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This needs to happen, assuming Nomuea isnt already doing a Verum Rex game
You should take a good look at this new FuRyu RPG, Reynatis.
Especially at the names attached to it.
This needs to happen, assuming Nomuea isnt already doing a Verum Rex game
that also requires you to play a Furyu rpg. a toss upYou should take a good look at this new FuRyu RPG, Reynatis.
Especially at the names attached to it.
Final Fantasy hasn't had Final Fantasy-ass gameplay in ages. What's the solution here? Perpetually make games in the style of FFXV? Go back to X? XII? VII?it's a great idea on paper, but FF is suffering from the downsides of that idea. a person could really like one style of game, but the next one doesn't follow it, so they don't play it. and the one after that is different still, so they don't play it. by that point, we're almost 10 years past the game they liked and they almost surely don't give a shit about FF anymore.
Legend of Zelda also changes every game, but if there's on thing that's constant, it's its core gameplay mechanics. for as different as Breath of the Wild was, that was Zelda-ass Zelda in the moment to moment gameplay, augmented by a new method of world design and the chemistry engine.
My thing with stuff like "Final Fantasy always changes" is that it's only partly true, especially during its golden years. It always had the same relative gameplay from 4 to 9, but with additions here and there to change the game.Trying to limit what the dev teams can do based on some arbitrary conventions of what "Final Fantasy" is, which differ from person to person anyway, would be pretty creatively stifling. Final Fantasy has had some common tropes and elements but one defining factor since forever has been its ability to change, innovate and surprise. I'm not entirely happy with all their decisions regarding the series but I'd never want them to deviate from this philosophy.
FFIX came out in 2000. It's twice as old now as FFI was when FFIX came out. When the series hasn't really been "consistent" in over two decades I think it's time to abandon this idea that it's somehow a core part of its identity or somehow integral to the series finding success again. Especially when there were very successful entries like X, XV or the MMOs after this "golden era".My thing with stuff like "Final Fantasy always changes" is that it's only partly true, especially during its golden years. It always had the same relative gameplay from 4 to 9, but with additions here and there to change the game.
- 4 invented ATB and simplified Jobs from 3 to only have one Job per character, and the game will force you into having specific characters.
- 5 went back to 3's Job system and heavily iterated on it, making it even better.
- 6 added Espers, but also sorta went back to 4's thing of forcing specific Jobs on characters and forcing a specific composition, with some exceptions.
- 7's Materia was more iteration on Espers and Limit Breaks were a proper implementation of Desperation Attacks from 6.
- 8 is the one that actually did change shit a bunch with Draw, level scaling, etc. And it's not exactly a surprise it was pretty divisive at first before people caught on.
- 9 is basically an amalgamation of a bunch of older Final Fantasy stuff.
10 onwards was when the gameplay kept changing a bunch, going from ATB to CTB in 10, MMO in 11, back to ATB in 10-2, pseudo real-time with pause (without the pause) in 12, etc. That's when the series lost that gameplay cohesion.
The main thing they always changed was the setting and lore, which was the other big appeal of Final Fantasy. But gameplay actually remained fairly consistent and more iterative than you think back in its heyday.
Had this been part two of a hypothetical Final Fantasy IX remake, it would've sold 100 million copies worldwide.
You, your grandmother, mine and me know that, Squenix chose the wrong fantasy.
I legit wonder if Dragons Dogma 2 could top the 1st week sales of Rebirth in Japan.
I mean, I don't think it's a huge coincidence that after it started "experimenting", it also lost fans and caused the massive divides you see now. But yes, Final Fantasy has made its bed with its current direction for over twenty years, so it had to live with it going forward to some successes here and there but also a lot of controversy.FFIX came out in 2000. It's twice as old now as FFI was when FFIX came out. When the series hasn't really been "consistent" in over two decades I think it's time to abandon this idea that it's somehow a core part of its identity or somehow integral to the series finding success again. Especially when there were very successful entries like X, XV or the MMOs after this "golden era".
Yep, being on the market leader's platform is far from a guaranteed success. In a way, as third party support increases so does the competition within in. Couple that with FF's (likely) aging fanbase and well, it sure is an uphill battle.Final Fantasy's issues definitely started as a platform one but now it's far more than that. Most of their target audience hasn't grown up with FF at all. I think whenever Square makes a mainline game for the Switch successor it will sell well in Japan but it will take a lot of time and growth to become relevant again in quite the same way.
And I mean, if they need help porting, I’m sure Nintendo would help on compression to ensure the game can fit in a cart and show them how to do so. Otherwise, they can always hire experienced port developers to help. SE is highly mismanaged, while it is easier to work on 1 platform, it’s also now a financial risk if they will get a bigger return
This is the other part of having a declining brand in JP. This is something which Capcom has commented on as well.Q: Could you tell us about your plans to step up your development capabilities under your medium-term plan? In what areas are you planning on bolstering headcount?
