Extreme G is a joke?April fools really late this year
this is the greatest part of NSO and wholly justifies the subscription model in my mindUnironically dig the way NSO sometimes replicates the "it's slim pickings in the Blockbuster on a Friday night and your mom's getting impatient but you're not going home empty handed so you just grab the first thing you see" experience
Extreme-G is literally that game for me. Parents rented it for me from the video store my older sister worked at, and I remember it well because my bedroom was being repainted, so all the furniture was out of the room except for a TV, a stand for the TV, my N64 and a Fisher Price chair, and I played it endlessly.Unironically dig the way NSO sometimes replicates the "it's slim pickings in the Blockbuster on a Friday night and your mom's getting impatient but you're not going home empty handed so you just grab the first thing you see" experience
It actually would be the first time publishers are different in different regions on NSO like this, though—the only prior exception of which I’m aware is Super Tennis, which is published by Tonkin House in the Japanese NSO app but published by Nintendo elsewhere. In that case, though, it seems to be because the English version of the game is co-owned by Nintendo per the game’s copyright on the title screen, while the original Japanese version is not—which would explain why the game has different publishers in different regions, because “publisher” for NSO games essentially just means “current rights holder” as far as I can tell. (The only outlier in that regard is Quest for Camelot, which inexplicably has Nintendo listed as the publisher, despite Nintendo not actually owning any copyright to the game—it should be Titus and/or Warner Bros. listed as publisher, not Nintendo, so that’s another oddity alongside this Blast Corps situation.)it's probably just because it is easier for Nintendo to publish it in Japan. It wouldn't be the first time publishers are different in different regions.
Now this could potentially make some sense if it’s a situation similar to Super Tennis…but I don’t believe that’s the case because the game’s original copyright was the same for the Japanese version as it was elsewhere, jointly owned by both Nintendo and Rare. It would seem that full ownership of the IP was transferred to Rare (ultimately Microsoft, by extension) after the buyout, though, just like Banjo-Kazooie and such, so it is rather odd that suddenly Nintendo is being listed as the publisher for the game in Japan.Might have to do with the name/ROM version. I can't find conclusive evidence (there's only one out-of-focus image of the back of the Japanese box), but "Blast Dozer" may not have been the version used on Rare Replay, meaning this could be the first time the proper Japanese version has been re-released since 1997.
And this is exactly what I hope nso will continue to deliver.This is some bottom of the barrel shit
Not even close, these are both really solid games. Actual bottom of the barrel would be crap like Power Rangers Lightspeed Rescue or Blues Brothers 2000.This is some bottom of the barrel shit
No, Extreme G is absolutely awesome!This is some bottom of the barrel shit
Iconic like it's a lot of fun? I've always been intrigued by it since I was a kid but never got to try it.Very unexpected! Iggy's in particular is one of the most iconic N64 3rd party games imo, glad it's there.
You don't know what you're talking about in this case.This is some bottom of the barrel shit
I do wonder though how many people even click on them or give them more than half a minute.NSO is frankly an amazing tool for exposing people to more niche games outside the normal comfort zone. I don't think anyone would buy these games on the virtual console for example
More than people buying them I can bet ya.I do wonder though how many people even click on them or give them more than half a minute.
That is why I love it so much. I don't think I would have ever tried/bought games like vice on the nes, win back and even wrecking crew 98, but now I can give them a shot and it turns out to be games that I really enjoy!NSO is frankly an amazing tool for exposing people to more niche games outside the normal comfort zone. I don't think anyone would buy these games on the virtual console for example
Ogre Battle 64 would be awesome to see. Wonder Project J2 would be cool but there'd be no English translation on NSO sadly.As long as we're listing obscure/different picks
My votes are definitely for Mischief Makers & Rocket: Robot on Wheels
Way more Tham from selling these games piece meal. Way less friction with all the games in a single app you pay for. Obscure stuff like these games would require that people actually pay money separately first. Virtual console was just people buying a handful of the biggest games and ignoring the rest.I do wonder though how many people even click on them or give them more than half a minute.
iconic in that I was intrigued by it since I was a kid but never got to try itIconic like it's a lot of fun? I've always been intrigued by it since I was a kid but never got to try it.
Iggy was the game at Blockbuster that always had six display boxes each with like 5 rental cartridges behind them. I always looked at it with mild interest before moving on to renting Snowboard Kids for the 18th time.iconic in that I was intrigued by it since I was a kid but never got to try it
Looks like it depends on the games and how the original licensing agreement went. Since while Jet Force Gemini and Banjo-Kazooie listed Xbox Game Studio as the publisher, both Blast Corp and Goldeneye listed Nintendo as the publisher in Japan instead. So Nintendo might still hold the Japanese localization rights for some of Rare's games.Now this could potentially make some sense if it’s a situation similar to Super Tennis…but I don’t believe that’s the case because the game’s original copyright was the same for the Japanese version as it was elsewhere, jointly owned by both Nintendo and Rare. It would seem that full ownership of the IP was transferred to Rare (ultimately Microsoft, by extension) after the buyout, though, just like Banjo-Kazooie and such, so it is rather odd that suddenly Nintendo is being listed as the publisher for the game in Japan.
now you can do the same digitally through the power of Nintendo Switch OnlineIggy was the game at Blockbuster that always had six display boxes each with like 5 rental cartridges behind them. I always looked at it with mild interest before moving on to renting Snowboard Kids for the 18th time.
