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1080p60+DLSS to 4K seems hopeful, even to hopeful little me, but definitely possible if they spent time and attention porting it and made smart cutbacks. As for "modern" features, really Drake appears to be rather the opposite; it's not a powerful handheld lacking modern features, but a modern featureset with a tight power envelope. For that reason I'd expect all the same bells and whistles- but for those bells and whistles to be a little toned down to achieve a steady performance target.Botw's engine suits them better. They really need to get on it..
Anyone else excited for a RE4 remake on Switch 2? It's pretty much a shoe in. DF/Eurogamer tested on all consoles.
DF summarizes for PS4 and Series S, which Switch 2 will be in between the two:
It runs 900p on PS4 and 4k on PS4 (checkerboard renderin), and 1080 (FR mode) and 1440p (resolution mode, using checkerboard reconstruction) on Series S. 50-60fps in FR mode for Series S.
PS4 has cutback texture resolutions and streaming, lighting and shadows, and static grass. PS4 has animation issues at a distance for enemies and issues loading textures (can take up to 10 seconds), which seems like it's CPU constrained according to DF. PS4 and PS4 Pro run about 35-50 and close to 60fps in framerate mode, but it's unstable. Resolution mode drops to 30fps on PS4 Pro. DF thinks PS4 versions are a good port though overall.
Strangely enough xbone consoles don't have a port. I mean maybe 720p was possible on xbone base, but it's odd it's not ported
More info, including series s performance:
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Resident Evil 4 remake: every console version tested
The Digital Foundry verdict on every single console version of Resident Evil 4, based on the day one experience.www.eurogamer.net
What are you guys expecting/hoping? 1080p without DLSS should be a given on Switch 2. 1080p and a fairly stable 60fps should be doable on Switch 2 without DLSS, assuming it hits 3 tflops on docked.. but then again, I'm not accounting for current gen features though...
3TF in TV Mode certainly seems possible, and would position this console extremely well in the grand scheme of things. Even "cheap and dirty" ports could skimp on optimisation when the performance is so close to Series S, tamp down the render resolution and hope DLSS or FSR take the reigns for them.
I think we'll probably see two kinds of third party port on Drake. Careful, considered ports with minimal cutbacks, steady performance and 4K output, and sloppy, "it'll do" rushjobs that lean on upscaling to make up for a dire resolution needed to stabilise performance.
Built in, effective upscaling options should definitely make third party support easier from a "can it fit" standpoint, and better from an image quality standpoint.
In all I remain hopeful, but more than even Switch, I think performance on Drake will depend in large part on how much time and effort went into optimising for its specific feature set, like handing off CPU limited tasks to Tensor Cores or CUDA cores.