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#TeamLate2025WithAPotentialForEarly2026
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To be honest, even 8SMs might not be enough for DLSS 4K60, but 4-8SMs should be enough for 4K30.
Assuming Series S Settings, yeah, likely, it would likely take DLSS Ultra Performance 1440p plus NIS 2x to hit 4K 60 likely.To be honest, even 8SMs might not be enough for DLSS 4K60, but 4-8SMs should be enough for 4K30.
8SMs would be enough to render Mario Kart 8 Deluxe and Smash Bros at native 4K60FPS as too Fast RMX, but main issue would be bandwidth of system memory even with LPDDR5X hence if system has 8GB then it would be viable to have 4 channel memory system that would provide over 5 times the bandwidth.To be honest, even 8SMs might not be enough for DLSS 4K60, but 4-8SMs should be enough for 4K30.
I agree, especially when taking into account ray tracing. And there's at least one developer who's fully committed to ray tracing, 4A Games.To be honest, even 8SMs might not be enough for DLSS 4K60, but 4-8SMs should be enough for 4K30.
I'm not sure if Dane's GPU having 8 SMs is necessarily a guarantee that games can run at 4K with DLSS enabled across the board, especially when taking into account ray tracing. And there's at least one third party developer that's fully committed to ray tracing for games, which is 4A Games.
NateDrake and MVG don't agree with people's assumption that Nintendo releasing DLC for Mario Kart 8 Deluxe until the end of 2023 is an indication that Nintendo's not planning to release any new hardware until 2024 at the earliest.
MVG argued the fact that most third party games shown at the most recent Nintendo Direct didn't look very good and are running at low framerates (e.g. MLB The Show 22) is an indication that third party developers are hitting a roadblock in terms of developing games for the Nintendo Switch, with third party developers asking is it worth spending a large amount of money, as well as investing a large amount of time, to develop games for the Nintendo Switch. MVG believes Nintendo's plans to release new hardware hasn't altered. And MVG thinks Nintendo plans to launch new hardware in 2023 or 2024.
NateDrake thinks that the rollout of the Mario Kart 8 Deluxe DLC doesn't matter as long as the new hardware is still backwards compatible, where people can play Mario Kart 8 Deluxe, as well as the DLC, at higher resolutions with visual improvements.
NateDrake argued that since more and more third party games released on the Nintendo Switch recently are in a rough condition, and more third party developers are shifting away from the Nintendo Switch in favour of the PlayStation 5 and the Xbox Series X|S, if Nintendo positions the new hardware as a Game Boy Color or as a PlayStation 4 Pro (i.e. a stopgap), Nintendo would make third party developers happy, resulting in a few more third party ports coming; and Nintendo could be buying more time to develop a new Mario Kart games for a "true" successor since the new hardware is backwards compatible with the Nintendo Switch, therefore the new hardware can play Mario Kart 8 Deluxe and the DLCs, but with 4K graphics with DLSS support.
Therefore, NateDrake thinks that the Mario Kart 8 Deluxe DLC reinforces the idea that new hardware is definitely coming in a similar manner to the Game Boy Color.
So there really isn't any new information. Saying that, I mostly agree with NateDrake and MVG here.
I'm not sure if Dane's GPU having 8 SMs is necessarily a guarantee that games can run at 4K with DLSS enabled across the board, especially when taking into account ray tracing. And there's at least one third party developer that's fully committed to ray tracing for games, which is 4A Games.
NateDrake and MVG don't agree with people's assumption that Nintendo releasing DLC for Mario Kart 8 Deluxe until the end of 2023 is an indication that Nintendo's not planning to release any new hardware until 2024 at the earliest.
MVG argued the fact that most third party games shown at the most recent Nintendo Direct didn't look very good and are running at low framerates (e.g. MLB The Show 22) is an indication that third party developers are hitting a roadblock in terms of developing games for the Nintendo Switch, with third party developers asking is it worth spending a large amount of money, as well as investing a large amount of time, to develop games for the Nintendo Switch. MVG believes Nintendo's plans to release new hardware hasn't altered. And MVG thinks Nintendo plans to launch new hardware in 2023 or 2024.
