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Maybe he was too sleep-deprived to look at the calendar app on his phoneDon't blame sleep deprivation for that. We have calendar apps on our phones.
Maybe he was too sleep-deprived to look at the calendar app on his phoneDon't blame sleep deprivation for that. We have calendar apps on our phones.
The standard will almost certainly be gone before the next gen launches. It's not just a case of losing its market position as the OLED is pushed to the mid tier, it's a simple matter of logistics and availability. The OLED Model uses an older processor compared to its contemporaries but us otherwise a modern device in the way it's designed and the chips it uses. The V2 is very much stuck with a leg in 2017 and that means that when Nintendo runs out of stockpile to manufacture it, it's not that they'd have to slow manufacturing, it would become impossible to manufacture without a redesign. Only that redesign has already been done, and it's called the OLED Model.I’m thinking when Nintendo launches the Switch 2, they’re still going to have some cross-gen games. And I think they’re still going to try to sell Switch 1s to late adopters, which means they’ll probably drop the price. They typically do this.
I’m just guessing here but I could see them dropping the price of all the models:
- Lite: $100
- Standard: $200
- OLED: $250
And then launching the Switch 2 at like $350 or even $400. I don’t see Nintendo going below that in our current world.
So I've been thinking, and Nintendo really needs to do these things to guarantee the Switch 2's success:
1) Shadow-drop it. People loved Hi-Fi Rush and Metroid Prime Remastered being shadow-dropped, so why not do it for a console? To keep from leaks they need to make sure not to tell anyone, not even publishers and retailers: the surprise is everything.
2) Price it $100 more than the Steam Deck. More profits and it's Nintendo, after all. People will be all over it. They love Mario!
3) Don't release a mainline Mario game for it.
4) Focus hard on 2D games, designing the entire system around making sure they look the best. 3D games aren't the future nor will they ever be.
5) Call it the Nintendo Uranus
What does everyone think? Personally, in these turbulent times, the above will really cement Nintendo as a major platform holder for many years to come.
Imo the real key to success is the drip-feed DLC approach for all of their marquee titles. Imagine if TotK started off with 2 Sky Islands but they added 1 new one every 3-4 months? I think this would really propel sales
We've definitely had more 2H titles announced earlier in the year than you're implying,as well as had information on them even earlier, especially in the Switch era.They are announcing their games when they are ready. What's the reason to announce anything else in that Direct when TotK was launching just a 3 months from that point. Isn't it better to announce your Holiday game after TotK is out? Later in June for a October/November release? In 2021 they announced Metroid Dread and Mario Party at E3. In 2013, they announced Super Mario 3D World at E3 (altough it was mentioned earlier for few seconds that new 3D Mario would come later that year). In 2014 they announced Captain Toad at E3 for release later in that year, the same with TriForce Heroes in 2015 and this extends. 2022 was different since they had announced all Holiday titles already either in previous year or earlier in the year (Pokemon, Splatoon 3, Bayonetta 3, Mario Rabbids 2 etc.). This also happened in different years. There isn't a set pattern that they need to announce Holiday titles earlier in the year, they will announce them based on their marketing timing and schedule. Right now am operating in a scenario that they have full General Direct and in it, they will show new 2D Mario for release later in the year (roughly 4+ months from reveal to release, the same that NSMUDX and Super Mario Maker 2 had). They will probably have some smaller stuff for Holidays too. The lineup that Nintendo has for this year, with TotK included is something other could only dream of when system is old as it is and 2D Mario is perfect de ja vu title for this Switch. Then later in this FY (by the end of March 2024) we will get Switch 2.
Date aside, the Devil is truly among us, and Hell is a place on the Internet, nine circles deep.Imo the real key to success is the drip-feed DLC approach for all of their marquee titles. Imagine if TotK started off with 2 Sky Islands but they added 1 new one every 3-4 months? I think this would really propel sales
Excuses, excuses.Maybe he was too sleep-deprived to look at the calendar app on his phone
I disagree that a specific "Switch 1 to Switch 2" solution is desirable for BC in the same way as NVN is for native games, and I think you're missing that there's a connection between your two paragraphs here (BC and future-proofing). The reason why the NVN approach exists is to wring every bit of performance of something you explicitly will not reuse (natively) on a future platform. That's the opposite proposition of BC, where you want things to remain compatible into the future with changes in architecture and possibly even graphics vendor, and where low overhead and flexibility are more important than bare metal performance. Using a cross-platform API as the foundation for BC means they can reuse it on any future platform that supports Vulkan, which should be all of them, even if NVN doesn't exist anymore. Whereas "implement this in any way they wish without any regard for anyone else" i.e. treating it only as a "Switch 1 to Switch 2" problem would mean that the same effort needs to be undertaken again for every future console.
