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assuming you meant to reply to me, New Leaf is not the best Animal Crossing lolWill New Horizons be the best AC once the next Animal Crossing releases?
it's number 3, maybe number 2
assuming you meant to reply to me, New Leaf is not the best Animal Crossing lolWill New Horizons be the best AC once the next Animal Crossing releases?
a thread like this was only ever going to be "my opinions are unpopular god damn it"This thread is taking its natural course, as expected lmao
Will New Horizons be the best AC once the next Animal Crossing releases?
Nah Pokemon fans are stuck in GBA/DS era.Oh, the Pokemon route.
This isn’t a “humanity” thing, this is corporations taking the safe route to maximize profit and please their shareholders. “Infinite artistic possibilities” can’t be fulfilled when art has to be a commercial product under capitalism.I’m bummed humanity at large loves endlessly remaking things and consuming remakes over new things. Games, movies, books, music etc. Nothing is safe from being remade!
Infinite artistic possibilities > the same things over and over and over
We all can demand better!
Yeah they didNintendo fans didn't run out and buy the best RPG on the system and for that I will always be upset.
All I really care about is that sales for games/franchises that are important to me are strong enough to convince Nintendo to continue making them. I absolutely think Nintendo sees Dread as a success, and I think that franchise is in a really good place for the first time in like 20 years. I’ll gladly take that, even if it isn’t ever going to sell 20 million copies or whatever.
To play devil's advocate with the games you mentioned, I'm not into metroidvanias and F-Zero seems like a franchise that was "before my time." (Also I'm not that into racing games) I feel like both franchises would need a big reinvention to get someone like me on board.
Personally, I already think Nintendo spends so much time on NES/SNES/N64 nostalgia. I often wish Nintendo would spend more time pandering to my age group with more Gamecube/GBA nostalgia. (I'm sure every age group feels this way about the games they started with.)
I don't consider myself THAT young either. I turned 29 yesterday...
My first video game was Pokemon Silver and my first console game was Kirby Air Ride. I'm a die-hard fan of Pokemon, Animal Crossing, Zelda, Xenoblade, etc. I would just rather spend my money on something I know I'm going to like. Where you might be wanting a new F-Zero game, I would absolutely kill for a new Kirby Air Ride game.
With all that I laid out, I didn't know until this moment I wasn't part of the "hardcore" Nintendo fanbase. I need to accept I am a "traditional" Nintendo fan sellout lol.
Also, N64 and especially GameCube nostalgia is mostly a thing in North America. These consoles were not particularly popular outside of those regions (and even the GameCube wasn't popular in North America by any appreciable measure either). The N64 also features several games that were not only significantly influential for Nintendo but the industry in general, so it isn't really surprising that it still gets a lot of love. There's nothing in the GameCube's library that comes remotely close to how impactful Super Mario 64 and Ocarina Of Time were.I think Nintendo's allergic to doing big Gamecube era throwbacks for a couple of reasons. To start off with, I think they look back on that era of home consoles consoles as an era that was toxic to their sales where they made a bunch of wrong decisions. Even during the Wii U era, where they had significantly worse sales, they were able to monetize their fanbase well with products like Amiibo and make software that would go on to sell decently once ported to the Switch at full price. Developing a new Gamecube emulator is also more resource intensive, and not something they had pre-3D All Stars (and the one that they do have still needs to be tweaked on a per game basis iirc).
A theory I have though, that I don't know if even Nintendo realizes, is that the Gamecube sold extremely disproportionately well (disproportionate to its own sales) to children who would go on to have a huge love for gaming for the rest of their lives. Which is why you see it brought up so fondly in enthusiast circles like this one despite its relatively low sales.
This isn’t a “humanity” thing, this is corporations taking the safe route to maximize profit and please their shareholders. “Infinite artistic possibilities” can’t be fulfilled when art has to be a commercial product under capitalism.
They do, Iwata made a similar comment when Smash 4 was released.A theory I have though, that I don't know if even Nintendo realizes, is that the Gamecube sold extremely disproportionately well (disproportionate to its own sales) to children who would go on to have a huge love for gaming for the rest of their lives. Which is why you see it brought up so fondly in enthusiast circles like this one despite its relatively low sales.