NateDrake thinks that the rollout of the Mario Kart 8 Deluxe DLC doesn't matter as long as the new hardware is still backwards compatible, where people can play Mario Kart 8 Deluxe, as well as the DLC, at higher resolutions with visual improvements.
NateDrake argued that since more and more third party games released on the Nintendo Switch recently are in a rough condition, and more third party developers are shifting away from the Nintendo Switch in favour of the PlayStation 5 and the Xbox Series X|S, if Nintendo positions the new hardware as a Game Boy Color or as a PlayStation 4 Pro (i.e. a stopgap), Nintendo would make third party developers happy, resulting in a few more third party ports coming; and Nintendo could be buying more time to develop a new Mario Kart games for a "true" successor since the new hardware is backwards compatible with the Nintendo Switch, therefore the new hardware can play Mario Kart 8 Deluxe and the DLCs, but with 4K graphics with DLSS support.
Therefore, NateDrake thinks that the Mario Kart 8 Deluxe DLC reinforces the idea that new hardware is definitely coming in a similar manner to the Game Boy Color.
So there really isn't any new information. Saying that, I mostly agree with NateDrake and MVG here.
I think they are subscribing to Nintendo apocalypse syndrome (NAS) which is basically assume the worst from Nintendo, which may be accurate but I'd like to give the new blood and new management a chance to prove a track record first.What I'm having trouble understanding is how so many people (like MVG or Spawnwave or whatever) seem to easily dismiss the whole "11 devs have 4k devkits" and don't expect any hardware for another 2 years. It just logically doesn't add up IMO.
That said, not a big fan of the stop gap GBC talk, it i think confuses the situation way too much. Unless the Switch Pro is literally an overclocked Mariko with more RAM, it's not a GBC
Same.What I'm having trouble understanding is how so many people (like MVG or Spawnwave or whatever) seem to easily dismiss the whole "11 devs have 4k devkits" and don't expect any hardware for another 2 years. It just logically doesn't add up IMO.
I don't even mean that they should know about it as insiders, I just mean when you speculate on it just like we do from an outside perspective I'm confused about how they rationalize that report about 11 devs having devkits and come up with a conclusion that no hardware is launching until 2024.I think they are subscribing to Nintendo apocalypse syndrome (NAS) which is basically assume the worst from Nintendo, which may be accurate but I'd like to give the new blood and new management a chance to prove a track record first.
Also I don't know if Nightdive studios got early info/access on a new Switch hardware already, they may already well have and MVG, even if he is not working on that new hardware may have learned some things. In that case, to protect himself and his employer, he would and should absolutely gaslight people with his predictions and be non specific and intentionally wrong about it.
As for SpawnWave (i haven't watched his new video), i don't know who he knows in the industry but outside of his teardown videos, he doesn't strike me as an insider and i always felt Nate was the one giving him his insider info as they run in the same circles, so in that case he could just be guessing.
Probably because the device we thought bloomberg was reporting on released as the OLED and that discredits bloomberg to some degree in their mind.I don't even mean that they should know about it as insiders, I just mean when you speculate on it just like we do from an outside perspective I'm confused about how they rationalize that report about 11 devs having devkits and come up with a conclusion that no hardware is launching until 2024.
And I don't just mean them, but regular forumgoers like us here. I'm not understanding how that report is constantly being brushed aside, the reasoning for ignoring or disbelieving it doesn't quite make sense to me.
I also leave the door open bloomberg got something garbled in their sources and the 11 delvelopers was never working on new Switch hardware because I think there is a more recent piece from Mochizuki where he referenced Zynga again but dropped the Switch 4K talk.I mean I get it, personally.
It’s hard to be both a long time Nintendo follower, and also be optimistic about what’s being proposed amidst the difficult-to-grok OLED model, and no news since. Add on being reasonably certain that, with enough titles on the level of a brand new Mario or Zelda year on year, they probably could maintain engagement on the current hardware for 3 or so years, and we have a strong case to be pessimistic.