I’m not sure that’s really the case here, because this article on Nintendo’s website for the game’s Japanese NSO release lists Microsoft as the sole copyright owner for that version at the bottom of the page. If Nintendo still retained partial ownership over the Japanese version due to the localization, then wouldn’t the copyright also list Nintendo for that version, too?Looks like it depends on the games and how the original licensing agreement went. Since while Jet Force Gemini and Banjo-Kazooie listed Xbox Game Studio as the publisher, both Blast Corp and Goldeneye listed Nintendo as the publisher in Japan instead. So Nintendo might still hold the Japanese localization rights for some of Rare's games.
Considering how the VC got retired for bombing so badly (a lot of wii u and some 3ds VC stuff in japan got double digit sales) almost certainly way, way more even if it’s a quick play. There’s a reason systems like GB, GG and GBC on 3DS died quickly so Ninty could just throw out the same boring NES games againNSO is frankly an amazing tool for exposing people to more niche games outside the normal comfort zone. I don't think anyone would buy these games on the virtual console for example
god i fucking wish we got Hydro ThunderAnd this is exactly what I hope nso will continue to deliver.
Extreme G is such a deep cut it’ll take you arm off.
Now there’s hope for the likes of Hydro Thunder
shit is there a source for sales being that low? double digits is fucking crazyConsidering how the VC got retired for bombing so badly (a lot of wii u and some 3ds VC stuff in japan got double digit sales) almost certainly way, way more even if it’s a quick play. There’s a reason systems like GB, GG and GBC on 3DS died quickly so Ninty could just throw out the same boring NES games again
I genuinely think the NSO is kind of overlooked in this regard. The drip-feeding is frustrating, especially when the two games we get a month (max) are things nobody would have never asked for, but it's starting to accumulate a really wide library of both all-time classics and hidden gems. If you really dig into the service, you get really good play value out of things you likely never would have tried before. The fact that not a single game, to my knowledge, has left the service in its 6 years of existence is also remarkable. I'd argue it's gradually becoming a better value than Xbox Game Pass at this point. I hope the NSO library carries over to Switch 2, because if it keeps on expanding like this, it's going to be one heck of a service.NSO is frankly an amazing tool for exposing people to more niche games outside the normal comfort zone. I don't think anyone would buy these games on the virtual console for example
With the inclusion of sega genesis.I genuinely think the NSO is kind of overlooked in this regard. The drip-feeding is frustrating, especially when the two games we get a month (max) are things nobody would have never asked for, but it's starting to accumulate a really wide library of both all-time classics and hidden gems. If you really dig into the service, you get really good play value out of things you likely never would have tried before. The fact that not a single game, to my knowledge, has left the service in its 6 years of existence is also remarkable. I'd argue it's gradually becoming a better value than Xbox Game Pass at this point. I hope the NSO library carries over to Switch 2, because if it keeps on expanding like this, it's going to be one heck of a service.
I dunno about double digits sale number, but Nintendo did put out yearly Top 15 3DS eShop chart in Japan from 2011-2020, and the only VC releases that make the chart are pretty much Nintendo games like Pokemon and Mario. Though this is more indicates of how low digital sales on 3DS were considering the best selling 3DS Japanese eShop title in 2016 was Pokemon Yellow.shit is there a source for sales being that low? double digits is fucking crazy
Yep, this is why subscription model is here to stay and buying ala carte is dead. Very few people were buying ala carte, and what they were buying was the same dozen games over and over and over again. Look at how many people on various social media sites instantly dismissed these two games they'd never even heard of or tried. As someone who has played and would recommend both titles, I'm not sure I would have dropped $5-$10 to buy these titles on my Switch. More NSO+EP gamers probably tried at least one of these two titles then would have bought them on the Wii and WiiU eshops combined during their hay day.I dunno about double digits sale number, but Nintendo did put out yearly Top 15 3DS eShop chart in Japan from 2011-2020, and the only VC releases that make the chart are pretty much Nintendo games like Pokemon and Mario. Though this is more indicates of how low digital sales on 3DS were considering the best selling 3DS Japanese eShop title in 2016 was Pokemon Yellow.
I never, ever want to go back to VC. So often on the Wii and Wii U I felt like I had to choose to buy classic games instead of new releases. Now they are just a nice supplement I pay $10/year for! What a country!Yep, this is why subscription model is here to stay and buying ala carte is dead. Very few people were buying ala carte, and what they were buying was the same dozen games over and over and over again. Look at how many people on various social media sites instantly dismissed these two games they'd never even heard of or tried. As someone who has played and would recommend both titles, I'm not sure I would have dropped $5-$10 to buy these titles on my Switch. More NSO+EP gamers probably tried at least one of these two titles then would have bought them on the Wii and WiiU eshops combined during their hay day.