I paraphrased it a couple times already, but you can just check out the "Performance" section of the blog post. It states that the best case scenario is no performance penalty, and that in the general case there are performance penalties, which may be offset by CPU performance improvements in handling the pipelines. And rather than listing any performance improvement metrics, a list of maximum permitted regressions which they tested for is cited.
I know dolphin, at least, is subject to the same shader stutter that emulators for newer platforms are (if I understand correctly it's a shader per set of TEV parameters, or something like that), with the only real mitigation being that they've been able to write an "ubershader" that can (slowly) emulate the whole TEV pipeline in software for impacted pixels while they generate and compile an optimized shader in the background. Obviously Nintendo would probably ship shader caches to address the problem of having to generate them on the fly, but apparently the reason why dolphin has to do this is because games can just reconfigure the TEV with no warning and get results basically instantaneously. That definitely sounds like dynamism to me, but I don't know how it maps to this new extension.
August isn't even too close!I'm willing to concede to 2024 if we hear about 2H software and nothing else before the end of June. I know some of us expect a July reveal, but that's cutting it too close imo.
Maybe we should bet famicoins to see who's right
There are many more options than that...Regarding the release of the hardware there are two possibilities:
-> WiiU option: (Announcement in April) - introduction in June - release in November
-> Switch Option: Announcement in October - presentation in January - launch in March.
Both options are compatible with the Pokemon leak; the lack of game ads in the second half of the year is also not indicative of anything since it has happened in previous years.
I would add that we always had a bunch of games with TBA release dates: TotK, Bayonetta 3, SMT5 and Metroid 4. Always something to look forward to in the mid-term.We've definitely had more 2H titles announced earlier in the year than you're implying,as well as had information on them even earlier, especially in the Switch era.
2017: Super Mario Odyssey (October) Xenoblade Chronicles 2 (December) Both announced during the January Presentation
2018: Super Smash Bros Ultimate (December) announced during the March Direct
2019: Luigi's Mansion 3 (October) announced a year in advance during the September Direct
Pokemon Sword and Shield (November) announced during the February Pokemon Direct
2020 was 2020, but it seems like Nintendo was still disoriented even before they were hit by the pandemic, so you can have that one.
2021: Shin Megami Tensei V (November) re-announced a year in advance during the first Partner Showcase
Pokemon Brilliant Diamond and Shining Pearl (November) announced during Pokemon Presents
2022: Xenoblade Chronicles 3* (July) *announced during the February Direct for September, but was pushed forward for unknown reasons
Splatoon 3 (September) announced a year in advance during the previous February Direct
Mario and Rabbids: Sparks of Hope (October) announced a year in advance during the E3 Direct
Bayonetta 3 (October) re-announced a year in advance during the September Direct
2023: Pikmin 4 (July) announced during the September Direct
My point here is that, even if we have titles announced eons ago, we always had a few things to look forward to later and that even includes third-party announcements. This last Direct barely gives us an inkling(woomy)
of what to expect in even the summer, both first and third-party wise, coupled with Furukawa's comments on uncharted territory, it's plain to see why many of us in this thread are wondering and even assuming new hardware is so close. Again, this may just be my confirmation bias, but I'd like to think my guesstimation is somewhat accurate; even though patterns are meant to be broken, there's no denying that there is one and that is very important in this discussion.
Really? What about launch titles, like a 2D/3D Mario? Wouldn't you want at least three months worth of marketing for a game like that?August isn't even too close!
August reveal and November release is nothing I would consider exceptionally odd. July would be perfectly fine.
Isn't the lite 200$ in US already? Are you not expecting a price cut for it in the future? I would have guessed it would go down to $169 even to $149, following the 3DS/2DS precedentsI expect the pricing situation to change to:
Lite - 200$
another entry into the gaming handheld market, Asus. yes it's 4/1, but this is pretty much a real product
As a worst case scenario, that's a pretty good one to have. OLED model was still 10 million for its first year.
