We weren't able to go hands-on with Pokémon Scarlet/Pokémon Violet until the game launched, but having compared it to Pokémon Arceus and a bunch of Switch open world titles, it's clear that this game has severe problems and should not be sold in this state. Oliver Mackenzie has the DF review.
- object detail is pretty sparse, textures tile in an ugly fashion
- normal maps clash with the poor asset quality
- really poor draw distance, NPCs pop in very close
- pokemon aren't tracked, so once they pop out, they're literally despawned
- NPCs are time sliced (reduced animation rate) at extremely short distances
- at far distances, animated objects just stop animating
- cutscenes transitions drops frames
- camera clips through geo a lot
- many visual glitches
- indoor areas look nice, character designs are good and have good animation (for important characters)
- 720p to 1080p, 864p average
- 576p to 720p, near 720p outside of towns
- no AA
- constant frame rate drops under 30fps, can hit 20fps often
- battles perform the best
- animation slows down when frame rate is lowered
- game seems cpu limited
- game is not bound by hardware
- Legends Arceus ran much better and has a better visual makeup
- animation rate, texture quality, resolution, frame rate etc
- Oliver thinks the development was truncated, but this game was in development at the same time as Arceus and has a larger staff count
- Game Freak's tech needs an overhaul