The “11 developers thing” is the biggest evidence we have of something coming soon, but Bloombergs own article even humored that’s plans may change. That’s the take Spawnwave and others are probably subscribing to.
That's not how the most recent article was phrased. They even directly referenced last year's article in that.I also leave the door open bloomberg got something garbled in their sources and the 11 delvelopers was never working on new Switch hardware because I think there is a more recent piece from Mochizuki where he referenced Zynga again but dropped the Switch 4K talk.
Do we have another report from another source on these developers working on new Switch?
Sure but it's the type of rumor that can't exactly be fabricated.The “11 developers thing” is rumor and it should be treated like a rumor.
I don’t think we have any reason to assume Mochizuki’s stance has changed yet. I took it as an opportune cheeky reference to his previous headline “Developers Are Making Games for a Nintendo 4K Console That Doesn’t Exist”. Anything more explicit on the topic would have been it’s own headline, and may very well be in the near future.I also leave the door open bloomberg got something garbled in their sources and the 11 delvelopers was never working on new Switch hardware because I think there is a more recent piece from Mochizuki where he referenced Zynga again but dropped the Switch 4K talk.
Do we have another report from another source on these developers working on new Switch?
Sure but it's the type of rumor that can't exactly be fabricated.
Nah their sources' info has been spot on. It's how Mochizuki interprets the sources' info that has been suspect lately.You never know with rumors, and Bloomberg reports about Switch revision until now were mixed bag.
Umm...the info behind them actually have been accurate, it's just Mochizuki's interpretation that has been off every now and then.You cant never be sure with rumors, and Bloomberg reports about Switch revision until now were mixed bag.
not everything will even hit 4K. some games like MK8 or Smash can do it (if they added AA, of course), but I don't think BotW2 will. 1600p/60 after DLSS tho? hell yeaTo be honest, even 8SMs might not be enough for DLSS 4K60, but 4-8SMs should be enough for 4K30.
You should keep it for teh switch 4k at this point.I’m playing Xenoblade 2 right now when docked and it’s 720p. It’s blurry on handheld but it’s really not as bad as people make out especially when helped out with the OLED screen to make its art style pop. I’d say the framerate drops down to what feels like 20-25fps throughout the early game is more of an issue for me.
not everything will even hit 4K. some games like MK8 or Smash can do it (if they added AA, of course), but I don't think BotW2 will. 1600p/60 after DLSS tho? hell yea
Well, that was with an older version of DLSS, with DLSS 2.3 they apparently sped it up a fair bit.I thought there was some DF video talking about how hitting 60 fps at high resolutions on a hypothetical Switch DLSS device would be unlikely or challenging; Something to do with rendering times?
I’d love it myself but I’ve generally assumed we’d only see 4K/30 at best.
Lol I’ve waited four years and with the announcement of a sequel I gave in. It’s much, much more enjoyable in handheld mode to me. Much less significant framerate drops versus the sub 25fps you get in docked because they wouldn’t lower it below 1280x720p. I guess outside of third parties Nintendo don’t want games to run below “HD” on a TV. Nowadays I’d imagine XB2 would have a lower bound of 600p when docked and have a much more stable framerate because of it.You should keep it for teh switch 4k at this point.
I say that but if it's not 2022, I'm gonna do 720p xenoblade again with 3
Luckily I'm feeling confident with that first half mega nintendo dump...
it really depends on the game. if the game is already 1080p/60 on switch, then 4K/60 is definitely doable. if the game is 720p/30, probably not. 4K/30 though? sureI thought there was some DF video talking about how hitting 60 fps at high resolutions on a hypothetical Switch DLSS device would be unlikely or challenging; Something to do with rendering times?
I’d love it myself but I’ve generally assumed we’d only see 4K/30 at best.