I don't think most people would EXPECT a mid-gen upgrade in year 7 or 8, so I don't think it will take much to convince the people who aren't fools or trolls that that's not the case.
That's where the branding comes in. Wii U was treated as a mid-gen upgrade/new gimmick because the consumers have been conditioned to think Wii as the over-arching brand and Wii U wasn't immediately clear as a next-gen console despite us nerds knowing it being significantly more powerful.Don´t overestimate consumer behavior. A lot of products are presented to people and they form their own opinions on what it ¨really¨ is to them. A more powerful Switch may seem like a stopgap between some new gimmick based platform that redefines the experience. I really think Nintendo needs drive home why it is the next generation of their platforms and why it isn´t just the same Switch experience with better graphics.
I don't see this breaking into the six digit units. this is gonna be $600 or so at minimum. Valve has the benefit of a store to subsidize the product but even they can't put out enough volume to make the product cheaperThey will all sell a few thousand units, maybe a few hundred thousand. Steam Deck is the big whale, but the market is awfully crowded now.
That said Switch always had to face the portable PC alternative. I recall some people making a big deal out of the GDP win way back in 2017.
It's interesting to look at but fundamentally, these are are just running PC games in a form factor that's 2-3x the size of an actual Switch. They aren't even competing in the same space. It gives never-Nintendo owners an excuse not to own a Switch though. I guess?
Really? What about launch titles, like a 2D/3D Mario? Wouldn't you want at least three months worth of marketing for a game like that?
The Wii U was treated as a serious new platform but the controller focused reveal was the kiss of death, too many people said ¨So its just a controller add-on?¨ and it spread like wildfire. It was also not serving any purposes that the 3DS didn´t fulfill, like a new 3D Mario, Mario Kart, Smash Bros., etc. It was no secret why Nintendo decided to merge their console and handheld divisions really.That's where the branding comes in. Wii U was treated as a mid-gen upgrade/new gimmick because the consumers have been conditioned to think Wii as the over-arching brand and Wii U wasn't immediately clear as a next-gen console despite us nerds knowing it being significantly more powerful.
I don't see the same issue with Switch. We have Switch LITE which is positions as a smaller portable only Switch, the base Switch, and Switch OLED which clearly positions it as a premium Switch with an OLED screen. They can simply call it the new Switch, the Switch Super, the Switch <insert superlative> and people will get it. In a way, Switch is a lot more like the NES in terms of its brand positioning.
We also don't have a glut of Switch branded products (with the exception of 1-2-Switch and Switch sports) on the market that would confuse people.
Non-game applications. A good example - and one which I go back to a lot just because I am familiar with it - is a browser renderer. CSS actually defines a pretty small number of primitives, and you can handle the whole spec with something like 6 shaders. It's basically a best case scenario for pipelines, and likely to be highly sensitive to performance differences between the two.In any case, I don't disagree that there may be cases where changing to this new approach could have an increased performance overhead, I'm just genuinely curious as to where that overhead would come from, and whether it would be large enough to outweigh what appear to be very significant benefits on the application side.
It'll probably be some time before we get any real-world indications on performance (ie actual game engines refactored to use this approach), so I'm trying to better understand the implications in the meantime.
The kiss of death was being conceptually unsound. It wouldn’t have mattered if the device had the perfect reveal since it was a device made for literally no one.The Wii U was treated as a serious new platform but the controller focused reveal was the kiss of death, too many people said ¨So its just a controller add-on?¨ and it spread like wildfire. It was also not serving any purposes that the 3DS didn´t fulfill, like a new 3D Mario, Mario Kart, Smash Bros., etc. It was no secret why Nintendo decided to merge their console and handheld divisions really.
Also, in a controlled marketing experiment with no variables, you are definitely right about the Switch 2. With perfect conditions then there is nothing to worry about. But there are always variables with consumer reaction being one of them. And Nintendo has experienced how bad it can get
I wasn't implying that there weren't more 2H titles announced earlier in the year, am aware of these cases and it's definitely more common, however the cases you listed aren't as straightforward as they seem to be, for example:We've definitely had more 2H titles announced earlier in the year than you're implying,as well as had information on them even earlier, especially in the Switch era.
