the difficulty for more advanced players.Super Mario Odyssey had one flaw that I hope can be fixed.
Too many damn "moons". They weren't special. They even had welfare moons. Lets get back to the perfectly fine, 120.
I did a bit of testing with a certain game that was compatible with DLSSTweaks. All combinations of input resolution 360, 480, 600, 720 and output resolution 1080, 1440, 2160. Being still images of one location of one game with one version of DLSS and no playing with the lettered presets there's only so much you can read into this, though I did try to note where it was distractingly unstable in motion. At least in this case I thought an input resolution of 853x480 was at the edge of acceptable for 1440p or even 4K. Less than that and it became unstable enough that limiting to a lower output resolution might be easier to look at.
For the most part I think the latter part of the game's development is mostly QA testing.I don’t think Nintendo games are finished 1 year over, they are likely content finished, then set to ratings meanwhile they polished them.
Paper Mario TTYD was probably done by very late 2023, so ~6 months before its release. Not a whole year.
To be more correct, Xenoblade 3 was rated in February 2022, 5 months before release, so not exactly "holding". FE Engage on the other hand was rated in August 2021, 18 moths before release (same timeframe for Metroid Prime Remastered)They already hold FE engage and XB3 before, which is little bit out of my expectation.
Where's the new doom for switch 2 news?Patience.
Yeah I keep seeing Xbox multiplatform news but it's just PlayStation...which somehow bothers me.Does Nate even leak anything Nintendo anymore? Feels like he talks about Sony and Microsoft lately lol
It’s also fun for people that like to speed run the games. I know the first time I beat Odyssey I took my time getting every moon in every world before beating Bowser, but once I beat him I immediately started a new save and sped through the game in a little over 3 hours on my first try. The extra moons let you beat worlds without having to fight most of the bosses.I've seen this complaint a lot, but I never understood it. Who do these extra moons hurt? It's a beautiful way for Nintendo to make the game fun for low skill players and kids without hurting the difficulty for more advanced players.
If you're good at games, they don't hurt at all, ignore them, or pick them as as you go, easy peasy. If you're less skilled however, these moons provide satisfaction and reward to those people without asking them to do things that intimidate or frustrate them.
It's a win win and I hope they maintain this formula, it caters to all players evenly
I agree but I think for the next 3d mario they should make more types of moon'sI've seen this complaint a lot, but I never understood it. Who do these extra moons hurt? It's a beautiful way for Nintendo to make the game fun for low skill players and kids without hurting the difficulty for more advanced players.
If you're good at games, they don't hurt at all, ignore them, or pick them as as you go, easy peasy. If you're less skilled however, these moons provide satisfaction and reward to those people without asking them to do things that intimidate or frustrate them.
It's a win win and I hope they maintain this formula, it caters to all players evenly
Agreed. I actually think the moons are implemented extremely well:I've seen this complaint a lot, but I never understood it. Who do these extra moons hurt? It's a beautiful way for Nintendo to make the game fun for low skill players and kids without hurting the difficulty for more advanced players.
If you're good at games, they don't hurt at all, ignore them, or pick them as as you go, easy peasy. If you're less skilled however, these moons provide satisfaction and reward to those people without asking them to do things that intimidate or frustrate them.
It's a win win and I hope they maintain this formula, it caters to all players evenly
He never promised Nintendo exclusive news. Also, why not talk about other platforms news?Yeah I keep seeing Xbox multiplatform news but it's just PlayStation...which somehow bothers me.
Just playing devil 's advocate, I think a large chunk of nate's audience is Nintendo centricHe never promised Nintendo exclusive news. Also, why not talk about other platforms news?
SP usually means Special Project in those instances.
They're literally using a vague abbreviation inside the codename, you can see how secret this shit is and they don't want anyone to know about what it entails.
Special Project Red.
So Mario Next.
This is not directly aimed at him, just the general vibe of Xbox going multiplatform news and then only referring to playstation.He never promised Nintendo exclusive news. Also, why not talk about other platforms news?
What are you suggestion some kind of... Super Mario All-Stars of the next generation?2025 is the release year of the Switch 2.
2025 is the 40th anniversary of Mario.
SP is often used to mean "special" in japanese products.
SPRed is clearly a 40th anniversary game for the Switch 2. Whatever that is.
Pretty much every Switch era Nintendo game gets rated no more than 5 months before release. TTYD is very much an outlier among Engage and Prime Remastered.I'm going to put the same thing I put in the First Parties thread:
"Small reminder, because this is always misunderstood, that games are rated without being finished, when they can be played from start to finish but still have to be developed, tested, polished, etc."
And I add this, around the same time Hellblade was already in the Australian ratings, to give another example from a game that also comes out at the same time as Paper Mario
https://www.classification.gov.au/titles/senuas-saga-hellblade-ii
Or Prince of Persia TLC:
https://www.classification.gov.au/titles/prince-persia-lost-crown
My assumption is the curved building related to the curve of the controller and maybe since it’s magnetic it can be stacked vertically like the tall building (for games like Ikaruga or maybe even DS emulation.)* Hidden text: cannot be quoted. *
Yeah, I'm expected something between 1.5-1.8. 2.5GHz is not happening lol. 2GHz is the absolute limit and I doubt that too.
* Hidden text: cannot be quoted. *
* Hidden text: cannot be quoted. *
* Hidden text: cannot be quoted. *
So...
Yeah, I posted it very fast without stopping to think, but I think she is giving a very quick conclusion. Btw, the p01 thing was something already known?Now that's reaching...
Was P01 already known? I wasn't aware of it.Yeah, I posted it very fast without stopping to think, but I think she is giving a very quick conclusion. Btw, the p01 thing was something already known?
I think this is just for PC parts sold on their ownso uhhh
US to Resume Trump-Era Tariffs on Graphics Cards Assembled in China
The tariffs add a 25% duty on graphics cards, motherboards, and desktop PC cases.www.pcmag.com
will this increase the consoles price or was it already factored in?
Yes! It's good news. Midori also just said this, and it may point to the BC:Was P01 already known? I wasn't aware of it.
If this is accurate (apart from the speculation), at least we know of servers being updated to handle the new hardware in some capacity, and that's encouraging.
I am not saying that. That's cool but we shouldn't force him in a box of being a Nintendo only leaker.Just playing devil 's advocate, I think a large chunk of nate's audience is Nintendo centric
So...
Without continuing this conversation too much, because I don't think it's interesting to the thread, I honestly think these latest tweets from Midori about Nintendo are to eliminate the view of her as a possible SEGA/Atlus marketing employeeAlthough Midori has proven to be a reliable source to this day, their last tweets about future games codenames, and now server infrastructure, seem to be either entirely made up news, or some REALLY risky stuff to let people publicly know if they truly do have access to that kind of information. I sincerely hope nintendo ninjas aren't already on their way to ruin their life with some stupid lawsuit.