Obviously, they weren't ready to show off anything. Not even a CG teaser.While great news and I enjoyed a lot the stream, that was a weird way to announce it.
INTO THE CURRENT AGAINTHE WIND IS PUSHING MEEEEEEEE
Announced for no platforms. Nobody will get to play it.
The combat is really fun and the world is interesting to explore. The best part is the Pawn system where you create not just your character, but your pawn who is your constant companion. You can recruit other peoples pawns which is cool and fosters some community.Someone convince me to impulse buy this for $10 on sale on the eshop even though the backlog is huge!
How big is the world? Multiple towns to move onto, or one central home base?The combat is really fun and the world is interesting to explore. The best part is the Pawn system where you create not just your character, but your pawn who is your constant companion. You can recruit other peoples pawns which is cool and fosters some community.
Other things: when it gets dark out it’s super dark which is unusual and scary. You can climb on giant monsters shadow of the colossus style which is pretty cool. The normal ending is equal parts epic and goofily amusing.
It’s more handcrafted than what you might expect hearing open world. It’s just two towns from what I remember. The rest is treacherous countryside.How big is the world? Multiple towns to move onto, or one central home base?
Oh yeah the world's aura is really really weird and eerie.What a strange game that was. It had good combat and interesting systems, but the world, the atmosphere... Felt so off. I couldn't get past the first 5 hours.
My big takeaway after playing an hour of Dragon’s Dogma 2 is that Capcom is doubling down on everything that made Dragon’s Dogma so unique, with a big focus on refining and polishing those elements to a shine. And in that regard, they’re succeeding. Pawns do everything that they did in the first game, but their contributions to both combat and navigation are more immediately noticeable. Melee combat feels more impactful and weighty, and exploration through its now seamless open world feels equal parts rewarding and dangerous.
I hope it's similar to the first, if I wanted to play a perfectly smooth and polished fantasy RPG there's hundrerds out there. I want the weirdness of the series embedded in.
This is the second game in the series.....
Not to mention there was a LOT that they had to leave on the cutting room for the original. The Beastren, for example.I hope it's similar to the first, if I wanted to play a perfectly smooth and polished fantasy RPG there's hundrerds out there. I want the weirdness of the series embedded in.
Yeah, this is where I'm at. BBI was the best part of the first game by far and if the trade off for the proper open world the game has now is less quality dungeons again I'd be a little annoyed. Everything else looks really solid.I just want something like Bitterblack Ilse or cooler dungeons.