2017: Super Mario Odyssey (October) Xenoblade Chronicles 2 (December) Both announced during the January Presentation
2018: Super Smash Bros Ultimate (December) announced during the March Direct
2019: Luigi's Mansion 3 (October) announced a year in advance during the September Direct
Pokemon Sword and Shield (November) announced during the February Pokemon Direct
2020 was 2020, but it seems like Nintendo was still disoriented even before they were hit by the pandemic, so you can have that one.
2021: Shin Megami Tensei V (November) re-announced a year in advance during the first Partner Showcase
Pokemon Brilliant Diamond and Shining Pearl (November) announced during Pokemon Presents
2022: Xenoblade Chronicles 3* (July) *announced during the February Direct for September, but was pushed forward for unknown reasons
Splatoon 3 (September) announced a year in advance during the previous February Direct
Mario and Rabbids: Sparks of Hope (October) announced a year in advance during the E3 Direct
Bayonetta 3 (October) re-announced a year in advance during the September Direct
2023: Pikmin 4 (July) announced during the September Direct
My point here is that, even if we have titles announced eons ago, we always had a few things to look forward to later and that even includes third-party announcements. This last Direct barely gives us an inkling(woomy)
of what to expect in even the summer, both first and third-party wise, coupled with Furukawa's comments on uncharted territory, it's plain to see why many of us in this thread are wondering and even assuming new hardware is so close. Again, this may just be my confirmation bias, but I'd like to think my guesstimation is somewhat accurate; even though patterns are meant to be broken, there's no denying that there is one and that is very important in this discussion.
Few (if any) people are claiming that the current lack of H2 releases necessarily has to do with new hardware. However, I don't understand your repeated assertions that there's nothing unusual about the situation. It's very unusual! Not just to not have games announced from previous years, but to have not announced any in this year's first Direct, and to have put multiple releases in the first half that were previously undated/unannounced and could have been spread out. And waiting until a major release like TotK is out to announce more games for the rest of the year is something Nintendo has never done, so that doesn't make a good explanation either. Kind of another "they can't talk about X this week because they're marketing the Mario movie" explanation, IMO, which are never actually borne out by precedent.I wasn't implying that there weren't more 2H titles announced earlier in the year, am aware of these cases and it's definitely more common, however the cases you listed aren't as straightforward as they seem to be, for example:
The Odyssey and Xenoblade 2 in 2017, they were part of the Switch Event, it was meant to showcase that they had titles well beyond launch, it was the EPD night when they went all in. Of course you will show games that will launch in year 1 in a presentation that will decide your future.
As for Pokemon games, it's also really simple, these were tied to Pokemon Directs (and still are) which always took place around Pokemon Day, so they were announcing them earlier.
Yeah, 2020 was different in any way to no point bringing that up.
Xenoblade 3 was pushed forward due to Splatoon not being ready in time (highly likely).
Rabbids 2 could have been looking forward to something moment or bigger marketing time.
Splatoon 3 was announced year and a half in advance because hiring for it popped ou right away after the February 2021 announcement.
No point of talking about Bayo 3 since it was announced years ago in 2017.
Both Mario Party games (2018 and 2021) were announced at E3's and were still coming that Holiday.
I stand by my point that Nintendo had no reason to announce what will they bring in Holidays because TotK is the thing that's on everyones mind, it's one of the (even if not most anticipated Switch title ever), they will be fine if they will announce their H2 games after it's out, and as I said it's not necesirally when the games are ready but how much marketing time they will give them. I don't think Nintendo has any big title planned for this Holiday (2D Mario is still pretty big), but it's obvious that we are going slowly away from Switch hardware, however I still don't think the next gen is coming this CY, altough it will still be in this FY.
If they wanted they could have put Pikmin later in the year (which they didn't) despite people believeing so when they bareilly showed anything in that initial announcement. If new hardware was coming this Fall they would gladly schedule that game around the hardware launch and made it 4K ready (with still being cross-gen on Switch). Pikmin is the game that would greatly benefit from the 4K output right away from launch. But they haven't done that, it's coming in July.
I agree that bigger releases are I would say almost precedent to be announced year earlier (Luigi's Mansion 3, Animal Crossing, Smash) but as I stated in my previous post, both NSMUDX (altough that's a port) and brand new 2D Mario (Maker 2) only had 4 months from reveal to release and that isn't a small game by any means, selling close to 8 mil. copies.
