I still haven’t finished TotK yet so my ranking may change but, at least for now, this is where I stand:
1. Majora’s Mask
I’m honestly not sure if any game could beat it out as my favorite game of all time but TotK has potential. I love its strange and unnerving atmosphere from its art style, music, world, and characters. It’s 3 day mechanic has allowed for some of the best side quests I’ve seen in gaming, especially when you’re just stumbling upon them from randomly exploring the town or over-world, with it all being relevant to how people change and feel over those 3 days. Something about them just make you feel so connected to the characters for whom the side quests are connected, trying to help them solve their problems, and the rewards don’t hurt either. Plus, as the moon is close to crashing, you can see how it affects everyone around you, from some trying to run away to others trying to fulfill their duty to some accepting it to some cowering in fear as they pray its all a bad dream. It all reinforces this sense of dread, fear, and feeling of unease. Its dungeons are tightly designed, have great aesthetics and music, and definitely make you think a bit. Aside from the save mechanic being pretty inconvenient, I don’t really have many negative things to say about it.
2. Tears of the Kingdom
I’m genuinely impressed by how much they managed to build upon and improve from BotW. The shrines, side quests, and main dungeons are all definitely a step up. Alongside upgrading armor, enemy encounters are also more incentivized because their drops will let you drastically improve your weapons and, with rupees being harder to grind in the game, they’ll be more necessary. I love how creative I can get with using my weapons to take out enemies + using the fuse mechanic on my arrows to deal with them in more creative ways, like generating wind to knock them into rivers or flying it further to snipe them from afar. Stumbling upon caves and just finding shrines or a quest or even a passageway through some mountains makes them not only more interesting but also encourages you to not glide over everything as much. I’m honestly pretty happy with the Sky Islands and like that I often need to think through how to reach some of them here and there. So far, I’m having a great time but there are things that do stand out as stuff that could’ve been improved upon. It’s still tedious to buy items or upgrade armor. As a spirit, Sidon is completely useless outside of his dungeon and using the spirits are more of a hassle than they should be. Like their abilities should’ve been able to be activated more like, say, Revali’s Gale from BotW. I like the overall vibes and aesthetics from the Depths but it lacks the variety of things to do and see that the main world has. It’s weird to me how most folk seem to have amnesia for Link, outside of the story specific characters, and I’m sort of left wondering if even the earliest events in its story is still set WAY after all of the games in the series. It’s a fantastic game overall but it’s flaws do stick out to me, more so than BotW’s even if I like TotK more
3/4. Ocarina of Time
It’s the game that set the standard for the classic 3D Zeldas and honestly, when it came to that traditional formula, it did it the best. It nailed the dungeons, atmosphere, pacing, and aesthetics all together. The rest of the classic 3D Zeldas do do a lot of those well, a few even better, but not all of them. It’s honestly incredible how much, in particular, the atmosphere and pacing make the game just so easy and comforting to go back to. It makes it feel like a sort of blend between classic fairy-tales and Tolkien, adventure and also giving it some warmth. Even now, it all sticks with me. The main thing I’d say it’s worse at than most of the other classic 3D Zeldas is the partner character, Navi, but I honestly never disliked or had an issue with her. Its overworld is also not the best but I’d honestly take it over what most of the classic 3D Zeldas went for as it’s generally small and still helps sell the overall atmosphere. It’s small so it doesn’t feel as tedious as, say, WWs and TPs + its lack of stuff do doesn’t stick out as much either. Time has aged it but it’s honestly impressive how good of a game it still is. Up the production values and polish and I’d say it’d still hold up
3/4. Breath of the Wild