The “Super Smash Bros.” series had not been considered as a dominant title for which we could forecast huge initial sales until we released the second installment of the series, “Super Smash Bros. Melee” for Nintendo GameCube. It was released in November 2001 in Japan, in December 2001 in the U.S. and in May 2002 in Europe.
[...]
Those who were elementary school students when “Super Smash Bros. Melee,” and “Pokémon Ruby” and “Pokémon Sapphire” were released have grown up and they are now 18 to 25 years old. Our research in each part of the world commonly indicates that consumers between the age of 18 and 25 represent a large percentage of those who purchased “Super Smash Bros. for Nintendo 3DS” in the release period. It is approximately 30 percent in Japan, which is twice the overall average of Nintendo 3DS software, and has even reached 50 percent in the U.S. and Europe. This great momentum for the game in the initial stage was supported by this generation.
The issue here is that Metroid really hasn’t done anything that appeals to fanbases that aren’t already enamored with the -vania genre. People always point to Other M as the cause for why Metroid didn’t get games but it really is not that simple:I've always found it disheartening how little Nintendo fans care for Metroid, so I definitely get where you're coming from, to some extent. In one of Nintendo's more popular franchises, a game like Other M would have been taken as a mistake, sure, but the ball would've kept rolling. Games in that series would continue to be made, even despite a stinker. In Metroid's case, though, Other M did so much damage to an already niche (relatively speaking) IP, that it took until just last year for us to finally get another "real", non-remake Metroid game. I truly hope the series doesn't lose its way like that ever again, because I'm not sure if it'd be able to bounce back from it, a second time.
(Further clarification: I'm absolutely not saying more people should've bought Other M, heh. I'm just saying that if previous games in the series had historically sold better than they did, it's likely Nintendo would have been more amenable toward the idea of cutting their losses on a poop game, and getting back up on the horse sooner.)
These are some cold, hard, valid points made. Dang.The issue here is that Metroid really hasn’t done anything that appeals to fanbases that aren’t already enamored with the -vania genre. People always point to Other M as the cause for why Metroid didn’t get games but it really is not that simple:
I would say at this point the series is going to have to show that it can maintain the current sales threshold. It cannot do what the Prime sequels did & the series must show some sort of growth. I would also say that the series has to find ways to appeal to more audiences then just the -vania audience because I just don’t think that is wholly sustainable.
- Lack of dedicated developers for the 2D & 3D series: Sakamoto got burned hard with Other M so he backed off for awhile. Retro got burned doing three straight Metroid games that they wanted to do something different. Had their mystery game not disappeared from sight then perhaps they still wouldn’t be doing it
- Consistent lack of sales: the series had a long standing problem of either dipping or just being stagnant with no signs of growth or appeal to other audiences. I assume even if Other M sold to about the series standard or slightly below, Nintendo would still put the series on hiatus just due to the above. The game bombing probably didn’t help.
That said, a Metroid game reaching at least the 5 million mark would be really nice to see. More than anything, I just want its head kept above water. I'm not expecting to see new games as often as Mario and Zelda get them, but it'd be nice not to have to be anxious about Metroid's future.I mean those Metroid numbers are fantastic for there series. But Metroid selling into the 10s of millions like Animal Crossing or Mario Kwrt is fantasy.
A moody sci-fi side scroller with horror elements isn't as widely appealing as a colorful pickup and play kart racer or a laid-back and highly customizable life sim.
Thing is that we, the Nintendo fanbase, are a lot smaller than we sometimes think.
There are a lot of Switch owners who bought the device just because it's great hardware and has some cool games for it. Nothing less, nothing more. If Nintendo somehow makes the wrong decisions with their next-gen system, then the majority is gone.
The Wii U showed how 'big' the true Nintendo fanbase is (max 13 million).
@Chie has the same thinking that I do on this but I will say that moody horror sci-fi can work as we see with ER. However, for it to work—Metroid—would need to vastly improve in many areas that are currently nonexistent or weak.These are some cold, hard, valid points made. Dang.
I know people are waiting for Metroid to eventually get its Breath of the Wild moment, but I'm not sure if Prime 4 will be it. I've pretty much accepted that the series will always be niche, and that it's never going to see a massive, sudden explosion of sales. Chie put it best:
That said, a Metroid game reaching at least the 5 million mark would be really nice to see. More than anything, I just want its head kept above water. I'm not expecting to see new games as often as Mario and Zelda get them, but it'd be nice not to have to be anxious about Metroid's future.