Well, technically if it was the Wii U way, wouldn’t it be November of the following year? And introduced this year?Regarding the release of the hardware there are two possibilities:
-> WiiU option: (Announcement in April) - introduction in June - release in November
-> Switch Option: Announcement in October - presentation in January - launch in March.
Both options are compatible with the Pokemon leak; the lack of game ads in the second half of the year is also not indicative of anything since it has happened in previous years.
I doubt a big fall game announcement would distract people from TotK all that much, it's a game that can stand on its own regardless of whatever is on the horizon; this would be a similar case to The Last of Us 2 and Ghost of Tsushima, where despite the impending release of the PS5, they still sold gang-busters. Even if we're moving away from Switch hardware, there should still be incentive get move said hardware, when a successor is still not available. If [REDACTED] isn't coming out this year, we should have at least gotten rumblings of something big for the end of the year, right?I wasn't implying that there weren't more 2H titles announced earlier in the year, am aware of these cases and it's definitely more common, however the cases you listed aren't as straightforward as they seem to be, for example:
The Odyssey and Xenoblade 2 in 2017, they were part of the Switch Event, it was meant to showcase that they had titles well beyond launch, it was the EPD night when they went all in. Of course you will show games that will launch in year 1 in a presentation that will decide your future.
As for Pokemon games, it's also really simple, these were tied to Pokemon Directs (and still are) which always took place around Pokemon Day, so they were announcing them earlier.
Yeah, 2020 was different in any way to no point bringing that up.
Xenoblade 3 was pushed forward due to Splatoon not being ready in time (highly likely).
Rabbids 2 could have been looking forward to something moment or bigger marketing time.
Splatoon 3 was announced year and a half in advance because hiring for it popped ou right away after the February 2021 announcement.
No point of talking about Bayo 3 since it was announced years ago in 2017.
Both Mario Party games (2018 and 2021) were announced at E3's and were still coming that Holiday.
I stand by my point that Nintendo had no reason to announce what will they bring in Holidays because TotK is the thing that's on everyones mind, it's one of the (even if not most anticipated Switch title ever), they will be fine if they will announce their H2 games after it's out, and as I said it's not necesirally when the games are ready but how much marketing time they will give them. I don't think Nintendo has any big titles planned for this Holiday (2D Mario is still pretty big), but it's obvious that we are going slowly away from Switch hardware, however I still don't think the next gen is coming this CY, altough it will still be in this FY.
If they wanted they could have put Pikmin later in the year (which they didn't) despite people believeing so, when they bareilly showed anything in that initial announcement. If new hardware was coming this Fall they would gladly schedule that game around the hardware launch and made it 4K ready (with still being cross-gen on Switch). Pikmin is the game that would greatly benefit from the 4K output right away from it's launch. But they haven't done that, it's coming in July.
I agree that bigger releases are I would say almost precedent to be announced year earlier (Luigi's Mansion 3, Animal Crossing, Smash) but as I stated in my previous post, both NSMUDX (altough that's a port) and brand new 2D Mario (Maker 2) only had 4 months from reveal to release and that isn't a small game by any means, selling close to 8 mil. copies.
So I've been thinking, and Nintendo really needs to do these things to guarantee the Switch 2's success:
1) Shadow-drop it. People loved Hi-Fi Rush and Metroid Prime Remastered being shadow-dropped, so why not do it for a console? To keep from leaks they need to make sure not to tell anyone, not even publishers and retailers: the surprise is everything.
2) Price it $100 more than the Steam Deck. More profits and it's Nintendo, after all. People will be all over it. They love Mario!
3) Don't release a mainline Mario game for it.
4) Focus hard on 2D games, designing the entire system around making sure they look the best. 3D games aren't the future nor will they ever be.
5) Call it the Nintendo Uranus
What does everyone think? Personally, in these turbulent times, the above will really cement Nintendo as a major platform holder for many years to come.
Nah, but I did set my alarm on a Saturnday.did you set your alarm on a Saturday just for this?
I said it in the post, Switch is in it's 7 year, of course the software pipeline is slowing and they won't just announce any major EPD release since they moved onto next Switch.However, I don't understand your repeated assertions that there's nothing unusual about the situation. It's very unusual! And waiting until a major release like TotK is out to announce more games for the rest of the year is something Nintendo has never done, so that doesn't make a good explanation either. Kind of another "they can't talk about X this week because they're marketing the Mario movie" explanation, IMO, which are never actually borne out by precedent.