Not quite, even comparing it to the RTX 2060 which has many more tensor cores and the TOPs of this hypothetical device would be on the very low end, even with the improvements to Ampere for the way Tensor Cores function, it would require like ~12ms to super sample an image via DLSS and the rest would need to render the image within the 16.6ms frame Buffer which may not be enough time. It would be enough for a 33.3ms frame time though which would be fine for 30FPS titles.8SMs would be enough to render Mario Kart 8 Deluxe and Smash Bros at native 4K60FPS as too Fast RMX, but main issue would be bandwidth of system memory even with LPDDR5X hence if system has 8GB then it would be viable to have 4 channel memory system that would provide over 5 times the bandwidth.
DLSS+NIS could be the key here, as NIS could fit into that window at 60fpsNot quite, even comparing it to the RTX 2060 which has many more tensor cores and the TOPs of this hypothetical device would be on the very low end, even with the improvements to Ampere for the way Tensor Cores function, it would require like ~12ms to super sample an image via DLSS and the rest would need to render the image within the 16.6ms frame Buffer which may not be enough time. It would be enough for a 33.3ms frame time though which would be fine for 30FPS titles.
If they use it solely for 1440p which you need a 4K TV anyway to use for the market Nintendo targets, supersampled from 1080p.
Which can be enough for 60FPS.
One thing that's puzzling to me is the HD-2D video capture in the trailer in Live A Live trailer and the eshop screens is so much cleaner and higher resolution than Octopath or Triangle Strategy Triangle strategy's low resolution is particularly bad compared to LiveALive
Perhaps its not pushing DOF, using a different engine, which allows for them to push for higher resolution but could this be a hint of new hardware?
I know Nate had commented Switch Sports and Mario Kart deluxe press packet screenshots were in 6k resolution, though he thought it doesnt mean anything.
Very hard to share screenshots from the shop pages but you can have a look here.
LIVE A LIVE for Nintendo Switch - Nintendo Official Site
Buy LIVE A LIVE and shop other great Nintendo products online at the official My Nintendo Store.www.nintendo.com
TRIANGLE STRATEGY™ for Nintendo Switch™ - Nintendo Game Details
Strategically command a group of warriors in a tangled plot where your decisions make all the difference. Experience a stunning HD-2D tactical adventure from Square Enix.www.nintendo.com
Octopath Traveler™ for Nintendo Switch - Nintendo Official Site
Buy Octopath Traveler™ and shop other great Nintendo products online at the official My Nintendo Store.www.nintendo.com
Edit: At the end of the Character Trailer of LiveALive the HD-2D logo is branded as 1.2 (version 1.2?)
would be uncharacteristic given the other examples i included from the same publisher, and how do you bullshot an entire trailer for a Switch exclusive game.It's definitely plausible they're just bullshots. I wouldn't draw any conclusions from random marketing screenshots.
Yeah, that is very odd, also is the Mario DLC the only Nitnendo self published images at 6K? Or are others >1080p for Switch footage "in-game"would be uncharacteristic given the other examples i included from the same publisher, and how do you bullshot an entire trailer for a Switch exclusive game.
Nate said Switch Sports and Mario Kart DLC screenshots in the press packet were in 6k. I could have misheard but i think he said those 2 games.Yeah, that is very odd, also is the Mario DLC the only Nitnendo self published images at 6K? Or are others >1080p for Switch footage "in-game"
Yeah, I'm mainly asking if the press packet images before those two were just 1080p or notNate said Switch Sports and Mario Kart DLC screenshots in the press packet were in 6k. I could have misheard but i think he said those 2 games.
Very well could be PC footage, which is a platform the game is likely to come to eventually. It feels unlikely that Nintendo would show footage captured from unannounced hardware in one of their presentations.would be uncharacteristic given the other examples i included from the same publisher, and how do you bullshot an entire trailer for a Switch exclusive game.