I kinda get it because dread should have done even better as they pulled all the stops out and no one can say they did not go big with marketing.Sounds like a stupid thing to be pissed about, but it directly influences the games Nintendo make that I want to play.
I wish franchises like Metroid, Fzero, WaveRace, Kid Icarus ect. would sell like they deserve, but alas, even when we get a game like Dread (which I view as one of the best games ever made), it's still on the low end of Nintendo's first party game sales even under the most ideal circumstances (on Switch, launching with new hardware, great marketing ect.)
In short, I feel Nintendo is at their absolute pinnacle when they make games that appeal to a less traditional Nintendo audience (minus a few notable exceptions like Zelda). Bare with me, I know I'm a minority here and the numbers prove it, but I just wish more people liked what I like
/end irrational rant
I’m gonna go ahead and say that is not the only way the franchise can have mainstream appeal and that saying that is the only way really pigeon holes itselfThe only way Metroid could have any sort of mainstream breakout is turning into a Halo-like shooter. So, abandoning its premise and appeal entirely pretty much. Sci-fi space shooter is just a genre with a ceiling on it unless you have some sort or hook or concession. The BOTW comparison falls flat when you consider that fantasy and open world games have been popular for decades before BOTW (including Zelda!).
What sci-fi shooters with a focus on atmosphere and horror have broken into mainstream success? Dead Space?I’m gonna go ahead and say that is not the only way the franchise can have mainstream appeal and that saying that is the only way really pigeon holes itself
I think Dread has sold in the same neighborhood as any of the Dead Space games.What sci-fi shooters with a focus on atmosphere and horror have broken into mainstream success? Dead Space?
Splatoon 2 has sold over 12 million copies and the original game exploded in popularity given that it was on a dead console. It already has widespread appreciation.
I've always pointed to the N64 library (composed of 70% Mario) and the arrogance of the Yamauchi era as the reason why many Nintendo fans have been configured to only like 4 franchises and dismiss everything else. NCL had a redemption arc with the GCN and GBA, but NOA didn't care enough to raise any franchise that wasn't proven, the big exception being Metroid (which went into coma after Other M). This thankfully changed after Operation Rainfall, but I think that was too late and it will not be until generation alpha comes of age when franchises like Splatoon, Xenoblade, Fire Emblem, etc. are going to get widespread appreciation.
Yeah, I was gonna say... Splatoon is already fairly big. Metroid doing Splatoon numbers would be a dream come true.Splatoon 2 has sold over 12 million copies and the original game exploded in popularity given that it was on a dead console. It already has widespread appreciation.
I saw Splatoon with Xenoblade and Fire Emblem and was like wait a second, these aren't in the same league at all!Yeah, I was gonna say... Splatoon is already fairly big. Metroid doing Splatoon numbers would be a dream come true.
It's true that the numbers are good, but a lot of people still treat it as an unworthy, lesser franchise, which is exactly what was happening with Animal Crossing some years ago.Splatoon 2 has sold over 12 million copies and the original game exploded in popularity given that it was on a dead console. It already has widespread appreciation.
That's only online, and most of those "fans" are just Playstation/Xbox trolls in disguise.It's true that the numbers are good, but a lot of people still treat it as an unworthy, lesser franchise, which is exactly what was happening with Animal Crossing some years ago.
I'm aware that isn't answering OP's question, but it gets really tiring to see the same boomer snobbery with every post-N64 Nintendo franchise. I mean, just until now Nintendo fans are sort of accepting that Wii Sports and its successors were good games. Splatoon 3, on the other hand, gets very weird comments like being a game nobody asked for, or being "too soon" for a sequel. This is all funny to me because I always thought that the meme about Nintendo fans being sheep consoomers that only buy Mario and Zelda games was platform wars propaganda, but then Nintendo releases a console with an actual varied and visible library and community voices welcome this with "WTF this isn't muh 11th Zelda game, GARBAGE! do better games Nintendo".
Why exactly focus on “sci-fi shooters with a focus on atmosphere and horror” when the question should be what exactly has Metroid done to shore up its own weaknesses in an attempt to garner more attention from other audiences.What sci-fi shooters with a focus on atmosphere and horror have broken into mainstream success? Dead Space?