I can honestly go back and forth between OoT and BotW here. They’re both just that great. OoT just has the slightest thinnest edge in not feeling as outdone by its successor(s). Despite liking TotK more, there are aspects to BotW I’m a bigger fan of. It has less involved mechanics than the Ultrahand or Fusing but that also means that the overall pacing for exploration is smoother as there’s less stopping going on. BotW’s narrative feels less messy and it’s more vague story elements meant you could theorize more over its place in the timeline and how past events lead up to it. Since there’s less stuff to keep track of and less layers to the world, you can more easily pick up and play it as well. That being said, with time as you very quickly level up your armor, enemy encounters become less necessary, especially as you’ll have some great weapons by the end, and the more repetitive nature of the formula does come up more as there’s less of a variety of stuff to do than TotK. I won’t pretend that I don’t miss the more classic 3D Zelda dungeons but I also don’t think that they would work here. An expansion on TotK’s dungeons but with a bit more lock and key design, more like TotK’s Wind Temple, would be the direction I’d want to see here. But with how much it upended a lot of the more trope-y elements of modern open world games, such as following an arrow or unlocking a tower to reveal everything within that area or constantly rail-reading you, it did a lot to restore my faith in open world games and it’s a much needed shake-up for the series, which was just becoming more and more defined by dungeons and rail-roading you, preventing you from exploring, like older games did. It’s influence in open world games is more than well deserved
5/6. Wind Waker
Out of all of the Links, the one here might just be my favorite. He’s the one with the most personality and expressions. Plus the art-style holds up so well and the game has a ton of charm. I can also say this Ganondorf is perhaps the most sympathetic and understandable as well. But, compared to the rest of its type, it falls short when it comes to the dungeons, with part of it straight up feeling incomplete as one of the orbs is gained from just sailing to an area instead of doing a dungeon and the rest not having the sort of complexity or set pieces as the rest of the series. Plus I can’t say the sailing is necessarily all that enjoyable as it can be pretty tedious and a lot of the islands along the way don’t have much to offer. It’s still a really good game but its rushed development is painfully obvious
5/6. Twilight Princess
As much as its art-style has dated, I honestly genuinely like it. It just needs more powerful hardware, like the likes of the Switch or upcoming Switch 2, to make it properly shine through. It’s very Tolkien-sequel and fits the more adventurous feel I want out of my Zelda games. I loved Midna as the partner character. Her character growth from ally for convenience to genuine friend as she spends more time with Link and Zelda is honestly great, even if pretty standard, and she has a lot of personality. Easily the best partner character in the series. Plus the dungeons are a nice step up from WW and a great time as well, with fun set pieces, more epic boss battles, and some interesting items, even if a lot of them were very situational. Unfortunately, the game does have its share of pacing problems, more so than WW, that do bog it down and it doesn’t have as much to help it stand out as the other classic 3D Zelda games do. Still, it’s a really good game and one I’d recommend to just about anyone looking for a great adventure game
7. Skyward Sword
After going back to it for the first time in almost 10 years, yeah, it’s flaws stick out to me more than ever, especially after BotW / TotK and going through the other classic 3D Zeldas again. That being said, I still consider it to be a good game and it has its strengths, a few even above some of the other games. I’ll start with the positives. Its painterly art-style, music, and overall cinematics fit so well for what they were going for and its dungeons have genuinely unique themes and great level design going for them. I also honestly do appreciate them trying to make the individual areas you explore to be more tightly designed areas you explore before you reach the dungeon. Plus it does have elements that made it over into the open air Zeldas, such as the stamina meter and upgrading equipment (in BotW/TotK‘s case, armor). Unfortunately, the game is bogged down by constant padding towards the end and pacing issues with Fi interrupting far more often than she should be. Never mind that Fi is honestly a worse partner than more or less any of the others throughout the classic 3D Zelda line, which is kinda baffling after how good Midna was. Also, for a series that used to pride itself on exploration, SS is fairly limited in that and keeps you in these small enclosed areas with a borderline hub-world in the sky world. Now the HD version fixes the pacing issues but not the padding or other problems. I can definitely understand why a lot of folk dislike the game but I still liked it for what it was.