This is not true at all. If the Direct is closer to new release they are always waiting for that game to be out and not have presentation the same week, this happened quite a lot of times.And waiting until a major release like TotK is out to announce more games for the rest of the year is something Nintendo has never done, so that doesn't make a good explanation either. Kind of another "they can't talk about X this week because they're marketing the Mario movie" explanation, IMO, which are never actually borne out by precedent.
Yeah, the thing that puzzles me is the lack of annoucements rather than a lack of dating on H2. We knew about several 2022 big releases way back in 2021. They could have, in the spring direct, announced a game and date it for '2023' without giving a date and we didn't even get that.I doubt a big fall game announcement would distract people from TotK all that much, it's a game that can stand on its own regardless of whatever is on the horizon; this would be a similar case to The Last of Us 2 and Ghost of Tsushima, where despite the impending release of the PS5, they still sold gang-busters. Even if we're moving away from Switch hardware, there should still be incentive get move said hardware, when a successor is still not available. If [REDACTED] isn't coming out this year, we should have at least gotten rumblings of something big for the end of the year, right?
Regarding, I don't think it would be necessary to push it back until [REDACTED] is out, they could just give it a next-gen patch and call it a day (I think they've already planned for that, anyway).
Mario U Deluxe is still a port and Mario Maker 2 is a level editor, neither of these, imo carry the same weight as an Odyssey, 3D World, or a new 2D entry.
I totally agree that we can’t predict Hardware plans based on the lack of announcements for H2. With Nintendo, you should never think that just because something looks barren, a big blowout is coming. People for example expected the 3DAS titles to be released separately after the delisting, but in the end, it was just a big FOMO thing. Same goes for many other things that happened. But I’ll agree with others that it’s strange for them to not relay most of their line up in the first Direct, which they did most of the time (just not in 2020 and 2021). However, it’s generally an odd year with the movie and of course TOTK in may.I wasn't implying that there weren't more 2H titles announced earlier in the year, am aware of these cases and it's definitely more common, however the cases you listed aren't as straightforward as they seem to be, for example:
The Odyssey and Xenoblade 2 in 2017, they were part of the Switch Event, it was meant to showcase that they had titles well beyond launch, it was the EPD night when they went all in. Of course you will show games that will launch in year 1 in a presentation that will decide your future.
As for Pokemon games, it's also really simple, these were tied to Pokemon Directs (and still are) which always took place around Pokemon Day, so they were announcing them earlier.
Yeah, 2020 was different in any way to no point bringing that up.
Xenoblade 3 was pushed forward due to Splatoon not being ready in time (highly likely).
Rabbids 2 could have been looking forward to something moment or bigger marketing time.
Splatoon 3 was announced year and a half in advance because hiring for it popped ou right away after the February 2021 announcement.
No point of talking about Bayo 3 since it was announced years ago in 2017.
Both Mario Party games (2018 and 2021) were announced at E3's and were still coming that Holiday.
I stand by my point that Nintendo had no reason to announce what will they bring in Holidays because TotK is the thing that's on everyones mind, it's one of the (even if not most anticipated Switch title ever), they will be fine if they will announce their H2 games after it's out, and as I said it's not necesirally when the games are ready but how much marketing time they will give them. I don't think Nintendo has any big titles planned for this Holiday (2D Mario is still pretty big), but it's obvious that we are going slowly away from Switch hardware, however I still don't think the next gen is coming this CY, altough it will still be in this FY.
If they wanted they could have put Pikmin later in the year (which they didn't) despite people believeing so, when they bareilly showed anything in that initial announcement. If new hardware was coming this Fall they would gladly schedule that game around the hardware launch and made it 4K ready (with still being cross-gen on Switch). Pikmin is the game that would greatly benefit from the 4K output right away from it's launch. But they haven't done that, it's coming in July.
I agree that bigger releases are I would say almost precedent to be announced year earlier (Luigi's Mansion 3, Animal Crossing, Smash) but as I stated in my previous post, both NSMUDX (altough that's a port) and brand new 2D Mario (Maker 2) only had 4 months from reveal to release and that isn't a small game by any means, selling close to 8 mil. copies.