A: As regards HD games, the number of third-party development studios in Japan capable of creating console games is on the decline, and we are struggling to recruit developers. Recruiting resources overseas and collaborating with overseas development firms is going to be key.
Still no word about that.Square has been remaking FF9 for like 4-5 years already.
They could, but let's not kid ourselves, the game is probably doing at least okay.Square have form for binning off working on a game if they feel like it isn’t working out for them - that FFXV content. If they run the numbers, could they simply decide not to make a final part?
Optimalisation, the thing Nintendo actually does, nears rocket science though. Few come close towards Nintendo 's wizardry in optimalisation. Only developers like Shin' en can compare.Nintendo fits their games on carts by making the textures and normal maps low resolution and lowers the quality of the music and FMVs, lol.
It's not rocket science to do.
Before saying that the series is declining we need to take a step back and consider the sales of Rebirth in a year and in several regions.
We also have to be intellectually honest and consider that FINAL FANTASY XV was available almost in every console possible and had a loooooot of marketing, plus continuous free updates and DLC.
There are a lot or factors that benefitted FFXV, and there are several factors that, don’t hurt FF’s XVI and Rebirth, but rather limit them.
Yes, this is very true. The marketing for Rebirth almost feel non-existant.Before saying that the series is declining we need to take a step back and consider the sales of Rebirth in a year and in several regions.
We also have to be intellectually honest and consider that FINAL FANTASY XV was available almost in every console possible and had a loooooot of marketing, plus continuous free updates and DLC.
There are a lot or factors that benefitted FFXV, and there are several factors that, don’t hurt FF’s XVI and Rebirth, but rather limit them.
The series saw a pretty sharp decline with IX which X then reverted. XII might have been a bit of a dud sales wise but XIII, XV and the MMOs were all pretty successful, much more than the traditional, non-experimental entry.I mean, I don't think it's a huge coincidence that after it started "experimenting", it also lost fans and caused the massive divides you see now. But yes, Final Fantasy has made its bed with its current direction for over twenty years, so it had to live with it going forward to some successes here and there but also a lot of controversy.
FF8 passed the 6 million copies bar in 1999, the year of its release. FFXIII reached 6.6 million in 2013, four years after its release.The series saw a pretty sharp decline with IX which X then reverted. XII might have been a bit of a dud sales wise but XIII, XV and the MMOs were all pretty successful, much more than the traditional, non-experimental entry.
IX released when the ps2 was already out in Japan and a few months away in the rest of the worldThe series saw a pretty sharp decline with IX which X then reverted. XII might have been a bit of a dud sales wise but XIII, XV and the MMOs were all pretty successful, much more than the traditional, non-experimental entry.
FF8 passed the 6 million copies bar in 1999, the year of its release. FFXIII reached 6.6 million in 2013, four years after its release.
IX released when the ps2 was already out in Japan and a few months away in the rest of the world
I think Square is just frustrated trying to figure out what's holding them back from reaching like God of War's success.
It's not really clear at all to me why God of War Ragnarok sold so much more than Rebirth.
I'll also add that God of War has done a great job of making sure that people from all different age demographics get into the series. It's very popular with teens, young adults and older adults alike. Mainline Final Fantasy? I'm not too sure. XIV maybe but the spinoffs for these games have become lower quality and also less of a big deal overtime. And the main releases generally feel like they are catered towards the same people who've always liked FF despite them repeatedly trying to find new audiences.God of War 2018 reached 94 on metacritic, versus 87 for VIIRemake. Its reception and release was a major industry event, and it’s sold over 23 million by now. The two were in totally different leagues on so many fronts - from Sony’s first party marketing treatment (ie. VIIR got some of this, but Kratos was everywhere), to pacing, story execution, and completeness of the offering. Word was out that VIIRemake was a padded early slice of an old game. I loved what it did but it’s a less obvious recommend to me.
Rebirth, as accessible as some might say it is for a standalone, is still clearly a direct sequel. There could easily have been more people that completed God of War 2018 eager to play the sequel than those that bought VIIRemake, let alone finished it. Adding to this: Ragnarok was also a PS4 + PS5 title, unlike Rebirth; And despite some criticism on being more of the same, Ragnarok landed a 94 MC, still higher than Rebirth.
I’m not surprised Ragnarok did much much better. I don’t know why anybody would be surprised.
I mean you can say the same for Zelda but it sells better than ever before, so it has to be more than thatThere's a lot of digital ink being spilled over why FF is selling less, but there's a very obvious reason for it's declining relevance. Final Fantasy games don't come out very often anymore. When the brand was at its strongest in the PSX era*, it'd had three consecutive generations with three FF games each, at the beginning middle and end of the generation. Since every FF game was on the most popular console of it's era, that meant that the greatest number of people (casuals, kids, vets, core) would be exposed to it.
