Hero of Hyrule
Frieren the Slayer
- Pronouns
- He/Him
Tears of the Kingdom is now three months old (or will be in a couple days, so close enough), which, given the premise of this thread, should be enough time to finish the damn thing for most people who started the game at or around launch.
To those people I ask - did you think TOTK was too big?
BOTW has a gigantic open world but it keeps the density of content in it fairly sparse, compared to how overstuffed other open world games get. TOTK eschews this philosophy by not only MORE THAN DOUBLING the size of BOTW’s map, but also absolutely overstuffing it was with content.
Ironically what contributed to my exhaustion with TOTK was the quality of this abundance of content. In almost every other game of this size, there is a very clear delineation between the quality of the “main” content, and the quality of the “side” content. So while AssCreed Odyssey and Yakuza 5 and Spider-Man are absurdly bloated, I can compartmentalize them better in my head because 90% of the over abundant content is low(er) quality and doesn’t need me to engage with it with as much focus as the main content does. This also actually means that that content can be used by me to pace myself - if I feel the story is getting too exhausting or too intense or too big, I can slow things down by doing the side content. If I think I’ve been spinning my wheels by doing inconsequential side content for too long, I switch back to the story.
Then there’s this fucking game.
In this game, ALL CONTENT IS GREAT. Side quests are excellent, shrines are excellent, all open world areas are excellent, all the caves are excellent, fucking everything is great. This causes two problems for me, a) now I feel more pressure to engage with everything (because now I’m not missing “bad” content, I’m missing great authored stuff), and b) all content needs me to engage with it with like I engage with the main content, which means this effectively becomes a game with a 90 hour critical path… which is fucking draining.
I need to stress, I love TOTK, so this criticism isn’t me saying it’s a bad game or anything, but I think Nintendo got a bit overzealous here lol; it almost feels like a hilarious overcompensation for charging $70 for the game or something.
But yeah, this is too big, so big I don’t know when I will ever go back to the game (if I ever will). I stil love TOTK, and it is either my favorite game of all time, or tied for it, but I sincerely hope the next game will be less maniacally insanely big than this because what the ever loving fuck
To those people I ask - did you think TOTK was too big?
BOTW has a gigantic open world but it keeps the density of content in it fairly sparse, compared to how overstuffed other open world games get. TOTK eschews this philosophy by not only MORE THAN DOUBLING the size of BOTW’s map, but also absolutely overstuffing it was with content.
Ironically what contributed to my exhaustion with TOTK was the quality of this abundance of content. In almost every other game of this size, there is a very clear delineation between the quality of the “main” content, and the quality of the “side” content. So while AssCreed Odyssey and Yakuza 5 and Spider-Man are absurdly bloated, I can compartmentalize them better in my head because 90% of the over abundant content is low(er) quality and doesn’t need me to engage with it with as much focus as the main content does. This also actually means that that content can be used by me to pace myself - if I feel the story is getting too exhausting or too intense or too big, I can slow things down by doing the side content. If I think I’ve been spinning my wheels by doing inconsequential side content for too long, I switch back to the story.
Then there’s this fucking game.
In this game, ALL CONTENT IS GREAT. Side quests are excellent, shrines are excellent, all open world areas are excellent, all the caves are excellent, fucking everything is great. This causes two problems for me, a) now I feel more pressure to engage with everything (because now I’m not missing “bad” content, I’m missing great authored stuff), and b) all content needs me to engage with it with like I engage with the main content, which means this effectively becomes a game with a 90 hour critical path… which is fucking draining.
I need to stress, I love TOTK, so this criticism isn’t me saying it’s a bad game or anything, but I think Nintendo got a bit overzealous here lol; it almost feels like a hilarious overcompensation for charging $70 for the game or something.
But yeah, this is too big, so big I don’t know when I will ever go back to the game (if I ever will). I stil love TOTK, and it is either my favorite game of all time, or tied for it, but I sincerely hope the next game will be less maniacally insanely big than this because what the ever loving fuck