If the pipeline was slowing down then they would have released Prime and Pikmin in the second half of the year. I really don't see how that can be disputed. And it's not even about not having a major EPD release announced. They have zero releases announced.I said it in the post, Switch is in it's 7 year, of course the software pipeline is slowing and they won't just announce any major EPD release since they moved onto next Switch.
I doubt this is actually true if you actually go and check, but that's not what I was talking about. They already had a Direct this year, and they didn't use it to announce a single H2 game. Using TotK's May launch as an excuse for that doesn't make sense. The normal thing to do would be to announce some H2 games in the first Direct, market and release TotK, then fully reveal and start marketing the H2 games in earnest with the June Direct. TotK's existence doesn't mean they can't mention anything for H2 until after May 12.This is not true at all. If the Direct is closer to new release they are always waiting for that game to be out and not have presentation the same week, this happened quite a lot of times.
I wonder what Nates standpoint on the CY23 launch speculation is. He was always pretty sure about a late 2024/early 2025 launch, but I think that’s just REALLY late.
I haven't said that it should be moved to new hardware, read the post. I said it would benefit the game to be one of the launch titles for new system which still being cross-gen for this Switch (as they announced it already in Septemebr 2022 for that console and was developed for years for that system as well). Miyamoto saying that 4K would benefit the series and we all know it as well, as this kind of game is perfect to show the power of the new system.Edit: Also, very much disagree with the idea that Pikmin (or any other game that would have been in development for the original Switch already) would or should have been moved based on new hardware. That's just... not true. Metroid Prime 4 is not going to be a new hardware showcase either, because it has also been in development for years on the current Switch. It would not be moved based on the release date of new hardware. It's a Switch game. So is Pikmin. It has nothing to do with new hardware any more than TotK.
Only thing we got was "no major titles after TotK" which at the end of the day was nothing since the source said he basically knows nothing.I doubt a big fall game announcement would distract people from TotK all that much, it's a game that can stand on its own regardless of whatever is on the horizon; this would be a similar case to The Last of Us 2 and Ghost of Tsushima, where despite the impending release of the PS5, they still sold gang-busters. Even if we're moving away from Switch hardware, there should still be incentive get move said hardware, when a successor is still not available. If [REDACTED] isn't coming out this year, we should have at least gotten rumblings of something big for the end of the year, right?
Regarding, I don't think it would be necessary to push it back until [REDACTED] is out, they could just give it a next-gen patch and call it a day (I think they've already planned for that, anyway).
Mario U Deluxe is still a port and Mario Maker 2 is a level editor, neither of these, imo carry the same weight as an Odyssey, 3D World, or a new 2D entry.
I said moving the release date. "It would be perfect for cross-gen/4K/whatever" doesn't mean Nintendo is going to move its Switch games around because of new hardware. They have Switch games they want to release for the Switch. If one of them was targeting in or after the launch window of new hardware, some of us expect they would throw in a graphics patch and so on. They would not move a game in order to do that. Same way they wouldn't delay TotK again for a cross-gen release just because its release date ended up kinda sorta near new hardware.I haven't said that it should be moved to new hardware, read the post. I said it would benefit the game to be one of the launch titles for new system which still being cross-gen for this Switch (as they announced it already in Septemebr 2022 for that console and was developed for years for that system as well). Miyamoto saying that 4K would benefit the series and we all know it as well, as this kind of game is perfect to show the power of the new system.
The kiss of death was being conceptually unsound. It wouldn’t have mattered if the device had the perfect reveal since it was a device made for literally no one.
Who cares if it was their first HD device. In the bolded you literally answer your own question. The masses were confused because the device was conceptually unsound; meaning the device was made with no thought to who it was targeting or how to appeal to them except the absolute diehards. Being an unsalvageable mess is way more damaging then just confusing people; at least in the latter’s case you can recover from it while the former is impossible short of a complete redesign. Like what do you think was gonna happen if they had a better reveal for the WiiU? It probably amounts to a couple extra million in sales, so instead of being a complete disaster it becomes a partially complete disaster.It was the first HD Nintendo system and it had a slew of first party games... how was it a device for no one? The tablet controller was no a deal breaker for the average customer, the problem is the masses were left utterly confused on what the product was. People literally were like ¨Oh so you can play it like handheld but you cant take it with you? It doesn´t attach to the Wii? Wait what does the tablet screen add to games?¨. That sort of confusion just turns people off and it SPREADS which is more damaging than anything