Starting with the PS3 that wasn't quite true anymore. Sure the FF13 trilogy was a thing but even Square-Enix doesn't count 13-2 and 13-3 as mainline entries. 13's delay meant that it solidly missed the PS3's early period, and thus an entire crowd of people. 13's negative reception meant that non-series fans who might have become series fans got turned off instead, and two more direct sequels on the PS3 meant that potential fans who heard the negative word of mouth didn't play Final Fantasy for an entire generation. That's brand damage.
"But what about FF15?" is the obvious reply, to which the response is similarly obvious. That game had a 10-year marketing and hype cycle, with a very cool trailer that explained nothing about what the game actually would be and allowed everyone to lay their expectations over it. When FF13 landed flat, people could console themselves by saying that Versus and Type-0 (lol) would be good. It anchored multiple tradeshows, had a multimedia blitz pre-release, and the entire gaming press pushing it as the next big thing.
Thus while it sold amazingly, the fact that most people don't like it compounds the brand damage. It's just like Duke Nukem Forever, but with a long sales tail.
In previous generations, one game landing badly might not have been a problem. If you didn't like 4's weirdness, 5 had the class system. If you didn't like 8's story, you could play 9. For the last 15 years you've gotten one Final Fantasy per numbered Sony console, so if you didn't like it, you'd play something else. And if you weren't excited for the next Final Fantasy, you might not buy the console at all.
And this is all without getting into the consequences of skipping the Wii, 3DS, and Switch. I didn't bookmark that legendary InstallBase post about how the third-party environment shifted under the feet of companies like Square-Enix, so if someone who did could link that I'd appreciate it, but avoiding where players actually are hurts your brand too.
*(The PS2 had three as well, I just don't want to touch the subject of FF11.)
In a way they are starting to. Switch got FF7-9, 10, 12, and 15 (chibi). All of which never came to any Nintendo system before. I consider that a huge win. That said, yes, it would be preferable if the next FF and these current timed exclusives hit Switch 2 once they expire.I think it’s time for the main Final Fantasy games to come home to Nintendo platforms
This is one of the worst posts on this site. Absolutely gross.still think they should go with a single-player, custom-character, player driven game with optional multiplayer
and release it everywhere (including mobile)
there's no one solution, especially since, as you said, there's no normalcy in decades. but following up the 10M seller is a good start. especially when we can see the actual follow up not breaking 5M yet. so there's drop-off that they should tackle.Final Fantasy hasn't had Final Fantasy-ass gameplay in ages. What's the solution here? Perpetually make games in the style of FFXV? Go back to X? XII? VII?
call it gross all you want, but I'm basically describing Final Fantasy 1 but more modernized with DQ9 elementsThis is one of the worst posts on this site. Absolutely gross.
I was gonna make a gaas ff joke but I remembered the mmos are basically thatThis is one of the worst posts on this site. Absolutely gross.
Zelda's averaged two per console since the NES. Also Nintendo's been much more careful about the quality of the games. Zelda might take a while but you don't hear "development is a mess" stories.I mean you can say the same for Zelda but it sells better than ever before, so it has to be more than that
I made pretty clear why I think 15 sold the way it did. Tons of marketing, a 10-year long hype cycle, relief over it finally coming out, and disappointment in its sibling games. The extremely impressive tail is a result of deep discounts, the strength of the brand, and lots of post-release support. But selling as well as it did is part of the reason that I think FF is down like it is now. XV wasn't great and a lot of people experienced that first hand. XV is a game that people look upon worse now than they did at release, and that impression has gotten worse over time.I’m really not sure how one can say that the entry that sold amazing, legging it over 10mil, was disliked. Nor how we can compare that to Duke Nukem Forever. Meanwhile the last two FF games seem to be struggling to a degree reaching that same barometer.
reported to the modsI was gonna make a gaas ff joke but I remembered the mmos are basically that
but what if looter shooter gaas final fantasy
there's no one solution, especially since, as you said, there's no normalcy in decades. but following up the 10M seller is a good start. especially when we can see the actual follow up not breaking 5M yet. so there's drop-off that they should tackle.
call it gross all you want, but I'm basically describing Final Fantasy 1 but more modernized with DQ9 elements
yea, like Zelda did!"Return to the roots of when the franchise was a small fraction of its popularity"
yea, like Zelda did!
I mean no, this game did not have a 10yr hype cycle for the vast majority of its consumer base. It very much had a normal marketing cycle once fully announced. The other two are non factors. And while tons of marketing helps it doesn’t matter if people don’t like the game as we saw w/16, as an example.Zelda's averaged two per console since the NES. Also Nintendo's been much more careful about the quality of the games. Zelda might take a while but you don't hear "development is a mess" stories.
I made pretty clear why I think 15 sold the way it did. Tons of marketing, a 10-year long hype cycle, relief over it finally coming out, and disappointment in its sibling games. The extremely impressive tail is a result of deep discounts, the strength of the brand, and lots of post-release support. But selling as well as it did is part of the reason that I think FF is down like it is now. XV wasn't great and a lot of people experienced that first hand. XV is a game that people look upon worse now than they did at release, and that impression has gotten worse over time.