Screenshots >1080p for first party Switch games show up from time to time. This is far from the first time and probably won't be the last.Yeah, that is very odd, also is the Mario DLC the only Nitnendo self published images at 6K? Or are others >1080p for Switch footage "in-game"
Yeah, whole footage is a bit of a thing I think is just optimization.Nobody is gonna mistakenly upload footage from their 4k Switch devkit.
Highly doubt PC port is ready to go if its at least 12 month timed exclusive, and even if it is, why use PC bullshots for this game that Nintendo is publishing but not for the otherr 2. I also wouldn't think Nintendo would use PC screens.Very well could be PC footage, which is a platform the game is likely to come to eventually. It feels unlikely that Nintendo would show footage captured from unannounced hardware in one of their presentations.
I don't think Nintendo policies the eShop screenshots very much. Pretty sure there are notable cases of games using screenshots from other platforms. Also these games have been made in Unreal. The barrier to producing some PC footage of an Unreal game is low.Highly doubt PC port is ready to go if its at least 12 month timed exclusive, and even if it is, why use PC bullshots for this game that Nintendo is publishing but not for the otherr 2. I also wouldn't think Nintendo would use PC screens.
I'm thinking it has something to do with the HD-2D 1.2 branding as the most realistic explanation, followed by it being on new hardware.
it's their own game ...I don't think Nintendo policies the eShop screenshots very much. Pretty sure there are notable cases of games using screenshots from other platforms. Also these games have been made in Unreal. The barrier to producing some PC footage of an Unreal game is low.
"The footage is from unannounced hardware" is very low on the list of potential reasons why marketing video and screenshots of a game might look suspiciously good. There's a pretty good chance that would constitute breaking NDA.
Yeah, it being Nintendo first party titles for press images and having it be 6K of all resolutions for 2 games when the rest are at or lower than 1080p is certainly strangeit's their own game ...
strange take.
to be fair nate said he didn't think too much of it but he took note of it. He did not disclose the actual resolution of the screens but noted super sampling screenshots is a possibility for press purposes (maybe for print?). Also, he didn't say the LiveALive screens were 6K either, i was just putting the two together because I noticed the HD-2D in LiveALive is a class above what we've seen so far in terms of clarity.Yeah, it being Nintendo first party titles for press images and having it be 6K of all resolutions for 2 games when the rest are at or lower than 1080p is certainly strange
it's their own game ...
strange take.
Yeah, it being Nintendo first party titles for press images and having it be 6K of all resolutions for 2 games when the rest are at or lower than 1080p is certainly strange
As there is no real way to see those Nitnendo Exclusive and developed games at that Resolution really (Officially at least, so unless someone at Nintendo is using Yuzu, something may be up)
Yeah its what im referencing too. It's a Square-Enix Switch timed exclusive, so Nintendo is also publishing that.I was primarily referring to Live A Live there. For Nintendo, who knows why they do bullshots sometimes, but it's not a new thing. It's not something that should be read into.
Given Octopath has already been ported to other platforms, I don't think Nintendo is really super involved with these projects.Yeah its what im referencing too. It's a Square-Enix Switch timed exclusive, so Nintendo is also publishing that.
Which is why i pulled in the other two HD-2D games they published or will publish and Square-Enix developed to compare.
This though I do consider more realistic interpretation of the situation. Reminder y’all, DLSS is cool and fun but it’s not literally black magic.not everything will even hit 4K. some games like MK8 or Smash can do it (if they added AA, of course), but I don't think BotW2 will. 1600p/60 after DLSS tho? hell yea
Yeah, although DLSS+NIS should be able to take most things 1440p or higher up to 4K reliably imhoThis though I do consider more realistic interpretation of the situation. Reminder y’all, DLSS is cool and fun but it’s not literally black magic.
1440p-1652p Zelda 60FPS let’s gooo
Mario Kart 8 can get away with the boost prior to DLSS from stronger hardware where it can take a 1440p image and super sample to 1800-2160p.
The eshop page was created when it was exclusive, they didn't change the screenshots after the timed exclusivity ended LOL.Given Octopath has already been ported to other platforms, I don't think Nintendo is really super involved with these projects.